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-rw-r--r--COMPILING.md4
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua1
-rw-r--r--MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html29
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua112
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h7
-rw-r--r--src/BlockEntities/ChestEntity.h4
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp7
-rw-r--r--src/BlockEntities/DropSpenserEntity.h4
-rw-r--r--src/BlockEntities/EnderChestEntity.h4
-rw-r--r--src/BlockEntities/FurnaceEntity.h4
-rw-r--r--src/BlockEntities/HopperEntity.cpp85
-rw-r--r--src/BlockEntities/HopperEntity.h4
-rw-r--r--src/BlockEntities/JukeboxEntity.h2
-rw-r--r--src/BlockEntities/NoteEntity.h2
-rw-r--r--src/BlockEntities/SignEntity.h3
-rw-r--r--src/ClientHandle.cpp13
-rw-r--r--src/ClientHandle.h11
-rw-r--r--src/CompositeChat.cpp206
-rw-r--r--src/CompositeChat.h172
-rw-r--r--src/Defines.h9
-rw-r--r--src/Entities/ExpOrb.cpp7
-rw-r--r--src/Entities/Player.cpp17
-rw-r--r--src/Entities/Player.h1
-rw-r--r--src/Entities/ProjectileEntity.cpp1
-rw-r--r--src/ItemGrid.cpp7
-rw-r--r--src/Mobs/AggressiveMonster.cpp16
-rw-r--r--src/Mobs/AggressiveMonster.h2
-rw-r--r--src/Mobs/Monster.cpp14
-rw-r--r--src/Mobs/Monster.h2
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp38
-rw-r--r--src/Protocol/Protocol125.h1
-rw-r--r--src/Protocol/Protocol132.cpp2
-rw-r--r--src/Protocol/Protocol14x.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp157
-rw-r--r--src/Protocol/Protocol17x.h38
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp10
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/Root.cpp16
-rw-r--r--src/Root.h24
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp55
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h6
-rw-r--r--src/World.cpp20
-rw-r--r--src/World.h20
45 files changed, 1019 insertions, 124 deletions
diff --git a/COMPILING.md b/COMPILING.md
index d3c896bdd..139f1a0ee 100644
--- a/COMPILING.md
+++ b/COMPILING.md
@@ -69,7 +69,7 @@ Assuming you are in the MCServer folder created in the initial setup step, you n
```
mkdir Release
cd Release
-cmake . -DCMAKE_BUILD_TYPE=RELEASE .. && make
+cmake -DCMAKE_BUILD_TYPE=RELEASE .. && make
```
The executable will be built in the `MCServer/MCServer` folder and will be named `MCServer`.
@@ -81,7 +81,7 @@ Assuming you are in the MCServer folder created in the Getting the sources step,
```
mkdir Debug
cd Debug
-cmake . -DCMAKE_BUILD_TYPE=DEBUG && make`
+cmake -DCMAKE_BUILD_TYPE=DEBUG .. && make
```
The executable will be built in the `MCServer/MCServer` folder and will be named `MCServer_debug`.
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index e877ec446..34aff5ddb 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2031,6 +2031,7 @@ end
BroadcastChatInfo = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Yellow [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For informational messages, such as command usage." },
BroadcastChatSuccess = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For success messages." },
BroadcastChatWarning = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For concerning events, such as plugin reload etc." },
+ BroadcastParticleEffect = { Params = "ParticleName, X, Y, Z, OffSetX, OffSetY, OffSetZ, ParticleData, ParticleAmmount, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Spawns the specified particles to all players in the world exept the optional ExeptClient. A list of available particles by thinkofdeath can be found {{https://gist.github.com/thinkofdeath/5110835|Here}}" },
BroadcastSoundEffect = { Params = "SoundName, X, Y, Z, Volume, Pitch, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the specified sound effect to all players in this world, except the optional ExceptClient" },
BroadcastSoundParticleEffect = { Params = "EffectID, X, Y, Z, EffectData, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the specified effect to all players in this world, except the optional ExceptClient" },
CastThunderbolt = { Params = "X, Y, Z", Return = "", Notes = "Creates a thunderbolt at the specified coords" },
diff --git a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html
index 1eec4842a..35c880b00 100644
--- a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html
+++ b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html
@@ -20,13 +20,7 @@
<p>
Let us begin. In order to begin development, we must firstly obtain a compiled copy
of MCServer, and make sure that the Core plugin is within the Plugins folder, and activated.
- Core handles much of the MCServer end-user experience and is a necessary component of
- plugin development, as necessary plugin components depend on sone of its functions.
- </p>
- <p>
- Next, we must obtain a copy of CoreMessaging.lua. This can be found
- <a href="https://gist.github.com/bearbin/8715888">here.</a>
- This is used to provide messaging support that is compliant with MCServer standards.
+ Core handles much of the MCServer end-user experience and gameplay will be very bland without it.
