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-rw-r--r--source/cChunk.cpp8
-rw-r--r--source/cPiston.cpp5
-rw-r--r--source/cRedstone.cpp347
-rw-r--r--source/cRedstone.h5
-rw-r--r--source/cWorld.cpp35
-rw-r--r--source/cWorld.h6
6 files changed, 298 insertions, 108 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index a9c40bfe0..12b54c25e 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -215,7 +215,7 @@ void cChunk::Tick(float a_Dt)
std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks;
unsigned int NumTickBlocks = ToTickBlocks.size();
- if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
+ //if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
m_pState->m_ToTickBlocks.clear();
bool isRedstone = false;
for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
@@ -345,9 +345,9 @@ void cChunk::Tick(float a_Dt)
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
- {
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
- }
+ {
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
+ }
}
break;
diff --git a/source/cPiston.cpp b/source/cPiston.cpp
index 928d7c04b..1104122c8 100644
--- a/source/cPiston.cpp
+++ b/source/cPiston.cpp
@@ -16,6 +16,7 @@ extern bool g_BlockPistonBreakable[];
#define AddDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
+
#define FAST_FLOOR( x ) ( (x) < 0 ? ((int)x)-1 : ((int)x) )
cPiston::cPiston( cWorld* a_World )
@@ -77,6 +78,8 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 0;
Action.m_Byte2 = pistonMeta;
+
+
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
@@ -109,7 +112,7 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz ) {
Action.m_PosY = (short)pisty;
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 1;
- Action.m_Byte1 = pistonMeta & ~(8);
+ Action.m_Byte2 = pistonMeta & ~(8);
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
diff --git a/source/cRedstone.cpp b/source/cRedstone.cpp
index 178fdc7be..1a981e654 100644
--- a/source/cRedstone.cpp
+++ b/source/cRedstone.cpp
@@ -3,107 +3,83 @@
#include "cRoot.h"
#include "cWorld.h"
#include "BlockID.h"
+#include <iostream>
+#include <vector>
+#include <string>
cRedstone::cRedstone( cWorld* a_World )
:m_World ( a_World )
,m_Metadata ( 0 )
+ ,m_Direction ( 0 )
{
}
void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
{
+char before;
+//int tempX;
+//int tempY;
+//int tempZ;
+//int state;
+//m_Direction
+// 0 = x+
+// 1 = x-
+// 2 = z+
+// 3 = z-
+// 4 = y+
+// 5 = v-
+
+
if (added) {
m_Metadata = 15;
} else {
m_Metadata = 0;
}
+ before = m_Metadata;
- CalculatetRedstone( fillx, filly, fillz );
-
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_AIR ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON_EXTENSION ) ) {
-
- m_Metadata = 0;
- CalculatetRedstone( fillx+1, filly, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
-
- CalculatetRedstone( fillx+1, filly+1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly+1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly+1, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly+1, fillz-1 );
- m_Metadata = 0;
-
- CalculatetRedstone( fillx+1, filly-1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly-1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz-1 );
- m_Metadata = 0;
+ //printf("etb1\n");
+ CalculatetRedstone( fillx, filly, fillz ); //calculate all item centers.
