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-rw-r--r--src/Blocks/BlockRail.h34
-rw-r--r--src/Entities/Entity.cpp25
-rw-r--r--src/Entities/Player.cpp23
-rw-r--r--src/Root.cpp34
-rw-r--r--src/Simulator/RedstoneSimulator.cpp175
-rw-r--r--src/Simulator/RedstoneSimulator.h6
-rw-r--r--src/main.cpp64
7 files changed, 314 insertions, 47 deletions
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 24a101652..55cadfa48 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -43,6 +43,40 @@ public:
}
+ virtual void OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
+ {
+ super::OnPlaced(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+
+ // Alert diagonal rails
+ OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
+
+ OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
+ }
+
+
+ virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ super::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ);
+
+ // Alert diagonal rails
+ OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
+
+ OnNeighborChanged(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
+ OnNeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
+ }
+
+
virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8fcdcc82f..8a74c9da4 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -13,6 +13,7 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Minecart.h"
+#include "Player.h"
@@ -239,10 +240,14 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
TDI.Attacker = a_Attacker;
TDI.RawDamage = a_RawDamage;
TDI.FinalDamage = a_FinalDamage;
- Vector3d Heading;
- Heading.x = sin(GetRotation());
- Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
- Heading.z = cos(GetRotation());
+
+ Vector3d Heading(0, 0, 0);
+ if (a_Attacker != NULL)
+ {
+ Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 10 : 8);
+ }
+ Heading.y = 2;
+
TDI.Knockback = Heading * a_KnockbackAmount;
DoTakeDamage(TDI);
}
@@ -297,6 +302,16 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
return;
}
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ {
+ // IsOnGround() only is false if the player is moving downwards
+ if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ {
+ a_TDI.FinalDamage += 2;
+ m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
+ }
+ }
+
m_Health -= (short)a_TDI.FinalDamage;
// TODO: Apply damage to armor
@@ -306,6 +321,8 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
+ AddSpeed(a_TDI.Knockback * 2);
+
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
if (m_Health <= 0)
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b923a094e..0fa8254ce 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -252,6 +252,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
}
+
+ if (IsFlying())
+ {
+ m_LastGroundHeight = (float)GetPosY();
+ }
}
@@ -452,10 +457,16 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = (float)GetPosY();
- if ((Damage > 0) && (!IsGameModeCreative()))
+ if (Damage > 0)
{
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
+ if (!IsGameModeCreative())
+ {
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ }
+
+ // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
+ GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
+ }
m_LastGroundHeight = (float)GetPosY();
}
@@ -979,6 +990,12 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
+
+ if (!IsGameModeCreative())
+ {
+ SetFlying(false);
+ SetCanFly(false);
+ }
}
diff --git a/src/Root.cpp b/src/Root.cpp
index fffd8fb47..798f965be 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -22,6 +22,7 @@
#include "inifile/iniFile.h"
#ifdef _WIN32
+ #include "conio.h"
#include <psapi.h>
#elif defined(__linux__)
#include <fstream>
@@ -29,6 +30,8 @@
#include <mach/mach.h>
#endif
+extern bool g_TERMINATE_EVENT_RAISED;
+
@@ -76,7 +79,7 @@ void cRoot::InputThread(void * a_Params)
cLogCommandOutputCallback Output;
- while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
+ while (!self.m_bStop && !self.m_bRestart && !g_TERMINATE_EVENT_RAISED && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
@@ -85,10 +88,10 @@ void cRoot::InputThread(void * a_Params)
self.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
-
- if (!(self.m_bStop || self.m_bRestart))
+
+ if (g_TERMINATE_EVENT_RAISED || !std::cin.good())
{
- // We have come here because the std::cin has received an EOF and the server is still running; stop the server:
