diff options
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index f91d46f52..11b0aeff7 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -2046,6 +2046,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" }, GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" }, GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." }, + GetFurnaceFuelBurnTime = { Params = "{{cItem|Fuel}}", Return = "number", Notes = "(STATIC) Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel." }, GetFurnaceRecipe = { Params = "{{cItem|InItem}}", Return = "{{cItem|OutItem}}, NumTicks, {{cItem|InItem}}", Notes = "(STATIC) Returns the furnace recipe for smelting the specified input. If a recipe is found, returns the smelted result, the number of ticks required for the smelting operation, and the input consumed (note that MCServer supports smelting M items into N items and different smelting rates). If no recipe is found, returns no value." }, GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." }, GetPhysicalRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of physical RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." }, @@ -2072,7 +2073,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); To find the furnace recipe for an item, use the following code (adapted from the Debuggers plugin's /fr command): <pre class="prettyprint lang-lua"> local HeldItem = a_Player:GetEquippedItem(); -local Out, NumTicks, In = cRoot.GetFurnaceRecipe(HeldItem); -- Note STATIC call - using the dot operator instead of a colon +local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem); -- Note STATIC call - no need for a Get() if (Out ~= nil) then -- There is a recipe, list it: a_Player:SendMessage( @@ -4317,6 +4318,7 @@ end "Globals.assert", "Globals.collectgarbage", "Globals.xpcall", + "Globals.decoda_output", -- When running under Decoda, this function gets added to the global namespace "%a+\.__%a+", -- AnyClass.__Anything "%a+\.\.collector", -- AnyClass..collector "%a+\.new", -- AnyClass.new |