+ //printf("etb2\n");
- }
+ int Block = (int)m_World->GetBlock( fillx, filly, fillz );
- if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //we added dust
-
- CalculatetRedstone( fillx+1, filly, fillz );
- CalculatetRedstone( fillx-1, filly, fillz );
- CalculatetRedstone( fillx, filly, fillz+1 );
- CalculatetRedstone( fillx, filly, fillz-1 );
-
- CalculatetRedstone( fillx+1, filly+1, fillz );
- CalculatetRedstone( fillx-1, filly+1, fillz );
- CalculatetRedstone( fillx, filly+1, fillz+1 );
- CalculatetRedstone( fillx, filly+1, fillz-1 );
-
- CalculatetRedstone( fillx+1, filly-1, fillz );
- CalculatetRedstone( fillx-1, filly-1, fillz );
- CalculatetRedstone( fillx, filly-1, fillz+1 );
- CalculatetRedstone( fillx, filly-1, fillz-1 );
-
+ switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_Metadata = 0;
+ m_Direction = 0;
+ CalculatetRedstone( fillx+1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 1;
+ CalculatetRedstone( fillx-1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 2;
+ CalculatetRedstone( fillx, filly, fillz+1 );
+ m_Metadata = 0;
+ m_Direction = 3;
+ CalculatetRedstone( fillx, filly, fillz-1 );
+ break;
+ }
+ case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
+ {
+ m_Direction = 0;
+ CalculatetRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculatetRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculatetRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculatetRedstone( fillx, filly, fillz-1 );
+ break;
+ }
}
-
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) ) { //we added a piston
-
- m_Metadata = 0;
- CalculatetRedstone( fillx+1, filly, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
-
- CalculatetRedstone( fillx+1, filly+1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly+1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly+1, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly+1, fillz-1 );
- m_Metadata = 0;
-
- CalculatetRedstone( fillx+1, filly-1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx-1, filly-1, fillz );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz+1 );
- m_Metadata = 0;
- CalculatetRedstone( fillx, filly-1, fillz-1 );
- m_Metadata = 0;
-
- }
-
+
+ //printf("done here\n");
}
void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
@@ -122,10 +98,74 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
Piston.RetractPiston(fillx, filly, fillz);
}
}
- }
- if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
- m_Metadata = 15;
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz+1);
+ }
+ } else {
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz+1);
+ }
+
+ } else {
+
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculatetRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculatetRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
+ //printf("found torch on\n");
+ m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
@@ -139,6 +179,8 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
CalculatetRedstone(fillx,filly,fillz+1);
}
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
+ //printf("found torch off\n");
+ // no need to change meta here.
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
CalculatetRedstone(fillx-1,filly,fillz);
}
@@ -151,25 +193,128 @@ void cRedstone::CalculatetRedstone( int fillx, int filly, int fillz)
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
CalculatetRedstone(fillx,filly,fillz+1);
}
- }
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) ) {
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
- CalculatetRedstone(fillx-1,filly,fillz);
- CalculatetRedstone(fillx+1,filly,fillz);
- CalculatetRedstone(fillx,filly,fillz-1);
- CalculatetRedstone(fillx,filly,fillz+1);
-
- CalculatetRedstone(fillx-1,filly-1,fillz);
- CalculatetRedstone(fillx+1,filly-1,fillz);
- CalculatetRedstone(fillx,filly-1,fillz-1);
- CalculatetRedstone(fillx,filly-1,fillz+1);
-
- CalculatetRedstone(fillx-1,filly+1,fillz);
- CalculatetRedstone(fillx+1,filly+1,fillz);
- CalculatetRedstone(fillx,filly+1,fillz-1);
- CalculatetRedstone(fillx,filly+1,fillz+1);
+ m_Direction = 0;
+ CalculatetRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculatetRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculatetRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculatetRedstone( fillx, filly, fillz-1 );
+ }
+
+ } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
+ //check for torch to east with meta 1 //turn off
+ //check for torch to west with meta 2 //turn off
+ //check for torch to south with meta 3 //turn off
+ //check for torch to north with meta 4 //turn off
+ //check for torch above with meta 5 //turn off
+ if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
+
+ if ( (int)m_Metadata > 0 ) { //wire powered
+
