summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--lib/inifile/iniFile.cpp27
-rw-r--r--lib/inifile/iniFile.h2
-rw-r--r--src/BlockID.cpp35
-rw-r--r--src/BlockID.h7
-rw-r--r--src/Blocks/BlockBed.cpp4
-rw-r--r--src/Blocks/BlockCauldron.h14
-rw-r--r--src/Blocks/BlockPortal.h2
-rw-r--r--src/Blocks/WorldInterface.h5
-rw-r--r--src/Chunk.cpp93
-rw-r--r--src/Chunk.h1
-rw-r--r--src/ClientHandle.cpp1
-rw-r--r--src/Entities/Entity.cpp194
-rw-r--r--src/Entities/Entity.h9
-rw-r--r--src/Entities/Player.cpp68
-rw-r--r--src/Entities/Player.h27
-rw-r--r--src/Generating/BioGen.cpp2
-rw-r--r--src/Generating/ChunkDesc.cpp21
-rw-r--r--src/Generating/ChunkDesc.h3
-rw-r--r--src/Generating/ChunkGenerator.cpp2
-rw-r--r--src/Generating/ComposableGenerator.cpp16
-rw-r--r--src/Generating/EndGen.cpp2
-rw-r--r--src/Generating/EndGen.h3
-rw-r--r--src/Generating/FinishGen.cpp9
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Protocol/Protocol125.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp2
-rw-r--r--src/Root.cpp25
-rw-r--r--src/Root.h2
-rw-r--r--src/UI/Window.cpp2
-rw-r--r--src/World.cpp78
-rw-r--r--src/World.h45
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
-rw-r--r--src/WorldStorage/WSSAnvil.cpp12
33 files changed, 577 insertions, 141 deletions
diff --git a/lib/inifile/iniFile.cpp b/lib/inifile/iniFile.cpp
index ea03f5d35..30f93e5a3 100644
--- a/lib/inifile/iniFile.cpp
+++ b/lib/inifile/iniFile.cpp
@@ -447,6 +447,15 @@ bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName,
+bool cIniFile::SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists)
+{
+ return SetValue(a_Keyname, a_ValueName, Printf("%lld", a_Value), a_CreateIfNotExists);
+}
+
+
+
+
+
bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists)
{
return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists);
@@ -571,6 +580,24 @@ int cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, c
+Int64 cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue)
+{
+ AString Data;
+ Printf(Data, "%lld", defValue);
+ AString resultstring = GetValueSet(keyname, valuename, Data);
+ Int64 result;
+#ifdef _WIN32
+ sscanf_s(resultstring.c_str(), "%lld", &result);
+#else
+ sscanf(resultstring.c_str(), "%lld", &result);
+#endif
+ return result;
+}
+
+
+
+
+
bool cIniFile::DeleteValueByID(const int keyID, const int valueID)
{
if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
diff --git a/lib/inifile/iniFile.h b/lib/inifile/iniFile.h
index 0bf1d917e..58fecd0cf 100644
--- a/lib/inifile/iniFile.h
+++ b/lib/inifile/iniFile.h
@@ -119,6 +119,7 @@ public:
AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
+ Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
{
return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
@@ -141,6 +142,7 @@ public:
bool SetValue (const int keyID, const int valueID, const AString & value);
bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
+ bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
{
return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists);
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index bfe826f40..641a6a225 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -345,6 +345,41 @@ eDimension StringToDimension(const AString & a_DimensionString)
+AString DimensionToString(eDimension a_Dimension)
+{
+ // Decode using a built-in map:
+ static struct
+ {
+ eDimension m_Dimension;
+ const char * m_String;
+ } DimensionMap[] =
+ {
+ { dimOverworld, "Overworld" },
+ { dimOverworld, "Normal" },
+ { dimOverworld, "World" },
+ { dimNether, "Nether" },
+ { dimNether, "Hell" }, // Alternate name for Nether
+ { dimEnd, "End" },
+ { dimEnd, "Sky" }, // Old name for End
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
+ {
+ if (DimensionMap[i].m_Dimension == a_Dimension)
+ {
+ return DimensionMap[i].m_String;
+ }
+ } // for i - DimensionMap[]
+
+ // Not found
+ LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension);
+ return "Overworld";
+}
+
+
+
+
+
/// Translates damage type constant to a string representation (built-in).
AString DamageTypeToString(eDamageType a_DamageType)
{
diff --git a/src/BlockID.h b/src/BlockID.h
index 272fd319d..24b69e41b 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -917,9 +917,14 @@ extern AString ItemToFullString(const cItem & a_Item);
/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
extern int StringToMobType(const AString & a_MobString);
-/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
+/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns dimOverworld on failure
extern eDimension StringToDimension(const AString & a_DimensionString);
+/** Translates a dimension enum to dimension string.
+Takes a string and returns "Overworld" on failure
+*/
+extern AString DimensionToString(eDimension a_Dimension);
+
/// Translates damage type constant to a string representation (built-in).
extern AString DamageTypeToString(eDamageType a_DamageType);
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 6a3c6a55b..5525f0d0c 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x4)
{
- a_Player->SendMessageFailure("This bed is occupied.");
+ a_Player->SendMessageFailure("This bed is occupied");
}
else
{
@@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
a_Player->SetIsInBed(true);
+ a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ a_Player->SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 41b79b6c3..5ec776df6 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -58,6 +58,20 @@ public:
{
return true;
}
+
+ virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
+ {
+ if (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(a_RelX, a_RelZ)) || !a_WorldInterface.IsWeatherWet())
+ {
+ return;
+ }
+
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+ if (Meta < 3)
+ {
+ a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
+ }
+ }
} ;
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index 3b8030028..e718d9a70 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -55,7 +55,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
+ if ((a_RelY == 0) || (a_RelY == cChunkDef::Height)) // Y can't be < 0 or > Height; (Fast)SetBlock won't allow it
{
return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
}
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index bfbb053d9..7df82197e 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -37,4 +37,9 @@ public:
virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
+ /** Returns true if the current weather has any precipitation - rain or storm
+ Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that
+ */
+ virtual bool IsWeatherWet(void) const = 0;
+
};
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 44fcefbe1..399c8b9c7 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -579,30 +579,25 @@ void cChunk::Tick(float a_Dt)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
// Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
- if (!((*itr)->IsMob()))
+ // Don't tick things queued to be removed
+ if (
+ !((*itr)->IsMob()) &&
+ (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end())
+ )
{
(*itr)->Tick(a_Dt, *this);
}
} // for itr - m_Entitites[]
- // Remove all entities that were scheduled for removal:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- continue;
- }
- ++itr;
- } // for itr - m_Entitites[]
-
- // If any entity moved out of the chunk, move it to the neighbor:
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- if (
+ std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID());
+ if (itr2 != m_EntitiesToRemove.end())
+ {
+ itr = m_Entities.erase(itr);
+ m_EntitiesToRemove.erase(itr2);
+ }
+ else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ)
)
@@ -612,9 +607,19 @@ void cChunk::Tick(float a_Dt)
}
else
{
- ++itr;
+ if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
+ {
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ cEntity * ToDelete = *itr;
+ itr = m_Entities.erase(itr);
+ delete ToDelete;
+ }
+ else
+ {
+ ++itr;
+ }
}
- }
+ } // for itr - m_Entitites[]
ApplyWeatherToTop();
}
@@ -899,7 +904,6 @@ void cChunk::ApplyWeatherToTop()
}
break;
} // case (snowy biomes)
- // TODO: Rainy biomes should check for farmland and cauldrons
default:
{
break;
@@ -1760,7 +1764,7 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-bool cChunk::AddClient(cClientHandle* a_Client)
+bool cChunk::AddClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1791,7 +1795,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
-void cChunk::RemoveClient( cClientHandle* a_Client )
+void cChunk::RemoveClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1799,12 +1803,12 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
{
continue;
}
-
+
m_LoadedByClient.erase(itr);
if (!a_Client->IsDestroyed())
{
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@@ -1824,7 +1828,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
