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-rwxr-xr-xCIbuild.sh4
-rw-r--r--CMakeLists.txt3
-rw-r--r--CONTRIBUTING.md43
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua6
-rw-r--r--MCServer/Plugins/APIDump/Classes/Plugins.lua1
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnChat.lua3
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua22
-rw-r--r--MCServer/Plugins/APIDump/main_APIDump.lua2
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua28
-rw-r--r--MCServer/Plugins/InfoDump.lua21
-rw-r--r--MCServer/Plugins/InfoReg.lua68
-rw-r--r--MCServer/crafting.txt2
-rwxr-xr-xeasyinstall.sh6
-rw-r--r--lib/tolua++/src/bin/lua/compat-5.1.lua8
-rw-r--r--src/Bindings/.gitignore4
-rw-r--r--src/Bindings/AllToLua.bat2
-rw-r--r--src/Bindings/AllToLua.sh2
-rw-r--r--src/Bindings/AllToLua_lua.bat2
-rw-r--r--src/Bindings/BindingsProcessor.lua161
-rw-r--r--src/Bindings/CMakeLists.txt14
-rw-r--r--src/Bindings/LuaState.cpp417
-rw-r--r--src/Bindings/LuaState.h89
-rw-r--r--src/Bindings/LuaWindow.cpp6
-rw-r--r--src/Bindings/ManualBindings.cpp1286
-rw-r--r--src/Bindings/ManualBindings.h549
-rw-r--r--src/Bindings/ManualBindings_Network.cpp22
-rw-r--r--src/Bindings/ManualBindings_RankManager.cpp2
-rw-r--r--src/Bindings/ManualBindings_World.cpp588
-rw-r--r--src/Bindings/Plugin.h2
-rw-r--r--src/Bindings/PluginLua.cpp4
-rw-r--r--src/Bindings/PluginLua.h4
-rw-r--r--src/Bindings/PluginManager.cpp32
-rw-r--r--src/Bindings/PluginManager.h6
-rw-r--r--src/Bindings/virtual_method_hooks.lua518
-rw-r--r--src/BlockEntities/HopperEntity.cpp41
-rw-r--r--src/BlockEntities/HopperEntity.h2
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp2
-rw-r--r--src/BlockEntities/MobHeadEntity.h2
-rw-r--r--src/Blocks/BlockComparator.h2
-rw-r--r--src/Blocks/BlockDoor.cpp6
-rw-r--r--src/Blocks/BlockFire.h6
-rw-r--r--src/Blocks/BlockLever.h2
-rw-r--r--src/Blocks/BlockPiston.h2
-rw-r--r--src/Blocks/BlockRail.h16
-rw-r--r--src/Blocks/BlockTrapdoor.h2
-rw-r--r--src/BoundingBox.h4
-rw-r--r--src/Broadcaster.cpp47
-rw-r--r--src/Broadcaster.h20
-rw-r--r--src/CMakeLists.txt4
-rwxr-xr-xsrc/CheckBasicStyle.lua34
-rw-r--r--src/Chunk.cpp26
-rw-r--r--src/Chunk.h10
-rw-r--r--src/ChunkMap.cpp40
-rw-r--r--src/ChunkMap.h16
-rw-r--r--src/ChunkSender.h2
-rw-r--r--src/ClientHandle.cpp23
-rw-r--r--src/ClientHandle.h6
-rw-r--r--src/CommandOutput.cpp19
-rw-r--r--src/CommandOutput.h30
-rw-r--r--src/Defines.h2
-rw-r--r--src/Enchantments.h6
-rw-r--r--src/Endianness.h2
-rw-r--r--src/Entities/Entity.cpp7
-rw-r--r--src/Entities/Entity.h4
-rw-r--r--src/Entities/EntityEffect.cpp4
-rw-r--r--src/Entities/Floater.cpp6
-rw-r--r--src/Entities/Minecart.cpp4
-rw-r--r--src/Entities/Minecart.h5
-rw-r--r--src/Entities/Player.cpp12
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/Entities/ProjectileEntity.h2
-rw-r--r--src/Generating/Caves.cpp6
-rw-r--r--src/Generating/ChunkGenerator.cpp4
-rw-r--r--src/Generating/FinishGen.cpp2
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/IntGen.h4
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
-rw-r--r--src/Generating/ProtIntGen.h2
-rw-r--r--src/Generating/RainbowRoadsGen.cpp2
-rw-r--r--src/Generating/RainbowRoadsGen.h2
-rw-r--r--src/Generating/Ravines.cpp4
-rw-r--r--src/Generating/StructGen.cpp2
-rw-r--r--src/Generating/TestRailsGen.cpp2
-rw-r--r--src/Generating/TestRailsGen.h4
-rw-r--r--src/Generating/Trees.cpp4
-rw-r--r--src/Generating/UnderwaterBaseGen.cpp2
-rw-r--r--src/Generating/UnderwaterBaseGen.h2
-rw-r--r--src/Generating/VillageGen.cpp2
-rw-r--r--src/Generating/VillageGen.h2
-rw-r--r--src/Globals.h4
-rw-r--r--src/HTTPServer/EnvelopeParser.h2
-rw-r--r--src/HTTPServer/HTTPMessage.cpp2
-rw-r--r--src/IniFile.cpp4
-rw-r--r--src/IniFile.h10
-rw-r--r--src/Inventory.cpp2
-rw-r--r--src/Inventory.h2
-rw-r--r--src/Items/ItemChest.h2
-rw-r--r--src/Items/ItemHandler.cpp7
-rw-r--r--src/Items/ItemLighter.h2
-rw-r--r--src/Items/ItemLilypad.h2
-rw-r--r--src/Logger.h8
-rw-r--r--src/Map.cpp2
