diff options
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 7 | ||||
-rw-r--r-- | src/Blocks/BlockSignPost.h (renamed from src/Blocks/BlockSign.h) | 53 | ||||
-rw-r--r-- | src/Blocks/BlockWallSign.h | 89 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 5 | ||||
-rw-r--r-- | src/Items/ItemSign.h | 7 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Slime.cpp | 76 | ||||
-rw-r--r-- | src/Mobs/Slime.h | 13 |
8 files changed, 209 insertions, 45 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 97762f9bd..8ab4116f4 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -70,7 +70,7 @@ #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" -#include "BlockSign.h" +#include "BlockSignPost.h" #include "BlockSlab.h" #include "BlockSnow.h" #include "BlockStairs.h" @@ -81,6 +81,7 @@ #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockVine.h" +#include "BlockWallSign.h" #include "BlockWorkbench.h" @@ -275,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); - case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); @@ -297,7 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); - case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler + case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSignPost.h index 5aa8ade3d..ee65d099a 100644 --- a/src/Blocks/BlockSign.h +++ b/src/Blocks/BlockSignPost.h @@ -9,21 +9,23 @@ -class cBlockSignHandler : +class cBlockSignPostHandler : public cBlockHandler { + typedef cBlockHandler super; + public: - cBlockSignHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) + cBlockSignPostHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } - + virtual const char * GetStepSound(void) override { @@ -31,6 +33,17 @@ public: } + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if (a_RelY <= 0) + { + return false; + } + + return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + } + + static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 16); // So it's not aligned with axis @@ -43,23 +56,6 @@ public: return ((char)a_Rotation) % 16; } - - - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) - { - switch (a_Direction) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: - { - break; - } - } - return 0x2; - } virtual void OnPlacedByPlayer( @@ -84,22 +80,23 @@ public: return (a_Meta + 12) & 0x0f; } + virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { - // Mirrors signs over the XY plane (North-South Mirroring) + // Mirrors signs over the XY plane (North-South Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x08 = 180 degrees. + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x08 = 180 degrees. return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { - // Mirrors signs over the YZ plane (East-West Mirroring) + // Mirrors signs over the YZ plane (East-West Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x10 = 360 degrees. + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x10 = 360 degrees. return 0x10 - a_Meta; } } ; diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h new file mode 100644 index 000000000..e837b315e --- /dev/null +++ b/src/Blocks/BlockWallSign.h @@ -0,0 +1,89 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../Entities/Player.h" +#include "Chunk.h" + + + + + +class cBlockWallSignHandler : + public cBlockHandler +{ + typedef cBlockHandler super; + +public: + cBlockWallSignHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + + virtual void OnPlacedByPlayer( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + } + + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX; + int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ; + GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ); + + return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ))); + } + + + static void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ) + { + switch (a_BlockMeta) + { + case 2: a_BlockZ++; break; + case 3: a_BlockZ--; break; + case 4: a_BlockX++; break; + case 5: a_BlockX--; break; + default: break; + } + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { + switch (a_Direction) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: + { + break; + } + } + return 0x2; + } +} ; + + + + diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 28817428f..61b28ec70 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1146,10 +1146,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth) m_MaxHealth = a_MaxHealth; // Reset health, if too high: - if (m_Health > a_MaxHealth) - { - m_Health = a_MaxHealth; - } + m_Health = std::min(m_Health, a_MaxHealth); } diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 235a4fa93..0fa0fa0be 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -3,7 +3,8 @@ #include "ItemHandler.h" #include "../World.h" -#include "../Blocks/BlockSign.h" +#include "../Blocks/BlockSignPost.h" +#include "../Blocks/BlockWallSign.h" @@ -34,12 +35,12 @@ public: { if (a_BlockFace == BLOCK_FACE_TOP) { - a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw()); a_BlockType = E_BLOCK_SIGN_POST; } else { - a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace); + a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace); a_BlockType = E_BLOCK_WALLSIGN; } return true; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 1369746df..e6c82a448 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -842,13 +842,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) } case mtSlime: { - toReturn = new cSlime(Random.NextInt(2) + 1); + toReturn = new cSlime(1 << Random.NextInt(3)); // Size 1, 2 or 4 break; } case mtSkeleton: { // TODO: Actual detection of spawning in Nether - toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true); + toReturn = new cSkeleton((Random.NextInt(1) == 0) ? false : true); break; } case mtVillager: diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 52a52bb39..b709ec664 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -2,16 +2,25 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" +#include "FastRandom.h" +#include "World.h" -/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime::cSlime(int a_Size) : - super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), + super("Slime", + mtSlime, + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + 0.6 * a_Size, + 0.6 * a_Size + ), m_Size(a_Size) { + SetMaxHealth(a_Size * a_Size); + SetAttackDamage(a_Size); } @@ -25,7 +34,9 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } - if (GetSize() == 1) + + // Only slimes with the size 1 can drop slimeballs. + if (m_Size == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); } @@ -34,3 +45,62 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSlime::Attack(float a_Dt) +{ + if (m_Size > 1) + { + // Only slimes larger than size 1 attack a player. + super::Attack(a_Dt); + } +} + + + + + +void cSlime::KilledBy(TakeDamageInfo & a_TDI) +{ + if (GetHealth() > 0) + { + return; + } + + if (m_Size != 1) + { + cFastRandom Random; + int SpawnAmount = 2 + Random.NextInt(3); + + for (int i = 0; i < SpawnAmount; ++i) + { + double AddX = (i % 2 - 0.5) * m_Size / 4.0; + double AddZ = (i / 2 - 0.5) * m_Size / 4.0; + + cSlime * NewSlime = new cSlime(m_Size / 2); + NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); + NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f); + m_World->SpawnMobFinalize(NewSlime); + } + } + super::KilledBy(a_TDI); +} + + + + + +const AString cSlime::GetSizeName(int a_Size) const +{ + if (a_Size > 1) + { + return "big"; + } + else + { + return "small"; + } +} + + + + diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index 782c3113f..15ae113dc 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -13,17 +13,26 @@ class cSlime : typedef cAggressiveMonster super; public: - /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest + /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */ cSlime(int a_Size); CLASS_PROTODEF(cSlime); + // cAggressiveMonster overrides: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; + int GetSize(void) const { return m_Size; } + /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds. + Returns either "big" or "small". */ + const AString GetSizeName(int a_Size) const; + protected: - /// Size of the slime, 1 .. 3, with 1 being the smallest + /** Size of the slime, with 1 being the smallest. + Vanilla uses sizes 1, 2 and 4 only. */ int m_Size; } ; |