diff options
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index dfada998f..b7a5b7e47 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1040,7 +1040,7 @@ ValueName0=SomeOtherValue insert values by hand. Then you can store the object's contents to a disk file using WriteFile(), or just forget everything by destroying the object. Note that the file operations are quite slow.</p> <p> - For storing high-volume low-latency data, use the {{sqlite}} class. For storing + For storing high-volume low-latency data, use the {{sqlite3}} class. For storing hierarchically-structured data, use the XML format, using the LuaExpat parser in the {{lxp}} class. ]], Functions = @@ -1943,8 +1943,26 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); cProjectileEntity = { Desc = "", - Functions = {}, - Constants = {}, + Functions = + { + GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, + GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, + GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, + IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, + }, + Constants = + { + pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, + pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, + pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, + pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" }, + pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, + pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" }, + pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, + pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, + pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" }, + pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" }, + }, Inherits = "cEntity", }, |