-rw-r--r--src/Map.h2
-rw-r--r--src/MobCensus.cpp4
-rw-r--r--src/MobCensus.h4
-rw-r--r--src/MobProximityCounter.cpp6
-rw-r--r--src/MobProximityCounter.h14
-rw-r--r--src/MobSpawner.cpp4
-rw-r--r--src/MobSpawner.h2
-rw-r--r--src/Mobs/MagmaCube.cpp14
-rw-r--r--src/Mobs/MagmaCube.h6
-rw-r--r--src/Mobs/Monster.cpp107
-rw-r--r--src/Mobs/Monster.h12
-rw-r--r--src/Mobs/Path.cpp30
-rw-r--r--src/Mobs/Path.h3
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Slime.h2
-rw-r--r--src/Mobs/Wolf.cpp5
-rw-r--r--src/MonsterConfig.h2
-rw-r--r--src/Noise/Noise.cpp58
-rw-r--r--src/OSSupport/CriticalSection.h2
-rw-r--r--src/OSSupport/File.h2
-rw-r--r--src/OSSupport/Network.h2
-rw-r--r--src/OSSupport/Semaphore.h2
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp4
-rw-r--r--src/Protocol/MojangAPI.cpp4
-rw-r--r--src/Protocol/Protocol.h3
-rw-r--r--src/Protocol/Protocol17x.cpp14
-rw-r--r--src/Protocol/Protocol17x.h1
-rw-r--r--src/Protocol/Protocol18x.cpp50
-rw-r--r--src/Protocol/Protocol18x.h1
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp11
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/RankManager.cpp2
-rw-r--r--src/Root.cpp4
-rw-r--r--src/Root.h2
-rw-r--r--src/Scoreboard.cpp8
-rw-r--r--src/Scoreboard.h15
-rw-r--r--src/SetChunkData.cpp2
-rw-r--r--src/Simulator/FloodyFluidSimulator.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp10
-rw-r--r--src/StringUtils.cpp7
-rw-r--r--src/StringUtils.h2
-rw-r--r--src/Tracer.cpp96
-rw-r--r--src/Tracer.h10
-rw-r--r--src/UI/DropSpenserWindow.cpp2
-rw-r--r--src/UI/DropSpenserWindow.h2
-rw-r--r--src/UI/FurnaceWindow.cpp2
-rw-r--r--src/UI/MinecartWithChestWindow.h2
-rw-r--r--src/UI/SlotArea.h2
-rw-r--r--src/Vector3.h32
-rw-r--r--src/VoronoiMap.h2
-rw-r--r--src/WebAdmin.cpp2
-rw-r--r--src/World.cpp34
-rw-r--r--src/World.h13
-rw-r--r--src/WorldStorage/EnchantmentSerializer.cpp4
-rw-r--r--src/WorldStorage/EnchantmentSerializer.h4
-rw-r--r--src/WorldStorage/FastNBT.h2
-rw-r--r--src/WorldStorage/MapSerializer.cpp12
-rw-r--r--src/WorldStorage/MapSerializer.h2
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp8
-rw-r--r--src/WorldStorage/ScoreboardSerializer.h4
-rw-r--r--src/WorldStorage/StatSerializer.cpp2
-rw-r--r--src/WorldStorage/StatSerializer.h2
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp10
-rw-r--r--src/XMLParser.h40
166 files changed, 2515 insertions, 2648 deletions
diff --git a/CIbuild.sh b/CIbuild.sh
index f5a9005da..60fed73c2 100755
--- a/CIbuild.sh
+++ b/CIbuild.sh
@@ -7,9 +7,13 @@ export MCSERVER_BUILD_ID=$TRAVIS_JOB_NUMBER
export MCSERVER_BUILD_DATETIME=`date`
cmake . -DBUILD_TOOLS=1 -DSELF_TEST=1;
+
+echo "Checking basic style..."
cd src
lua CheckBasicStyle.lua
cd ..
+
+echo "Building..."
make -j 2;
make -j 2 test ARGS="-V";
cd MCServer/;
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 76b91e642..2bb780eba 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -78,6 +78,9 @@ endif()
# The Expat library is linked in statically, make the source files aware of that:
add_definitions(-DXML_STATIC)
+# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
+add_definitions(-DLUA_USE_APICHECK)
+
# Self Test Mode enables extra checks at startup
if(${SELF_TEST})
add_definitions(-DSELF_TEST)
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index f27451351..4e57e6efb 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,7 +1,27 @@
-Code Stuff
+Code Conventions
----------
+When contributing, you must follow our code conventions. Otherwise, the CI builds will automatically fail and your PR will not be merged until the non-conforming code is fixed. Due to this, we strongly advise you to run `src/CheckBasicStyle.lua` before commiting, it will perform various code style checks and warn you if your code does not conform to our conventions. `CheckBasicStyle.lua` can be configured to run automatically before every commit via a pre-commit hook, **this is highly recommended**. The way to do it is listed at the bottom of this file.
