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-rw-r--r--src/Blocks/BlockMobHead.h1
-rw-r--r--src/Mobs/Wither.cpp3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index 552c0491c..b7629b07c 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -55,6 +55,7 @@ public:
virtual bool Item(cPlayer * a_Player)
{
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index deb2cf34e..170f4fdc0 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -105,7 +105,7 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cWither::KilledBy(cEntity * a_Killer)
{
- UNUSED(a_Killer);
+ super::KilledBy(a_Killer);
class cPlayerCallback : public cPlayerListCallback
{
@@ -113,6 +113,7 @@ void cWither::KilledBy(cEntity * a_Killer)
virtual bool Item(cPlayer * a_Player)
{
+ // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{