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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua43
-rw-r--r--source/Bindings.cpp374
-rw-r--r--source/Bindings.h2
-rw-r--r--source/ClientHandle.cpp28
-rw-r--r--source/Player.cpp283
-rw-r--r--source/Player.h62
-rw-r--r--source/Protocol/Protocol125.cpp2
7 files changed, 646 insertions, 148 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index e2124c079..e2523e63e 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -5,6 +5,8 @@ ShouldDumpFunctions = true; -- If set to true, all available functions are writ
g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
+g_HungerReportTick = 10;
+
@@ -29,6 +31,8 @@ function Initialize(Plugin)
PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "Activates the Lua garbage collector");
PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "Switches between fast and normal movement speed");
PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "Switches between fast and normal sprinting speed");
+ PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "Lists the current hunger-related variables");
+ PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "Sets food-poisoning for 15 seconds");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@@ -480,6 +484,19 @@ function OnTick()
GCOnTick = GCOnTick - 1;
end
+ --[[
+ if (g_HungerReportTick > 0) then
+ g_HungerReportTick = g_HungerReportTick - 1;
+ else
+ g_HungerReportTick = 10;
+ cRoot:Get():GetDefaultWorld():ForEachPlayer(
+ function(a_Player)
+ a_Player:SendMessage("FoodStat: " .. a_Player:GetFoodLevel() .. " / " .. a_Player:GetFoodExhaustionLevel());
+ end
+ );
+ end
+ ]]
+
return false;
end
@@ -502,6 +519,14 @@ end
+function OnChat(a_Player, a_Message)
+ return false, "blabla " .. a_Message;
+end
+
+
+
+
+
-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
function round(num, idp)
local mult = 10^(idp or 0)
@@ -669,8 +694,22 @@ end;
-function OnChat(a_Player, a_Message)
- return false, "blabla " .. a_Message;
+function HandleHungerCmd(a_Split, a_Player)
+ a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
+ a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
+ a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer());
+ a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel());
+ a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining());
+ return true;
+end
+
+
+
+
+
+function HandlePoisonCmd(a_Split, a_Player)
+ a_Player:FoodPoison(15 * 20);
+ return true;
end
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 72e82c25f..9333c7d16 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 07/07/13 16:40:05.
+** Generated automatically by tolua++-1.0.92 on 07/09/13 09:51:25.
*/
#ifndef __cplusplus
@@ -6786,6 +6786,39 @@ static int tolua_AllToLua_cEntity_GetHealth00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: SetHealth of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHealth00
+static int tolua_AllToLua_cEntity_SetHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHealth'", NULL);
+#endif
+ {
+ self->SetHealth(a_Health);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: SetMaxHealth of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMaxHealth00
static int tolua_AllToLua_cEntity_SetMaxHealth00(lua_State* tolua_S)
@@ -9111,165 +9144,362 @@ static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
-/* method: Feed of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00
-static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S)
+/* method: GetFoodLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00
+static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- short a_Food = ((short) tolua_tonumber(tolua_S,2,0));
- float a_Saturation = ((float) tolua_tonumber(tolua_S,3,0));
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL);
#endif
{
- bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ int tolua_ret = (int) self->GetFoodLevel();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetMaxFoodLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxFoodLevel00
-static int tolua_AllToLua_cPlayer_GetMaxFoodLevel00(lua_State* tolua_S)
+/* method: GetFoodSaturationLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00
+static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxFoodLevel'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL);
#endif
{
- short tolua_ret = (short) self->GetMaxFoodLevel();
+ double tolua_ret = (double) self->GetFoodSaturationLevel();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxFoodLevel'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetFoodLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00