+
+Here are the conventions:
+
* We use the subset of C++11 supported by MSVC 2013 (ask if you think that something would be useful)
+ * All new public functions in all classes need documenting comments on what they do and what behavior they follow, use doxy-comments formatted as `/** Description */`. Do not use asterisks on additional lines in multi-line comments.
+ * Use spaces after the comment markers: `// Comment` instead of `//Comment`. A comment must be prefixed with two spaces if it's on the same line with code:
+ - `SomeFunction()<Space><Space>//<Space>Note the two spaces prefixed to me and the space after the slashes.`
+ * All variable names and function names use CamelCase style, with the exception of single letter variables.
+ - `ThisIsAProperFunction()` `This_is_bad()` `this_is_bad` `GoodVariableName` `badVariableName`.
+ * All member variables start with `m_`, all function parameters start with `a_`, all class names start with `c`.
+ - `class cMonster { int m_Health; int DecreaseHealth(int a_Amount); }`
+ * Put spaces after commas. `Vector3d(1, 2, 3)` instead of `Vector3d(1,2,3)`
+ * Put spaces before and after every operator.
+ - `a = b + c;`
+ - `if (a == b)`
+ * Keep individual functions spaced out by 5 empty lines, this enhances readability and makes navigation in the source file easier.
+ * Add those extra parentheses to conditions, especially in C++:
+ - `if ((a == 1) && ((b == 2) || (c == 3)))` instead of ambiguous `if (a == 1 && b == 2 || c == 3)`
+ - This helps prevent mistakes such as `if (a & 1 == 0)`
+ *
* Use the provided wrappers for OS stuff:
- Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection`, `cSemaphore` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timers through `cTimer`, high-precision sleep through `cSleep`
* No magic numbers, use named constants:
@@ -16,10 +36,6 @@ Code Stuff
- `cPlayer:IsGameModeCreative()` instead of` (cPlayer:GetGameMode() == gmCreative)` (the player can also inherit the gamemode from the world, which the value-d condition doesn't catch)
* Please use **tabs for indentation and spaces for alignment**. This means that if it's at line start, it's a tab; if it's in the middle of a line, it's a space
* Alpha-sort stuff that makes sense alpha-sorting - long lists of similar items etc.
- * Keep individual functions spaced out by 5 empty lines, this enhances readability and makes navigation in the source file easier.
- * Add those extra parentheses to conditions, especially in C++
- - `if ((a == 1) && ((b == 2) || (c == 3)))` instead of ambiguous `if (a == 1 && b == 2 || c == 3)`
- - This helps prevent mistakes such as `if (a & 1 == 0)`
* White space is free, so use it freely
- "freely" as in "plentifully", not "arbitrarily"
* All `case` statements inside a `switch` need an extra indent.
@@ -27,9 +43,22 @@ Code Stuff
- The only exception: a `switch` statement with all `case` statements being a single short statement is allowed to use the short brace-less form.
- These two rules really mean that indent is governed by braces
* Add an empty last line in all source files (GCC and GIT can complain otherwise)
- * All new public functions in all classes need documenting comments on what they do and what behavior they follow, use doxy-comments formatted as `/** Description */`. Do not use asterisks on additional lines in multi-line comments.
- * Use spaces after the comment markers: `// Comment` instead of `//Comment`
+Pre-commit hook
+---------
+When contributing, the code conventions above *must* be followed. Otherwise, the CI builds will automatically fail and your PR will not be merged until the non-conforming code is fixed. It is highly recommended to set up a pre-commit hook which will check your code style before every commit. Here is how to do that:
+
+ * Clone the repository as usual.
+ * Go to your `<clone location>/.git/hooks` folder, create a text file named "pre-commit" there with the following contents:
+```
+#!/usr/sh
+src/CheckBasicStyle.lua 1>&2 -g
+```
+ * If on Linux/Unix, you need to give the newly created file an execute permission: `chmod +x .git/hooks/pre-commit`
+ * Lua must be installed.
+ * You're done. Now, `src/CheckBasicStyle.lua` will check the changed files before every commit. If a problem is found, it will point you to that problem and will cancel the commit.
+
+Note that the check script is not smart enough to catch everything, so not having any warnings does not necessarily imply that you followed the conventions fully. The other humans working on this will perform more checks before merging.
