diff options
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 22 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.h | 1 |
2 files changed, 20 insertions, 3 deletions
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 342a4483f..a2d1c084a 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -101,6 +101,13 @@ static cDistortedHeightmap::sBlockInfo tbMycelium[] = {E_BLOCK_DIRT, 0}, } ; +static cDistortedHeightmap::sBlockInfo tbGravel[] = +{ + {E_BLOCK_GRAVEL, 0}, + {E_BLOCK_DIRT, 0}, + {E_BLOCK_DIRT, 0}, + {E_BLOCK_DIRT, 0}, +} ; @@ -146,6 +153,7 @@ static cPattern patDirt (tbDirt, ARRAYCOUNT(tbDirt)); static cPattern patPodzol (tbPodzol, ARRAYCOUNT(tbPodzol)); static cPattern patGrassLess(tbGrassLess, ARRAYCOUNT(tbGrassLess)); static cPattern patMycelium (tbMycelium, ARRAYCOUNT(tbMycelium)); +static cPattern patGravel (tbGravel, ARRAYCOUNT(tbGravel)); static cPattern patOFSand (tbOFSand, ARRAYCOUNT(tbOFSand)); static cPattern patOFClay (tbOFClay, ARRAYCOUNT(tbOFClay)); @@ -675,7 +683,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in case biSavanna: case biSavannaPlateau: case biSunflowerPlains: - case biExtremeHillsM: case biFlowerForest: case biTaigaM: case biSwamplandM: @@ -686,7 +693,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in case biBirchForestHillsM: case biRoofedForestM: case biColdTaigaM: - case biExtremeHillsPlusM: case biSavannaM: case biSavannaPlateauM: { @@ -737,6 +743,18 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in FillColumnMesa(a_ChunkDesc, a_RelX, a_RelZ); return; } + + case biExtremeHillsPlusM: + case biExtremeHillsM: + { + // Select the pattern to use - gravel or grass: + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); + const sBlockInfo * Pattern = (Val < -0.1) ? patGravel.Get() : patGrass.Get(); + FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern); + return; + } default: ASSERT(!"Unhandled biome"); return; diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index e6b3c9d3f..8139a8b89 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -125,7 +125,6 @@ protected: /// Returns the pattern to use for an ocean floor in the specified column const sBlockInfo * ChooseOceanFloorPattern(int a_RelX, int a_RelZ); - // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; virtual void InitializeHeightGen(cIniFile & a_IniFile) override; |