-static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S)
+/* method: GetFoodTickTimer of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodTickTimer00
+static int tolua_AllToLua_cPlayer_GetFoodTickTimer00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodTickTimer'", NULL);
#endif
{
- short tolua_ret = (short) self->GetFoodLevel();
+ int tolua_ret = (int) self->GetFoodTickTimer();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetFoodTickTimer'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetMaxFoodSaturationLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxFoodSaturationLevel00
-static int tolua_AllToLua_cPlayer_GetMaxFoodSaturationLevel00(lua_State* tolua_S)
+/* method: GetFoodExhaustionLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00
+static int tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxFoodSaturationLevel'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodExhaustionLevel'", NULL);
#endif
{
- float tolua_ret = (float) self->GetMaxFoodSaturationLevel();
+ double tolua_ret = (double) self->GetFoodExhaustionLevel();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxFoodSaturationLevel'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetFoodExhaustionLevel'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
-/* method: GetFoodSaturationLevel of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00
-static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S)
+/* method: GetFoodPoisonedTicksRemaining of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00
+static int tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL);
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodPoisonedTicksRemaining'", NULL);
#endif
{
- float tolua_ret = (float) self->GetFoodSaturationLevel();
+ int tolua_ret = (int) self->GetFoodPoisonedTicksRemaining();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err);
+ tolua_error(tolua_S,"#ferror in function 'GetFoodPoisonedTicksRemaining'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodLevel00
+static int tolua_AllToLua_cPlayer_SetFoodLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodLevel = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodLevel'", NULL);
+#endif
+ {
+ self->SetFoodLevel(a_FoodLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodSaturationLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodSaturationLevel00
+static int tolua_AllToLua_cPlayer_SetFoodSaturationLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodSaturationLevel'", NULL);
+#endif
+ {
+ self->SetFoodSaturationLevel(a_FoodSaturationLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodSaturationLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodTickTimer of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodTickTimer00
+static int tolua_AllToLua_cPlayer_SetFoodTickTimer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodTickTimer = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodTickTimer'", NULL);
+#endif
+ {
+ self->SetFoodTickTimer(a_FoodTickTimer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodTickTimer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodExhaustionLevel of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00
+static int tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodExhaustionLevel'", NULL);
+#endif
+ {
+ self->SetFoodExhaustionLevel(a_FoodSaturationLevel);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodExhaustionLevel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetFoodPoisonedTicksRemaining of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00
+static int tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_FoodPoisonedTicksRemaining = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodPoisonedTicksRemaining'", NULL);
+#endif
+ {
+ self->SetFoodPoisonedTicksRemaining(a_FoodPoisonedTicksRemaining);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetFoodPoisonedTicksRemaining'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Feed of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00
+static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Food = ((int) tolua_tonumber(tolua_S,2,0));
+ double a_Saturation = ((double) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err);
return 0;
#endif
}
@@ -9291,7 +9521,7 @@ static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S)
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- float a_Exhaustion = ((float) tolua_tonumber(tolua_S,2,0));
+ double a_Exhaustion = ((double) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFoodExhaustion'", NULL);
#endif
