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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua38
1 files changed, 38 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 3982f8b4c..b4b2e11a3 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2826,6 +2826,44 @@ end;
]],
}, -- HOOK_PLAYER_PLACED_BLOCK
+ HOOK_PLAYER_PLACING_BLOCK =
+ {
+ CalledWhen = "Just before a player places a block. Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename
+ Desc = [[
+ This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The
+ block is not yet placed, plugins may choose to override the default behavior or refuse the placement
+ at all.</p>
+ <p>
+ Note that the client already expects that the block has been placed. For that reason, if a plugin
+ refuses the placement, MCServer sends the old block at the provided coords to the client.</p>
+ <p>
+ Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
+ <p>
+ See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
+ the placement.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
+ { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
+ { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
+ { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
+ { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
+ { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
+ },
+ Returns = [[
+ If this function returns false or no value, MCServer calls other plugins with the same event and
+ finally places the block and removes the corresponding item from player's inventory. If this
+ function returns true, no other plugin is called for this event, MCServer sends the old block at
+ the specified coords to the client and drops the packet.
+ ]],
+ }, -- HOOK_PLAYER_PLACING_BLOCK
+
}, -- Hooks[]