diff options
-rw-r--r-- | src/Bindings/WebPlugin.cpp | 2 | ||||
-rw-r--r-- | src/CheckBasicStyle.lua | 17 | ||||
-rw-r--r-- | src/Entities/HangingEntity.cpp | 2 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 5 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 6 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 6 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 8 |
7 files changed, 33 insertions, 13 deletions
diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp index 1178c127a..4fa64d937 100644 --- a/src/Bindings/WebPlugin.cpp +++ b/src/Bindings/WebPlugin.cpp @@ -81,7 +81,9 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest else // Otherwise show the first tab { if (GetTabs().size() > 0) + { Tab = *GetTabs().begin(); + } } if (Tab != NULL) diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua index c743a84a5..bf81a7cd5 100644 --- a/src/CheckBasicStyle.lua +++ b/src/CheckBasicStyle.lua @@ -11,11 +11,11 @@ Checks that all source files (*.cpp, *.h) use the basic style requirements of th - Opening braces not at the end of a code line - Spaces after if, for, while - Line dividers (////...) exactly 80 slashes + - Multi-level indent change - (TODO) Spaces before *, /, & - (TODO) Hex numbers with even digit length - (TODO) Hex numbers in lowercase - (TODO) Not using "* "-style doxy comment continuation lines - - (TODO) Multi-level indent change Violations that cannot be checked easily: - Spaces around "+" (there are things like "a++", "++a", "a += 1", "X+", "stack +1" and ascii-drawn tables) @@ -159,6 +159,7 @@ local function ProcessFile(a_FileName) -- Process each line separately: -- Ref.: http://stackoverflow.com/questions/10416869/iterate-over-possibly-empty-lines-in-a-way-that-matches-the-expectations-of-exis local lineCounter = 1 + local lastIndentLevel = 0 all:gsub("\r\n", "\n") -- normalize CRLF into LF-only string.gsub(all .. "\n", "[^\n]*\n", -- Iterate over each line, while preserving empty lines function(a_Line) @@ -167,6 +168,7 @@ local function ProcessFile(a_FileName) ReportViolationIfFound(a_Line, a_FileName, lineCounter, pat[1], pat[2]) end + -- Check that divider comments are well formed - 80 slashes plus optional indent: local dividerStart, dividerEnd = a_Line:find("/////*") if (dividerStart) then if (dividerEnd ~= dividerStart + 79) then @@ -181,6 +183,19 @@ local function ProcessFile(a_FileName) end end end + + -- Check the indent level change from the last line, if it's too much, report: + local indentStart, indentEnd = a_Line:find("\t+") + local indentLevel = 0 + if (indentStart) then + indentLevel = indentEnd - indentStart + end + if (indentLevel > 0) then + if ((lastIndentLevel - indentLevel >= 2) or (lastIndentLevel - indentLevel <= -2)) then + ReportViolation(a_FileName, lineCounter, 1, indentStart or 1, "Indent changed more than a single level between the previous line and this one: from " .. lastIndentLevel .. " to " .. indentLevel) + end + lastIndentLevel = indentLevel + end lineCounter = lineCounter + 1 end diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index 32d2b226d..8c70c606e 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -24,7 +24,7 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) { int Dir = 0; - + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces switch (m_BlockFace) { diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index b879349ee..eb816f564 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -412,11 +412,12 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 17; x += UPSCALE_X) { NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = + CurFloor[x + 17 * z] = ( m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + - AddHeight / Height[x + 17 * z]; + AddHeight / Height[x + 17 * z] + ); } } // Linear-interpolate this XZ floor: diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 054eec345..f7e609353 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -585,10 +585,10 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) // First update the high floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { - FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = ( m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) * - m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / - 256; + m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256 + ); } // for x, z - FloorLo[] LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index ada8de4b8..c1a2fcaae 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -847,7 +847,7 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_Rel bool m_IsPowered; public: cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - + virtual bool Item(cDropSpenserEntity * a_DropSpenser) override { a_DropSpenser->SetRedstonePower(m_IsPowered); @@ -948,7 +948,7 @@ void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_Re bool m_IsPowered; public: cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override { a_CommandBlock->SetRedstonePower(m_IsPowered); @@ -1844,7 +1844,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_RelBlockX, i { return; } - + SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel); diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 5d8aa4589..dd07ecb64 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -95,9 +95,11 @@ protected: bool operator ==(const sChunkLoad other) const { - return this->m_ChunkX == other.m_ChunkX && - this->m_ChunkY == other.m_ChunkY && - this->m_ChunkZ == other.m_ChunkZ; + return ( + (this->m_ChunkX == other.m_ChunkX) && + (this->m_ChunkY == other.m_ChunkY) && + (this->m_ChunkZ == other.m_ChunkZ) + ); } } ; |