</p>
<h2>Creating the basic template</h2>
<p>
@@ -41,7 +35,11 @@ function Initialize(Plugin)
Plugin:SetName("NewPlugin")
Plugin:SetVersion(1)
- PLUGIN = Plugin
+ -- Hooks
+
+ PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that
+
+ -- Command Bindings
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
@@ -58,7 +56,8 @@ end
<li><b>Plugin:SetName</b> sets the name of the plugin.</li>
<li><b>Plugin:SetVersion</b> sets the revision number of the plugin. This must be an integer.</li>
<li><b>LOG</b> logs to console a message, in this case, it prints that the plugin was initialised.</li>
- <li>The <b>PLUGIN</b> variable just stores this plugin's object, so GetName() can be called in OnDisable (as no Plugin parameter is passed there, contrary to Initialize).</li>
+ <li>The <b>PLUGIN</b> variable just stores this plugin's object, so GetName() can be called in OnDisable (as no Plugin parameter is passed there, contrary to Initialize).
+ This global variable is only needed if you want to know the plugin details (name, etc.) when shutting down.</li>
<li><b>function OnDisable</b> is called when the plugin is disabled, commonly when the server is shutting down. Perform cleanup and logging here.</li>
</ul>
Be sure to return true for this function, else MCS thinks you plugin had failed to initialise and prints a stacktrace with an error message.
@@ -159,21 +158,23 @@ cPluginManager.BindCommand("/commandname", "permissionnode", FunctionToCall, " ~
a message. Again, see the API documentation for fuller details. But, you ask, how <i>do</i> we send a message to the client?
</p>
<p>
- Remember that copy of CoreMessaging.lua that we downloaded earlier? Make sure that file is in your plugin folder, along with the main.lua file you are typing
- your code in. Since MCS brings all the files together on JIT compile, we don't need to worry about requiring any files or such. Simply follow the below examples:
+ There are dedicated functions used for sending a player formatted messages. By format, I refer to coloured prefixes/coloured text (depending on configuration)
+ that clearly categorise what type of message a player is being sent. For example, an informational message has a yellow coloured [INFO] prefix, and a warning message
+ has a rose coloured [WARNING] prefix. A few of the most used functions are listed here, but see the API docs for more details. Look in the cRoot, cWorld, and cPlayer sections
+ for functions that broadcast to the entire server, the whole world, and a single player, respectively.
</p>
<pre class="prettyprint lang-lua">
-- Format: §yellow[INFO] §white%text% (yellow [INFO], white text following it)
-- Use: Informational message, such as instructions for usage of a command
-SendMessage(Player, "Usage: /explode [player]")
+Player:SendMessageInfo("Usage: /explode [player]")
-- Format: §green[INFO] §white%text% (green [INFO] etc.)
-- Use: Success message, like when a command executes successfully
-SendMessageSuccess(Player, "Notch was blown up!")
+Player:SendMessageSuccess("Notch was blown up!")
-- Format: §rose[INFO] §white%text% (rose coloured [INFO] etc.)
-- Use: Failure message, like when a command was entered correctly but failed to run, such as when the destination player wasn't found in a /tp command
-SendMessageFailure(Player, "Player Salted was not found")
+Player:SendMessageFailure("Player Salted was not found")
</pre>
<p>
Those are the basics. If you want to output text to the player for a reason other than the three listed above, and you want to colour the text, simply concatenate
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 8345e2169..60e84c947 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -19,18 +19,18 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
--]]
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
- cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
- cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick);
- cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat);
- cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
- cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
- cPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
- cPluginManager:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
- cPluginManager:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
-
- PM = cRoot:Get():GetPluginManager();
+ local PM = cPluginManager;
+ PM:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
+ PM:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
+ PM:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
+ PM:AddHook(cPluginManager.HOOK_TICK, OnTick);
+ PM:AddHook(cPluginManager.HOOK_CHAT, OnChat);
+ PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
+ PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
+ PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
+ PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
+ PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
+
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@@ -54,8 +54,10 @@ function Initialize(Plugin)
PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
+ PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
- Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers);
+ Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
+ Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@@ -1038,6 +1040,68 @@ end
+local g_Counter = 0
+local g_JavaScript =
+[[
+<script>
+function createXHR()
+{
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2)
+ {
+ try
+ {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3)
+ {
+ try
+ {
+ request = new XMLHttpRequest();
+ }
+ catch (err1)
+ {
+ request = false;
+ }
+ }
+ }
+ return request;
+}
+
+function RefreshCounter()
+{
+ var xhr = createXHR();
+ xhr.onreadystatechange = function()
+ {
+ if (xhr.readyState == 4)
+ {
+ document.getElementById("cnt").innerHTML = xhr.responseText;
+ }
+ };
+ xhr.open("POST", "/~webadmin/Debuggers/StressTest", true);
+ xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