Copyright
---------
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 7c0a8e818..2c26ccecc 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2046,8 +2046,8 @@ a_Player:OpenWindow(Window);
BroadcastChatLeave = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtLeave. Use for players leaving the server." },
BroadcastChatSuccess = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtSuccess. Use for success messages." },
BroadcastChatWarning = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc." },
- CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br/><br/><b>NOTE</b>This function is currently unsafe, do not use!" },
- FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided." },
+ CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br><br><b>NOTE</b>This function is currently unsafe, do not use!" },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" },
DoWithPlayerByUUID = { Params = "PlayerUUID, CallbackFunction", Return = "bool", Notes = "If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." },
ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" },
ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
@@ -2331,7 +2331,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
{ Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" },
{ Params = "{{Vector3i|BlockCoords}}, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" },
},
- FindAndDoWithPlayer = { Params = "PlayerNameHint, CallbackFunction", Return = "bool", Notes = "If there is a player of a name similar to the specified name (weighted-match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found. Note that the name matching is very loose, so it is a good idea to check the player name in the callback function." },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" },
ForEachBlockEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each block entity in the chunk. Returns true if all block entities in the chunk have been processed (including when there are zero block entities), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}})</pre> The callback should return false or no value to continue with the next block entity, or true to abort the enumeration. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." },
ForEachChestInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each chest in the chunk. Returns true if all chests in the chunk have been processed (including when there are zero chests), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}})</pre> The callback should return false or no value to continue with the next chest, or true to abort the enumeration." },
ForEachEntity = { Params = "CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each entity in the loaded world. Returns true if all the entities have been processed (including when there are zero entities), or false if the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}})</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." },
diff --git a/MCServer/Plugins/APIDump/Classes/Plugins.lua b/MCServer/Plugins/APIDump/Classes/Plugins.lua
index ff5d4a180..87f864950 100644
--- a/MCServer/Plugins/APIDump/Classes/Plugins.lua
+++ b/MCServer/Plugins/APIDump/Classes/Plugins.lua
@@ -68,6 +68,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." },
DoWithPlugin = { Params = "PluginName, CallbackFn", Return = "bool", Notes = "(STATIC) Calls the CallbackFn for the specified plugin, if found. A plugin can be found even if it is currently unloaded, disabled or errored, the callback should check the plugin status. If the plugin is not found, this function returns false, otherwise it returns the bool value that the callback has returned. The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function ({{cPlugin|Plugin}})</pre>" },
ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." },
+ ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool, string", Notes = "Executes the console command as if given by the admin on the console. If the command is successfully executed, returns true and the text that would be output to the console normally. On error it returns false and an error message." },
FindPlugins = { Params = "", Return = "", Notes = "<b>OBSOLETE</b>, use RefreshPluginList() instead"},
ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre> If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
index d98df008a..a15d09cc7 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
@@ -7,7 +7,8 @@ return
Desc = [[
A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
the players. The function is then called for every in-game message sent from any player. Note that
- commands are handled separately using a command framework API.
+ registered in-game commands are not sent through this hook. Use the
+ {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
]],
Params = {
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
index dadc4e94f..db7eb97d1 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
@@ -2,7 +2,10 @@ return
{
HOOK_EXECUTE_COMMAND =
{
- CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
+ CalledWhen = [[
+ A player executes an in-game command, or the admin issues a console command. Note that built-in
+ console commands are exempt to this hook - they are always performed and the hook is not called.
+ ]],
DefaultFnName = "OnExecuteCommand", -- also used as pagename
Desc = [[
A plugin may implement a callback for this hook to intercept both in-game commands executed by the
@@ -11,17 +14,24 @@ return
server.</p>
<p>
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
- executing the command. If the command comes from the server console, the first parameter is nil.
+ executing the command. If the command comes from the server console, the first parameter is nil.</p>
+ <p>
+ The server calls this hook even for unregistered (unknown) console commands. It also calls the hook
+ for unknown in-game commands, as long as they begin with a slash ('/'). If a plugin needs to intercept
+ in-game chat messages not beginning with a slash, it should use the {{OnChat|HOOK_CHAT}} hook.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
- { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ { Name = "CommandSplit", Type = "array-table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ { Name = "EntireCommand", Type = "string", Notes = "The entire command as a single string" },
},
Returns = [[
- If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
- be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
- the command will be executed.
+ If the plugin returns false, MCServer calls all the remaining hook handlers and finally the command
+ will be executed. If the plugin returns true, the none of the remaining hook handlers will be called.
+ In this case the plugin can return a second value, specifying whether what the command result should
+ be set to, one of the {{cPluginManager#CommandResult|CommandResult}} constants. If not
+ provided, the value defaults to crBlocked.
]],
}, -- HOOK_EXECUTE_COMMAND
}
diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua
index 013ec7bef..4ca06b974 100644
--- a/MCServer/Plugins/APIDump/main_APIDump.lua
+++ b/MCServer/Plugins/APIDump/main_APIDump.lua
@@ -285,7 +285,7 @@ local function WriteHtmlHook(a_Hook, a_HookNav)
for _, param in ipairs(a_Hook.Params) do
f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n");
end
- f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
+ f:write("</table>\n<p>" .. LinkifyString(a_Hook.Returns or "", HookName) .. "</p>\n\n");
f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
f:write("<pre class=\"prettyprint lang-lua\">\n");
f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index bffc6e844..a49f8b5a6 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -54,7 +54,7 @@ function Initialize(a_Plugin)
-- TestBlockAreas()
-- TestSQLiteBindings()
-- TestExpatBindings()
- -- TestPluginCalls()
+ TestPluginCalls()
TestBlockAreasString()
TestStringBase64()
@@ -157,26 +157,18 @@ function TestPluginCalls()
-- The Split parameter should be a table, but it is not used in that function anyway,
-- so we can get away with passing nil to it.
- -- Use the old, deprecated and unsafe method:
- local Core = cPluginManager:Get():GetPlugin("Core")
- if (Core ~= nil) then
- LOGINFO("Calling Core::ReturnColorFromChar() the old-fashioned way...")
- local Gray = Core:Call("ReturnColorFromChar", nil, "8")
- if (Gray ~= cChatColor.Gray) then
- LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
- else
- LOGINFO("Call succeeded")
- end
- end
-
- -- Use the new method:
- LOGINFO("Calling Core::ReturnColorFromChar() the recommended way...")
