diff options
-rw-r--r-- | src/Entities/Player.cpp | 7 | ||||
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 6 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f23d58ed1..4ed5ef8a3 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -128,6 +128,13 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_IsFlying = true; } } + + if (m_GameMode == gmSpectator) // If player is reconnecting to the server in spectator mode + { + m_CanFly = true; + m_IsFlying = true; + m_bVisible = false; + } cRoot::Get()->GetServer()->PlayerCreated(this); } diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 055ff47d2..648599999 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -76,9 +76,11 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } cTracer LineOfSight(GetWorld()); - Vector3d AttackDirection(m_Target->GetPosition() - GetPosition()); + Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0); + Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) + + if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) Attack(a_Dt); |