+ xhr.send("counter=true");
+}
+
+setInterval(RefreshCounter, 10)
+</script>
+]]
+
+function HandleRequest_StressTest(a_Request)
+ if (a_Request.PostParams["counter"]) then
+ g_Counter = g_Counter + 1
+ return tostring(g_Counter)
+ end
+ return g_JavaScript .. "<p>The counter below should be reloading as fast as possible</p><div id='cnt'>0</div>"
+end
+
+
+
+
+
function OnPluginMessage(a_Client, a_Channel, a_Message)
LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'");
@@ -1132,3 +1196,25 @@ end
+
+function HandleCompo(a_Split, a_Player)
+ -- Send one composite message to self:
+ local msg = cCompositeChat()
+ msg:AddTextPart("Hello! ", "b@e") -- bold yellow
+ msg:AddUrlPart("MCServer", "http://mc-server.org")
+ msg:AddTextPart(" rules! ")
+ msg:AddRunCommandPart("Set morning", "/time set 0")
+ a_Player:SendMessage(msg)
+
+ -- Broadcast another one to the world:
+ local msg2 = cCompositeChat()
+ msg2:AddSuggestCommandPart(a_Player:GetName(), "/tell " .. a_Player:GetName() .. " ")
+ msg2:AddTextPart(" knows how to use cCompositeChat!");
+ a_Player:GetWorld():BroadcastChat(msg2)
+
+ return true
+end
+
+
+
+
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index f65aed9bb..6c295102f 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -70,6 +70,7 @@ $cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
$cfile "../UI/Window.h"
$cfile "../Mobs/Monster.h"
+$cfile "../CompositeChat.h"
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index bf6289a2f..918781a00 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -11,6 +11,7 @@
#include "BlockEntity.h"
#include "../ItemGrid.h"
+#include "../UI/WindowOwner.h"
@@ -22,6 +23,7 @@ class cBlockEntityWithItems :
// tolua_end
// tolua doesn't seem to support multiple inheritance?
, public cItemGrid::cListener
+ , public cBlockEntityWindowOwner
// tolua_begin
{
typedef cBlockEntity super;
@@ -77,6 +79,11 @@ protected:
ASSERT(a_Grid == &m_Contents);
if (m_World != NULL)
{
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->BroadcastWholeWindow();
+ }
+
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
}
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 4110de1f3..ce16f84d7 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -23,8 +22,7 @@ class cNBTData;
// tolua_begin
class cChestEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 7c9a40ce6..81df0fc8c 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -99,13 +99,6 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-
- // Update the UI window, if open:
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
}
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index f2f1eba36..47d3bd492 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -11,7 +11,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -31,8 +30,7 @@ class cServer;
// tolua_begin
class cDropSpenserEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 0ee3cab3b..45beee45f 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -23,8 +22,7 @@ class cNBTData;
// tolua_begin
class cEnderChestEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index b08187300..5e08ae37a 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
#include "../FurnaceRecipe.h"
@@ -23,8 +22,7 @@ class cServer;
// tolua_begin
class cFurnaceEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 2255cad64..31b23ac99 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -7,10 +7,12 @@
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Entities/Player.h"
+#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"
#include "FurnaceEntity.h"
+#include "../BoundingBox.h"
@@ -190,8 +192,87 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
- // TODO
- return false;
+ UNUSED(a_CurrentTick);
+
+ class cHopperPickupSearchCallback :
+ public cEntityCallback
+ {
+ public:
+ cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) :
+ m_Pos(a_Pos),
+ m_bFoundPickupsAbove(false),
+ m_Contents(a_Contents)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ ASSERT(a_Entity != NULL);
+
+ if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
+ {
+ return false;
+ }
+
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
+ float Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance < 0.5)
+ {
+ if (TrySuckPickupIn((cPickup *)a_Entity))
+ {
+ return false;
+ }
+ }
+
+ return false;
+ }
+
+ bool TrySuckPickupIn(cPickup * a_Pickup)
+ {
+ for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
+ {
+ if (m_Contents.IsSlotEmpty(i))
+ {
+ m_bFoundPickupsAbove = true;
+ m_Contents.SetSlot(i, a_Pickup->GetItem());
+ a_Pickup->Destroy(); // Kill pickup
+
+ return true;
+ }
+ else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
+ {
+ m_bFoundPickupsAbove = true;
+
+ int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
+ a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
+
+ if (a_Pickup->GetItem().IsEmpty())
+ {
+ a_Pickup->Destroy(); // Kill pickup if all items were added
+ }
+ return true;
+ }
+ }
+ return false;
+ }
+
+ bool FoundPickupsAbove(void) const
+ {
+ return m_bFoundPickupsAbove;
+ }
+
+ protected:
+ Vector3i m_Pos;
+ bool m_bFoundPickupsAbove;
+ cItemGrid & m_Contents;
+ };
+
+ cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
+ a_Chunk.ForEachEntity(HopperPickupSearchCallback);
+
+ return HopperPickupSearchCallback.FoundPickupsAbove();
}
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index 2c8b301fe..6ef98f43a 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -10,7 +10,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -18,8 +17,7 @@
// tolua_begin
class cHopperEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 996de965b..734d7bb66 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -43,6 +43,8 @@ public:
void EjectRecord(void);
// tolua_end
+
+ static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index cf78aeac6..b698899c0 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -54,6 +54,8 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
+ static const char * GetClassStatic(void) { return "cNoteEntity"; }
+
private:
