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-rw-r--r--src/Generating/MineShafts.cpp1
-rw-r--r--src/Generating/StructGen.cpp1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index e951b90fa..0532aff39 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -997,7 +997,6 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
BoundingBox.p2.y -= 4;
}
}
- rnd >>= 2;
switch (a_Direction)
{
case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break;
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 5deded17d..054eec345 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
Rnd >>= 1;
const int BubbleZ = BubbleR + (Rnd % Range);
- Rnd >>= 4;
const int HalfR = BubbleR / 2; // 1 .. 2
const int RSquared = BubbleR * BubbleR;
for (int y = -HalfR; y <= HalfR; y++)