- local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", nil, "8")
+ LOG("Debuggers: Calling NoSuchPlugin.FnName()...")
+ cPluginManager:CallPlugin("NoSuchPlugin", "FnName", "SomeParam")
+ LOG("Debuggers: Calling Core.NoSuchFunction()...")
+ cPluginManager:CallPlugin("Core", "NoSuchFunction", "SomeParam")
+ LOG("Debuggers: Calling Core.ReturnColorFromChar(..., \"8\")...")
+ local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", "split", "8")
if (Gray ~= cChatColor.Gray) then
- LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
+ LOGWARNING("Debuggers: Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
else
- LOGINFO("Call succeeded")
+ LOG("Debuggers: Call succeeded")
end
+ LOG("Debuggers: Inter-plugin calls done.")
end
diff --git a/MCServer/Plugins/InfoDump.lua b/MCServer/Plugins/InfoDump.lua
index ab4dfd861..a715c9a18 100644
--- a/MCServer/Plugins/InfoDump.lua
+++ b/MCServer/Plugins/InfoDump.lua
@@ -65,8 +65,12 @@ local function ForumizeString(a_Str)
a_Str = a_Str:gsub("{%%p}", "\n\n")
a_Str = a_Str:gsub("{%%b}", "[b]"):gsub("{%%/b}", "[/b]")
a_Str = a_Str:gsub("{%%i}", "[i]"):gsub("{%%/i}", "[/i]")
- a_Str = a_Str:gsub("{%%list}", "[list]"):gsub("{%%/list}", "[/list]")
- a_Str = a_Str:gsub("{%%li}", "[*]"):gsub("{%%/li}", "")
+ a_Str = a_Str:gsub("{%%list}", "\n[list]"):gsub("{%%/list}", "[/list]")
+ a_Str = a_Str:gsub("{%%li}", "\n[*]"):gsub("{%%/li}", "\n")
+
+ -- Process links: {%a LinkDestination}LinkText{%/a}
+ a_Str = a_Str:gsub("{%%a%s([^}]*)}([^{]*){%%/a}", "[url=%1]%2[/url]")
+
-- TODO: Other formatting
return a_Str
@@ -106,8 +110,12 @@ local function GithubizeString(a_Str)
a_Str = a_Str:gsub("{%%p}", "\n\n")
a_Str = a_Str:gsub("{%%b}", "**"):gsub("{%%/b}", "**")
a_Str = a_Str:gsub("{%%i}", "*"):gsub("{%%/i}", "*")
- a_Str = a_Str:gsub("{%%list}", ""):gsub("{%%/list}", "")
- a_Str = a_Str:gsub("{%%li}", " - "):gsub("{%%/li}", "")
+ a_Str = a_Str:gsub("{%%list}", "\n"):gsub("{%%/list}", "\n")
+ a_Str = a_Str:gsub("{%%li}", "\n - "):gsub("{%%/li}", "")
+
+ -- Process links: {%a LinkDestination}LinkText{%/a}
+ a_Str = a_Str:gsub("{%%a%s([^}]*)}([^{]*){%%/a}", "[%2](%1)")
+
-- TODO: Other formatting
return a_Str
@@ -592,7 +600,10 @@ local function DumpPluginInfoForum(a_PluginFolder, a_PluginInfo)
DumpCommandsForum(a_PluginInfo, f)
DumpPermissionsForum(a_PluginInfo, f)
if (a_PluginInfo.SourceLocation ~= nil) then
- f:write("[b][color=blue]Source:[/color] [url=", a_PluginInfo.SourceLocation, "]Link[/url][/b]")
+ f:write("\n[b]Source[/b]: ", a_PluginInfo.SourceLocation, "\n")
+ end
+ if (a_PluginInfo.DownloadLocation ~= nil) then
+ f:write("[b]Download[/b]: ", a_PluginInfo.DownloadLocation)
end
f:close()
return true
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
index e34b79564..cc075c0b8 100644
--- a/MCServer/Plugins/InfoReg.lua
+++ b/MCServer/Plugins/InfoReg.lua
@@ -43,21 +43,21 @@ end
--- This is a generic command callback used for handling multicommands' parent commands
-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
-- It is used for both console and in-game commands; the console version has a_Player set to nil
-local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
- local Verb = a_Split[a_Level + 1];
+local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand)
+ local Verb = a_Split[a_Level + 1]
if (Verb == nil) then
-- No verb was specified. If there is a handler for the upper level command, call it:
if (a_CmdInfo.Handler ~= nil) then
- return a_CmdInfo.Handler(a_Split, a_Player);
+ return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand)
end
-- Let the player know they need to give a subcommand:
assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level)
- ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
- return true;
+ ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString)
+ return true
end
-- A verb was specified, look it up in the subcommands table:
- local Subcommand = a_CmdInfo.Subcommands[Verb];
+ local Subcommand = a_CmdInfo.Subcommands[Verb]
if (Subcommand == nil) then
if (a_Level > 1) then
-- This is a true subcommand, display the message and make MCS think the command was handled
@@ -67,7 +67,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
else
a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
end
- return true;
+ return true
end
-- This is a top-level command, let MCS handle the unknown message
return false;
@@ -76,22 +76,22 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
-- Check the permission:
if (a_Player ~= nil) then
if not(a_Player:HasPermission(Subcommand.Permission or "")) then
- a_Player:SendMessage("You don't have permission to execute this command");
- return true;
+ a_Player:SendMessage("You don't have permission to execute this command")
+ return true
end
end
-- If the handler is not valid, check the next sublevel:
if (Subcommand.Handler == nil) then
if (Subcommand.Subcommands == nil) then
- LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
- return false;
+ LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb)
+ return false
end
- return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1);
+ return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand)
end
-- Execute:
- return Subcommand.Handler(a_Split, a_Player);
+ return Subcommand.Handler(a_Split, a_Player, a_EntireCommand)
end
@@ -104,39 +104,39 @@ function RegisterPluginInfoCommands()
-- The a_Prefix param already contains the space after the previous command
-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
- assert(a_Subcommands ~= nil);
+ assert(a_Subcommands ~= nil)
-- A table that will hold aliases to subcommands temporarily, during subcommand iteration
local AliasTable = {}
-- Iterate through the subcommands, register them, and accumulate aliases:
for cmd, info in pairs(a_Subcommands) do
- local CmdName = a_Prefix .. cmd;
- local Handler = info.Handler;
+ local CmdName = a_Prefix .. cmd
+ local Handler = info.Handler
-- Provide a special handler for multicommands:
if (info.Subcommands ~= nil) then
- Handler = function(a_Split, a_Player)
- return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
+ Handler = function(a_Split, a_Player, a_EntireCommand)
+ return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand)
end
end
if (Handler == nil) then
- LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
+ LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.")