-bool cChunk::HasClient( cClientHandle* a_Client )
+bool cChunk::HasClient(cClientHandle* a_Client)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1855,9 +1859,22 @@ void cChunk::AddEntity(cEntity * a_Entity)
{
MarkDirty();
}
-
- ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
-
+
+ if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end())
+ {
+ // Not there already
+ std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID());
+ if (itr != m_EntitiesToRemove.end())
+ {
+ m_EntitiesToRemove.erase(itr);
+ return;
+ }
+ else
+ {
+ ASSERT(!"Entity already present when AddEntity was called!");
+ }
+ }
+
m_Entities.push_back(a_Entity);
}
@@ -1867,17 +1884,12 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- size_t SizeBefore = m_Entities.size();
- m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
+ m_EntitiesToRemove.push_back(a_Entity->GetUniqueID());
+
+ // Mark as dirty if it was a server-generated entity:
+ if (!a_Entity->IsPlayer())
{
- // Mark as dirty if it was a server-generated entity:
- if (!a_Entity->IsPlayer())
- {
- MarkDirty();
- }
+ MarkDirty();
}
}
@@ -1887,6 +1899,11 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::HasEntity(int a_EntityID)
{
+ if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end())
+ {
+ return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon
+ }
+
for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
{
if ((*itr)->GetUniqueID() == a_EntityID)
diff --git a/src/Chunk.h b/src/Chunk.h
index dfdabea04..8123ac062 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -425,6 +425,7 @@ private:
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;
cEntityList m_Entities;
+ std::vector<int> m_EntitiesToRemove;
cBlockEntityList m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index e4bb9d8e9..256dad7da 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -124,7 +124,6 @@ cClientHandle::~cClientHandle()
}
if (World != NULL)
{
- World->RemovePlayer(m_Player);
m_Player->Destroy();
}
delete m_Player;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8f736a269..334cf5aa7 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -12,6 +12,7 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Player.h"
+#include "BlockArea.h"
@@ -629,6 +630,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
// Handle drowning
HandleAir();
}
+ DetectPortal();
// None of the above functions change position, we remain in the chunk of NextChunk
HandlePhysics(a_Dt, *NextChunk);
@@ -868,7 +870,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
- if (m_World->IsWeatherWet())
+ if (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width)) || GetWorld()->IsWeatherWet())
{
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
@@ -1039,6 +1041,196 @@ void cEntity::DetectCacti(void)
+void cEntity::DetectPortal()
+{
+ if (!GetWorld()->AreNetherPortalsEnabled() && !GetWorld()->AreEndPortalsEnabled())
+ {
+ return;
+ }
+
+ class cPortalChunkLoader : public cChunkStay
+ {
+ public:
+ cPortalChunkLoader(cEntity * a_Entity, Vector3i & a_PortalPos) :
+ m_Entity(a_Entity),
+ m_PortalPos(a_PortalPos)
+ {}
+
+ private:
+ virtual bool OnAllChunksAvailable(void) override
+ {
+ m_Entity->CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z);
+ return true;
+ }
+
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override {};
+ virtual void OnDisabled(void) override {};
+
+ cEntity * m_Entity;
+ Vector3i m_PortalPos;
+ };
+
+ int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
+ if ((Y > 0) && (Y < cChunkDef::Height))
+ {
+ switch (GetWorld()->GetBlock(X, Y, Z))
+ {
+ case E_BLOCK_NETHER_PORTAL:
+ {
+ if (!GetWorld()->AreNetherPortalsEnabled())
+ {
+ return;
+ }
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimNether: MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName())); break;
+ case dimOverworld:
+ {
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterPortal);
+ }
+ MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()));
+
+ cChunkStay * Stay = new cPortalChunkLoader(this, Vector3i(X, Y, Z));
+
+ int MinChunkX, MaxChunkX;
+ int MinChunkZ, MaxChunkZ;
+ cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
+ cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
+
+ for (int OtherMinChunkX = MinChunkX; OtherMinChunkX <= MaxChunkX; ++OtherMinChunkX)
+ {
+ for (int OtherMinChunkZ = MinChunkZ; OtherMinChunkZ <= MaxChunkZ; ++OtherMinChunkZ)
+ {
+ Stay->Add(OtherMinChunkX, OtherMinChunkZ);
+ }
+ }
+
+ Stay->Enable(*GetWorld()->GetChunkMap());
+ break;
+ }
+ default: break;
+ }
+ break;
+ }
+ case E_BLOCK_END_PORTAL:
+ {
+ if (!GetWorld()->AreEndPortalsEnabled())
+ {
+ return;
+ }
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimEnd:
+ {
+ MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()));
