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-rw-r--r--source/cFireSimulator.h12
-rw-r--r--source/cFluidSimulator.h4
-rw-r--r--source/cLavaSimulator.h2
-rw-r--r--source/cPawn.h26
-rw-r--r--source/cSandSimulator.h6
-rw-r--r--source/cSimulator.h4
-rw-r--r--source/cWaterSimulator.h2
7 files changed, 28 insertions, 28 deletions
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h
index b42131ff3..fba71fece 100644
--- a/source/cFireSimulator.h
+++ b/source/cFireSimulator.h
@@ -13,17 +13,17 @@ public:
virtual void Simulate( float a_Dt );
- virtual inline bool IsAllowedBlock( char a_BlockID );
+ virtual bool IsAllowedBlock( char a_BlockID );
- virtual inline bool IsBurnable( char a_BlockID );
- virtual inline bool IsForeverBurnable( char a_BlockID );
- virtual inline bool FiresForever( char a_BlockID );
+ virtual bool IsBurnable( char a_BlockID );
+ virtual bool IsForeverBurnable( char a_BlockID );
+ virtual bool FiresForever( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
virtual void _AddBlock(int a_X, int a_Y, int a_Z);
- virtual inline bool BurnBlockAround(int a_X, int a_Y, int a_Z);
- virtual inline bool BurnBlock(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
std::vector <Vector3i *> *m_Blocks;
std::vector <Vector3i *> *m_Buffer;
diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h
index af05da2dd..d4379623d 100644
--- a/source/cFluidSimulator.h
+++ b/source/cFluidSimulator.h
@@ -28,8 +28,8 @@ public:
//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
- virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
- virtual inline bool IsPassableForFluid( char a_BlockID );
+ virtual bool IsAllowedBlock( char a_BlockID ) = 0;
+ virtual bool IsPassableForFluid( char a_BlockID );
bool CanWashAway( char a_BlockID );
protected:
virtual void AddBlock( int a_X, int a_Y, int a_Z);
diff --git a/source/cLavaSimulator.h b/source/cLavaSimulator.h
index abcad6fc6..f0bfacb38 100644
--- a/source/cLavaSimulator.h
+++ b/source/cLavaSimulator.h
@@ -6,6 +6,6 @@ class cLavaSimulator : public cFluidSimulator
public:
cLavaSimulator( cWorld* a_World );
- virtual inline bool IsAllowedBlock( char a_BlockID );
+ virtual bool IsAllowedBlock( char a_BlockID );
}; \ No newline at end of file
diff --git a/source/cPawn.h b/source/cPawn.h
index e075b422e..a5156cec3 100644
--- a/source/cPawn.h
+++ b/source/cPawn.h
@@ -28,26 +28,26 @@ public:
enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
- virtual inline void SetMetaData(MetaData a_MetaData);
- virtual inline MetaData GetMetaData() { return m_MetaData; }
+ virtual void SetMetaData(MetaData a_MetaData);
+ virtual MetaData GetMetaData() { return m_MetaData; }
- virtual inline void InStateBurning(float a_Dt);
+ virtual void InStateBurning(float a_Dt);
virtual void CheckMetaDataBurn();
- virtual inline void SetMaxHealth(short a_MaxHealth);
- virtual inline short GetMaxHealth() { return m_MaxHealth; }
+ virtual void SetMaxHealth(short a_MaxHealth);
+ virtual short GetMaxHealth() { return m_MaxHealth; }
- //virtual inline void SetMaxFood(short a_MaxFood);
- virtual inline short GetMaxFood() { return m_MaxFoodLevel/6; }
- virtual inline short GetFood() { return m_FoodLevel/6; }
+ //virtual void SetMaxFood(short a_MaxFood);
+ virtual short GetMaxFood() { return m_MaxFoodLevel/6; }
+ virtual short GetFood() { return m_FoodLevel/6; }
- //virtual inline void SetMaxFoodSaturation(float a_MaxFoodSaturation);
- virtual inline float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
- virtual inline float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
+ //virtual void SetMaxFoodSaturation(float a_MaxFoodSaturation);
+ virtual float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
+ virtual float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
- virtual inline void SetMaxFoodLevel(short a_MaxFoodLevel);
- virtual inline short GetMaxFoodLevel() { return m_MaxFoodLevel; }
+ virtual void SetMaxFoodLevel(short a_MaxFoodLevel);
+ virtual short GetMaxFoodLevel() { return m_MaxFoodLevel; }
protected:
short m_Health;
diff --git a/source/cSandSimulator.h b/source/cSandSimulator.h
index 3a086e8cc..113a2492b 100644
--- a/source/cSandSimulator.h
+++ b/source/cSandSimulator.h
@@ -12,10 +12,10 @@ public:
~cSandSimulator();
virtual void Simulate( float a_Dt );
- virtual inline void WakeUp( int a_X, int a_Y, int a_Z );
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
- virtual inline bool IsAllowedBlock( char a_BlockID );
- virtual inline bool IsPassable( char a_BlockID );
+ virtual bool IsAllowedBlock( char a_BlockID );
+ virtual bool IsPassable( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
diff --git a/source/cSimulator.h b/source/cSimulator.h
index 2aaabe184..e045c18a8 100644
--- a/source/cSimulator.h
+++ b/source/cSimulator.h
@@ -9,9 +9,9 @@ public:
~cSimulator();
virtual void Simulate( float a_Dt ) = 0;
- virtual inline void WakeUp( int a_X, int a_Y, int a_Z ); //Used often so inline saves some calls
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
- virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
+ virtual bool IsAllowedBlock( char a_BlockID ) = 0;
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
diff --git a/source/cWaterSimulator.h b/source/cWaterSimulator.h
index 437f14387..f43a5eeef 100644
--- a/source/cWaterSimulator.h
+++ b/source/cWaterSimulator.h
@@ -7,6 +7,6 @@ class cWaterSimulator : public cFluidSimulator
public:
cWaterSimulator( cWorld* a_World );
- virtual inline bool IsAllowedBlock( char a_BlockID );
+ virtual bool IsAllowedBlock( char a_BlockID );
}; \ No newline at end of file