char m_Pitch;
} ; // tolua_export
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index d998ff1e8..80c7bbfdf 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -1,4 +1,3 @@
-
// SignEntity.h
// Declares the cSignEntity class representing a single sign in the world
@@ -56,6 +55,8 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
+
+ static const char * GetClassStatic(void) { return "cSignEntity"; }
private:
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 1b3ebc3d4..b46bcfd47 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -31,6 +31,7 @@
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
+#include "CompositeChat.h"
@@ -94,6 +95,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
m_UniqueID(0),
+ m_Locale("en_GB"),
m_HasSentPlayerChunk(false)
{
m_Protocol = new cProtocolRecognizer(this);
@@ -1729,7 +1731,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
-void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData)
+void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
@@ -1840,6 +1842,15 @@ void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPr
+void cClientHandle::SendChat(const cCompositeChat & a_Message)
+{
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Player != NULL);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index d9a86d983..5faa94004 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -34,6 +34,7 @@ class cWindow;
class cFallingBlock;
class cItemHandler;
class cWorld;
+class cCompositeChat;
@@ -89,7 +90,8 @@ public:
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
@@ -153,6 +155,9 @@ public:
void SetViewDistance(int a_ViewDistance); // tolua_export
int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
+
+ void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export
+ AString GetLocale(void) const { return m_Locale; } // tolua_export
int GetUniqueID() const { return m_UniqueID; } // tolua_export
@@ -306,7 +311,9 @@ private:
/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
bool m_HasSentPlayerChunk;
-
+
+ /// Client Settings
+ AString m_Locale;
/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
new file mode 100644
index 000000000..16ae58f56
--- /dev/null
+++ b/src/CompositeChat.cpp
@@ -0,0 +1,206 @@
+
+// CompositeChat.cpp
+
+// Implements the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
+
+#include "Globals.h"
+#include "CompositeChat.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat:
+
+cCompositeChat::cCompositeChat(void) :
+ m_MessageType(mtCustom)
+{
+}
+
+
+
+
+
+cCompositeChat::cCompositeChat(const AString & a_ParseText) :
+ m_MessageType(mtCustom)
+{
+ ParseText(a_ParseText);
+}
+
+
+
+
+
+cCompositeChat::~cCompositeChat()
+{
+ Clear();
+}
+
+
+
+
+
+void cCompositeChat::Clear(void)
+{
+ for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Parts[]
+ m_Parts.clear();
+}
+
+
+
+
+
+void cCompositeChat::AddTextPart(const AString & a_Message, const AString & a_Style)
+{
+ m_Parts.push_back(new cTextPart(a_Message, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style)
+{
+ m_Parts.push_back(new cClientTranslatedPart(a_TranslationID, a_Parameters, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style)
+{
+ m_Parts.push_back(new cUrlPart(a_Text, a_Url, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style)
+{
+ m_Parts.push_back(new cRunCommandPart(a_Text, a_Command, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style)
+{
+ m_Parts.push_back(new cSuggestCommandPart(a_Text, a_SuggestedCommand, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::ParseText(const AString & a_ParseText)
+{
+ // TODO
+}
+
+
+
+
+
+void cCompositeChat::SetMessageType(eMessageType a_MessageType)
+{
+ m_MessageType = a_MessageType;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cBasePart:
+
+cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const AString & a_Text, const AString & a_Style) :
+ m_PartType(a_PartType),
+ m_Text(a_Text),
+ m_Style(a_Style)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cTextPart:
+
+cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_Style) :
+ super(ptText, a_Text, a_Style)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cClientTranslatedPart:
+
+cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) :
+ super(ptClientTranslated, a_TranslationID, a_Style),
+ m_Parameters(a_Parameters)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cUrlPart:
+
+cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) :
+ super(ptUrl, a_Text, a_Style),
+ m_Url(a_Url)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cCommandPart:
+
+cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(a_PartType, a_Text, a_Style),
+ m_Command(a_Command)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cRunCommandPart:
+
+cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(ptRunCommand, a_Text, a_Command, a_Style)
+{
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cSuggestCommandPart:
+
+cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(ptSuggestCommand, a_Text, a_Command, a_Style)
+{
+}
+
+
+
+
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
new file mode 100644
index 000000000..e220f6345
--- /dev/null
+++ b/src/CompositeChat.h
@@ -0,0 +1,172 @@
+
+// CompositeChat.h
+
+// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
+
+#include "Defines.h"
+
+
+
+
+
+// tolua_begin
+/** Container for a single chat message composed of multiple functional parts.
+Each part corresponds roughly to the behavior supported by the client messaging:
+ - plain text, optionaly colorized / styled
+ - clickable URLs
+ - clickable commands (run)
+ - clickable commands (suggest)
+Each part has a text assigned to it that can be styled. The style is specified using a string,
+each character / character combination in the string specifies the style to use:
+ - b = bold
+ - i = italic
+ - u = underlined
+ - s = strikethrough
+ - o = obfuscated
+ - @X = color X (X is 0 - 9 or a - f, same as dye meta
+If the protocol version doesn't support all the features, it degrades gracefully.