+ //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->FastSetBlock( fillx+1, filly, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx+1, filly, fillz) );
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->FastSetBlock( fillx-1, filly, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx-1, filly, fillz) );
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->FastSetBlock( fillx, filly, fillz+1, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly, fillz+1) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->FastSetBlock( fillx, filly, fillz-1, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly, fillz-1) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->FastSetBlock( fillx, filly+1, fillz, E_BLOCK_REDSTONE_TORCH_OFF, m_World->GetBlockMeta( fillx, filly+1, fillz) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+
+ } else { //wire not powered
+
+ bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
+ if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
+
+ //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->FastSetBlock( fillx+1, filly, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx+1, filly, fillz) );
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->FastSetBlock( fillx-1, filly, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx-1, filly, fillz) );
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->FastSetBlock( fillx, filly, fillz+1, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly, fillz+1) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(11111);;
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->FastSetBlock( fillx, filly, fillz-1, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly, fillz-1) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->FastSetBlock( fillx, filly+1, fillz, E_BLOCK_REDSTONE_TORCH_ON, m_World->GetBlockMeta( fillx, filly+1, fillz) );
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+
+ }
+
+ }
+
+ }
+
}
+}
+
+
+bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
+{
+
+ if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
+ return false;
} \ No newline at end of file
diff --git a/source/cRedstone.h b/source/cRedstone.h
index fae353818..92f01f5d9 100644
--- a/source/cRedstone.h
+++ b/source/cRedstone.h
@@ -24,10 +24,11 @@ static char RepeaterRotationToMetaData( float a_Rotation )
void CalculatetRedstone( int, int, int );
void ChangeRedstone( int, int, int, bool );
-
+bool IsBlockPowered( int, int, int );
cWorld* m_World;
char m_Metadata;
-
+char m_Direction;
+
};
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index f372eb69d..ce5f2ed7a 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1,5 +1,6 @@
#include "BlockID.h"
#include "cWorld.h"
+#include "cRedstone.h"
#include "cChunk.h"
#include "cClientHandle.h"
#include "cPickup.h"
@@ -112,6 +113,7 @@ cWorld::~cWorld()
cWorld::cWorld( const char* a_WorldName )
: m_pState( new sWorldState )
, m_SpawnMonsterTime( 0.f )
+ , m_RSList ( 0 )
{
LOG("cWorld::cWorld(%s)", a_WorldName);
m_pState->WorldName = a_WorldName;
@@ -435,6 +437,39 @@ void cWorld::Tick(float a_Dt)
}
}
}
+
+
+
+ std::vector<int> m_RSList_copy(m_RSList);
+ //copy(m_RSList.begin(), m_RSList.end(), m_RSList_copy.begin());
+ m_RSList.erase(m_RSList.begin(),m_RSList.end());
+ int tempX;
+ int tempY;
+ int tempZ;
+ int state;
+
+ std::vector<int>::const_iterator cii;
+ for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
+ {
+ tempX = *cii;cii++;
+ tempY = *cii;cii++;
+ tempZ = *cii;cii++;
+ state = *cii;cii++;
+
+ //printf ("%i, %i, %i, %i\n",tempX,tempY,tempZ,state) ;
+ if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) ) {
+ FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ cRedstone Redstone(this);
+ Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
+ } else if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) ) {
+ FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ cRedstone Redstone(this);
+ Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
+ }
+
+ }
+ m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
+
}
void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
diff --git a/source/cWorld.h b/source/cWorld.h
index 10e181e48..cff627d50 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -7,8 +7,10 @@ enum ENUM_ITEM_ID;
#endif
#include <list>
+#include <vector>
class cPacket;
+class cRedstone;
class cWaterSimulator;
class cLavaSimulator;
class cChunkMap;
@@ -26,6 +28,9 @@ public:
typedef std::list< cEntity* > EntityList;
typedef std::list< cChunk* > ChunkList;
typedef std::list< cPlayer* > PlayerList;
+ std::vector<int> m_RSList;
+
+
static cWorld* GetWorld(); //tolua_export
@@ -124,6 +129,7 @@ public:
void RemoveSpread( cChunk* a_Chunk );
void InitializeSpawn();
+
private:
friend class cRoot;
cWorld( const char* a_WorldName );