diff options
-rw-r--r-- | src/Noise/OctavedNoise.h | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/Noise/OctavedNoise.h b/src/Noise/OctavedNoise.h index 4af18bd1b..efb9a0167 100644 --- a/src/Noise/OctavedNoise.h +++ b/src/Noise/OctavedNoise.h @@ -66,17 +66,19 @@ public: } // Generate the first octave directly into array: - const cOctave & FirstOctave = m_Octaves.front(); int ArrayCount = a_SizeX * a_SizeY; - FirstOctave.m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, - a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency - ); - NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; - for (int i = 0; i < ArrayCount; i++) { - a_Array[i] = a_Workspace[i] * Amplitude; + const cOctave & FirstOctave = m_Octaves.front(); + FirstOctave.m_Noise.Generate2D( + a_Workspace, a_SizeX, a_SizeY, + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency + ); + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] = a_Workspace[i] * Amplitude; + } } // Add each octave: |