else
- local HelpString;
+ local HelpString
if (info.HelpString ~= nil) then
- HelpString = " - " .. info.HelpString;
+ HelpString = " - " .. info.HelpString
else
- HelpString = "";
+ HelpString = ""
end
- cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
+ cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString)
-- Register all aliases for the command:
if (info.Alias ~= nil) then
if (type(info.Alias) == "string") then
- info.Alias = {info.Alias};
+ info.Alias = {info.Alias}
end
for idx, alias in ipairs(info.Alias) do
- cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
+ cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString)
-- Also copy the alias's info table as a separate subcommand,
-- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table
-- than the one we're currently iterating and join after the iterating.
@@ -147,7 +147,7 @@ function RegisterPluginInfoCommands()
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
- RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end -- for cmd, info - a_Subcommands[]
@@ -159,7 +159,7 @@ function RegisterPluginInfoCommands()
end
-- Loop through all commands in the plugin info, register each:
- RegisterSubcommands("", g_PluginInfo.Commands, 1);
+ RegisterSubcommands("", g_PluginInfo.Commands, 1)
end
@@ -171,26 +171,26 @@ function RegisterPluginInfoConsoleCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
- assert(a_Subcommands ~= nil);
+ assert(a_Subcommands ~= nil)
for cmd, info in pairs(a_Subcommands) do
- local CmdName = a_Prefix .. cmd;
+ local CmdName = a_Prefix .. cmd
local Handler = info.Handler
if (Handler == nil) then
- Handler = function(a_Split)
- return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level);
+ Handler = function(a_Split, a_EntireCommand)
+ return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand)
end
end
- cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "");
+ cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "")
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
- RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end
end
-- Loop through all commands in the plugin info, register each:
- RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1);
+ RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1)
end
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt
index 1e1f06156..e7d11ab92 100644
--- a/MCServer/crafting.txt
+++ b/MCServer/crafting.txt
@@ -304,7 +304,7 @@ Dropper = Cobblestone, 1:1, 2:1, 3:1, 1:2, 1:3, 3:2, 3:3 | Hopper, 2:2
Repeater = Stone, 1:2, 2:2, 3:2 | RedstoneTorchOn, 1:1, 3:1 | RedstoneDust, 2:1
Comparator = RedstoneTorchOn, 2:1, 1:2, 3:2 | NetherQuartz, 2:2 | Stone, 1:3, 2:3, 3:3
DaylightSensor = Glass, 1:1, 2:1, 3:1 | NetherQuartz, 1:2, 2:2, 3:2 | Woodslab, 1:3, 2:3, 3:3
-Hopper = Ironbars, 1:1, 3:1, 1:2, 3:2, 2:3 | Chest, 2:2
+Hopper = IronIngot, 1:1, 3:1, 1:2, 3:2, 2:3 | Chest, 2:2
Piston = Planks^-1, 1:1, 2:1, 3:1 | RedstoneDust, 2:3 | Cobblestone, 1:2, 3:2, 1:3, 3:3 | IronIngot, 2:2
StickyPiston = Piston, * | SlimeBall, *
RedstoneLamp = RedstoneDust, 2:1, 1:2, 3:2, 2:3 | Glowstone, 2:2
diff --git a/easyinstall.sh b/easyinstall.sh
index 40fa85cfe..15ca1d358 100755
--- a/easyinstall.sh
+++ b/easyinstall.sh
@@ -4,10 +4,10 @@ PLATFORM=$(uname -m)
echo "Identifying platform: $PLATFORM"
case $PLATFORM in
- "i686") DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20x86/lastSuccessfulBuild/artifact/MCServer.tar" ;;
- "x86_64") DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20x64/lastSuccessfulBuild/artifact/MCServer.tar" ;;
+ "i686") DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20x86/lastSuccessfulBuild/artifact/MCServer.tar.gz" ;;
+ "x86_64") DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20x64/lastSuccessfulBuild/artifact/MCServer.tar.gz" ;;
# Assume that all arm devices are a raspi for now.
- arm*) DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20armhf/lastSuccessfulBuild/artifact/MCServer/MCServer.tar"
+ arm*) DOWNLOADURL="http://builds.cuberite.org/job/MCServer%20Linux%20armhf/lastSuccessfulBuild/artifact/MCServer/MCServer.tar.gz"
esac
echo "Downloading precompiled binaries."