+ // We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
self.m_bStop = true;
}
}
@@ -99,6 +102,12 @@ void cRoot::InputThread(void * a_Params)
void cRoot::Start(void)
{
+ #ifdef _WIN32
+ HWND hwnd = GetConsoleWindow();
+ HMENU hmenu = GetSystemMenu(hwnd, FALSE);
+ EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
+ #endif
+
cDeadlockDetect dd;
delete m_Log;
m_Log = new cMCLogger();
@@ -192,12 +201,20 @@ void cRoot::Start(void)
finishmseconds -= mseconds;
LOG("Startup complete, took %i ms!", finishmseconds);
+ #ifdef _WIN32
+ EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
+ #endif
- while (!m_bStop && !m_bRestart) // These are modified by external threads
+ while (!m_bStop && !m_bRestart && !g_TERMINATE_EVENT_RAISED) // These are modified by external threads
{
cSleep::MilliSleep(1000);
}
+ if (g_TERMINATE_EVENT_RAISED)
+ {
+ m_bStop = true;
+ }
+
#if !defined(ANDROID_NDK)
delete m_InputThread; m_InputThread = NULL;
#endif
@@ -222,7 +239,7 @@ void cRoot::Start(void)
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
LOGD("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
+ delete m_GroupManager; m_GroupManager = NULL;
LOGD("Unloading worlds...");
UnloadWorlds();
@@ -233,12 +250,11 @@ void cRoot::Start(void)
cBlockHandler::Deinit();
LOG("Cleaning up...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
+ delete m_Server; m_Server = NULL;
LOG("Shutdown successful!");
}
- delete m_Log; m_Log = 0;
+ delete m_Log; m_Log = NULL;
}
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index e53c7c172..f65908729 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -8,6 +8,7 @@
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
#include "../Piston.h"
+#include "../Tracer.h"
@@ -106,21 +107,47 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
- (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
+ (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta))) ||
+ (((SourceBlockType == E_BLOCK_STONE_PRESSURE_PLATE) || (SourceBlockType == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (SourceBlockMeta == 0))
)
{
LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
itr = m_PoweredBlocks.erase(itr);
}
+ else if (SourceBlockType == E_BLOCK_DAYLIGHT_SENSOR)
+ {
+ if (!a_Chunk->IsLightValid())
+ {
+ m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
+ ++itr;
+ continue;
+ }
+ else
+ {
+ NIBBLETYPE SkyLight;
+ a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight);
+
+ if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
+ {
+ LOGD("cRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
+ itr = m_PoweredBlocks.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ continue;
+ }
+ }
+ }
else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
{
// It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
- LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because it's source was also wire");
+ LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because its source was also wire");
itr = m_PoweredBlocks.erase(itr);
}
else
{
- itr++;
+ ++itr;
}
}
@@ -165,7 +192,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
else
{
- itr++;
+ ++itr;
}
}
@@ -186,7 +213,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
}
else
{
- itr++;
+ ++itr;
}
}
@@ -206,12 +233,8 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
itr = m_RepeatersDelayList.erase(itr);
continue;
}
- else if (itr->a_ElapsedTicks < itr->a_DelayTicks)
- {
- itr->a_ElapsedTicks++;
- }
- itr++;
+ ++itr;
}
for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
@@ -285,6 +308,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
HandleRail(a_X, dataitr->y, a_Z, BlockType);
break;
}
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ {
+ HandlePressurePlate(a_X, dataitr->y, a_Z, BlockType);
+ break;
+ }
}
++dataitr;
@@ -601,7 +630,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, false);
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -659,8 +688,14 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
return;
}
}
-
- // Tick incrementing handled in SimChunk
+ else
+ {
+ // Apparently, incrementing ticks only works reliably here, and not in SimChunk;
+ // With a world with lots of redstone, the repeaters simply do not delay
+ // I am confounded to say why. Perhaps optimisation failure.