+*/
+class cCompositeChat
+{
+public:
+ // tolua_end
+
+ enum ePartType
+ {
+ ptText,
+ ptClientTranslated,
+ ptUrl,
+ ptRunCommand,
+ ptSuggestCommand,
+ } ;
+
+ class cBasePart
+ {
+ public:
+ ePartType m_PartType;
+ AString m_Text;
+ AString m_Style;
+
+ cBasePart(ePartType a_PartType, const AString & a_Text, const AString & a_Style = "");
+ } ;
+
+ class cTextPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ cTextPart(const AString & a_Text, const AString & a_Style = "");
+ } ;
+
+ class cClientTranslatedPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AStringVector m_Parameters;
+
+ cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = "");
+ } ;
+
+ class cUrlPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AString m_Url;
+
+ cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "");
+ } ;
+
+ class cCommandPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AString m_Command;
+
+ cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ class cRunCommandPart :
+ public cCommandPart
+ {
+ typedef cCommandPart super;
+ public:
+ cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ class cSuggestCommandPart :
+ public cCommandPart
+ {
+ typedef cCommandPart super;
+ public:
+ cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ typedef std::vector<cBasePart *> cParts;
+
+ // tolua_begin
+
+ /** Creates a new empty chat message */
+ cCompositeChat(void);
+
+ /** Creates a new chat message and parses the text into parts.
+ Recognizes "http:" and "https:" links and @color-codes.
+ Uses ParseText() for the actual parsing. */
+ cCompositeChat(const AString & a_ParseText);
+
+ ~cCompositeChat();
+
+ /** Removes all parts from the object. */
+ void Clear(void);
+
+ /** Adds a plain text part, with optional style.
+ The default style is plain white text. */
+ void AddTextPart(const AString & a_Message, const AString & a_Style = "");
+
+ // tolua_end
+
+ /** Adds a part that is translated client-side, with the formatting parameters and optional style.
+ Exported in ManualBindings due to AStringVector usage - Lua uses an array-table of strings. */
+ void AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = "");
+
+ // tolua_begin
+
+ /** Adds a part that opens an URL when clicked.
+ The default style is underlined light blue text. */
+ void AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "u@c");
+
+ /** Adds a part that runs a command when clicked.
+ The default style is underlined light green text. */
+ void AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "u@a");
+
+ /** Adds a part that suggests a command (enters it into the chat message area, but doesn't send) when clicked.
+ The default style is underlined yellow text. */
+ void AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style = "u@b");
+
+ /** Parses text into various parts, adds those.
+ Recognizes "http:" and "https:" URLs and @color-codes. */
+ void ParseText(const AString & a_ParseText);
+
+ /** Sets the message type, which is indicated by prefixes added to the message when serializing. */
+ void SetMessageType(eMessageType a_MessageType);
+
+ /** Returns the message type set previously by SetMessageType(). */
+ eMessageType GetMessageType(void) const { return m_MessageType; }
+
+ // tolua_end
+
+ const cParts & GetParts(void) const { return m_Parts; }
+
+protected:
+ /** All the parts that */
+ cParts m_Parts;
+
+ /** The message type, as indicated by prefixes. */
+ eMessageType m_MessageType;
+} ; // tolua_export
+
+
+
+
diff --git a/src/Defines.h b/src/Defines.h
index 290f862ef..f33d1ae56 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -441,7 +441,10 @@ inline float GetSpecialSignf( float a_Val )
-enum ChatPrefixCodes
+
+// tolua_begin
+
+enum eMessageType
{
// http://forum.mc-server.org/showthread.php?tid=1212
// MessageType...