diff --git a/lib/tolua++/src/bin/lua/compat-5.1.lua b/lib/tolua++/src/bin/lua/compat-5.1.lua
index c591592a6..c0a3ec388 100644
--- a/lib/tolua++/src/bin/lua/compat-5.1.lua
+++ b/lib/tolua++/src/bin/lua/compat-5.1.lua
@@ -54,3 +54,11 @@ string.repl = ogsub
+-- Lua 5.2+ and LuaJit don't have string.gfind(). Use string.gmatch() instead:
+if not(string.gfind) then
+ string.gfind = string.gmatch
+end
+
+
+
+
diff --git a/src/Bindings/.gitignore b/src/Bindings/.gitignore
index 0d00dd578..711ae9c3a 100644
--- a/src/Bindings/.gitignore
+++ b/src/Bindings/.gitignore
@@ -1,2 +1,4 @@
lua51.dll
-LuaState_Call.inc
+LuaState_Declaration.inc
+LuaState_Implementation.cpp
+LuaState_Typedefs.inc
diff --git a/src/Bindings/AllToLua.bat b/src/Bindings/AllToLua.bat
index f085af9e9..44675a886 100644
--- a/src/Bindings/AllToLua.bat
+++ b/src/Bindings/AllToLua.bat
@@ -12,7 +12,7 @@
:: Regenerate the files:
echo Regenerating LUA bindings . . .
-"tolua++.exe" -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+"tolua++.exe" -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
diff --git a/src/Bindings/AllToLua.sh b/src/Bindings/AllToLua.sh
index 887c2490c..625ae4300 100644
--- a/src/Bindings/AllToLua.sh
+++ b/src/Bindings/AllToLua.sh
@@ -1,2 +1,2 @@
#!/bin/bash
-/usr/bin/tolua++ -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+/usr/bin/tolua++ -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
diff --git a/src/Bindings/AllToLua_lua.bat b/src/Bindings/AllToLua_lua.bat
index 81c738f32..2d52c022d 100644
--- a/src/Bindings/AllToLua_lua.bat
+++ b/src/Bindings/AllToLua_lua.bat
@@ -13,7 +13,7 @@
:: Regenerate the files:
echo Regenerating LUA bindings . . .
-lua ..\..\lib\tolua++\src\bin\lua\_driver.lua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+lua ..\..\lib\tolua++\src\bin\lua\_driver.lua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
diff --git a/src/Bindings/BindingsProcessor.lua b/src/Bindings/BindingsProcessor.lua
new file mode 100644
index 000000000..f86be6c6d
--- /dev/null
+++ b/src/Bindings/BindingsProcessor.lua
@@ -0,0 +1,161 @@
+
+-- BindingsProcessor.lua
+
+-- Implements additional processing that is done while generating the Lua bindings
+
+
+
+
+
+local access = {public = 0, protected = 1, private = 2}
+
+
+
+
+
+--- Defines classes that have a custom manual Push() implementation and should not generate the automatic one
+-- Map of classname -> true
+local g_HasCustomPushImplementation =
+{
+ cEntity = true
+}
+
+
+
+
+
+function parser_hook(s)
+ local container = classContainer.curr -- get the current container
+
+ -- process access-specifying labels (public, private, etc)
+ do
+ local b, e, label = string.find(s, "^%s*(%w*)%s*:[^:]") -- we need to check for [^:], otherwise it would match 'namespace::type'
+ if b then
+
+ -- found a label, get the new access value from the global 'access' table
+ if access[label] then
+ container.curr_member_access = access[label]
+ end -- else ?