+
+ if (IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *)this;
+ Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
+ }
+ break;
+ }
+ case dimOverworld:
+ {
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
+ }
+ MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()));
+ break;
+ }
+ default: break;
+ }
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
+void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cBlockArea Area;
+ Area.Read(GetWorld(), a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
+ for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
+ {
+ if (
+ (Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
+ (
+ (Area.GetBlockType(x, (int)floor(y + GetHeight()), z) == E_BLOCK_NETHER_PORTAL) ||
+ (Area.GetBlockType(x, (int)floor(y - GetHeight()), z) == E_BLOCK_NETHER_PORTAL)
+ )
+ )
+ {
+ TeleportToCoords(x, y, z);
+ return;
+ }
+ }
+
+ int MinX = std::max(a_BlockX - (int)ceil(GetWidth()), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(GetWidth()), a_BlockX + 1);
+ int MinY = std::max(a_BlockY - (int)ceil(GetHeight()), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(GetHeight()), a_BlockY + 1);
+
+ for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
+ {
+ Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
+ }
+ for (int y = MinY; y < MaxY + 1; ++y) for (int x = MinX; x < MaxX + 1; x += MaxX - MinX)
+ {
+ Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
+ }
+
+ Area.Write(GetWorld(), MinX, MinY, a_BlockZ);
+}
+
+
+
+
+
+bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
+{
+ cWorld * World;
+ if (a_World == NULL)
+ {
+ World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
+ return false;
+ }
+ }
+ else
+ {
+ World = a_World;
+ }
+
+ if (GetWorld() == World)
+ {
+ return false;
+ }
+
+ // Remove all links to the old world
+ GetWorld()->RemoveEntity(this);
+ GetWorld()->BroadcastDestroyEntity(*this);
+
+ // Add to all the necessary parts of the new world
+ SetWorld(World);
+ World->AddEntity(this);
+
+ return true;
+}
+
+
+
+
+
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 85ad42d54..934e0302b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -324,6 +324,9 @@ public:
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
+
+ /** Detects whether we are in a portal block and begins teleportation procedures if so */
+ virtual void DetectPortal(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
@@ -333,6 +336,9 @@ public:
/// Called when the entity finishes burning
virtual void OnFinishedBurning(void);
+
+ /** Creates exit portal at given coordinates */
+ void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_begin
@@ -366,6 +372,9 @@ public:
/// Teleports to the coordinates specified
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
+
+ /** Moves entity to specified world */
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL);
// tolua_end
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index feb09b5d2..4d6688694 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -82,13 +82,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
m_PlayerName = a_PlayerName;
- if (!LoadFromDisk())
+ cWorld * World;
+ if (!LoadFromDisk(World))
{
m_Inventory.Clear();
- cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
- SetPosX(DefaultWorld->GetSpawnX());
- SetPosY(DefaultWorld->GetSpawnY());
- SetPosZ(DefaultWorld->GetSpawnZ());
+ SetPosX(World->GetSpawnX());
+ SetPosY(World->GetSpawnY());
+ SetPosZ(World->GetSpawnZ());
+ SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -101,11 +102,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
if (m_GameMode == gmNotSet)
{
- cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
if (World->IsGameModeCreative())
{
m_CanFly = true;
@@ -134,7 +130,7 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_World->RemovePlayer( this );
+ m_World->RemovePlayer(this);
m_ClientHandle = NULL;
@@ -150,8 +146,6 @@ cPlayer::~cPlayer(void)
void cPlayer::Destroyed()
{
CloseWindow(false);
-
- m_ClientHandle = NULL;
}
@@ -954,12 +948,12 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*m_World);
+ m_ClientHandle->SendRespawn(*GetWorld());
// Extinguish the fire:
StopBurning();
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
+ TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
SetVisible(true);
}
@@ -1576,12 +1570,25 @@ void cPlayer::TossItems(const cItems & a_Items)
-bool cPlayer::MoveToWorld(const char * a_WorldName)
+bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
+ cWorld * World;
+ if (a_World == NULL)
+ {
+ World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
+ return false;
+ }
+ }
+ else
+ {
+ World = a_World;
+ }
+
+ if (GetWorld() == World)
{
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
return false;
}