@@ -458,7 +461,9 @@ enum ChatPrefixCodes
mtLeave, // A player has left the server
};
-// tolua_begin
+
+
+
/** Normalizes an angle in degrees to the [-180, +180) range: */
inline double NormalizeAngleDegrees(const double a_Degrees)
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 04ee85823..3398f1c7b 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -51,7 +51,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
- Destroy(true);
+
+ m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy();
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
@@ -61,4 +64,4 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
-} \ No newline at end of file
+}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 286d43cf6..70ddb3c98 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -839,6 +839,12 @@ void cPlayer::KilledBy(cEntity * a_Killer)
cItems Pickups;
m_Inventory.CopyToItems(Pickups);
m_Inventory.Clear();
+
+ if (GetName() == "Notch")
+ {
+ Pickups.Add(cItem(E_ITEM_RED_APPLE));
+ }
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -1122,8 +1128,9 @@ void cPlayer::SetIP(const AString & a_IP)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition( a_PosX, a_PosY, a_PosZ );
+ SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
+ m_LastJumpHeight = (float)a_PosY;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
@@ -1757,6 +1764,12 @@ void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
+ if (IsGameModeCreative())
+ {
+ // Hunger is disabled for Creative
+ return;
+ }
+
// Remember the food level before processing, for later comparison
int LastFoodLevel = m_FoodLevel;
@@ -1774,7 +1787,7 @@ void cPlayer::HandleFood(void)
Heal(1);
m_FoodExhaustionLevel += 3;
}
- else if (m_FoodLevel <= 0)
+ else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
// Damage from starving
TakeDamage(dtStarving, NULL, 1, 1, 0);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7db9544cb..53e4b56db 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -203,6 +203,7 @@ public:
void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
+ void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); }
const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a3fa9d557..ef82c6e94 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -680,6 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
+ m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index e8b58695f..34a267bab 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -369,6 +369,13 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
}
m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
+
+ cItemHandler * Handler = cItemHandler::GetItemHandler(m_Slots[a_SlotNum].m_ItemType);
+ if (m_Slots[a_SlotNum].m_ItemCount > Handler->GetMaxStackSize())
+ {
+ m_Slots[a_SlotNum].m_ItemCount = Handler->GetMaxStackSize();
+ }
+
TriggerListeners(a_SlotNum);
return m_Slots[a_SlotNum].m_ItemCount;
}
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index f2f0c404c..0901f85a9 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -5,7 +5,7 @@
#include "../World.h"
#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
+#include "../Tracer.h"
@@ -73,6 +73,18 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
CheckEventSeePlayer();
}
+
+ if (m_Target == NULL)
+ return;
+
+ cTracer LineOfSight(GetWorld());
+ Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
+
+ if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
+ {
+ // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
+ Attack(a_Dt / 1000);
+ }
}
@@ -81,7 +93,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cAggressiveMonster::Attack(float a_Dt)
{
- super::Attack(a_Dt);
+ m_AttackInterval += a_Dt * m_AttackRate;
if ((m_Target != NULL) && (m_AttackInterval > 3.0))
{
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 9cee4e7a7..152260f95 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -20,7 +20,7 @@ public:
virtual void InStateChasing(float a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
- virtual void Attack(float a_Dt) override;
+ virtual void Attack(float a_Dt);
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index ad3a87725..9817901c9 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -311,9 +311,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (ReachedFinalDestination() && (m_Target != NULL))
- Attack(a_Dt);
-
SetPitchAndYawFromDestination();
HandleFalling();
@@ -657,17 +654,6 @@ void cMonster::InStateEscaping(float a_Dt)
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-}
-
-
-
-
-
void cMonster::GetMonsterConfig(const AString & a_Name)
{
cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 714feddb9..4d2e099c5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -112,8 +112,6 @@ public:
virtual void InStateChasing (float a_Dt);
virtual void InStateEscaping(float a_Dt);
- virtual void Attack(float a_Dt);
-
int GetAttackRate() { return (int)m_AttackRate; }
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 791082537..f5b9fd403 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -28,6 +28,7 @@ class cWorld;
class cMonster;
class cChunkDataSerializer;
class cFallingBlock;
+class cCompositeChat;
@@ -58,6 +59,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 73d21161c..7020699d1 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -32,6 +32,8 @@ Documentation:
#include "../Mobs/IncludeAllMonsters.h"
+#include "../CompositeChat.h"
+
@@ -233,6 +235,42 @@ void cProtocol125::SendChat(const AString & a_Message)
+void cProtocol125::SendChat(const cCompositeChat & a_Message)
+{
+ // This version doesn't support composite messages, just extract each part's text and use it:
+ AString Msg;
+ const cCompositeChat::cParts & Parts = a_Message.GetParts();
+ for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
+ {
+ switch ((*itr)->m_PartType)
+ {
+ case cCompositeChat::ptText:
+ case cCompositeChat::ptClientTranslated:
+ case cCompositeChat::ptRunCommand:
+ case cCompositeChat::ptSuggestCommand:
+ {
+ Msg.append((*itr)->m_Text);
+ break;
+ }
+ case cCompositeChat::ptUrl:
+ {
+ Msg.append(((cCompositeChat::cUrlPart *)(*itr))->m_Url);
+ break;
+ }
+ } // switch (PartType)
+ } // for itr - Parts[]
+
+ // Send the message:
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_CHAT);
+ WriteString(Msg);
+ Flush();
+}
+
+
+
+
+
void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index cd15ab518..1a3209333 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -33,6 +33,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 648e70151..1f9222a69 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -560,7 +560,7 @@ int cProtocol132::ParseLocaleViewDistance(void)
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
- // TODO: m_Client->HandleLocale(Locale);
