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-rw-r--r--src/Generating/StructGen.cpp8
-rw-r--r--src/Generating/Trees.cpp276
-rw-r--r--src/Generating/Trees.h22
3 files changed, 288 insertions, 18 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index ac937da78..d9620b19d 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -251,8 +251,8 @@ double cStructGenTrees::GetNumTrees(
case biRoofedForest: return 50.0;
case biColdTaiga: return 20.0;
case biColdTaigaHills: return 15.0;
- case biMegaTaiga: return 30.0;
- case biMegaTaigaHills: return 25.0;
+ case biMegaTaiga: return 15.0;
+ case biMegaTaigaHills: return 15.0;
case biExtremeHillsPlus: return 3.0;
case biSavanna: return 8.0;
case biSavannaPlateau: return 12.0;
@@ -273,8 +273,8 @@ double cStructGenTrees::GetNumTrees(
case biBirchForestHillsM: return 20.0;
case biRoofedForestM: return 40.0;
case biColdTaigaM: return 30.0;
- case biMegaSpruceTaiga: return 30.0;
- case biMegaSpruceTaigaHills: return 30.0;
+ case biMegaSpruceTaiga: return 15.0;
+ case biMegaSpruceTaigaHills: return 15.0;
case biExtremeHillsPlusM: return 4.0;
case biSavannaM: return 8.0;
case biSavannaPlateauM: return 12.0;
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 90f9ec4b0..f5323dee9 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -147,7 +147,49 @@ static const sCoords BigO5Jungle[] =
/* 6 */ {0, 6}, {1, 6},
} ;
+static const sCoords TopLargePine[] =
+{
+ /* 0 */ {0, 0}, {1, 0},
+ /* 1 */ {0, 1}, {1, 1},
+} ;
+static const sCoords BigOF2Pine[] =
+{
+ /* -1 */ {0, -1}, {1, -1},
+ /* 0 */ {-1, 0}, {0, 0}, {1, 0}, {2, 0},
+ /* 1 */ {-1, 1}, {0, 1}, {1, 1}, {2, 1},
+ /* 2 */ {0, 2}, {1, 2},
+} ;
+
+static const sCoords BigO2Pine[] =
+{
+ /* -2 */ {0, -2}, {1, -2},
+ /* -1 */ {-1, -1}, {0, -1}, {1, -1}, {2, -1},
+ /* 0 */ {-2, 0}, {-1, 0}, {2, 0}, {3, 0},
+ /* 1 */ {-2, 1}, {-1, 1}, {2, 1}, {3, 1},
+ /* 2 */ {-1, 2}, {0, 2}, {1, 2}, {2, 2},
+ /* 3 */ {0, 3}, {1, 3},
+} ;
+
+static const sCoords BigO3Pine[] =
+{
+ /* -3 */ {0, -3}, {1, -3},
+ /* -2 */ {-1, -2}, {0, -2}, {1, -2}, {2, -2},
+ /* -1 */ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
+ /* 0 */ {-3, 0}, {-2, 0}, {-1, 0}, {2, 0}, {3, 0}, {4, 0},
+ /* 1 */ {-3, 1}, {-2, 1}, {-1, 1}, {2, 1}, {3, 1}, {4, 1},
+ /* 2 */ {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
+ /* 3 */ {-1, 3}, {0, 3}, {1, 3}, {2, 3},
+ /* 4 */ {0, 4}, {1, 4},
+};
+
+static const sCoords BigO1Spruce[] =
+{
+ /* -1 */ {0, -1}, {1, -1},
+ /* 0 */ {-1, 0}, {2, 0},
+ /* 1 */ {-1, 1}, {2, 1},
+ /* 2 */ {0, 2}, {1, 2},
+} ;
@@ -172,6 +214,45 @@ static const sCoordsArr BigOJungleLayers[] =
{BigO3Jungle, ARRAYCOUNT(BigO3Jungle)},
};
+static const sCoordsArr BigOPineLayers[] =
+{
+ {BigO3Pine, ARRAYCOUNT(BigO3Pine)},
+ {BigO2Pine, ARRAYCOUNT(BigO2Pine)},
+ {BigOF2Pine, ARRAYCOUNT(BigOF2Pine)},
+ {TopLargePine, ARRAYCOUNT(TopLargePine)},
+};
+
+static const sCoordsArr BigOSpruceLayersV1[] =
+{
+ {BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
+ {{}, 0},
+};
+
+static const sCoordsArr BigOSpruceLayersV2[] =
+{
+ {BigO2Pine, ARRAYCOUNT(BigO2Pine)},
+ {BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
+};
+
+static const sCoordsArr BigOSpruceLayersV3[] =
+{
+ {BigO3Pine, ARRAYCOUNT(BigO3Pine)},
+ {BigO2Pine, ARRAYCOUNT(BigO2Pine)},
+};
+
+static const sCoordsArr BigOSpruceLayersV4[] =
+{
+ {BigO4Jungle, ARRAYCOUNT(BigO4Jungle)},
+ {BigO3Pine, ARRAYCOUNT(BigO3Pine)},
+};
+
+static const sCoordsArr BigOSpruceTop[] =
+{
+ {BigO1Spruce, ARRAYCOUNT(BigO1Spruce)},
+ {TopLargePine, ARRAYCOUNT(TopLargePine)},
+};
+
+
