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-rw-r--r--src/World.cpp15
-rw-r--r--src/World.h3
2 files changed, 0 insertions, 18 deletions
diff --git a/src/World.cpp b/src/World.cpp
index e6a2f161a..100df5742 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -3667,18 +3667,3 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
-std::list<AString> cWorld::GetUsernames()
-{
- std::list<AString> usernames;
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- AString username = (*itr)->GetName();
- usernames.insert(usernames.begin(),username);
- }
- return usernames;
-}
-
-
-
-
diff --git a/src/World.h b/src/World.h
index a3ad4d1da..ee9b93874 100644
--- a/src/World.h
+++ b/src/World.h
@@ -807,9 +807,6 @@ public:
This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
-
- /** Get the usernames from the World. */
- std::list<AString> GetUsernames(void);
private: