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-rw-r--r--CONTRIBUTORS1
-rw-r--r--src/Blocks/BlockAnvil.h2
-rw-r--r--src/Blocks/BlockEnchantmentTable.h2
-rw-r--r--src/Blocks/BlockWorkbench.h2
-rw-r--r--src/UI/AnvilWindow.cpp17
-rw-r--r--src/UI/AnvilWindow.h6
-rw-r--r--src/UI/CraftingWindow.cpp2
-rw-r--r--src/UI/CraftingWindow.h2
-rw-r--r--src/UI/EnchantingWindow.cpp8
-rw-r--r--src/UI/EnchantingWindow.h4
-rw-r--r--src/UI/SlotArea.cpp18
-rw-r--r--src/UI/SlotArea.h4
12 files changed, 25 insertions, 43 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index 37e1ca5bf..281ca6f74 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -38,6 +38,7 @@ maxluchterhand1
marmot21
Masy98
mathiascode
+MaxwellScroggs
mborland
mBornand
MeMuXin
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index ad6d216cd..927d55786 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -44,7 +44,7 @@ public:
const Vector3i a_CursorPos
) override
{
- cWindow * Window = new cAnvilWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
+ cWindow * Window = new cAnvilWindow(a_BlockPos);
a_Player.OpenWindow(*Window);
return true;
}
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
index a981cf7a7..48560451b 100644
--- a/src/Blocks/BlockEnchantmentTable.h
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -34,7 +34,7 @@ public:
const Vector3i a_CursorPos
) override
{
- cWindow * Window = new cEnchantingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
+ cWindow * Window = new cEnchantingWindow(a_BlockPos);
a_Player.OpenWindow(*Window);
return true;
}
diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
index 608754158..19bf551dd 100644
--- a/src/Blocks/BlockWorkbench.h
+++ b/src/Blocks/BlockWorkbench.h
@@ -34,7 +34,7 @@ public:
const Vector3i a_CursorPos
) override
{
- cWindow * Window = new cCraftingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
+ cWindow * Window = new cCraftingWindow();
a_Player.OpenWindow(*Window);
return true;
}
diff --git a/src/UI/AnvilWindow.cpp b/src/UI/AnvilWindow.cpp
index 6d1d673df..66499cbc9 100644
--- a/src/UI/AnvilWindow.cpp
+++ b/src/UI/AnvilWindow.cpp
@@ -10,12 +10,10 @@
-cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+cAnvilWindow::cAnvilWindow(Vector3i a_BlockPos) :
cWindow(wtAnvil, "Repair"),
m_RepairedItemName(""),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
+ m_BlockPos(a_BlockPos)
{
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
m_SlotAreas.push_back(m_AnvilSlotArea);
@@ -49,17 +47,6 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
-void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
-{
- a_PosX = m_BlockX;
- a_PosY = m_BlockY;
- a_PosZ = m_BlockZ;
-}
-
-
-
-
-
void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas AreasInOrder;
diff --git a/src/UI/AnvilWindow.h b/src/UI/AnvilWindow.h
index 0b9a0e27e..be2ebc039 100644
--- a/src/UI/AnvilWindow.h
+++ b/src/UI/AnvilWindow.h
@@ -22,7 +22,7 @@ class cAnvilWindow:
public:
- cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ cAnvilWindow(Vector3i a_BlockPos);
/** Gets the repaired item name. */
AString GetRepairedItemName(void) const;
@@ -31,14 +31,14 @@ public:
void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
/** Gets the Position from the Anvil */
- void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+ const Vector3i & GetBlockPos() { return m_BlockPos; }
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cSlotAreaAnvil * m_AnvilSlotArea;
AString m_RepairedItemName;
- int m_BlockX, m_BlockY, m_BlockZ;
+ Vector3i m_BlockPos;
};
diff --git a/src/UI/CraftingWindow.cpp b/src/UI/CraftingWindow.cpp
index b5e7ec5a9..34599788c 100644
--- a/src/UI/CraftingWindow.cpp
+++ b/src/UI/CraftingWindow.cpp
@@ -10,7 +10,7 @@
-cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+cCraftingWindow::cCraftingWindow() :
cWindow(wtWorkbench, "Crafting Table")
{
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
diff --git a/src/UI/CraftingWindow.h b/src/UI/CraftingWindow.h
index 2412bfdd7..75026dc67 100644
--- a/src/UI/CraftingWindow.h
+++ b/src/UI/CraftingWindow.h
@@ -22,7 +22,7 @@ class cCraftingWindow:
public:
- cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ cCraftingWindow();
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
};
diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp
index 3e0f2cd4c..a3abf3a02 100644
--- a/src/UI/EnchantingWindow.cpp
+++ b/src/UI/EnchantingWindow.cpp
@@ -11,14 +11,12 @@
-cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos) :
cWindow(wtEnchantment, "Enchant"),
m_SlotArea(),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
+ m_BlockPos(a_BlockPos)
{
- m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
+ m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockPos);
m_SlotAreas.push_back(m_SlotArea);
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h
index 61a40036f..5807d097e 100644
--- a/src/UI/EnchantingWindow.h
+++ b/src/UI/EnchantingWindow.h
@@ -22,7 +22,7 @@ class cEnchantingWindow:
public:
- cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ cEnchantingWindow(Vector3i a_BlockPos);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
@@ -37,7 +37,7 @@ public:
protected:
short m_PropertyValue[3];
- int m_BlockX, m_BlockY, m_BlockZ;
+ Vector3i m_BlockPos;
};
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index cc662240b..0bbfb4b12 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -996,14 +996,12 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
m_MaximumCost = 0;
static_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr);
- int PosX, PosY, PosZ;
- static_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ);
+ const Vector3i BlockPos = static_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos();
BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
- a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
+ a_Player.GetWorld()->GetBlockTypeMeta(BlockPos, Block, BlockMeta);
- const Vector3i BlockPos{PosX, PosY, PosZ};
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && GetRandomProvider().RandBool(0.12))
{
NIBBLETYPE Orientation = BlockMeta & 0x3;
@@ -1013,13 +1011,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
if (AnvilDamage > 2)
{
// Anvil will break
- a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
+ a_Player.GetWorld()->SetBlock(BlockPos, E_BLOCK_AIR, 0);
a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, BlockPos, 0);
a_Player.CloseWindow(false);
}
else
{
- a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
+ a_Player.GetWorld()->SetBlockMeta(BlockPos, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, BlockPos, 0);
}
}
@@ -1407,11 +1405,9 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
-cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
+cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, Vector3i a_BlockPos) :
cSlotAreaTemporary(2, a_ParentWindow),
- m_BlockX(a_BlockX),
- m_BlockY(a_BlockY),
- m_BlockZ(a_BlockZ)
+ m_BlockPos(a_BlockPos)
{
}
@@ -1644,7 +1640,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld & a_World)
{
int Bookshelves = 0;
cBlockArea Area;
- Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2);
+ Area.Read(a_World, m_BlockPos - Vector3i(2, 0, 2), m_BlockPos + Vector3i(2, 1, 2));
static const struct
{
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index a744fea2c..86c0afd51 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -381,7 +381,7 @@ class cSlotAreaEnchanting:
public:
- cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cSlotAreaEnchanting(cWindow & a_ParentWindow, Vector3i a_BlockPos);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
@@ -399,7 +399,7 @@ protected:
/** Handles a click in the item slot. */
void UpdateResult(cPlayer & a_Player);
- int m_BlockX, m_BlockY, m_BlockZ;
+ Vector3i m_BlockPos;
};