+ LOGD("Incremented a repeater @ %i %i %i | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
+ itr->a_ElapsedTicks++;
+ }
}
}
@@ -897,9 +932,112 @@ void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_Block
void cRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- if (m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) > 10)
+ int a_ChunkX, a_ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ);
+
+ if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
+ m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
+ }
+ else
+ {
+ NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness();
+ if (SkyLight > 8)
+ {
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
+ }
+ }
+}
+
+
+
+
+
+void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
+{
+ switch (a_MyType)
+ {
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ {
+ // MCS feature - stone pressure plates can only be triggered by players :D
+ cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f);
+
+ if (a_Player != NULL)
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE);
+ }
+ else
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ }
+ break;
+ }
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ {
+ class cWoodenPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ),
+ m_World(a_World),
+ m_Entity(NULL)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ cTracer LineOfSight(m_World);
+
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ float Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance < 0.5)
+ {
+ if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length()))
+ {
+ m_Entity = a_Entity;
+ return true; // Break out, we only need to know for wooden plates that at least one entity is on top
+ }
+ }
+ return false;
+ }
+
+ bool FoundEntity(void) const
+ {
+ return m_Entity != NULL;
+ }
+
+ protected:
+ cEntity * m_Entity;
+ cWorld * m_World;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ } ;
+
+ cWoodenPressurePlateCallback WoodenPressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
+ m_World.ForEachEntity(WoodenPressurePlateCallback);
+
+ if (WoodenPressurePlateCallback.FoundEntity())
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
+ SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WOODEN_PRESSURE_PLATE);
+ }
+ else
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
+ }
+ break;
+ }
+ default:
+ LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
+ break;
}
}
@@ -1308,7 +1446,7 @@ void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a
void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn)
{
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1318,7 +1456,7 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in
}
// Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit
- itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description
+ itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; // See below for description
itr->a_ElapsedTicks = 0;
itr->ShouldPowerOn = ShouldPowerOn;
return;
@@ -1331,7 +1469,8 @@ void cRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, in
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
// * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
- RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
+ // We don't +1 when powering off because everything seems to already delay a tick when powering off, why? No idea :P
+ RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2;
RC.a_ElapsedTicks = 0;
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index 309135497..60c86a3c5 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -89,6 +89,10 @@ private:
void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles buttons</summary>
void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
+ /// <summary>Handles daylight sensors</summary>
+ void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /// <summary>Handles pressure plates</summary>
+ void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/* ==================== */
/* ====== CARRIERS ====== */
@@ -115,8 +119,6 @@ private:
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles noteblocks</summary>
void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
- /// <summary>Handles noteblocks</summary>
- void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
/* ====== Helper functions ====== */
diff --git a/src/main.cpp b/src/main.cpp
index 1f6aad24f..81c6b41e4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -11,6 +11,10 @@
#include <dbghelp.h>
#endif // _MSC_VER
+// Here, we have some ALL CAPS variables, to give the impression that this is deeeep, gritty programming :P
+bool g_TERMINATE_EVENT_RAISED = false; // If something has told the server to stop; checked periodically in cRoot
+bool g_SERVER_TERMINATED = false; // Set to true when the server terminates, so our CTRL handler can then tell Windows to close the console
+
@@ -33,14 +37,21 @@
-
-void ShowCrashReport(int)
+void NonCtrlHandler(int a_Signal)
{
- std::signal(SIGSEGV, SIG_DFL);
+ LOGD("Terminate event raised from std::signal");
+ g_TERMINATE_EVENT_RAISED = true;
- printf("\n\nMCServer has crashed!\n");
-
- exit(-1);
+ switch (a_Signal)
+ {
+ case SIGSEGV:
+ {
+ std::signal(SIGSEGV, SIG_DFL);
+ LOGWARN("Segmentation fault; MCServer has crashed :(");
+ exit(EXIT_FAILURE);
+ }
+ default: break;
+ }
}
@@ -111,13 +122,33 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except
+#ifdef _WIN32
+// Handle CTRL events in windows, including console window close
+BOOL CtrlHandler(DWORD fdwCtrlType)
+{
+ g_TERMINATE_EVENT_RAISED = true;
+ LOGD("Terminate event raised from the Windows CtrlHandler");
+
+ if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
+ {
+ while (!g_SERVER_TERMINATED) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
+ }
+
+ return TRUE;
+}
+#endif
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// main:
int main( int argc, char **argv )
{
- (void)argc;
- (void)argv;
+ UNUSED(argc);
+ UNUSED(argv);
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
InitLeakFinder();
@@ -149,6 +180,13 @@ int main( int argc, char **argv )
}
#endif // _WIN32 && !_WIN64
// End of dump-file magic
+
+ #ifdef _WIN32
+ if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE)CtrlHandler, TRUE))
+ {
+ LOGERROR("Could not install the Windows CTRL handler!");
+ }
+ #endif
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
@@ -160,7 +198,9 @@ int main( int argc, char **argv )
#endif // _DEBUG && _MSC_VER
#ifndef _DEBUG
- std::signal(SIGSEGV, ShowCrashReport);
+ std::signal(SIGSEGV, NonCtrlHandler);
+ std::signal(SIGTERM, NonCtrlHandler);
+ std::signal(SIGINT, NonCtrlHandler);
#endif
// DEBUG: test the dumpfile creation:
@@ -188,8 +228,10 @@ int main( int argc, char **argv )
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
DeinitLeakFinder();
#endif
-
- return 0;
+
+ g_SERVER_TERMINATED = true;
+
+ return EXIT_SUCCESS;
}