@@ -9308,6 +9538,39 @@ static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: FoodPoison of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_FoodPoison00
+static int tolua_AllToLua_cPlayer_FoodPoison00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_NumTicks = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FoodPoison'", NULL);
+#endif
+ {
+ self->FoodPoison(a_NumTicks);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FoodPoison'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: Respawn of class cPlayer */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
@@ -28519,6 +28782,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cEntity_KilledBy00);
tolua_function(tolua_S,"Heal",tolua_AllToLua_cEntity_Heal00);
tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cEntity_GetHealth00);
+ tolua_function(tolua_S,"SetHealth",tolua_AllToLua_cEntity_SetHealth00);
tolua_function(tolua_S,"SetMaxHealth",tolua_AllToLua_cEntity_SetMaxHealth00);
tolua_function(tolua_S,"GetMaxHealth",tolua_AllToLua_cEntity_GetMaxHealth00);
tolua_function(tolua_S,"StartBurning",tolua_AllToLua_cEntity_StartBurning00);
@@ -28560,6 +28824,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
tolua_beginmodule(tolua_S,"cPlayer");
tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH);
+ tolua_constant(tolua_S,"MAX_FOOD_LEVEL",cPlayer::MAX_FOOD_LEVEL);
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlayer_Initialize00);
tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
@@ -28590,12 +28855,19 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00);
tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00);
tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00);
- tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00);
- tolua_function(tolua_S,"GetMaxFoodLevel",tolua_AllToLua_cPlayer_GetMaxFoodLevel00);
tolua_function(tolua_S,"GetFoodLevel",tolua_AllToLua_cPlayer_GetFoodLevel00);
- tolua_function(tolua_S,"GetMaxFoodSaturationLevel",tolua_AllToLua_cPlayer_GetMaxFoodSaturationLevel00);
tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00);
+ tolua_function(tolua_S,"GetFoodTickTimer",tolua_AllToLua_cPlayer_GetFoodTickTimer00);
+ tolua_function(tolua_S,"GetFoodExhaustionLevel",tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00);
+ tolua_function(tolua_S,"GetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00);
+ tolua_function(tolua_S,"SetFoodLevel",tolua_AllToLua_cPlayer_SetFoodLevel00);
+ tolua_function(tolua_S,"SetFoodSaturationLevel",tolua_AllToLua_cPlayer_SetFoodSaturationLevel00);
+ tolua_function(tolua_S,"SetFoodTickTimer",tolua_AllToLua_cPlayer_SetFoodTickTimer00);
+ tolua_function(tolua_S,"SetFoodExhaustionLevel",tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00);
+ tolua_function(tolua_S,"SetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00);
+ tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00);
tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00);
+ tolua_function(tolua_S,"FoodPoison",tolua_AllToLua_cPlayer_FoodPoison00);
tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
diff --git a/source/Bindings.h b/source/Bindings.h
index ec9ded740..a3a399bbc 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 07/07/13 16:40:06.
+** Generated automatically by tolua++-1.0.92 on 07/09/13 09:51:26.
*/
/* Exported function */
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 52f3b92ed..155eac38a 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -501,6 +501,13 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
SendPlayerMoveLook();
return;
}
+
+ // If a jump just started, process food exhaustion:
+ if ((a_PosY > m_Player->GetPosY()) && !a_IsOnGround && m_Player->IsOnGround())
+ {
+ m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
+ }
+
m_Player->MoveTo(Pos);
m_Player->SetStance(a_Stance);
m_Player->SetTouchGround(a_IsOnGround);
@@ -1054,6 +1061,7 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
{
// TODO: Let plugins interfere via a hook
+ // If it is a right click, call the entity's OnRightClicked() handler:
if (!a_IsLeftClick)
{
class cRclkEntity : public cEntityCallback
@@ -1062,7 +1070,7 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
virtual bool Item(cEntity * a_Entity) override
{
a_Entity->OnRightClicked(m_Player);
- return true;
+ return false;
}
public:
cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
@@ -1073,24 +1081,22 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
return;
}
+ // If it is a left click, attack the entity:
class cDamageEntity : public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->GetWorld()->IsPVPEnabled())
{
- // PVP is disabled
- if (a_Entity->IsA("cPlayer") && m_Attacker->IsA("cPlayer"))