@@ -262,7 +343,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
case biTaigaM:
{
// Conifers
- GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, false);
return;
}
@@ -310,14 +391,16 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
case biMegaTaiga:
case biMegaTaigaHills:
{
- // TODO: implement trees 2x2 huge conifers (spruce and pine)
+ bool IsLarge = a_Noise.IntNoise3DInt(a_BlockPos.addedX(32 * a_Seq).addedY(32 * a_Seq)) < 0x30000000;
+ GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
return;
}
case biMegaSpruceTaiga:
case biMegaSpruceTaigaHills:
{
- // TODO: implement trees 2x2 huge spruce
+ bool IsLarge = a_Noise.IntNoise3DInt(a_BlockPos.addedX(32 * a_Seq).addedY(32 * a_Seq)) < 0x30000000;
+ GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
return;
}
@@ -748,24 +831,58 @@ void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSe
-void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
{
// Half chance for a spruce, half for a pine:
- if (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq).addedZ(32 * a_Seq)) < 0x40000000)
+ if (a_Noise.IntNoise3DInt(a_BlockPos.addedX(64 * a_Seq).addedZ(32 * a_Seq)) < (a_Large ? 0x20000000 : 0x40000000))
+ {
+ GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, a_Large);
+ }
+ else
{
- GetSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ GetPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, a_Large);
+ }
+}
+
+
+
+
+
+void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
+{
+ if (a_Large)
+ {
+ GetLargeSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
else
{
- GetPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ GetSmallSpruceTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
+
}
-void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
+{
+ if (a_Large)
+ {
+ GetLargePineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+ else
+ {
+ GetSmallPineTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ }
+
+}
+
+
+
+
+
+void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
// then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
@@ -862,7 +979,112 @@ void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBl
-void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+static void LargeSpruceAddRing(Vector3i a_BlockPos, int & a_Height, const sCoordsArr* const a_Ring, size_t a_RingCount, sSetBlockVector & a_OtherBlocks)
+{
+ for (size_t i = 0; i < a_RingCount ; i++)
+ {
+ PushCoordBlocks(a_BlockPos.x, a_Height--, a_BlockPos.z, a_OtherBlocks, a_Ring[a_RingCount - 1 - i].Coords, a_Ring[a_RingCount - 1 - i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ }
+}
+
+
+
+
+
+const int MIN_LARGE_SPRUCE_TREE_RINGS = 3;
+const int MAX_LARGE_SPRUCE_TREE_RINGS = 11;
+void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ int Height = 20 + (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 11) % 12;
+ int LeavesRingCount =
+ MIN_LARGE_SPRUCE_TREE_RINGS +
+ (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 13) % (1 + MAX_LARGE_SPRUCE_TREE_RINGS - MIN_LARGE_SPRUCE_TREE_RINGS);
+
+ int RingRadius = 0;
+
+ a_LogBlocks.reserve(static_cast<size_t>(Height) * 4);
+ a_OtherBlocks.reserve(ARRAYCOUNT(BigO1Spruce) + ARRAYCOUNT(TopLargePine) +
+ MAX_LARGE_SPRUCE_TREE_RINGS * (ARRAYCOUNT(BigO4Jungle) + ARRAYCOUNT(BigO3Pine) + ARRAYCOUNT(BigO2Pine)));
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ int hei = a_BlockPos.y + Height - 1;
+
+ // Prevent floating trees by placing dirt under them
+ for (int i = 1; i < 5; i++)
+ {
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ }
+
+ // Place the top.
