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-rw-r--r--src/StringCompression.cpp4
-rw-r--r--src/StringCompression.h2
-rw-r--r--src/World.cpp4
-rw-r--r--src/World.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp7
-rw-r--r--src/WorldStorage/WSSAnvil.h4
-rw-r--r--src/WorldStorage/WSSCompact.cpp11
-rw-r--r--src/WorldStorage/WSSCompact.h7
-rw-r--r--src/WorldStorage/WorldStorage.cpp10
-rw-r--r--src/WorldStorage/WorldStorage.h4
10 files changed, 33 insertions, 22 deletions
diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp
index e15058840..5b9a3bb0a 100644
--- a/src/StringCompression.cpp
+++ b/src/StringCompression.cpp
@@ -11,7 +11,7 @@
/// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2()
-int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
+int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor)
{
uLongf CompressedSize = compressBound(a_Length);
@@ -19,7 +19,7 @@ int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
// It saves us one allocation and one memcpy of the entire compressed data
// It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
a_Compressed.resize(CompressedSize);
- int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
+ int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, a_Factor);
if (errorcode != Z_OK)
{
return errorcode;
diff --git a/src/StringCompression.h b/src/StringCompression.h
index 459e8f568..3f4e12d2d 100644
--- a/src/StringCompression.h
+++ b/src/StringCompression.h
@@ -10,7 +10,7 @@
/// Compresses a_Data into a_Compressed using ZLIB; returns Z_XXX error constants same as zlib's compress2()
-extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
+extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed, int a_Factor);
/// Uncompresses a_Data into a_Uncompressed; returns Z_XXX error constants same as zlib's decompress()
extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
diff --git a/src/World.cpp b/src/World.cpp
index edf27050d..3e7c0ef74 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -231,6 +231,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_WorldName(a_WorldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
+ m_StorageCompressionFactor(6),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
@@ -512,6 +513,7 @@ void cWorld::Start(void)
}
m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
+ m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
@@ -585,7 +587,7 @@ void cWorld::Start(void)
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
m_Lighting.Start(this);
- m_Storage.Start(this, m_StorageSchema);
+ m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
diff --git a/src/World.h b/src/World.h
index 1ecf41507..ef74a65c7 100644
--- a/src/World.h
+++ b/src/World.h
@@ -681,6 +681,8 @@ private:
/// Name of the storage schema used to load and save chunks
AString m_StorageSchema;
+ int m_StorageCompressionFactor;
+
/// The dimension of the world, used by the client to provide correct lighting scheme
eDimension m_Dimension;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 72c47aa14..16513cd1b 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -58,8 +58,9 @@ Since only the header is actually in the memory, this number can be high, but st
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil:
-cWSSAnvil::cWSSAnvil(cWorld * a_World) :
- super(a_World)
+cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
+ super(a_World),
+ m_CompressionFactor(a_CompressionFactor)
{
// Create a level.dat file for mapping tools, if it doesn't already exist:
AString fnam;
@@ -272,7 +273,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
}
Writer.Finish();
- CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor);
return true;
}
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 0a7406267..e66e63b08 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -47,7 +47,7 @@ class cWSSAnvil :
public:
- cWSSAnvil(cWorld * a_World);
+ cWSSAnvil(cWorld * a_World, int a_CompressionFactor);
virtual ~cWSSAnvil();
protected:
@@ -89,6 +89,8 @@ protected:
cCriticalSection m_CS;
cMCAFiles m_Files; // a MRU cache of MCA files
+
+ int m_CompressionFactor;
/// Gets chunk data from the correct file; locks file CS as needed
bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index e2556b96e..ea17a8ec1 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -193,7 +193,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
- cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
+ cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor);
if (f == NULL)
{
return NULL;
@@ -399,8 +399,9 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En
return; \
}
-cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
+cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor) :
m_FileName(a_FileName),
+ m_CompressionFactor(a_CompressionFactor),
m_LayerX(a_LayerX),
m_LayerZ(a_LayerZ),
m_NumDirty(0),
@@ -648,7 +649,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2()
// Re-compress data
AString CompressedData;
{
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData,m_CompressionFactor);
if (errorcode != Z_OK)
{
LOGERROR("Error %d compressing data for chunk [%d, %d]",
@@ -786,7 +787,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
// Re-compress data
AString CompressedData;
{
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor);
if (errorcode != Z_OK)
{
LOGERROR("Error %d compressing data for chunk [%d, %d]",
@@ -939,7 +940,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
// Compress the data:
AString CompressedData;
- int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor);
if ( errorcode != Z_OK )
{
LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 3223a986e..64b8d7f31 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -53,7 +53,7 @@ class cWSSCompact :
public cWSSchema
{
public:
- cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
+ cWSSCompact(cWorld * a_World, int a_CompressionFactor) : cWSSchema(a_World), m_CompressionFactor(a_CompressionFactor) {}
virtual ~cWSSCompact();
protected:
@@ -74,7 +74,7 @@ protected:
{
public:
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
+ cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ, int a_CompressionFactor);
~cPAKFile();
bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
@@ -95,6 +95,7 @@ protected:
protected:
AString m_FileName;
+ int m_CompressionFactor;
int m_LayerX;
int m_LayerZ;
@@ -119,6 +120,8 @@ protected:
cCriticalSection m_CS;
cPAKFiles m_PAKFiles; // A MRU cache of PAK files
+ int m_CompressionFactor;
+
/// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 6aec525a8..711c8612f 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -68,11 +68,11 @@ cWorldStorage::~cWorldStorage()
-bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor )
{
m_World = a_World;
m_StorageSchemaName = a_StorageSchemaName;
- InitSchemas();
+ InitSchemas(a_StorageCompressionFactor);
return super::Start();
}
@@ -197,11 +197,11 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
-void cWorldStorage::InitSchemas(void)
+void cWorldStorage::InitSchemas(int a_StorageCompressionFactor)
{
// The first schema added is considered the default
- m_Schemas.push_back(new cWSSAnvil (m_World));
- m_Schemas.push_back(new cWSSCompact (m_World));
+ m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor));
+ m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor));
m_Schemas.push_back(new cWSSForgetful(m_World));
// Add new schemas here
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index 06cae1717..bb189b6c9 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -76,7 +76,7 @@ public:
void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
- bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);
void WaitForLoadQueueEmpty(void);
@@ -126,7 +126,7 @@ protected:
/// The one storage schema used for saving
cWSSchema * m_SaveSchema;
- void InitSchemas(void);
+ void InitSchemas(int a_StorageCompressionFactor);
virtual void Execute(void) override;