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-rw-r--r--source/cClientHandle.cpp28
-rw-r--r--source/cPlayer.cpp30
-rw-r--r--source/cPlayer.h12
3 files changed, 56 insertions, 14 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 4c0cefc3e..18ba84d88 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -471,6 +471,14 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_BLOCK_DIG:
{
+ LOG("TimeP: %f", m_Player->GetLastBlockActionTime() );
+ LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() );
+ if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() );
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+ break;
+ }
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
cPacket_BlockDig* PacketData = reinterpret_cast<cPacket_BlockDig*>(a_Packet);
LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
if( PacketData->m_Status == 0x04 ) // Drop block
@@ -482,10 +490,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
cWorld* World = m_Player->GetWorld();
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (World->GetGameMode() == 1) ); //need to change to check for client's gamemode.
+ bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
cItem PickupItem;
- if( bBroken && !(World->GetGameMode() == 1) ) // broken
+ if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;
@@ -579,10 +587,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_BLOCK_PLACE:
{
+ LOG("TimeP: %f", m_Player->GetLastBlockActionTime() );
+ LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() );
+ if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() );
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+ break;
+ }
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
//if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid
- if( (Equipped.m_ItemID != PacketData->m_ItemType) && (cRoot::Get()->GetWorld()->GetGameMode() != 1) ) // Not valid
+ if( (Equipped.m_ItemID != PacketData->m_ItemType) && (m_Player->GetGameMode() != 1) ) // Not valid
{
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() );
break;
@@ -721,7 +737,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( IsValidBlock( PacketData->m_ItemType) )
{
- if( (m_Player->GetInventory().RemoveItem( Item )) || (cRoot::Get()->GetWorld()->GetGameMode() == 1) )
+ if( (m_Player->GetInventory().RemoveItem( Item )) || (m_Player->GetGameMode() == 1) )
{
int X = PacketData->m_PosX;
char Y = PacketData->m_PosY;
@@ -914,7 +930,9 @@ void cClientHandle::SendLoginResponse()
cPacket_Login LoginResponse;
LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
//LoginResponse.m_Username = "";
- LoginResponse.m_ServerMode = cRoot::Get()->GetWorld()->GetGameMode(); //set gamemode from world.
+ //m_Player->SetGameMode ( 0 );
+ m_Player->SetGameMode ( cRoot::Get()->GetWorld()->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ LoginResponse.m_ServerMode = m_Player->GetGameMode(); //set gamemode from player.
LoginResponse.m_MapSeed = 0;
LoginResponse.m_Dimension = 0;
Send( LoginResponse );
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index fee8df966..da589a70f 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -58,6 +58,8 @@ struct cPlayer::sPlayerState
cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
: m_bBurnable(true)
+ , m_GameMode( 0 )
+ , m_LastBlockActionTime( 0 )
, e_EPMetaState(NORMAL)
, m_bVisible( true )
, m_LastGroundHeight( 0 )
@@ -107,6 +109,8 @@ cPlayer::~cPlayer(void)
cRoot::Get()->GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this?
}
+
+
void cPlayer::SpawnOn( cClientHandle* a_Target )
{
if( a_Target == m_ClientHandle || !m_bVisible ) return;
@@ -223,7 +227,7 @@ void cPlayer::InStateBurning(float a_Dt) {
char block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z );
char bblock = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z );
if(m_FireDamageInterval > 1000) {
-
+
m_FireDamageInterval = 0;
int rem = rand()%3 + 1; //Burn most of the time
if(rem >= 2) {
@@ -234,20 +238,20 @@ void cPlayer::InStateBurning(float a_Dt) {
if(block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE
|| bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE)
m_BurnPeriod = 0;
-
+
if(m_BurnPeriod > 5) {
-
+
cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
e_EPMetaState = NORMAL;
cPacket_Metadata md(NORMAL, GetUniqueID());
//md.m_UniqueID = GetUniqueID();
InChunk->Broadcast(md);
m_BurnPeriod = 0;
-
- }
+
+ }
}
-
+
}
//----Change Entity MetaData
@@ -359,7 +363,8 @@ void cPlayer::Respawn()
// Create Respawn player packet
cPacket_Respawn Packet;
//Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.)
- Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
+ //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
+ Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
//Send Packet
m_ClientHandle->Send( Packet );
TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() );
@@ -389,6 +394,17 @@ void cPlayer::CloseWindow()
m_CurrentWindow = 0;
}
+void cPlayer::SetLastBlockActionTime()
+{
+ m_LastBlockActionTime = cRoot::Get()->GetWorld()->GetTime();
+}
+
+void cPlayer::SetGameMode( int a_GameMode )
+{
+ m_GameMode = a_GameMode;
+}
+
+
#ifdef SendMessage // Cause stupid windows.h defines SendMessage as SendMessageA
#undef SendMessage
#endif
diff --git a/source/cPlayer.h b/source/cPlayer.h
index d5ad6abac..1bb349a40 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -29,6 +29,11 @@ public:
virtual void TeleportTo( cEntity* a_Entity ); //tolua_export
virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+ int GetGameMode() { return m_GameMode; } //return GameMode for player.
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; } //return LastBlockActionTime for player.
+ void SetLastBlockActionTime();
+ void SetGameMode( int a_GameMode );
+
// Tries to move to a new position, with collision checks and stuff
virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
@@ -65,13 +70,13 @@ public:
bool SaveToDisk();
bool LoadFromDisk();
-
+
//Burning logic
bool m_bBurnable;
enum PMetaState{NORMAL,BURNING,CROUCHED,RIDING} e_EPMetaState;
virtual void CheckMetaDataBurn();
virtual void InStateBurning(float a_Dt);
-
+
protected:
struct sPlayerState;
sPlayerState* m_pState;
@@ -93,5 +98,8 @@ protected:
float m_FireDamageInterval;
float m_BurnPeriod;
+ float m_LastBlockActionTime;
+ int m_GameMode;
+
cClientHandle* m_ClientHandle;
}; //tolua_export