@@ -1600,6 +1607,13 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
+ if (GetWorld()->GetDimension() != World->GetDimension())
+ {
+ GetClientHandle()->SendPlayerMoveLook();
+ GetClientHandle()->SendHealth();
+ GetClientHandle()->SendWholeInventory(*GetWindow());
+ }
+
return true;
}
@@ -1646,8 +1660,14 @@ void cPlayer::LoadPermissionsFromDisk()
-bool cPlayer::LoadFromDisk()
+bool cPlayer::LoadFromDisk(cWorld *& a_World)
{
+ a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
+ if (a_World == NULL)
+ {
+ a_World = cRoot::Get()->GetDefaultWorld();
+ }
+
LoadPermissionsFromDisk();
AString SourceFile;
@@ -1701,6 +1721,9 @@ bool cPlayer::LoadFromDisk()
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
+ m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
+ m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
+ m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1719,7 +1742,7 @@ bool cPlayer::LoadFromDisk()
StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
+ GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), GetLoadedWorldName().c_str()
);
return true;
@@ -1761,6 +1784,9 @@ bool cPlayer::SaveToDisk()
root["foodExhaustion"] = m_FoodExhaustionLevel;
root["world"] = GetWorld()->GetName();
root["isflying"] = IsFlying();
+ root["SpawnX"] = GetLastBedPos().x;
+ root["SpawnY"] = GetLastBedPos().y;
+ root["SpawnZ"] = GetLastBedPos().z;
if (m_GameMode == GetWorld()->GetGameMode())
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 83b9ad593..99a0e601c 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -127,7 +127,7 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
- /** Returns whether the player is climbing (ladders, vines e.t.c). */
+ /** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
@@ -330,10 +330,15 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- bool MoveToWorld(const char * a_WorldName); // tolua_export
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export
+ /** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
- bool LoadFromDisk(void);
+
+ /** Loads player data from JSON to the object
+ Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
+ */
+ bool LoadFromDisk(cWorld *& a_World);
void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
@@ -344,8 +349,7 @@ public:
void SendExperience(void);
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ /** In UI windows, the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@@ -393,11 +397,19 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Gets the last position that the player slept in */
+ Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
+
+ /** Sets the player's bed (home) position */
+ void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
+
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
+
+
// tolua_end
// cEntity overrides:
@@ -452,6 +464,9 @@ protected:
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
+ /** The player's last saved bed position */
+ Vector3i m_LastBedPos;
+
char m_Color;
eGameMode m_GameMode;
@@ -510,8 +525,6 @@ protected:
cStatManager m_Stats;
-
-
void ResolvePermissions(void);
void ResolveGroups(void);
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 47ba080c6..36a195a3d 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
{
- AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
+ AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "");
m_Biome = StringToBiome(Biome);
if (m_Biome == biInvalidBiome)
{
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index 7711723fc..759d57b83 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -20,7 +20,6 @@ cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
m_bUseDefaultBiomes(true),
m_bUseDefaultHeight(true),
m_bUseDefaultComposition(true),
- m_bUseDefaultStructures(true),
m_bUseDefaultFinish(true)
{
m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
@@ -207,26 +206,6 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const
-void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- m_bUseDefaultStructures = a_bUseDefaultStructures;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultStructures(void) const
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- return m_bUseDefaultStructures;
-}
-
-
-
-
-
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index 8edc2800b..2680fe3fa 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -68,8 +68,6 @@ public:
bool IsUsingDefaultHeight(void) const;
void SetUseDefaultComposition(bool a_bUseDefaultComposition);
bool IsUsingDefaultComposition(void) const;
- void SetUseDefaultStructures(bool a_bUseDefaultStructures);
- bool IsUsingDefaultStructures(void) const;
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
bool IsUsingDefaultFinish(void) const;
@@ -214,7 +212,6 @@ private:
bool m_bUseDefaultBiomes;
bool m_bUseDefaultHeight;
bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
bool m_bUseDefaultFinish;
} ; // tolua_export
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 73f0223e8..1f2958901 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -52,7 +52,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
m_ChunkSink = &a_ChunkSink;
MTRand rnd;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
+ m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 1801b7375..7f57343ad 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -43,7 +43,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
{
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
- a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName);
}
cTerrainCompositionGen * res = NULL;
@@ -97,7 +96,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
else
{
LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str());
- a_IniFile.DeleteValue("Generator", "CompositionGen");
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed);
}
@@ -295,19 +293,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int Seed = m_ChunkGenerator.GetSeed();
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
- // Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398)
- // Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers:
- AString Structures = a_IniFile.GetValue("Generator", "Structures", "");
- AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
- if (!Structures.empty())
- {
- LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers.");
- // Structures used to generate before Finishers, so place them first:
- Structures.append(", ");
- Finishers = Structures + Finishers;
- a_IniFile.SetValue("Generator", "Finishers", Finishers);
- }
- a_IniFile.DeleteValue("Generator", "Structures");
+ AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "");
// Create all requested finishers:
AStringVector Str = StringSplitAndTrim(Finishers, ",");
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index f466039b9..5be73bfbe 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -50,7 +50,7 @@ cEndGen::cEndGen(int a_Seed) :
-void cEndGen::Initialize(cIniFile & a_IniFile)
+void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
{
m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h
index 4904a0e3d..322061810 100644
--- a/src/Generating/EndGen.h
+++ b/src/Generating/EndGen.h
@@ -23,8 +23,6 @@ class cEndGen :
public:
cEndGen(int a_Seed);
- void Initialize(cIniFile & a_IniFile);
-
protected:
/// Seed for the noise
@@ -66,4 +64,5 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index f2d66af70..c77145bc6 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -125,6 +125,15 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = a_RelY - 2; y < a_RelY + 2; y++)
{
+ if (
+ ((x < 0) || (x >= cChunkDef::Width)) ||
+ ((y < 0) || (y >= cChunkDef::Height)) ||
+ ((z < 0) || (z >= cChunkDef::Width))
+ )
+ {
+ continue;
+ }
+
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 5843ca5a6..0f030da2d 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1034,7 +1034,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- (GetWorld()->GetWeather() != eWeather_Rain) // Not raining
+ (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || !GetWorld()->IsWeatherWet()) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 491058919..5796ba271 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -843,7 +843,7 @@ void cProtocol125::SendRespawn(const cWorld & a_World)
}
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt (a_World.GetDimension());
+ WriteInt ((int)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 02c577dc8..f5b176e54 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -996,7 +996,7 @@ void cProtocol172::SendRespawn(const cWorld & a_World)
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteInt(a_World.GetDimension());
+ Pkt.WriteInt((int)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
diff --git a/src/Root.cpp b/src/Root.cpp
index c82b05a66..572cbf1fc 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -314,15 +314,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
-cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName)
+cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
{
if (m_WorldsByName[a_WorldName] != NULL)
{
return NULL;
}
- cWorld* NewWorld = new cWorld(a_WorldName.c_str());
+ cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
- NewWorld->Start();
+ NewWorld->Start(!a_OverworldName.empty());
NewWorld->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
@@ -372,7 +372,7 @@ void cRoot::UnloadWorlds(void)
-cWorld* cRoot::GetDefaultWorld()
+cWorld * cRoot::GetDefaultWorld()
{
return m_pDefaultWorld;
}
@@ -381,12 +381,14 @@ cWorld* cRoot::GetDefaultWorld()
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
+cWorld * cRoot::GetWorld(const AString & a_WorldName)
