diff options
-rw-r--r-- | src/Bindings/LuaState.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 8 | ||||
-rw-r--r-- | src/Entities/FireworkEntity.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 4bc9906ee..01d3ac687 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -843,7 +843,7 @@ void cLuaState::Push(std::chrono::milliseconds a_Value) { ASSERT(IsValid()); - tolua_pushnumber(m_LuaState, a_Value.count()); + tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value.count())); m_NumCurrentFunctionArgs += 1; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c64d94528..c51a27961 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -927,11 +927,11 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (!m_bOnGround) { - float fallspeed; + double fallspeed; if (IsBlockWater(BlockIn)) { fallspeed = m_Gravity * DtSec.count() / 3; // Fall 3x slower in water - ApplyFriction(NextSpeed, 0.7, DtSec.count()); + ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count())); } else if (BlockIn == E_BLOCK_COBWEB) { @@ -943,11 +943,11 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Normal gravity fallspeed = m_Gravity * DtSec.count(); } - NextSpeed.y += fallspeed; + NextSpeed.y += static_cast<float>(fallspeed); } else { - ApplyFriction(NextSpeed, 0.7, DtSec.count()); + ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count())); } // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp index 9dc7850a7..32eaf669a 100644 --- a/src/Entities/FireworkEntity.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -28,7 +28,7 @@ void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_C if ((PosY < 0) || (PosY >= cChunkDef::Height)) { AddSpeedY(1); - AddPosition(GetSpeed() * (a_Dt.count() / 1000)); + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); return; } @@ -53,7 +53,7 @@ void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_C } AddSpeedY(1); - AddPosition(GetSpeed() * (a_Dt.count() / 1000)); + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); } diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index a906c9767..776f957f4 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -177,7 +177,7 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break; } - AddPosition(GetSpeed() * (a_Dt.count() / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp } else { |