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-rw-r--r--source/cChunk.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 9d7bc60ac..e185ef851 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -670,6 +670,7 @@ void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx
void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
{
// TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
+ // NOTE: The desert biomes do not get precipitation, so another check needs to be made.
// Search for water in a close proximity:
// Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
@@ -727,10 +728,18 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
return;
}
- // Farmland too dry. Turn back to dirt:
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
+ // Farmland too dry. If nothing is growing on top, turn back to dirt:
- // TODO: Uproot whatever was growing on top:
+ switch (GetBlock(a_RelX, a_RelY + 1, a_RelZ))
+ {
+ case E_BLOCK_CROPS:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_PUMPKIN_STEM:
+ break;
+ default:
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
+ break;
+ }
}