{
- WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
- if( itr != m_WorldsByName.end() )
+ WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
+ if (itr != m_WorldsByName.end())
+ {
return itr->second;
- return 0;
+ }
+ return NULL;
}
@@ -398,9 +400,12 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
- if (a_Callback.Item(itr->second))
+ if (itr->second != NULL)
{
- return false;
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
}
}
return true;
diff --git a/src/Root.h b/src/Root.h
index d2a4d1eed..1b56b4528 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -44,7 +44,7 @@ public:
cServer * GetServer(void) { return m_Server; } // tolua_export
cWorld * GetDefaultWorld(void); // tolua_export
cWorld * GetWorld(const AString & a_WorldName); // tolua_export
- cWorld * CreateAndInitializeWorld(const AString & a_WorldName); // tolua_export
+ cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); // tolua_export
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 98a9a0cec..3922ac489 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -283,7 +283,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// Checks whether the player is still holding an item
- if (a_Player.IsDraggingItem())
+ if (!a_Player.GetDraggingItem().IsEmpty())
{
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
diff --git a/src/World.cpp b/src/World.cpp
index 6bcd1391a..6904000ea 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -66,6 +66,9 @@ const int TIME_NIGHT_END = 22812;
const int TIME_SUNRISE = 23999;
const int TIME_SPAWN_DIVISOR = 148;
+#define DEFAULT_NETHER_NAME GetName() + "_nether"
+#define DEFAULT_END_NAME GetName() + "_end"
+
@@ -229,7 +232,7 @@ void cWorld::cTickThread::Execute(void)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld:
-cWorld::cWorld(const AString & a_WorldName) :
+cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
@@ -250,7 +253,9 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
- m_TickThread(*this)
+ m_TickThread(*this),
+ m_Dimension(a_Dimension),
+ m_OverworldName(a_OverworldName)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -508,7 +513,7 @@ void cWorld::InitializeSpawn(void)
-void cWorld::Start(void)
+void cWorld::Start(bool a_WasDimensionSet)
{
m_SpawnX = 0;
m_SpawnY = cChunkDef::Height;
@@ -520,8 +525,10 @@ void cWorld::Start(void)
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
}
- AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
+
+ AString Dimension = IniFile.GetValueSet("General", "Dimension", a_WasDimensionSet ? DimensionToString(GetDimension()) : "Overworld");
m_Dimension = StringToDimension(Dimension);
+ m_OverworldName = IniFile.GetValue("General", "OverworldName", a_WasDimensionSet ? m_OverworldName : "");
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@@ -566,10 +573,52 @@ void cWorld::Start(void)
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
+ int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
+ m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
+
+ if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
+ {
+ m_bNetherPortalsEnabled = IniFile.GetValueSetB("General", "NetherPortalsEnabled", true);
+ m_NetherWorldName = IniFile.GetValueSet("General", "NetherWorldName", DEFAULT_NETHER_NAME);
+ m_bEndPortalsEnabled = IniFile.GetValueSetB("General", "EndPortalsEnabled", true);
+ m_EndWorldName = IniFile.GetValueSet("General", "EndWorldName", DEFAULT_END_NAME);
+ }
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
+ m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
+
+ switch (GetDimension())
+ {
+ case dimEnd:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ IniFile.GetValueSet("Generator", "ConstantBiome", "End");
+ IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
+ IniFile.GetValueSet("Generator", "CompositionGen", "End");
+ break;
+ }
+ case dimOverworld:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
+ IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap");
+ IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap");
+ IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
+ break;
+ }
+ case dimNether:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ IniFile.GetValueSet("Generator", "ConstantBiome", "Nether");
+ IniFile.GetValueSet("Generator", "HeightGen", "Flat");
+ IniFile.GetValueSet("Generator", "FlatHeight", "128");
+ IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
+ IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
+ IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
+ break;
+ }
+ }
// Load allowed mobs:
const char * DefaultMonsters = "";
@@ -703,6 +752,27 @@ void cWorld::Stop(void)
} // for itr - m_Clients[]
m_Clients.clear();
}
+
+ // Write settings to file; these are all plugin changeable values - keep updated!
