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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua27
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/ManualBindings.cpp9
-rw-r--r--src/Protocol/MojangAPI.h13
-rw-r--r--src/Root.h2
5 files changed, 46 insertions, 6 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index f29c47338..e5114784e 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -529,7 +529,6 @@ end
GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." },
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." },
- GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "(STATIC) Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely. <b>NOTE</b>: Mojang API has a limit of 100 names per query and 600 queries per 10 minutes (may change)" },
GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
@@ -1607,6 +1606,31 @@ a_Player:OpenWindow(Window);
}, -- cMapManager
+ cMojangAPI =
+ {
+ Desc = [[
+ Provides interface to various API functions that Mojang provides through their servers. Note that
+ some of these calls will wait for a response from the network, and so shouldn't be used while the
+ server is fully running (or at least when there are players connected) to avoid percepted lag.</p>
+ <p>
+ Some functions are static and do not require an instance to be called. For others, you need to get
+ the singleton instance of this class using {{cRoot}}'s GetMojangAPI() function.</p>
+ <p>
+ Mojang uses two formats for UUIDs, short and dashed. MCServer works with short UUIDs internally, but
+ will convert to dashed UUIDs where needed - in the protocol login for example. The MakeUUIDShort()
+ and MakeUUIDDashed() functions are provided for plugins to use for conversion between the two
+ formats.
+ ]],
+ Functions =
+ {
+ AddPlayerNameToUUIDMapping = { Params = "PlayerName, UUID", Return = "", Notes = "Adds the specified PlayerName-to-UUID mapping into the cache, with current timestamp." },
+ GetUUIDsFromPlayerNames = { Params = "PlayerNames", Return = "table", Notes = "Returns a table that contains the map, 'PlayerName' -> 'UUID', for all valid playernames in the input array-table. PlayerNames not recognized will not be set in the returned map. Queries the Mojang servers for the results. <b>WARNING</b>: Do NOT use this function while the server is running. Only use it when the server is starting up (inside the Initialize() method), otherwise you will lag the server severely." },
+ MakeUUIDDashed = { Params = "UUID", Return = "DashedUUID", Notes = "(STATIC) Converts the UUID to a dashed format (\"01234567-8901-2345-6789-012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
+ MakeUUIDShort = { Params = "UUID", Return = "ShortUUID", Notes = "(STATIC) Converts the UUID to a short format (without dashes, \"01234567890123456789012345678901\"). Accepts both dashed and short UUIDs. Logs a warning and returns an empty string if UUID format not recognized." },
+ },
+
+ },
+
cMonster =
{
Desc = [[
@@ -2002,6 +2026,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
GetFurnaceFuelBurnTime = { Params = "{{cItem|Fuel}}", Return = "number", Notes = "(STATIC) Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel." },
GetFurnaceRecipe = { Params = "{{cItem|InItem}}", Return = "{{cItem|OutItem}}, NumTicks, {{cItem|InItem}}", Notes = "(STATIC) Returns the furnace recipe for smelting the specified input. If a recipe is found, returns the smelted result, the number of ticks required for the smelting operation, and the input consumed (note that MCServer supports smelting M items into N items and different smelting rates). If no recipe is found, returns no value." },
GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." },
+ GetMojangAPI = { Params = "", Return = "{{cMojangAPI}}", Notes = "Returns the {{cMojangAPI}} object." },
GetPhysicalRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of physical RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." },
GetPluginManager = { Params = "", Return = "{{cPluginManager|cPluginManager}}", Notes = "Returns the cPluginManager object." },
GetPrimaryServerVersion = { Params = "", Return = "number", Notes = "Returns the servers primary server version." },
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 1e5dfd2fe..d3e3f5b45 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -77,6 +77,7 @@ $cfile "../Map.h"
$cfile "../MapManager.h"
$cfile "../Scoreboard.h"
$cfile "../Statistics.h"
+$cfile "../Protocol/MojangAPI.h"
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 6d69e2595..026a6bad5 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2157,11 +2157,11 @@ static int tolua_cClientHandle_SendPluginMessage(lua_State * L)
-static int tolua_cClientHandle_GetUUIDsFromPlayerNames(lua_State * L)
+static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
{
cLuaState S(L);
if (
- !S.CheckParamUserTable(1, "cClientHandle") ||
+ !S.CheckParamUserTable(1, "cMojangAPI") ||
!S.CheckParamTable(2) ||
!S.CheckParamEnd(3)
)
@@ -3144,9 +3144,12 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage);
- tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cClientHandle_GetUUIDsFromPlayerNames);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cMojangAPI");
+ tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cItemGrid");
tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
tolua_endmodule(tolua_S);
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index 789fdf818..cc2902a19 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -15,9 +15,12 @@
+// tolua_begin
class cMojangAPI
{
public:
+ // tolua_end
+
cMojangAPI(void);
~cMojangAPI();
@@ -30,6 +33,8 @@ public:
Returns true if all was successful, false on failure. */
static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response);
+ // tolua_begin
+
/** Converts the given UUID to its short form (32 bytes, no dashes).
Logs a warning and returns empty string if not a UUID. */
static AString MakeUUIDShort(const AString & a_UUID);
@@ -38,16 +43,22 @@ public:
Logs a warning and returns empty string if not a UUID. */
static AString MakeUUIDDashed(const AString & a_UUID);
+ // tolua_end
+
/** Converts the player names into UUIDs.
a_PlayerName[idx] will be converted to UUID and returned as idx-th value
The UUID will be empty on error.
Blocking operation, do not use in world-tick thread! */
AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
+ // tolua_begin
+
/** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from
authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime
stamp to now. */
void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID);
+
+ // tolua_end
protected:
struct sUUIDRecord
@@ -95,7 +106,7 @@ protected:
Names that are not valid are not added into the cache.
ASSUMEs that a_PlayerNames contains lowercased player names. */
void CacheNamesToUUIDs(const AStringVector & a_PlayerNames);
-} ;
+} ; // tolua_export
diff --git a/src/Root.h b/src/Root.h
index 92a60a10d..210c36ea9 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -79,7 +79,7 @@ public:
cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
- cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
+ cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; } // tolua_export
/** Queues a console command for execution through the cServer class.
The command will be executed in the tick thread