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-rw-r--r--source/ClientHandle.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 4cc2050f5..73edaf73c 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -161,32 +161,32 @@ public:
void PacketError(unsigned char a_PacketType);
// Calls that cProtocol descendants use for handling packets:
- void HandlePing (void);
+ void HandleAnimation (char a_Animation);
+ void HandleChat (const AString & a_Message);
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
- void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
+ void HandleDisconnect (const AString & a_Reason);
+ void HandleEntityAction (int a_EntityID, char a_ActionID);
+ bool HandleHandshake (const AString & a_Username);
+ void HandleKeepAlive (int a_KeepAliveID);
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
- void HandleChat (const AString & a_Message);
+ void HandlePing (void);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
- void HandleAnimation (char a_Animation);
+ void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
+ void HandleRespawn (void);
+ void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
void HandleSlotSelected (short a_SlotNum);
- void HandleWindowClose (char a_WindowID);
- void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
+ void HandleTabCompletion (const AString & a_Text);
void HandleUpdateSign (
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
);
- void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
- void HandleRespawn (void);
- void HandleDisconnect (const AString & a_Reason);
- void HandleKeepAlive (int a_KeepAliveID);
- bool HandleHandshake (const AString & a_Username);
- void HandleEntityAction (int a_EntityID, char a_ActionID);
void HandleUnmount (void);
- void HandleTabCompletion (const AString & a_Text);
-
+ void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick);
+ void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem);
+ void HandleWindowClose (char a_WindowID);
+
/** Called when the protocol has finished logging the user in.
Return true to allow the user in; false to kick them.
*/