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
+ {
+ IniFile.SetValueB("General", "NetherPortalsEnabled", m_bNetherPortalsEnabled);
+ IniFile.SetValue("General", "NetherWorldName", m_NetherWorldName);
+ IniFile.SetValueB("General", "EndPortalsEnabled", m_bEndPortalsEnabled);
+ IniFile.SetValue("General", "EndWorldName", m_EndWorldName);
+ }
+ else
+ {
+ IniFile.SetValue("General", "OverworldName", m_OverworldName);
+ }
+ IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
+ IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
+ IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
+ IniFile.SetValueI("General", "Weather", (int)m_Weather);
+ IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay);
+ IniFile.WriteFile(m_IniFileName);
m_TickThread.Stop();
m_Lighting.Stop();
diff --git a/src/World.h b/src/World.h
index abdc3120c..6ac58b09e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -632,6 +632,21 @@ public:
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
+
+ bool AreNetherPortalsEnabled(void) const { return m_bNetherPortalsEnabled; }
+ void SetNetherPortalsEnabled(bool a_Flag) { m_bNetherPortalsEnabled = a_Flag; }
+
+ bool AreEndPortalsEnabled(void) const { return m_bEndPortalsEnabled; }
+ void SetEndPortalsEnabled(bool a_Flag) { m_bEndPortalsEnabled = a_Flag; }
+
+ AString GetNetherWorldName(void) const { return m_NetherWorldName; }
+ void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; }
+
+ AString GetEndWorldName(void) const { return m_EndWorldName; }
+ void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; }
+
+ AString GetLinkedOverworldName(void) const { return m_OverworldName; }
+ void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; }
// tolua_end
@@ -675,7 +690,7 @@ public:
void InitializeSpawn(void);
/** Starts threads that belong to this world */
- void Start(void);
+ void Start(bool a_WasDimensionSet = true);
/** Stops threads that belong to this world (part of deinit) */
void Stop(void);
@@ -711,9 +726,11 @@ public:
bool IsWeatherRain (void) const { return (m_Weather == wRain); }
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
- /** Returns true if the current weather has any precipitation - rain or storm */
- bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
-
+ /** Returns true if the current weather has any precipitation - rain or storm
+ Does not check if biome has no downfall, use cChunk::GetBiomeAt(RelX, RelZ) for that
+ */
+ virtual bool IsWeatherWet(void) const override { return (m_Weather != wSunny); }
+
// tolua_end
cChunkGenerator & GetGenerator(void) { return m_Generator; }
@@ -810,6 +827,12 @@ private:
AString m_WorldName;
+
+ /** The name of the world that a portal in this world should link to
+ Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal
+ */
+ AString m_OverworldName;
+
AString m_IniFileName;
/** Name of the storage schema used to load and save chunks */
@@ -894,6 +917,18 @@ private:
See the eShrapnelLevel enumeration for details
*/
eShrapnelLevel m_TNTShrapnelLevel;
+
+ /** Whether nether portals teleport entities */
+ bool m_bNetherPortalsEnabled;
+
+ /** Whether end portals teleport entities */
+ bool m_bEndPortalsEnabled;
+
+ /** Name of the nether world */
+ AString m_NetherWorldName;
+
+ /** Name of the end world */
+ AString m_EndWorldName;
cChunkGenerator m_Generator;
@@ -947,7 +982,7 @@ private:
cPlayerList m_PlayersToAdd;
- cWorld(const AString & a_WorldName);
+ cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
virtual ~cWorld();
void Tick(float a_Dt, int a_LastTickDurationMSec);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index a3b0d57be..70c07af50 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -484,6 +484,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
+ m_Writer.AddShort("Health", (short)a_Monster->GetHealth());
switch (a_Monster->GetMobType())
{
case cMonster::mtBat:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 1891762fd..c84763ac2 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2454,8 +2454,16 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetDropChanceChestplate(DropChance[2]);
a_Monster.SetDropChanceLeggings(DropChance[3]);
a_Monster.SetDropChanceBoots(DropChance[4]);
- bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
- a_Monster.SetCanPickUpLoot(CanPickUpLoot);
+
+ int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
+ if (LootTag > 0)
+ {
+ bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
+ a_Monster.SetCanPickUpLoot(CanPickUpLoot);
+ }
+
+ int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
+ a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
return true;
}