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-rw-r--r--source/Protocol/Protocol125.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 54bd28c9f..050132917 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -436,15 +436,18 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
WriteDouble (a_BlockZ);
WriteFloat (a_Radius);
WriteInt (a_BlocksAffected.size());
+ int BlockX = (int)a_BlockX;
+ int BlockY = (int)a_BlockY;
+ int BlockZ = (int)a_BlockZ;
for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
{
- WriteByte ((Byte)(itr->x - a_BlockX));
- WriteByte ((Byte)(itr->y - a_BlockY));
- WriteByte ((Byte)(itr->z - a_BlockZ));
+ WriteByte((Byte)(itr->x - BlockX));
+ WriteByte((Byte)(itr->y - BlockY));
+ WriteByte((Byte)(itr->z - BlockZ));
}
- WriteFloat ((float)a_PlayerMotion.x);
- WriteFloat ((float)a_PlayerMotion.y);
- WriteFloat ((float)a_PlayerMotion.z);
+ WriteFloat((float)a_PlayerMotion.x);
+ WriteFloat((float)a_PlayerMotion.y);
+ WriteFloat((float)a_PlayerMotion.z);
Flush();
}