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-rw-r--r--source/cCreativeInventory.cpp4
-rw-r--r--source/cSocketThreads.cpp1
-rw-r--r--source/cSocketThreads.h2
3 files changed, 1 insertions, 6 deletions
diff --git a/source/cCreativeInventory.cpp b/source/cCreativeInventory.cpp
index f1a1ae89c..e8b3a0d15 100644
--- a/source/cCreativeInventory.cpp
+++ b/source/cCreativeInventory.cpp
@@ -10,10 +10,6 @@
#include <json/json.h>
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_InventorySlot.h"
-
diff --git a/source/cSocketThreads.cpp b/source/cSocketThreads.cpp
index 594d5a7d7..08ca4fcc7 100644
--- a/source/cSocketThreads.cpp
+++ b/source/cSocketThreads.cpp
@@ -8,7 +8,6 @@
#include "Globals.h"
#include "cSocketThreads.h"
#include "cClientHandle.h"
-// #include "packets/cPacket_RelativeEntityMoveLook.h"
diff --git a/source/cSocketThreads.h b/source/cSocketThreads.h
index b13ecf02d..682b0d5c4 100644
--- a/source/cSocketThreads.h
+++ b/source/cSocketThreads.h
@@ -30,7 +30,7 @@ This means that the socket can be written to several times before finally closin
#ifndef CSOCKETTHREADS_H_INCLUDED
#define CSOCKETTHREADS_H_INCLUDED
-#include "packets/cPacket.h"
+#include "cSocket.h"
#include "cIsThread.h"