+ // PVP is disabled, disallow players hurting other players:
+ if (a_Entity->IsPlayer())
{
// Player is hurting another player which is not allowed when PVP is disabled so ignore it
return true;
}
}
- if (a_Entity->IsA("cPawn"))
- {
- reinterpret_cast<cPawn *>(a_Entity)->TakeDamage(*m_Attacker);
- }
- return true;
+ a_Entity->TakeDamage(*m_Attacker);
+ return false;
}
public:
cPawn * m_Attacker;
@@ -1099,7 +1105,11 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
Callback.m_Attacker = m_Player;
cWorld * World = m_Player->GetWorld();
- World->DoWithEntityByID(a_TargetEntityID, Callback);
+ if (World->DoWithEntityByID(a_TargetEntityID, Callback))
+ {
+ // Any kind of an attack implies food exhaustion
+ m_Player->AddFoodExhaustion(0.3);
+ }
}
diff --git a/source/Player.cpp b/source/Player.cpp
index 35c0dcb83..c122f95dd 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -19,6 +19,7 @@
#include "OSSupport/MakeDir.h"
#include "OSSupport/Timer.h"
#include "MersenneTwister.h"
+#include "Chunk.h"
#include "Vector3d.h"
#include "Vector3f.h"
@@ -48,8 +49,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_TimeLastPickupCheck( 0.f )
, m_Color('-')
, m_ClientHandle( a_Client )
- , m_FoodExhaustionLevel(0.f)
+ , m_FoodLevel(20)
+ , m_FoodSaturationLevel(5)
, m_FoodTickTimer(0)
+ , m_FoodExhaustionLevel(0)
+ , m_FoodPoisonedTicksRemaining(0)
, m_NormalMaxSpeed(0.1)
, m_SprintingMaxSpeed(0.13)
, m_IsCrouched(false)
@@ -66,12 +70,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
SetMaxHealth(20);
- m_MaxFoodLevel = 20;
- m_MaxFoodSaturationLevel = 20.f;
-
- m_FoodLevel = m_MaxFoodLevel;
- m_FoodSaturationLevel = 5.f;
-
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
@@ -175,6 +173,9 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
if (m_bDirtyPosition)
{
+ // Apply food exhaustion from movement:
+ ApplyFoodExhaustionFromMovement(a_Chunk);
+
cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
BroadcastMovementUpdate(m_ClientHandle);
m_ClientHandle->StreamChunks();
@@ -184,46 +185,15 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate(m_ClientHandle);
}
- if (m_Health > 0) // make sure player is alive
+ if (m_Health > 0) // make sure player is alive
{
m_World->CollectPickupsByPlayer(this);
- // Handle Health:
- m_FoodTickTimer++;
- if (m_FoodTickTimer >= 80)
- {
- m_FoodTickTimer = 0;
-
- if (m_FoodLevel >= 17)
- {
- Heal(1);
- }
- else if (m_FoodLevel == 0)
- {
- TakeDamage(dtStarving, NULL, 1, 1, 0);
- }
- }
-
- // TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase
- if (m_FoodExhaustionLevel >= 4.f)
- {
- m_FoodExhaustionLevel -= 4.f;
-
- if (m_FoodSaturationLevel >= 1.f)
- {
- m_FoodSaturationLevel--;
- }
- else
- {
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
- }
-
- SendHealth();
- }
+ HandleFood();
}
- cTimer t1;
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
+ cTimer t1;
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
@@ -237,6 +207,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
+ // If just
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@@ -299,15 +270,61 @@ void cPlayer::Heal(int a_Health)
-bool cPlayer::Feed(short a_Food, float a_Saturation)
+void cPlayer::SetFoodLevel(int a_FoodLevel)
+{
+ m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+ SendHealth();
+}
+
+
+
+
+
+void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
+{
+ m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel));
+}
+
+
+
+
+
+void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
+{
+ m_FoodTickTimer = a_FoodTickTimer;
+}
+
+
+
+
+
+void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel)
+{
+ m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0));
+}
+
+
+
+
+
+void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
{
- if (m_FoodLevel >= GetMaxFoodLevel())
+ m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
+}
+
+
+
+
+
+bool cPlayer::Feed(int a_Food, double a_Saturation)
+{
+ if (m_FoodLevel >= MAX_FOOD_LEVEL)
{
return false;
}
- m_FoodLevel = std::min((short)(a_Food + m_FoodLevel), GetMaxFoodLevel());
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel());
+ m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
+ m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
SendHealth();
return true;
@@ -317,7 +334,22 @@ bool cPlayer::Feed(short a_Food, float a_Saturation)
-void cPlayer::SendHealth()
+void cPlayer::FoodPoison(int a_NumTicks)
+{
+ bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
+ m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
+ if (!HasBeenFoodPoisoned)
+ {
+ // TODO: Send the poisoning indication to the client - how?
+ SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::SendHealth(void)
{
if (m_ClientHandle != NULL)
{
@@ -437,11 +469,8 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
super::DoTakeDamage(a_TDI);
- if (a_TDI.Attacker != NULL)
- {
- // Only increase hunger if being attacked by a mob
- AddFoodExhaustion(0.3f);
- }
+ // Any kind of damage adds food exhaustion
+ AddFoodExhaustion(0.3f);
SendHealth();
}
@@ -1034,13 +1063,14 @@ bool cPlayer::LoadFromDisk()
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
{
+ LOGWARNING("Cannot open player data file \"%s\" for reading", SourceFile.c_str());
return false;
}
AString buffer;
if (f.ReadRestOfFile(buffer) != f.GetSize())
{
- LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
+ LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
return false;
}
f.Close();
@@ -1049,7 +1079,7 @@ bool cPlayer::LoadFromDisk()
Json::Reader reader;
if (!reader.parse(buffer, root, false))
{
- LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
+ LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
}
Json::Value & JSON_PlayerPosition = root["position"];
@@ -1058,6 +1088,10 @@ bool cPlayer::LoadFromDisk()
SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_LastFoodPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
@@ -1068,9 +1102,12 @@ bool cPlayer::LoadFromDisk()
SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
}
- m_Health = (short)root.get("health", 0 ).asInt();
- m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt();
- m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble();
+ m_Health = root.get("health", 0).asInt();
+
+ m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
+ m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
+ m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
+ m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1095,25 +1132,27 @@ bool cPlayer::SaveToDisk()
// create the JSON data
Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append( Json::Value( GetPosX() ) );
- JSON_PlayerPosition.append( Json::Value( GetPosY() ) );
- JSON_PlayerPosition.append( Json::Value( GetPosZ() ) );
+ JSON_PlayerPosition.append(Json::Value(GetPosX()));
+ JSON_PlayerPosition.append(Json::Value(GetPosY()));
+ JSON_PlayerPosition.append(Json::Value(GetPosZ()));
Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append( Json::Value( GetRotation() ) );
- JSON_PlayerRotation.append( Json::Value( GetPitch() ) );
- JSON_PlayerRotation.append( Json::Value( GetRoll() ) );
+ JSON_PlayerRotation.append(Json::Value(GetRotation()));
+ JSON_PlayerRotation.append(Json::Value(GetPitch()));
+ JSON_PlayerRotation.append(Json::Value(GetRoll()));
Json::Value JSON_Inventory;
- m_Inventory.SaveToJson( JSON_Inventory );
+ m_Inventory.SaveToJson(JSON_Inventory);
Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = m_Health;
- root["food"] = m_FoodLevel;
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["health"] = m_Health;
+ root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel;
+ root["foodTickTimer"] = m_FoodTickTimer;
+ root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName();
if (m_GameMode == GetWorld()->GetGameMode())
@@ -1126,7 +1165,7 @@ bool cPlayer::SaveToDisk()
}
Json::StyledWriter writer;
- std::string JsonData = writer.write( root );
+ std::string JsonData = writer.write(root);
AString SourceFile;
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
@@ -1179,3 +1218,109 @@ void cPlayer::UseEquippedItem()
+
+void cPlayer::HandleFood(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Hunger
+
+ // Remember the food level before processing, for later comparison
+ int LastFoodLevel = m_FoodLevel;
+
+ // Heal or damage, based on the food level, using the m_FoodTickTimer:
+ if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
+ {
+ m_FoodTickTimer++;
+ if (m_FoodTickTimer >= 80)
+ {
+ m_FoodTickTimer = 0;
+
+ if (m_FoodLevel >= 17)
+ {
+ // Regenerate health from food, incur 3 pts of food exhaustion:
+ Heal(1);
+ m_FoodExhaustionLevel += 3;
+ }
+ else if (m_FoodLevel <= 0)
+ {
+ // Damage from starving
+ TakeDamage(dtStarving, NULL, 1, 1, 0);
+ }
+ }
+ }
+
+ // Apply food poisoning food exhaustion:
+ if (m_FoodPoisonedTicksRemaining > 0)
+ {
+ m_FoodPoisonedTicksRemaining--;
+ m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
+ }
+
+ // Apply food exhaustion that has accumulated:
+ if (m_FoodExhaustionLevel >= 4)
+ {
+ m_FoodExhaustionLevel -= 4;
+
+ if (m_FoodSaturationLevel >= 1)
+ {
+ m_FoodSaturationLevel -= 1;