+ m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index f82e6de45..232b2718e 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -85,7 +85,7 @@ int cProtocol142::ParseLocaleViewDistance(void)
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
- // TODO: m_Client->HandleLocale(Locale);
+ m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 7eaf106cf..f7d13774d 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -8,6 +8,7 @@ Implements the 1.7.x protocol classes:
*/
#include "Globals.h"
+#include "json/json.h"
#include "Protocol17x.h"
#include "ChunkDataSerializer.h"
#include "../ClientHandle.h"
@@ -25,6 +26,7 @@ Implements the 1.7.x protocol classes:
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
#include "../BlockEntities/CommandBlockEntity.h"
+#include "../CompositeChat.h"
@@ -200,6 +202,78 @@ void cProtocol172::SendChat(const AString & a_Message)
+void cProtocol172::SendChat(const cCompositeChat & a_Message)
+{
+ // Compose the complete Json string to send:
+ Json::Value msg;
+ msg["text"] = ""; // The client crashes without this
+ const cCompositeChat::cParts & Parts = a_Message.GetParts();
+ for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
+ {
+ Json::Value Part;
+ switch ((*itr)->m_PartType)
+ {
+ case cCompositeChat::ptText:
+ {
+ Part["text"] = (*itr)->m_Text;
+ AddChatPartStyle(Part, (*itr)->m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptClientTranslated:
+ {
+ const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
+ Part["translate"] = p.m_Text;
+ Json::Value With;
+ for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
+ {
+ With.append(*itrW);
+ }
+ if (!p.m_Parameters.empty())
+ {
+ Part["with"] = With;
+ }
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptUrl:
+ {
+ const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Url;
+ Url["action"] = "open_url";
+ Url["value"] = p.m_Url;
+ Part["clickEvent"] = Url;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptSuggestCommand:
+ case cCompositeChat::ptRunCommand:
+ {
+ const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Cmd;
+ Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
+ Cmd["value"] = p.m_Command;
+ Part["clickEvent"] = Cmd;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+ }
+ msg["extra"].append(Part);
+ } // for itr - Parts[]
+
+ // Send the message to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(msg.toStyledString());
+}
+
+
+
+
+
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
@@ -476,7 +550,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers());
+ Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
@@ -1524,6 +1598,8 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty);
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
+
+ m_Client->SetLocale(Locale);
// TODO: handle in m_Client
}
@@ -1979,6 +2055,85 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
+void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle)
+{
+ size_t len = a_PartStyle.length();
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_PartStyle[i])
+ {
+ case 'b':
+ {
+ // bold
+ a_Value["bold"] = Json::Value(true);
+ break;
+ }
+
+ case 'i':
+ {
+ // italic
+ a_Value["italic"] = Json::Value(true);
+ break;
+ }
+
+ case 'u':
+ {
+ // Underlined
+ a_Value["underlined"] = Json::Value(true);
+ break;
+ }
+
+ case 's':
+ {
+ // strikethrough
+ a_Value["strikethrough"] = Json::Value(true);
+ break;
+ }
+
+ case 'o':
+ {
+ // obfuscated
+ a_Value["obfuscated"] = Json::Value(true);
+ break;
+ }
+
+ case '@':
+ {
+ // Color, specified by the next char:
+ i++;
+ if (i >= len)
+ {
+ // String too short, didn't contain a color
+ break;
+ }
+ switch (a_PartStyle[i])
+ {
+ case '0': a_Value["color"] = Json::Value("black"); break;
+ case '1': a_Value["color"] = Json::Value("dark_blue"); break;
+ case '2': a_Value["color"] = Json::Value("dark_green"); break;
+ case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
+ case '4': a_Value["color"] = Json::Value("dark_red"); break;
+ case '5': a_Value["color"] = Json::Value("dark_purple"); break;
+ case '6': a_Value["color"] = Json::Value("gold"); break;
+ case '7': a_Value["color"] = Json::Value("gray"); break;
+ case '8': a_Value["color"] = Json::Value("dark_gray"); break;
+ case '9': a_Value["color"] = Json::Value("blue"); break;
+ case 'a': a_Value["color"] = Json::Value("green"); break;
+ case 'b': a_Value["color"] = Json::Value("aqua"); break;
+ case 'c': a_Value["color"] = Json::Value("red"); break;
+ case 'd': a_Value["color"] = Json::Value("light_purple"); break;
+ case 'e': a_Value["color"] = Json::Value("yellow"); break;
+ case 'f': a_Value["color"] = Json::Value("white"); break;
+ } // switch (color)
+ } // case '@'
+ } // switch (Style[i])
+ } // for i - a_PartStyle[]
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol172::cPacketizer:
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 6a75e41c8..d19be0f05 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -36,6 +36,16 @@ Declares the 1.7.x protocol classes:
+// fwd:
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
class cProtocol172 :
public cProtocol
{
@@ -45,16 +55,17 @@ public:
cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- /// Called when client sends some data:
+ /** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, int a_Size) override;
- /// Sending stuff to clients (alphabetically sorted):
+ /** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
@@ -117,7 +128,7 @@ public:
protected:
- /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed
+ /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */
class cPacketizer
{
public:
@@ -206,16 +217,16 @@ protected:
AString m_AuthServerID;
- /// State of the protocol. 1 = status, 2 = login, 3 = game
+ /** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
- /// Buffer for the received data
+ /** Buffer for the received data */
cByteBuffer m_ReceivedData;
- /// Buffer for composing the outgoing packets, through cPacketizer
+ /** Buffer for composing the outgoing packets, through cPacketizer */
cByteBuffer m_OutPacketBuffer;
- /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer)
+ /** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
cByteBuffer m_OutPacketLenBuffer;
bool m_IsEncrypted;
@@ -227,7 +238,7 @@ protected:
cFile m_CommLogFile;
- /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
+ /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, int a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
@@ -268,21 +279,24 @@ protected:
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
- /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
+ /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
void WritePacket(cByteBuffer & a_Packet);
- /// Sends the data to the client, encrypting them if needed.
