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-rw-r--r--source/BlockID.cpp9
-rw-r--r--source/Blocks/BlockFluid.h6
-rw-r--r--source/Blocks/BlockIce.h2
-rw-r--r--source/Generating/ComposableGenerator.cpp6
-rw-r--r--source/Piston.cpp1
-rw-r--r--source/World.cpp2
6 files changed, 16 insertions, 10 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index ad96cfa72..05506777c 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -655,7 +655,7 @@ public:
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
g_BlockPistonBreakable[E_BLOCK_MELON] = true;
g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
@@ -668,18 +668,19 @@ public:
g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = false;
+ g_BlockPistonBreakable[E_BLOCK_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
+
// Blocks that can be snowed over:
g_BlockIsSnowable[E_BLOCK_AIR] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
diff --git a/source/Blocks/BlockFluid.h b/source/Blocks/BlockFluid.h
index 696bfb3ce..0db2f60c4 100644
--- a/source/Blocks/BlockFluid.h
+++ b/source/Blocks/BlockFluid.h
@@ -17,6 +17,12 @@ public:
: cBlockHandler(a_BlockType)
{
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // No pickups
}
diff --git a/source/Blocks/BlockIce.h b/source/Blocks/BlockIce.h
index 11fe425f3..af4961114 100644
--- a/source/Blocks/BlockIce.h
+++ b/source/Blocks/BlockIce.h
@@ -27,7 +27,7 @@ public:
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
// TODO: Ice destroyed with air below it should turn into air instead of water
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8);
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
} ;
diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp
index 8763e2809..0852f559e 100644
--- a/source/Generating/ComposableGenerator.cpp
+++ b/source/Generating/ComposableGenerator.cpp
@@ -150,7 +150,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
- LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"MultiStepMap\".");
+ LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
BiomeGenName = "MultiStepMap";
}
@@ -223,7 +223,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
{
- LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
+ LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
HeightGenName = "Biomal";
}
@@ -309,7 +309,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
- LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
+ LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
diff --git a/source/Piston.cpp b/source/Piston.cpp
index 91b1aaa93..310fcdfd4 100644
--- a/source/Piston.cpp
+++ b/source/Piston.cpp
@@ -1,4 +1,3 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Piston.h"
diff --git a/source/World.cpp b/source/World.cpp
index 3955b6136..f2b353d32 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -2479,7 +2479,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
if (SimulatorName.empty())
{
- LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
+ LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
SimulatorName = "Floody";
}