+ for (size_t i = 0; i < ARRAYCOUNT(BigOSpruceTop); i++)
+ {
+ PushCoordBlocks(a_BlockPos.x, hei++, a_BlockPos.z, a_OtherBlocks, BigOSpruceTop[i].Coords, BigOSpruceTop[i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ }
+
+ hei = a_BlockPos.y + Height - 2;
+
+ for (int i = 0; i < LeavesRingCount; i++)
+ {
+ unsigned int Val = (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * i)) / 23) % 8;
+ if ((Val < 4) && RingRadius <= 3)
+ {
+ RingRadius++;
+ }
+ else if ((Val >= 7) && (RingRadius <= 0))
+ {
+ RingRadius--;
+ }
+
+ switch (RingRadius)
+ {
+ case 0:
+ {
+ LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV1, ARRAYCOUNT(BigOSpruceLayersV1), a_OtherBlocks);
+ break;
+ }
+ case 1:
+ {
+ LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV2, ARRAYCOUNT(BigOSpruceLayersV2), a_OtherBlocks);
+ break;
+ }
+ case 2:
+ {
+ LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV3, ARRAYCOUNT(BigOSpruceLayersV3), a_OtherBlocks);
+ break;
+ }
+ case 3:
+ {
+ LargeSpruceAddRing(a_BlockPos, hei, BigOSpruceLayersV4, ARRAYCOUNT(BigOSpruceLayersV4), a_OtherBlocks);
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ if (hei - a_BlockPos.y <= 2)
+ {
+ break;
+ }
+
+ }
+}
+
+
+
+
+
+void GetSmallPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
// There can be one or two layers representing the cone bases (SameSizeMax)
@@ -915,6 +1137,42 @@ void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBloc
+void GetLargePineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+{
+ int Height = 20 + (a_Noise.IntNoise3DInt(a_BlockPos.addedXZ(32 * a_Seq, 32 * a_Seq)) / 11) % 12;
+
+ a_LogBlocks.reserve(static_cast<size_t>(Height) * 4);
+ a_OtherBlocks.reserve(ARRAYCOUNT(BigO3Pine) + ARRAYCOUNT(BigO2Pine) + ARRAYCOUNT(BigOF2Pine) + ARRAYCOUNT(TopLargePine));
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedX(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedZ(1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_LogBlocks.push_back(sSetBlock(a_BlockPos.addedY(i).addedXZ(1, 1), E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ int hei = a_BlockPos.y + Height - 2;
+
+ // Prevent floating trees by placing dirt under them
+ for (int i = 1; i < 5; i++)
+ {
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedX(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedZ(1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ a_OtherBlocks.push_back(sSetBlock(a_BlockPos.addedY(-i).addedXZ(1, 1), E_BLOCK_DIRT, E_META_DIRT_NORMAL));
+ }
+
+ // Place the canopy.
+ for (size_t i = 0; i < ARRAYCOUNT(BigOPineLayers); i++)
+ {
+ PushCoordBlocks(a_BlockPos.x, hei++, a_BlockPos.z, a_OtherBlocks, BigOPineLayers[i].Coords, BigOPineLayers[i].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ }
+}
+
+
+
+
+
void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Vines are around the BigO3, but not in the corners; need proper meta for direction
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h
index 3ff37d9de..ef4aac4ee 100644
--- a/src/Generating/Trees.h
+++ b/src/Generating/Trees.h
@@ -83,13 +83,25 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB
void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree */
-void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
-/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce (short conifer, two layers of leaves) */
-void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce */
+void GetSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
-/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random pine (tall conifer, little leaves at top) */
-void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random pine /
+void GetPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false);
+
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small spruce (short conifer, two layers of leaves) */
+void GetSmallSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random small pine (tall conifer, little leaves at top) */
+void GetSmallPineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large spruce (short conifer, multiple layers of leaves) */
+void GetLargeSpruceTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+
+/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large pine (tall conifer, little leaves at top) */
+void GetLargePineTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random swampland tree */
void GetSwampTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);