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-rw-r--r--source/Protocol125.cpp7
-rw-r--r--source/UI/SlotArea.cpp10
-rw-r--r--source/UI/cWindow.cpp5
-rw-r--r--source/cClientHandle.cpp6
-rw-r--r--source/cClientHandle.h74
-rw-r--r--source/cFurnaceEntity.cpp2
6 files changed, 48 insertions, 56 deletions
diff --git a/source/Protocol125.cpp b/source/Protocol125.cpp
index f9a13668b..09e422c48 100644
--- a/source/Protocol125.cpp
+++ b/source/Protocol125.cpp
@@ -752,10 +752,6 @@ void cProtocol125::SendWindowClose(char a_WindowID)
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
- LOGD("Sending a WindowOpen packet: ID = %d, Type = %d, Title = \"%s\", NumSlots = %d",
- a_WindowID, a_WindowType, a_WindowTitle.c_str(), a_NumSlots
- );
-
if (a_WindowType < 0)
{
// Do not send for inventory windows
@@ -1256,9 +1252,6 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
- LOGD("Sending a InventoryWhole packet: WindowID = %d, NumItems = %d",
- a_WindowID, a_NumItems
- );
WriteByte (PACKET_INVENTORY_WHOLE);
WriteByte (a_WindowID);
WriteShort((short)a_NumItems);
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index d7a77bd6e..6da0a15b8 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -24,7 +24,6 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
m_NumSlots(a_NumSlots),
m_ParentWindow(a_ParentWindow)
{
- LOGD("Created a new cSlotArea with %d slots", a_NumSlots);
}
@@ -33,11 +32,13 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
{
+ /*
LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
GetNumSlots(), a_SlotNum,
ItemToFullString(a_ClickedItem).c_str(),
ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str()
);
+ */
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
@@ -62,10 +63,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick,
cItem Slot(*GetSlot(a_SlotNum, a_Player));
if (!Slot.IsEqual(a_ClickedItem))
{
- LOGD("*** Window lost sync ***");
- LOGD("My Type: %i Their Type: %i", Slot.m_ItemID, a_ClickedItem.m_ItemID);
- LOGD("My Count: %i Their Count: %i", Slot.m_ItemCount, a_ClickedItem.m_ItemCount);
- LOGD("My Dmg: %i Their Dmg: %i", Slot.m_ItemHealth, a_ClickedItem.m_ItemHealth);
+ LOGD("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGD("My item: %s", ItemToFullString(Slot).c_str());
+ LOGD("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
bAsync = true;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
diff --git a/source/UI/cWindow.cpp b/source/UI/cWindow.cpp
index 7efbfaa5e..bd6724751 100644
--- a/source/UI/cWindow.cpp
+++ b/source/UI/cWindow.cpp
@@ -33,9 +33,6 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
{
m_WindowID = 0;
}
- LOGD("Created a window at %p, type = %d, ID = %i, title = \"%s\".",
- this, m_WindowType, m_WindowID, m_WindowTitle.c_str()
- );
}
@@ -44,7 +41,6 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
cWindow::~cWindow()
{
- LOGD("Deleted a window at %p", this);
}
@@ -325,7 +321,6 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
void cWindow::Destroy(void)
{
- LOGD("Destroying window %p (type %d)", this, m_WindowType);
if (m_Owner != NULL)
{
m_Owner->CloseWindow();
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 7108c7711..f13be381b 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -782,6 +782,8 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
else
{
LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), sqrt(Dist));
+ LOGD(" Expected pos: {%0.2f, %0.2f, %0.2f}", m_ConfirmPosition.x, m_ConfirmPosition.y, m_ConfirmPosition.z);
+ LOGD(" Received pos: {%0.2f, %0.2f, %0.2f}", a_PosX, a_PosY, a_PosZ);
m_ConfirmPosition = m_Player->GetPosition();
SendPlayerMoveLook();
}
@@ -1305,6 +1307,10 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
return;
}
+ LOG("Spawning player \"%s\" on client \"%s\" @ %s",
+ a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
+ );
+
m_Protocol->SendPlayerSpawn(a_Player);
}
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 4668a2aa8..78c6a1289 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -75,44 +75,44 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
- void SendDisconnect(const AString & a_Reason);
- void SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendChat(const AString & a_Message);
- void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation);
- void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
- void SendWindowClose(char a_WindowID);
- void SendWholeInventory(const cInventory & a_Inventory);
- void SendWholeInventory(const cWindow & a_Window);
- void SendTeleportEntity(const cEntity & a_Entity);
- void SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline);
- void SendPlayerPosition(void);
- void SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntLook (const cEntity & a_Entity);
- void SendEntHeadLook (const cEntity & a_Entity);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendHealth (void);
- void SendRespawn(void);
- void SendGameMode(eGameMode a_GameMode);
- void SendDestroyEntity(const cEntity & a_Entity);
- void SendPlayerMoveLook(void);
- void SendEntityStatus(const cEntity & a_Entity, char a_Status);
- void SendMetadata(const cPawn & a_Entity);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEntHeadLook (const cEntity & a_Entity);
+ void SendEntLook (const cEntity & a_Entity);
+ void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
- void SendPlayerSpawn(const cPlayer & a_Player);
- void SendPickupSpawn(const cPickup & a_Pickup);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player);
- void SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendUnloadChunk(int a_ChunkX, int a_ChunkZ);
- void SendWeather(eWeather a_Weather);
- void SendTimeUpdate(Int64 a_WorldTime);
- void SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
- void SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMetadata (const cPawn & a_Entity);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
+ void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendRespawn (void);
+ void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldTime);
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cInventory & a_Inventory);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (char a_WindowID);
+ void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
const AString & GetUsername(void) const; //tolua_export
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
index 0f51f4ade..7ad088586 100644
--- a/source/cFurnaceEntity.cpp
+++ b/source/cFurnaceEntity.cpp
@@ -85,8 +85,6 @@ void cFurnaceEntity::Destroy()
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
- LOG("Used a furnace");
-
if (GetWindow() == NULL)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));