+ /** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, int a_Size) override;
void SendCompass(const cWorld & a_World);
- /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data
+ /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
- /// Parses item metadata as read by ReadItem(), into the item enchantments.
+ /** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
+
+ /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
+ void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle);
} ;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 32409c2aa..6e51ee9cd 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -159,6 +159,16 @@ void cProtocolRecognizer::SendChat(const AString & a_Message)
+void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Protocol != NULL);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index f58c66d10..800163be6 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -68,6 +68,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index 749fbd288..206255916 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -543,11 +543,23 @@ void cRoot::ReloadGroups(void)
-void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix)
+void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
- itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix);
+ itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
+ } // for itr - m_WorldsByName[]
+}
+
+
+
+
+
+void cRoot::BroadcastChat(const cCompositeChat & a_Message)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
+ {
+ itr->second->BroadcastChat(a_Message);
} // for itr - m_WorldsByName[]
}
diff --git a/src/Root.h b/src/Root.h
index 13e208b8d..4bbd7586f 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -20,7 +20,8 @@ class cPluginManager;
class cServer;
class cWorld;
class cPlayer;
-class cCommandOutputCallback ;
+class cCommandOutputCallback;
+class cCompositeChat;
typedef cItemCallback<cPlayer> cPlayerListCallback;
typedef cItemCallback<cWorld> cWorldListCallback;
@@ -108,20 +109,19 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
- void LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix);
- void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); }
- void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); }
- void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); }
-
// tolua_begin
/// Sends a chat message to all connected clients (in all worlds)
- void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); }
- void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); }
- void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
- void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); }
- void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); }
- void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
+ void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); }
+ void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); }
+ void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); }
+ void BroadcastChat (const cCompositeChat & a_Message);
/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 5dba69455..985fdee27 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -8,6 +8,7 @@
#include "../Entities/TNTEntity.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
+#include "../Blocks/BlockFenceGate.h"
#include "../Piston.h"
@@ -221,6 +222,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
{
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_FENCE_GATE: HandleFenceGate(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
@@ -316,6 +318,22 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc
{
// There was a match, torch goes off
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
+
+ float Pitch = (((1.0F-0.0F)*((float)rand()/RAND_MAX)) - ((1.0F-0.0F)*((float)rand()/RAND_MAX))) * 0.8F;
+ m_World.BroadcastSoundEffect("random.fizz",
+ ((int) (a_BlockX + 0.5F) * 8.0),
+ ((int) (a_BlockY + 0.5F) * 8.0),
+ ((int) (a_BlockZ + 0.5F) * 8.0),
+ 0.5F,
+ 2.6F + Pitch);
+
+ for (int l = 0; l < 5; ++l) {
+ float d0 = a_BlockX + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
+ float d1 = a_BlockY + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
+ float d2 = a_BlockZ + (double(rand())/RAND_MAX) * 0.6F + 0.2F;
+ m_World.BroadcastParticleEffect("smoke", d0, d1, d2, 0.0F, 0.0F, 0.0F, 0.01F, 1);
+ }
+
return;
}
@@ -402,6 +420,35 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_Bloc
+void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cChunkInterface ChunkInterface(m_World.GetChunkMap());
+ NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ }
+ }
+ else
+ {
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData & 0xFFFFFFFB);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ }
+ }
+}
+
+
+
+
+
void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
@@ -737,7 +784,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_
{
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
- m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -755,6 +802,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
@@ -764,6 +812,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
@@ -836,6 +885,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
@@ -844,6 +894,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
@@ -960,7 +1011,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
float Distance = (EntityPos - BlockPos).Length();
- if (Distance < 0.5)
+ if (Distance <= 0.7)
{
m_Entity = a_Entity;
return true; // Break out, we only need to know for wooden plates that at least one entity is on top
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 3397e143c..bcf89bb82 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -84,6 +84,8 @@ private:
void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles levers */
void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /** Handles Fence Gates */
+ void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles buttons */
void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
/** Handles daylight sensors */
@@ -207,6 +209,10 @@ private:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_ACTIVE_COMPARATOR:
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
return true;
}
diff --git a/src/World.cpp b/src/World.cpp
index cb07caa5d..d67ad36d1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1747,7 +1747,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1765,6 +1765,24 @@ void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCo
+void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendChat(a_Message);
+ }
+}
+
+
+
+
+
void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
diff --git a/src/World.h b/src/World.h
index de4fa6ea6..97358b88a 100644
--- a/src/World.h
+++ b/src/World.h
@@ -46,6 +46,7 @@ class cDispenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cMobCensus;
+class cCompositeChat;
typedef std::list< cPlayer * > cPlayerList;
@@ -167,16 +168,15 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
- void LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude = NULL);
- void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); }
-
// tolua_begin
- void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); }
- void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); }
- void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
- void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); }
- void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); }
- void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
+ void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
@@ -192,7 +192,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);