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-rw-r--r--src/Item.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/Item.h b/src/Item.h
index 4782f31c1..cc3b3c961 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -32,7 +32,7 @@ namespace Json
class cItem
{
public:
- /// Creates an empty item
+ /** Creates an empty item */
cItem(void) :
m_ItemType(E_ITEM_EMPTY),
m_ItemCount(0),
@@ -43,7 +43,7 @@ public:
}
- /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments
+ /** Creates an item of the specified type, by default 1 piece with no damage and no enchantments */
cItem(
short a_ItemType,
char a_ItemCount = 1,
@@ -55,9 +55,9 @@ public:
m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage),
+ m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName),
- m_Lore (a_Lore),
- m_Enchantments(a_Enchantments)
+ m_Lore (a_Lore)
{
if (!IsValidItem(m_ItemType))
{
@@ -70,14 +70,14 @@ public:
}
- /// Creates an exact copy of the item
+ /** Creates an exact copy of the item */
cItem(const cItem & a_CopyFrom) :
m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage),
+ m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName),
- m_Lore (a_CopyFrom.m_Lore),
- m_Enchantments(a_CopyFrom.m_Enchantments)
+ m_Lore (a_CopyFrom.m_Lore)
{
}
@@ -106,8 +106,8 @@ public:
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
- /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
- */
+ /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.)
+ ItemCounts are ignored. */
bool IsEqual(const cItem & a_Item) const
{
return (
@@ -135,38 +135,38 @@ public:
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
- /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
+ /** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */
cItem CopyOne(void) const;
- /// Adds the specified count to this object and returns the reference to self (useful for chaining)
+ /** Adds the specified count to this object and returns the reference to self (useful for chaining) */
cItem & AddCount(char a_AmountToAdd);
- /// Returns the maximum damage value that this item can have; zero if damage is not applied
+ /** Returns the maximum damage value that this item can have; zero if damage is not applied */
short GetMaxDamage(void) const;
- /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
+ /** Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed */
bool DamageItem(short a_Amount = 1);
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
- /// Returns true if the item is stacked up to its maximum stacking.
+ /** Returns true if the item is stacked up to its maximum stacking. */
bool IsFullStack(void) const;
- /// Returns the maximum amount of stacked items of this type.
+ /** Returns the maximum amount of stacked items of this type. */
char GetMaxStackSize(void) const;
// tolua_end
- /// Returns the cItemHandler responsible for this item type
+ /** Returns the cItemHandler responsible for this item type */
cItemHandler * GetHandler(void) const;
- /// Saves the item data into JSON representation
+ /** Saves the item data into JSON representation */
void GetJson(Json::Value & a_OutValue) const;
- /// Loads the item data from JSON representation
+ /** Loads the item data from JSON representation */
void FromJson(const Json::Value & a_Value);
- /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
+ /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
// tolua_begin
@@ -193,7 +193,7 @@ class cItems // tolua_export
public:
// tolua_begin
- /// Need a Lua-accessible constructor
+ /** Need a Lua-accessible constructor */
cItems(void) {}
cItem * Get (int a_Idx);
@@ -216,7 +216,7 @@ public:
-/// Used to store loot probability tables
+/** Used to store loot probability tables */
class cLootProbab
{
public: