diff options
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 2 | ||||
-rw-r--r-- | source/ByteBuffer.cpp | 2 | ||||
-rw-r--r-- | source/ByteBuffer.h | 4 | ||||
-rw-r--r-- | source/ChunkMap.cpp | 19 | ||||
-rw-r--r-- | source/Protocol/Protocol17x.cpp | 334 | ||||
-rw-r--r-- | source/Protocol/Protocol17x.h | 35 |
6 files changed, 371 insertions, 25 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 8b007101a..f8e201244 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -3017,7 +3017,7 @@ end; HOOK_LOGIN = { - CalledWhen = "Right after player authentication. If auth is disabled, right after the player sends their name.", + CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.", DefaultFnName = "OnLogin", -- also used as pagename Desc = [[ This hook is called whenever a client logs in. It is called right before the client's name is sent diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index 6659b4dd4..bccd1c48b 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -555,7 +555,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) -bool cByteBuffer::WriteVarUTF8String(AString & a_Value) +bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) { CHECK_THREAD; CheckValid(); diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h index 71ee4764e..21abb0377 100644 --- a/source/ByteBuffer.h +++ b/source/ByteBuffer.h @@ -62,7 +62,7 @@ public: bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) - template <typename T> bool ReadVarUInt(T & a_Value) + template <typename T> bool ReadVarInt(T & a_Value) { UInt32 v; bool res = ReadVarInt(v); @@ -84,7 +84,7 @@ public: bool WriteBool (bool a_Value); bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE bool WriteVarInt (UInt32 a_Value); - bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 + bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads a_Count bytes into a_Buffer; returns true if successful bool ReadBuf(void * a_Buffer, int a_Count); diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index c3bd5f33d..d9de24cff 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -12,6 +12,7 @@ #include "BlockArea.h" #include "PluginManager.h" #include "Entities/TNTEntity.h" +#include "Blocks/BlockHandler.h" #include "MobCensus.h" #include "MobSpawner.h" @@ -1610,7 +1611,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Too far away continue; } - switch (area.GetBlockType(bx + x, by + y, bz + z)) + + BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); + switch (Block) { case E_BLOCK_TNT: { @@ -1644,8 +1647,22 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ break; } + case E_BLOCK_AIR: + { + // No pickups for air + break; + } + default: { + if (m_World->GetTickRandomNumber(10) == 5) + { + cItems Drops; + cBlockHandler * Handler = BlockHandler(Block); + + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); + m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + } area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); } diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index aef1cc8c2..b3e4540c7 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -13,6 +13,15 @@ Implements the 1.7.x protocol classes: #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" +#include "../Entities/Player.h" + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + m_ReceivedData.Proc(Var); @@ -79,14 +88,25 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) return; } UInt32 PacketType; - UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); + UInt32 Mark1 = m_ReceivedData.GetReadableSpace(); if (!m_ReceivedData.ReadVarInt(PacketType)) { // Not enough data return; } - NumBytesRead -= m_ReceivedData.GetReadableSpace(); + UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace(); HandlePacket(PacketType, PacketLen - NumBytesRead); + + if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen) + { + // Read more than packet length, report as error + m_Client->PacketError(PacketType); + } + + // Go to packet end in any case: + m_ReceivedData.ResetRead(); + m_ReceivedData.SkipRead(PacketLen); + m_ReceivedData.CommitRead(); } // while (true) } @@ -111,12 +131,43 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) case 2: { // Login + switch (a_PacketType) + { + case 0x00: HandlePacketLoginStart(a_RemainingBytes); return; + case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return; + } break; } case 3: { // Game + switch (a_PacketType) + { + case 0x00: HandlePacketKeepAlive (a_RemainingBytes); break; + case 0x01: HandlePacketChatMessage (a_RemainingBytes); break; + case 0x02: HandlePacketUseEntity (a_RemainingBytes); break; + case 0x03: HandlePacketPlayer (a_RemainingBytes); break; + case 0x04: HandlePacketPlayerPos (a_RemainingBytes); break; + case 0x05: HandlePacketPlayerLook (a_RemainingBytes); break; + case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); break; + case 0x07: HandlePacketBlockDig (a_RemainingBytes); break; + case 0x08: HandlePacketBlockPlace (a_RemainingBytes); break; + case 0x09: HandlePacketSlotSelect (a_RemainingBytes); break; + case 0x0a: HandlePacketAnimation (a_RemainingBytes); break; + case 0x0b: HandlePacketEntityAction (a_RemainingBytes); break; + case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); break; + case 0x0d: HandlePacketWindowClose (a_RemainingBytes); break; + case 0x0e: HandlePacketWindowClick (a_RemainingBytes); break; + case 0x0f: // Confirm transaction - not used in MCS + case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); break; + case 0x12: HandlePacketUpdateSign (a_RemainingBytes); break; + case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); break; + case 0x14: HandlePacketTabComplete (a_RemainingBytes); break; + case 0x15: HandlePacketClientSettings (a_RemainingBytes); break; + case 0x16: HandlePacketClientStatus (a_RemainingBytes); break; + case 0x17: HandlePacketPluginMessage (a_RemainingBytes); break; + } break; } } // switch (m_State) @@ -131,6 +182,30 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) +void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +{ + ASSERT(a_RemainingBytes == 8); + if (a_RemainingBytes != 8) + { + m_Client->PacketError(0x01); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); + return; + } + Int64 Timestamp; + m_ReceivedData.ReadBEInt64(Timestamp); + m_ReceivedData.CommitRead(); + + cByteBuffer Packet(18); + Packet.WriteVarInt(0x01); + Packet.WriteBEInt64(Timestamp); + WritePacket(Packet); +} + + + + + void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) { // No more bytes in this packet @@ -158,24 +233,249 @@ void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) -void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes) { - ASSERT(a_RemainingBytes == 8); - if (a_RemainingBytes != 8) - { - m_Client->PacketError(0x01); - m_ReceivedData.SkipRead(a_RemainingBytes); - m_ReceivedData.CommitRead(); - return; - } - Int64 Timestamp; - m_ReceivedData.ReadBEInt64(Timestamp); - m_ReceivedData.CommitRead(); + // TODO: Add protocol encryption +} + + + + + +void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) +{ + AString Username; + m_ReceivedData.ReadVarUTF8String(Username); - cByteBuffer Packet(18); - Packet.WriteVarInt(0x01); - Packet.WriteBEInt64(Timestamp); + // TODO: Protocol encryption should be set up here if not localhost / auth + + // Send login success: + cByteBuffer Packet(Username.size() + 30); + Packet.WriteVarInt(0x02); // Login success packet + Packet.WriteVarUTF8String(Printf("%d", m_Client->GetUniqueID())); // TODO: UUID + Packet.WriteVarUTF8String(Username); WritePacket(Packet); + + m_Client->HandleLogin(4, Username); +} + + + + + +void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_PACKET_READ(ReadByte, Byte, Animation); + m_Client->HandleAnimation(Animation); +} + + + + + +void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadByte, Byte, Status); + HANDLE_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_PACKET_READ(ReadByte, Byte, BlockY); + HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_PACKET_READ(ReadByte, Byte, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status); +} + + + + + +void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_PACKET_READ(ReadByte, Byte, BlockY); + HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_PACKET_READ(ReadByte, Byte, Face); + HANDLE_PACKET_READ(ReadByte, Byte, CursorX); + HANDLE_PACKET_READ(ReadByte, Byte, CursorY); + HANDLE_PACKET_READ(ReadByte, Byte, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); +} + + + + + +void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadVarUTF8String, AString, Message); + m_Client->HandleChat(Message); +} + + + + + +void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadVarUTF8String, AString, Locale); + HANDLE_PACKET_READ(ReadByte, Byte, ViewDistance); + HANDLE_PACKET_READ(ReadByte, Byte, ChatFlags); + HANDLE_PACKET_READ(ReadByte, Byte, Unused); + HANDLE_PACKET_READ(ReadByte, Byte, Difficulty); + HANDLE_PACKET_READ(ReadByte, Byte, ShowCape); + // TODO +} + + + + + +void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes) +{ + // TODO } diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index e5597ee0b..bc197235b 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -38,7 +38,7 @@ protected: UInt16 m_ServerPort; - /// State of the protocol. 1 = status, 2 = login + /// State of the protocol. 1 = status, 2 = login, 3 = game UInt32 m_State; /// Buffer for the received data @@ -58,9 +58,38 @@ protected: /// Reads and handles the packet. The packet length and type have already been read. void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); - // Packet handlers while in the Status state (m_State == 1) - void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing (UInt32 a_RemainingBytes); + void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + + // Packet handlers while in the Login state (m_State == 2): + void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); + void HandlePacketLoginStart (UInt32 a_RemainingBytes); + + // Packet handlers while in the Game state (m_State == 3): + void HandlePacketAnimation (UInt32 a_RemainingBytes); + void HandlePacketBlockDig (UInt32 a_RemainingBytes); + void HandlePacketBlockPlace (UInt32 a_RemainingBytes); + void HandlePacketChatMessage (UInt32 a_RemainingBytes); + void HandlePacketClientSettings (UInt32 a_RemainingBytes); + void HandlePacketClientStatus (UInt32 a_RemainingBytes); + void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); + void HandlePacketEntityAction (UInt32 a_RemainingBytes); + void HandlePacketKeepAlive (UInt32 a_RemainingBytes); + void HandlePacketPlayer (UInt32 a_RemainingBytes); + void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); + void HandlePacketPlayerLook (UInt32 a_RemainingBytes); + void HandlePacketPlayerPos (UInt32 a_RemainingBytes); + void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); + void HandlePacketPluginMessage (UInt32 a_RemainingBytes); + void HandlePacketSlotSelect (UInt32 a_RemainingBytes); + void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); + void HandlePacketTabComplete (UInt32 a_RemainingBytes); + void HandlePacketUpdateSign (UInt32 a_RemainingBytes); + void HandlePacketUseEntity (UInt32 a_RemainingBytes); + void HandlePacketWindowClick (UInt32 a_RemainingBytes); + void HandlePacketWindowClose (UInt32 a_RemainingBytes); + /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. void WritePacket(cByteBuffer & a_Packet); |