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-rw-r--r--src/ClientHandle.cpp102
-rw-r--r--src/ClientHandle.h6
-rw-r--r--src/Entities/Player.cpp3
3 files changed, 57 insertions, 54 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 8dbf4faa5..6c9fa751c 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -40,15 +40,18 @@
-/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
+/** Maximum number of explosions to send this tick, server will start dropping if exceeded. */
#define MAX_EXPLOSIONS_PER_TICK 20
-/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
+/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick. */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
-/** Maximum number of bytes that a chat message sent by a player may consist of */
+/** Maximum number of bytes that a chat message sent by a player may consist of. */
#define MAX_CHAT_MSG_LENGTH 1024
+/** Maximum number of chunks to stream per tick. */
+#define MAX_CHUNKS_STREAMED_PER_TICK 4
+
@@ -389,25 +392,30 @@ void cClientHandle::FinishAuthenticate(const AString & a_Name, const cUUID & a_U
-bool cClientHandle::StreamNextChunk(void)
+void cClientHandle::StreamNextChunks(void)
{
ASSERT(m_Player != nullptr);
int ChunkPosX = m_Player->GetChunkX();
int ChunkPosZ = m_Player->GetChunkZ();
+
if ((m_LastStreamedChunkX == ChunkPosX) && (m_LastStreamedChunkZ == ChunkPosZ))
{
// All chunks are already loaded. Abort loading.
- return true;
+ return;
+ }
+ else
+ {
+ m_LastStreamedChunkX = 0x7fffffff;
+ m_LastStreamedChunkZ = 0x7fffffff;
}
- // Get the look vector and normalize it.
+ int StreamedChunks = 0;
Vector3d Position = m_Player->GetEyePosition();
Vector3d LookVector = m_Player->GetLookVector();
- LookVector.Normalize();
- // Lock the list
- cCSLock Lock(m_CSChunkLists);
+ // Get the look vector and normalize it.
+ LookVector.Normalize();
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
for (int Range = 0; Range < m_CurrentViewDistance; Range++)
@@ -433,18 +441,24 @@ bool cClientHandle::StreamNextChunk(void)
}
// If the chunk already loading / loaded -> skip
- if (
- (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
- (m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
- )
{
- continue;
+ cCSLock Lock(m_CSChunkLists);
+ if (
+ (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
+ (m_LoadedChunks.find(Coords) != m_LoadedChunks.end())
+ )
+ {
+ continue;
+ }
}
// Unloaded chunk found -> Send it to the client.
- Lock.Unlock();
StreamChunk(ChunkX, ChunkZ, ((Range <= 2) ? cChunkSender::Priority::Critical : cChunkSender::Priority::Medium));
- return false;
+
+ if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
+ {
+ return;
+ }
}
}
}
@@ -452,19 +466,21 @@ bool cClientHandle::StreamNextChunk(void)
// Low priority: Add all chunks that are in range. (From the center out to the edge)
for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
- const auto StreamIfUnloaded = [this, &Lock](const cChunkCoords Chunk)
+ const auto StreamIfUnloaded = [this](const cChunkCoords Chunk)
{
// If the chunk already loading / loaded -> skip
- if (
- (m_ChunksToSend.find(Chunk) != m_ChunksToSend.end()) ||
- (m_LoadedChunks.find(Chunk) != m_LoadedChunks.end())
- )
{
- return false;
+ cCSLock Lock(m_CSChunkLists);
+ if (
+ (m_ChunksToSend.find(Chunk) != m_ChunksToSend.end()) ||
+ (m_LoadedChunks.find(Chunk) != m_LoadedChunks.end())
+ )
+ {
+ return false;
+ }
}
// Unloaded chunk found -> Send it to the client.
- Lock.Unlock();
StreamChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, cChunkSender::Priority::Low);
return true;
};
@@ -474,14 +490,20 @@ bool cClientHandle::StreamNextChunk(void)
{
if (StreamIfUnloaded({ ChunkPosX + d, ChunkPosZ + i }) || StreamIfUnloaded({ ChunkPosX - d, ChunkPosZ + i }))
{
- return false;
+ if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
+ {
+ return;
+ }
}
}
for (int i = -d + 1; i < d; ++i)
{
if (StreamIfUnloaded({ ChunkPosX + i, ChunkPosZ + d }) || StreamIfUnloaded({ ChunkPosX + i, ChunkPosZ - d }))
{
- return false;
+ if (++StreamedChunks == MAX_CHUNKS_STREAMED_PER_TICK)
+ {
+ return;
+ }
}
}
}
@@ -489,7 +511,6 @@ bool cClientHandle::StreamNextChunk(void)
// All chunks are loaded -> Sets the last loaded chunk coordinates to current coordinates
m_LastStreamedChunkX = ChunkPosX;
m_LastStreamedChunkZ = ChunkPosZ;
- return true;
}
@@ -1923,18 +1944,9 @@ void cClientHandle::RemoveFromWorld(void)
// Here, we set last streamed values to bogus ones so everything is resent:
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
-}
-
-
-
-
-void cClientHandle::InvalidateCachedSentChunk()
-{
- ASSERT(m_Player != nullptr);
- // Sets this to a junk value different from the player's current chunk, which invalidates it and
- // ensures its value will not be used.
- m_CachedSentChunk = cChunkCoords(m_Player->GetChunkX() + 500, m_Player->GetChunkZ());
+ // Restart player unloaded chunk checking and freezing:
+ m_CachedSentChunk = cChunkCoords(0x7fffffff, 0x7fffffff);
}
@@ -2048,16 +2060,8 @@ void cClientHandle::Tick(float a_Dt)
}
}
- // Stream 4 chunks per tick
- for (int i = 0; i < 4; i++)
- {
- // Stream the next chunk
- if (StreamNextChunk())
- {
- // Streaming finished. All chunks are loaded.
- break;
- }
- }
+ // Send a couple of chunks to the player:
+ StreamNextChunks();
// Unload all chunks that are out of the view distance (every 5 seconds):
if ((m_Player->GetWorld()->GetWorldAge() - m_LastUnloadCheck) > 5s)
@@ -3160,6 +3164,10 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
{
// Set the current view distance based on the requested VD and world max VD:
m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, world->GetMaxViewDistance());
+
+ // Restart chunk streaming to respond to new view distance:
+ m_LastStreamedChunkX = 0x7fffffff;
+ m_LastStreamedChunkZ = 0x7fffffff;
}
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 17dbefbeb..c33bd7fe0 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -117,8 +117,8 @@ public: // tolua_export
/** Authenticates the specified user, called by cAuthenticator */
void Authenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties);
- /** This function sends a new unloaded chunk to the player. Returns true if all chunks are loaded. */
- bool StreamNextChunk();
+ /** Sends a set number of new chunks to the player on every invocation, until all chunks in the view distance have been sent. */
+ void StreamNextChunks();
/** Remove all loaded chunks that are no longer in range */
void UnloadOutOfRangeChunks(void);
@@ -407,8 +407,6 @@ public: // tolua_export
/** Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known. */
UInt32 GetProtocolVersion(void) const { return m_ProtocolVersion; } // tolua_export
- void InvalidateCachedSentChunk();
-
bool IsPlayerChunkSent();
private:
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index cb548daba..db64d2e1d 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -3120,9 +3120,6 @@ void cPlayer::OnRemoveFromWorld(cWorld & a_World)
// Clear sent chunk lists from the clienthandle:
m_ClientHandle->RemoveFromWorld();
-
- // The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
- m_ClientHandle->InvalidateCachedSentChunk();
}