diff options
-rw-r--r-- | src/Entities/HangingEntity.cpp | 55 | ||||
-rw-r--r-- | src/Entities/HangingEntity.h | 86 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 11 | ||||
-rw-r--r-- | src/Entities/ItemFrame.h | 1 | ||||
-rw-r--r-- | src/Entities/Painting.cpp | 18 | ||||
-rw-r--r-- | src/Entities/Painting.h | 18 | ||||
-rw-r--r-- | src/Items/ItemPainting.h | 19 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 10 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 52 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.h | 2 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 72 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.h | 1 |
13 files changed, 157 insertions, 190 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index a6b9c40c8..a37d8702e 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -11,7 +11,7 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8), - m_Facing(a_Facing) + m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing)) { SetMaxHealth(1); SetHealth(1); @@ -21,60 +21,9 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, do -void cHangingEntity::SetFacing(eBlockFace a_Facing) -{ - // Y-based faces are not allowed: - switch (a_Facing) - { - case BLOCK_FACE_NONE: - case BLOCK_FACE_YM: - case BLOCK_FACE_YP: - { - LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing); - ASSERT(!"Tried to set a bad facing!"); - return; - } - default: break; - } - - m_Facing = a_Facing; -} - - - - - void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) { - int Dir = 0; - - // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_Facing) - { - case BLOCK_FACE_ZP: Dir = 0; break; - case BLOCK_FACE_ZM: Dir = 2; break; - case BLOCK_FACE_XM: Dir = 1; break; - case BLOCK_FACE_XP: Dir = 3; break; - default: - { - LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", - m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() - ); - Dir = 3; - } - } - - if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 - { - SetYaw((Dir * 90) - 180); - } - else - { - SetYaw(Dir * 90); - } - - a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); - a_ClientHandle.SendEntityMetadata(*this); + SetYaw(GetProtocolFacing() * 90); } diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index d1ef79a68..507502ac6 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -24,28 +24,82 @@ public: // tolua_begin /** Returns the direction in which the entity is facing. */ - eBlockFace GetFacing() const { return m_Facing; } - + eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); } + /** Set the direction in which the entity is facing. */ - void SetFacing(eBlockFace a_Facing); - - /** Returns the X coord of the block in which the entity resides. */ - int GetBlockX() const { return POSX_TOINT; } - - /** Returns the Y coord of the block in which the entity resides. */ - int GetBlockY() const { return POSY_TOINT; } - - /** Returns the Z coord of the block in which the entity resides. */ - int GetBlockZ() const { return POSZ_TOINT; } + void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); } // tolua_end -private: + /** Returns the direction in which the entity is facing. */ + Byte GetProtocolFacing() const { return m_Facing; } - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {} + /** Set the direction in which the entity is facing. */ + void SetProtocolFacing(Byte a_Facing) + { + ASSERT((a_Facing <= 3) && (a_Facing >= 0)); + m_Facing = a_Facing; + } - eBlockFace m_Facing; +protected: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override + { + UNUSED(a_Dt); + UNUSED(a_Chunk); + } + + /** Converts protocol hanging item facing to eBlockFace values */ + inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace) + { + eBlockFace Dir; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (a_ProtocolFace) + { + case 0: Dir = BLOCK_FACE_ZP; break; + case 2: Dir = BLOCK_FACE_ZM; break; + case 1: Dir = BLOCK_FACE_XM; break; + case 3: Dir = BLOCK_FACE_XP; break; + default: + { + LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_ProtocolFace); + ASSERT(!"Tried to convert a bad facing!"); + + Dir = cHangingEntity::ProtocolFaceToBlockFace(3); + } + } + + return Dir; + } + + /** Converts eBlockFace values to protocol hanging item faces */ + inline static Byte BlockFaceToProtocolFace(eBlockFace a_BlockFace) + { + Byte Dir; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (a_BlockFace) + { + case BLOCK_FACE_ZP: Dir = 0; break; + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: + { + // Uncomment when entities are initialised with their real data, instead of dummy values: + // LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace); + // ASSERT(!"Tried to convert a bad facing!"); + + Dir = cHangingEntity::BlockFaceToProtocolFace(BLOCK_FACE_XP); + } + } + + return Dir; + } + + Byte m_Facing; }; // tolua_export diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index dfffcd3ed..4e6e38f1f 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -92,3 +92,14 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) + +void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendEntityMetadata(*this); +} + + + + diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index ced8c37af..2444b26a3 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -42,6 +42,7 @@ private: virtual void OnRightClicked(cPlayer & a_Player) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; cItem m_Item; Byte m_ItemRotation; diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp index 6f6277f28..02a8f6ed0 100644 --- a/src/Entities/Painting.cpp +++ b/src/Entities/Painting.cpp @@ -10,10 +10,9 @@ -cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z) - : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1), - m_Name(a_Name), - m_Direction(a_Direction) +cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z) + : cHangingEntity(etPainting, a_Direction, a_X, a_Y, a_Z), + m_Name(a_Name) { } @@ -24,6 +23,7 @@ cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double void cPainting::SpawnOn(cClientHandle & a_Client) { + super::SpawnOn(a_Client); a_Client.SendPaintingSpawn(*this); } @@ -31,16 +31,6 @@ void cPainting::SpawnOn(cClientHandle & a_Client) -void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -{ - UNUSED(a_Dt); - UNUSED(a_Chunk); -} - - - - - void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) { if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index 6e8a382fc..20968d4f0 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -1,7 +1,7 @@ #pragma once -#include "Entity.h" +#include "HangingEntity.h" @@ -9,9 +9,9 @@ // tolua_begin class cPainting : - public cEntity + public cHangingEntity { - typedef cEntity super; + typedef cHangingEntity super; public: @@ -19,19 +19,14 @@ public: CLASS_PROTODEF(cPainting) - cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); + cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z); - // tolua_begin - - const AString & GetName(void) const { return m_Name; } - int GetDirection(void) const { return m_Direction; } - - // tolua_end + /** Returns the protocol name of the painting */ + const AString & GetName(void) const { return m_Name; } // tolua_export private: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override { @@ -40,7 +35,6 @@ private: } AString m_Name; - int m_Direction; }; // tolua_export diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index a2a77ce21..d6f2e24b4 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -21,30 +21,17 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - if (a_Dir == BLOCK_FACE_NONE) + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YM) || (a_Dir == BLOCK_FACE_YP)) { - // Client sends this if clicked on top or bottom face + // Paintings can't be flatly placed return false; } AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { - int Dir = 0; - - // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces - switch (a_Dir) - { - case BLOCK_FACE_ZP: break; // Initialised to zero - case BLOCK_FACE_ZM: Dir = 2; break; - case BLOCK_FACE_XM: Dir = 1; break; - case BLOCK_FACE_XP: Dir = 3; break; - default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; - } - static const struct // Define all the possible painting titles { AString Title; @@ -78,7 +65,7 @@ public: { "BurningSkull" } }; - cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_Dir, a_BlockX, a_BlockY, a_BlockZ); Painting->Initialize(*a_World); if (!a_Player->IsGameModeCreative()) diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f78c2e54b..9abe81238 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -637,7 +637,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) Pkt.WriteInt(static_cast<int>(a_Painting.GetPosX())); Pkt.WriteInt(static_cast<int>(a_Painting.GetPosY())); Pkt.WriteInt(static_cast<int>(a_Painting.GetPosZ())); - Pkt.WriteInt(a_Painting.GetDirection()); + Pkt.WriteInt(a_Painting.GetProtocolFacing()); } diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 56e3783b6..2d1a473d1 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -632,19 +632,11 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) double PosY = a_Painting.GetPosY(); double PosZ = a_Painting.GetPosZ(); - switch (a_Painting.GetDirection()) - { - case 0: PosZ += 1; break; - case 1: PosX -= 1; break; - case 2: PosZ -= 1; break; - case 3: PosX += 1; break; - } - cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ); - Pkt.WriteChar(a_Painting.GetDirection()); + Pkt.WriteChar(a_Painting.GetProtocolFacing()); } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index c87397542..10231ae3b 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -36,20 +36,9 @@ #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" #include "../Entities/ItemFrame.h" +#include "../Entities/Painting.h" -#include "../Mobs/Monster.h" -#include "../Mobs/Bat.h" -#include "../Mobs/Creeper.h" -#include "../Mobs/Enderman.h" -#include "../Mobs/Horse.h" -#include "../Mobs/MagmaCube.h" -#include "../Mobs/Sheep.h" -#include "../Mobs/Slime.h" -#include "../Mobs/Skeleton.h" -#include "../Mobs/Villager.h" -#include "../Mobs/Wither.h" -#include "../Mobs/Wolf.h" -#include "../Mobs/Zombie.h" +#include "../Mobs/IncludeAllMonsters.h" @@ -726,24 +715,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging) { - m_Writer.AddInt("TileX", a_Hanging->GetBlockX()); - m_Writer.AddInt("TileY", a_Hanging->GetBlockY()); - m_Writer.AddInt("TileZ", a_Hanging->GetBlockZ()); - switch (a_Hanging->GetFacing()) - { - case BLOCK_FACE_XM: m_Writer.AddByte("Facing", 1); break; - case BLOCK_FACE_XP: m_Writer.AddByte("Facing", 3); break; - case BLOCK_FACE_ZM: m_Writer.AddByte("Facing", 2); break; - case BLOCK_FACE_ZP: m_Writer.AddByte("Facing", 0); break; - - case BLOCK_FACE_YM: - case BLOCK_FACE_YP: - case BLOCK_FACE_NONE: - { - // These directions are invalid, but they may have been previously loaded, so keep them. - break; - } - } + m_Writer.AddInt("TileX", FloorC(a_Hanging->GetPosX())); + m_Writer.AddInt("TileY", FloorC(a_Hanging->GetPosY())); + m_Writer.AddInt("TileZ", FloorC(a_Hanging->GetPosZ())); + m_Writer.AddByte("Facing", a_Hanging->GetProtocolFacing()); } @@ -790,6 +765,19 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame) +void cNBTChunkSerializer::AddPaintingEntity(cPainting * a_Painting) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_Painting, "Painting"); + AddHangingEntity(a_Painting); + m_Writer.AddString("Motive", a_Painting->GetName()); + m_Writer.EndCompound(); +} + + + + + void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) { m_Writer.BeginList("Items", TAG_Compound); @@ -888,7 +876,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break; case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break; case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break; - case cEntity::etPainting: /* TODO */ break; + case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *>(a_Entity)); break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 4c066b9af..f30cd59d5 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -48,6 +48,7 @@ class cTNTEntity; class cExpOrb; class cHangingEntity; class cItemFrame; +class cPainting; class cEntityEffect; @@ -123,6 +124,7 @@ protected: void AddTNTEntity (cTNTEntity * a_TNT); void AddExpOrbEntity (cExpOrb * a_ExpOrb); void AddItemFrameEntity (cItemFrame * a_ItemFrame); + void AddPaintingEntity (cPainting * a_Painting); void AddMinecartChestContents(cMinecartWithChest * a_Minecart); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index cc8b8d3f5..7244bcb73 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -50,6 +50,7 @@ #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" #include "../Entities/ItemFrame.h" +#include "../Entities/Painting.h" #include "../Protocol/MojangAPI.h" #include "Server.h" @@ -1337,6 +1338,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "Painting", a_IDTagLength) == 0) + { + LoadPaintingFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0) { LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); @@ -1747,52 +1752,22 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT { // "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir" int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing"); - if (Facing > 0) + if (Facing < 0) { - Facing = (int)a_NBT.GetByte(Facing); - if ((Facing >= 2) && (Facing <= 5)) - { - a_Hanging.SetFacing(static_cast<eBlockFace>(Facing)); - } - } - else - { - Facing = a_NBT.FindChildByName(a_TagIdx, "Direction"); - if (Facing > 0) - { - switch ((int)a_NBT.GetByte(Facing)) - { - case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break; - case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break; - case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break; - case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break; - } - } - else - { - Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped - if (Facing > 0) - { - switch ((int)a_NBT.GetByte(Facing)) - { - case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break; - case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break; - case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break; - case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break; - } - } - } + return; } + a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing)); + int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX"); int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY"); int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ"); if ((TileX > 0) && (TileY > 0) && (TileZ > 0)) { a_Hanging.SetPosition( - (double)a_NBT.GetInt(TileX), - (double)a_NBT.GetInt(TileY), - (double)a_NBT.GetInt(TileZ) + static_cast<double>(a_NBT.GetInt(TileX)), + static_cast<double>(a_NBT.GetInt(TileY)), + static_cast<double>(a_NBT.GetInt(TileZ)) ); } } @@ -1838,6 +1813,29 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // Load painting name: + int MotiveTag = a_NBT.FindChildByName(a_TagIdx, "Motive"); + if ((MotiveTag < 0) || (a_NBT.GetType(MotiveTag) != TAG_String)) + { + return; + } + + std::unique_ptr<cPainting> Painting(new cPainting(a_NBT.GetString(MotiveTag), BLOCK_FACE_NONE, 0.0, 0.0, 0.0)); + if (!LoadEntityBaseFromNBT(*Painting.get(), a_NBT, a_TagIdx)) + { + return; + } + + LoadHangingFromNBT(*Painting.get(), a_NBT, a_TagIdx); + a_Entities.push_back(Painting.release()); +} + + + + + void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0))); diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 362796614..892645785 100755 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -166,6 +166,7 @@ protected: void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadHangingFromNBT (cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx); void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadPaintingFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); |