diff options
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 61 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 3 | ||||
-rw-r--r-- | src/Noise/InterpolNoise.h | 187 |
3 files changed, 219 insertions, 32 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index d051948c4..78b739d32 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -69,6 +69,15 @@ static class cInterpolNoiseSpeedTest public: cInterpolNoiseSpeedTest(void) { + TestSpeed2D(); + TestSpeed3D(); + printf("InterpolNoise speed comparison finished.\n"); + } + + + /** Compare the speed of the 3D InterpolNoise vs 3D CubicNoise. */ + void TestSpeed3D(void) + { printf("Evaluating 3D noise performance...\n"); static const int SIZE_X = 128; static const int SIZE_Y = 128; @@ -99,6 +108,38 @@ public: printf("3D noise performance comparison finished.\n"); } + + /** Compare the speed of the 2D InterpolNoise vs 2D CubicNoise. */ + void TestSpeed2D(void) + { + printf("Evaluating 2D noise performance...\n"); + static const int SIZE_X = 128; + static const int SIZE_Y = 128; + static const NOISE_DATATYPE MUL = 80; + std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y]); + cTimer timer; + + // Test the cInterpolNoise: + cInterpolNoise<Interp5Deg> interpNoise(1); + long long start = timer.GetNowTime(); + for (int i = 0; i < 500; i++) + { + interpNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL); + } + long long end = timer.GetNowTime(); + printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + + // Test the cCubicNoise: + cCubicNoise cubicNoise(1); + start = timer.GetNowTime(); + for (int i = 0; i < 500; i++) + { + cubicNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL); + } + end = timer.GetNowTime(); + printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + printf("2D noise performance comparison finished.\n"); + } } g_InterpolNoiseSpeedTest; #endif @@ -120,6 +161,12 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_Perlin.AddOctave(8, 0.125); m_Perlin.AddOctave(16, 0.0625); + m_Cubic.AddOctave(1, 1); + m_Cubic.AddOctave(2, 0.5); + m_Cubic.AddOctave(4, 0.25); + m_Cubic.AddOctave(8, 0.125); + m_Cubic.AddOctave(16, 0.0625); + #if 0 // DEBUG: Test the noise generation: // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size @@ -201,8 +248,8 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1); + m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8); @@ -280,23 +327,23 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") - m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); + m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 5, EndX / 5, StartZ / 5, EndZ / 5); for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { - Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1; + Height[i] = Height[i] * m_HeightAmplification; } // Modify the noise by height data: for (int y = 0; y < DIM_Y; y++) { - NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; + NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 30; + // AddHeight *= AddHeight * AddHeight; for (int z = 0; z < DIM_Z; z++) { NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]); for (int x = 0; x < DIM_X; x++) { - CurRow[x] += AddHeight / Height[x + DIM_X * z]; + CurRow[x] += AddHeight + Height[x + DIM_X * z]; } } } diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index d198c5498..07767ba84 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -47,7 +47,8 @@ protected: /** The base 3D noise source for the actual composition */ cOctavedNoise<cInterp5DegNoise> m_Perlin; - cCubicNoise m_Cubic; // The noise used for heightmap directing + /** The noise used for heightmap directing. */ + cOctavedNoise<cInterp5DegNoise> m_Cubic; int m_SeaLevel; NOISE_DATATYPE m_HeightAmplification; diff --git a/src/Noise/InterpolNoise.h b/src/Noise/InterpolNoise.h index 69e7194c9..683b54563 100644 --- a/src/Noise/InterpolNoise.h +++ b/src/Noise/InterpolNoise.h @@ -18,6 +18,134 @@ //////////////////////////////////////////////////////////////////////////////// +// cInterpolCell2D: + +template <typename T> +class cInterpolCell2D +{ +public: + cInterpolCell2D( + const cNoise & a_Noise, ///< Noise to use for generating the random values + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] + int a_SizeX, int a_SizeY, ///< Count of the array, in each direction + const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values + const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values + ): + m_Noise(a_Noise), + m_WorkRnds(&m_Workspace1), + m_CurFloorX(0), + m_CurFloorY(0), + m_Array(a_Array), + m_SizeX(a_SizeX), + m_SizeY(a_SizeY), + m_FracX(a_FracX), + m_FracY(a_FracY) + { + } + + + /** Generates part of the output noise array using the current m_WorkRnds[] values */ + void Generate( + int a_FromX, int a_ToX, + int a_FromY, int a_ToY + ) + { + for (int y = a_FromY; y < a_ToY; y++) + { + NOISE_DATATYPE Interp[2]; + NOISE_DATATYPE FracY = T::coeff(m_FracY[y]); + Interp[0] = Lerp((*m_WorkRnds)[0][0], (*m_WorkRnds)[0][1], FracY); + Interp[1] = Lerp((*m_WorkRnds)[1][0], (*m_WorkRnds)[1][1], FracY); + int idx = y * m_SizeX + a_FromX; + for (int x = a_FromX; x < a_ToX; x++) + { + m_Array[idx++] = Lerp(Interp[0], Interp[1], T::coeff(m_FracX[x])); + } // for x + } // for y + } + + + /** Initializes m_WorkRnds[] with the specified values of the noise at the specified integral coords. */ + void InitWorkRnds(int a_FloorX, int a_FloorY) + { + m_CurFloorX = a_FloorX; + m_CurFloorY = a_FloorY; + (*m_WorkRnds)[0][0] = m_Noise.IntNoise2D(m_CurFloorX, m_CurFloorY); + (*m_WorkRnds)[0][1] = m_Noise.IntNoise2D(m_CurFloorX, m_CurFloorY + 1); + (*m_WorkRnds)[1][0] = m_Noise.IntNoise2D(m_CurFloorX + 1, m_CurFloorY); + (*m_WorkRnds)[1][1] = m_Noise.IntNoise2D(m_CurFloorX + 1, m_CurFloorY + 1); + } + + + /** Updates m_WorkRnds[] for the new integral coords */ + void Move(int a_NewFloorX, int a_NewFloorY) + { + // Swap the doublebuffer: + int OldFloorX = m_CurFloorX; + int OldFloorY = m_CurFloorY; + Workspace * OldWorkRnds = m_WorkRnds; + m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1; + + // Reuse as much of the old workspace as possible: + // TODO: Try out if simply calculating all 4 elements each time is faster than this monster loop + int DiffX = OldFloorX - a_NewFloorX; + int DiffY = OldFloorY - a_NewFloorY; + for (int x = 0; x < 2; x++) + { + int cx = a_NewFloorX + x; + int OldX = x - DiffX; // Where would this X be in the old grid? + for (int y = 0; y < 2; y++) + { + int cy = a_NewFloorY + y; + int OldY = y - DiffY; // Where would this Y be in the old grid? + if ((OldX >= 0) && (OldX < 2) && (OldY >= 0) && (OldY < 2)) + { + (*m_WorkRnds)[x][y] = (*OldWorkRnds)[OldX][OldY]; + } + else + { + (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); + } + } + } + m_CurFloorX = a_NewFloorX; + m_CurFloorY = a_NewFloorY; + } + +protected: + typedef NOISE_DATATYPE Workspace[2][2]; + + /** The noise used for generating the values at integral coords. */ + const cNoise & m_Noise; + + /** The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering) */ + Workspace * m_WorkRnds; + + /** Buffer 1 for workspace doublebuffering, used in Move() */ + Workspace m_Workspace1; + + /** Buffer 2 for workspace doublebuffering, used in Move() */ + Workspace m_Workspace2; + + /** Coords of the currently calculated m_WorkRnds[]. */ + int m_CurFloorX, m_CurFloorY; + + /** The output array to generate into. */ + NOISE_DATATYPE * m_Array; + + /** Dimensions of the output array. */ + int m_SizeX, m_SizeY; + + /** Arrays holding the fractional values of the coords in each direction. */ + const NOISE_DATATYPE * m_FracX; + const NOISE_DATATYPE * m_FracY; +} ; + + + + + +//////////////////////////////////////////////////////////////////////////////// // cInterpolCell3D: /** Holds a cache of the last calculated integral noise values and interpolates between them en masse. @@ -212,33 +340,44 @@ public: NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction ) const { - // Check params: - ASSERT(a_SizeX > 1); - ASSERT(a_SizeY > 1); - - // Generate the noise: - size_t idx = 0; - for (int y = 0; y < a_SizeY; y++) + ASSERT(a_SizeX > 0); + ASSERT(a_SizeY > 0); + ASSERT(a_SizeX < MAX_SIZE); + ASSERT(a_SizeY < MAX_SIZE); + ASSERT(a_StartX < a_EndX); + ASSERT(a_StartY < a_EndY); + + // Calculate the integral and fractional parts of each coord: + int FloorX[MAX_SIZE]; + int FloorY[MAX_SIZE]; + NOISE_DATATYPE FracX[MAX_SIZE]; + NOISE_DATATYPE FracY[MAX_SIZE]; + int SameX[MAX_SIZE]; + int SameY[MAX_SIZE]; + int NumSameX, NumSameY; + CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX); + CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY); + + cInterpolCell2D<T> Cell(m_Noise, a_Array, a_SizeX, a_SizeY, FracX, FracY); + + Cell.InitWorkRnds(FloorX[0], FloorY[0]); + + // Calculate query values using Cell: + int FromY = 0; + for (int y = 0; y < NumSameY; y++) { - NOISE_DATATYPE ratioY = static_cast<NOISE_DATATYPE>(y) / (a_SizeY - 1); - NOISE_DATATYPE noiseY = Lerp(a_StartY, a_EndY, ratioY); - int noiseYInt = FAST_FLOOR(noiseY); - NOISE_DATATYPE ratioY = typename T(noiseY - static_cast<NOISE_DATATYPE>(noiseYInt)); - for (int x = 0; x < a_SizeX; x++) + int ToY = FromY + SameY[y]; + int FromX = 0; + int CurFloorY = FloorY[FromY]; + for (int x = 0; x < NumSameX; x++) { - NOISE_DATATYPE ratioX = static_cast<NOISE_DATATYPE>(x) / (a_SizeX - 1); - NOISE_DATATYPE noiseX = Lerp(a_StartX, a_EndX, ratioX); - int noiseXInt = FAST_FLOOR(noiseX); - NOISE_DATATYPE ratioX = typename T(noiseX - static_cast<NOISE_DATATYPE>(noiseXInt)); - - NOISE_DATATYPE valx0y0 = m_Noise.IntNoise2D(noiseXInt, noiseYInt); - NOISE_DATATYPE valx1y0 = m_Noise.IntNoise2D(noiseXInt + 1, noiseYInt); - NOISE_DATATYPE valx0y1 = m_Noise.IntNoise2D(noiseXInt, noiseYInt + 1); - NOISE_DATATYPE valx1y1 = m_Noise.IntNoise2D(noiseXInt + 1, noiseYInt + 1); - NOISE_DATATYPE valx0 = Lerp(valx0y0, valx0y1, ratioY); - NOISE_DATATYPE valx1 = Lerp(valx1y1, valx1y1, ratioY); - a_Array[idx++] = Lerp(valx0, valx1, ratioX); + int ToX = FromX + SameX[x]; + Cell.Generate(FromX, ToX, FromY, ToY); + Cell.Move(FloorX[ToX], CurFloorY); + FromX = ToX; } // for x + Cell.Move(FloorX[0], FloorY[ToY]); + FromY = ToY; } // for y } |