+ }
+ else
+ {
+ m_FoodLevel = std::max(m_FoodLevel - 1, 0);
+ }
+ }
+
+ if (m_FoodLevel != LastFoodLevel)
+ {
+ SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
+{
+ // Calculate the distance travelled, update the last pos:
+ Vector3d Movement(GetPosition() - m_LastFoodPos);
+ m_LastFoodPos = GetPosition();
+
+ // If riding anything, apply no food exhaustion
+ if (m_AttachedTo != NULL)
+ {
+ return;
+ }
+
+ // Get the type of block the player's standing in:
+ BLOCKTYPE BlockIn;
+ int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
+
+ // Apply the exhaustion based on distance travelled:
+ double BaseExhaustion = Movement.Length();
+ LOGD("Movement: %.03f m", BaseExhaustion);
+ if (IsSprinting())
+ {
+ // 0.1 pt per meter sprinted
+ BaseExhaustion = BaseExhaustion * 0.1;
+ }
+ else if (IsBlockWater(BlockIn))
+ {
+ // 0.015 pt per meter swum
+ BaseExhaustion = BaseExhaustion * 0.015;
+ }
+ else
+ {
+ // 0.01 pt per meter walked / sneaked
+ BaseExhaustion = BaseExhaustion * 0.01;
+ }
+ m_FoodExhaustionLevel += BaseExhaustion;
+}
+
+
+
+
diff --git a/source/Player.h b/source/Player.h
index ea293297a..fed222157 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -27,6 +27,7 @@ public:
enum
{
MAX_HEALTH = 20,
+ MAX_FOOD_LEVEL = 20,
} ;
// tolua_end
@@ -127,16 +128,30 @@ public:
void Heal( int a_Health ); // tolua_export
- /// Returns true if any food has been consumed, false if player "full"
- bool Feed(short a_Food, float a_Saturation); // tolua_export
-
- short GetMaxFoodLevel() { return m_MaxFoodLevel; } // tolua_export
- short GetFoodLevel() { return m_FoodLevel; } // tolua_export
+ // tolua_begin
+
+ int GetFoodLevel (void) const { return m_FoodLevel; }
+ double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
+ int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
+ double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
+ int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
+
+ void SetFoodLevel (int a_FoodLevel);
+ void SetFoodSaturationLevel (double a_FoodSaturationLevel);
+ void SetFoodTickTimer (int a_FoodTickTimer);
+ void SetFoodExhaustionLevel (double a_FoodSaturationLevel);
+ void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
- float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; } // tolua_export
- float GetFoodSaturationLevel() { return m_FoodSaturationLevel; } // tolua_export
+ /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full"
+ bool Feed(int a_Food, double a_Saturation);
- void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } // tolua_export
+ /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values.
+ void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; }
+
+ /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two
+ void FoodPoison(int a_NumTicks);
+
+ // tolua_end
virtual void KilledBy(cEntity * a_Killer) override;
@@ -213,13 +228,25 @@ protected:
bool m_bVisible;
- short m_FoodLevel;
- short m_MaxFoodLevel;
- float m_FoodSaturationLevel;
- float m_MaxFoodSaturationLevel;
- float m_FoodExhaustionLevel;
- char m_FoodTickTimer;
-
+ // Food-related variables:
+ /// Represents the food bar, one point equals half a "drumstick"
+ int m_FoodLevel;
+
+ /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel
+ double m_FoodSaturationLevel;
+
+ /// Count-up to the healing or damaging action, based on m_FoodLevel
+ int m_FoodTickTimer;
+
+ /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little
+ double m_FoodExhaustionLevel;
+
+ /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned
+ int m_FoodPoisonedTicksRemaining;
+
+ /// Last position that has been recorded for food-related processing:
+ Vector3d m_LastFoodPos;
+
float m_LastJumpHeight;
float m_LastGroundHeight;
bool m_bTouchGround;
@@ -264,6 +291,11 @@ protected:
/// Filters out damage for creative mode
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ /// Called in each tick to handle food-related processing
+ void HandleFood(void);
+
+ /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
+ void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);
} ; // tolua_export
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 97c193e97..fddf7d324 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -469,7 +469,7 @@ void cProtocol125::SendHealth(void)
WriteByte (PACKET_UPDATE_HEALTH);
WriteShort((short)m_Client->GetPlayer()->GetHealth());
WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
+ WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
Flush();
}