+
+ return strsub(s, e) -- normally we would use 'e+1', but we need to preserve the [^:]
+ end
+ end
+end
+
+
+
+
+
+--- Outputs the helper files supplementing the cLuaState class
+-- Writes:
+-- LuaState_Declaration.inc
+-- LuaState_Implementation.cpp
+-- LuaState_Typedefs.inc
+local function OutputLuaStateHelpers(a_Package)
+ -- Collect all class types from ToLua:
+ local types = {}
+ for idx, item in ipairs(a_Package) do
+ local mt = getmetatable(item) or {}
+ if (mt.classtype == "class") then
+ table.insert(types, {name = item.name, lname = item.lname})
+ end
+ end
+ table.sort(types,
+ function(a_Item1, a_Item2)
+ return (a_Item1.name:lower() < a_Item2.name:lower())
+ end
+ )
+
+ -- Output the typedefs:
+ do
+ local f = assert(io.open("LuaState_Typedefs.inc", "w"))
+ f:write("\n// LuaState_Typedefs.inc\n\n// This file is generated along with the Lua bindings by ToLua. Do not edit manually, do not commit to repo.\n")
+ f:write("// Provides a forward declaration and a typedef for a pointer to each class exported to the Lua API.\n")
+ f:write("\n\n\n\n\n")
+ for _, item in ipairs(types) do
+ if not(item.name:match(".*<.*")) then -- Skip templates altogether
+ -- Classes start with a "c", everything else is a struct:
+ if (item.name:sub(1, 1) == "c") then
+ f:write("class " .. item.name .. ";\n")
+ else
+ f:write("struct " .. item.name .. ";\n")
+ end
+ end
+ end
+ f:write("\n\n\n\n\n")
+ for _, item in ipairs(types) do
+ f:write("typedef " .. item.name .. " * Ptr" .. item.lname .. ";\n")
+ end
+ f:write("\n\n\n\n\n")
+ f:close()
+ end
+
+ -- Output the Push() and GetStackValue() function declarations:
+ do
+ local f = assert(io.open("LuaState_Declaration.inc", "w"))
+ f:write("\n// LuaState_Declaration.inc\n\n// This file is generated along with the Lua bindings by ToLua. Do not edit manually, do not commit to repo.\n")
+ f:write("// Implements a Push() and GetStackValue() function for each class exported to the Lua API.\n")
+ f:write("// This file expects to be included form inside the cLuaState class definition\n")
+ f:write("\n\n\n\n\n")
+ for _, item in ipairs(types) do
+ f:write("void Push(" .. item.name .. " * a_Value);\n")
+ end
+ for _, item in ipairs(types) do
+ f:write("void GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal);\n")
+ end
+ f:write("\n\n\n\n\n")
+ f:close()
+ end
+
+ -- Output the Push() and GetStackValue() function implementations:
+ do
+ local f = assert(io.open("LuaState_Implementation.cpp", "w"))
+ f:write("\n// LuaState_Implementation.cpp\n\n// This file is generated along with the Lua bindings by ToLua. Do not edit manually, do not commit to repo.\n")
+ f:write("// Implements a Push() and GetStackValue() function for each class exported to the Lua API.\n")
+ f:write("// This file expects to be compiled as a separate translation unit\n")
+ f:write("\n\n\n\n\n")
+ f:write("#include \"Globals.h\"\n#include \"LuaState.h\"\n#include \"tolua++/include/tolua++.h\"\n")
+ f:write("\n\n\n\n\n")
+ for _, item in ipairs(types) do
+ if not(g_HasCustomPushImplementation[item.name]) then
+ f:write("void cLuaState::Push(" .. item.name .. " * a_Value)\n{\n\tASSERT(IsValid());\n")
+ f:write("\ttolua_pushusertype(m_LuaState, a_Value, \"" .. item.name .. "\");\n");
+ f:write("\tm_NumCurrentFunctionArgs += 1;\n")
+ f:write("}\n\n\n\n\n\n")
+ end
+ end
+ for _, item in ipairs(types) do
+ f:write("void cLuaState::GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal)\n{\n\tASSERT(IsValid());\n")
+ f:write("\tif (lua_isnil(m_LuaState, a_StackPos))\n\t{\n")
+ f:write("\t a_ReturnedVal = nullptr;\n")
+ f:write("\t return;\n\t}\n")
+ f:write("\ttolua_Error err;\n")
+ f:write("\tif (tolua_isusertype(m_LuaState, a_StackPos, \"" .. item.name .. "\", false, &err))\n")
+ f:write("\t{\n")
+ f:write("\t a_ReturnedVal = *(reinterpret_cast<" .. item.name .. " **>(lua_touserdata(m_LuaState, a_StackPos)));\n")
+ f:write("\t}\n")
+ f:write("}\n\n\n\n\n\n")
+ end
+ f:close()
+ end
+end
+
+
+
+
+
+function pre_output_hook(a_Package)
+ OutputLuaStateHelpers(a_Package)
+end
+
+
+
+
+
+function post_output_hook()
+ print("Bindings have been generated.")
+end
+
+
+
+
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index 366284fcb..133c2224d 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -11,12 +11,14 @@ SET (SRCS
LuaNameLookup.cpp
LuaServerHandle.cpp
LuaState.cpp
+ LuaState_Implementation.cpp
LuaTCPLink.cpp
LuaUDPEndpoint.cpp
LuaWindow.cpp
ManualBindings.cpp
ManualBindings_Network.cpp
ManualBindings_RankManager.cpp
+ ManualBindings_World.cpp
Plugin.cpp
PluginLua.cpp
PluginManager.cpp
@@ -31,6 +33,8 @@ SET (HDRS
LuaNameLookup.h
LuaServerHandle.h
LuaState.h
+ LuaState_Declaration.inc
+ LuaState_Typedefs.inc
LuaTCPLink.h
LuaUDPEndpoint.h
LuaWindow.h
@@ -46,12 +50,15 @@ SET (HDRS
set (BINDING_OUTPUTS
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Declaration.inc
+ ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Implementation.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Typedefs.inc
)
set(BINDING_DEPENDENCIES
tolua
- ../Bindings/virtual_method_hooks.lua
../Bindings/AllToLua.pkg
+ ../Bindings/BindingsProcessor.lua
../Bindings/LuaFunctions.h
../Bindings/LuaWindow.h
../Bindings/Plugin.h
@@ -126,7 +133,7 @@ if (NOT MSVC)
OUTPUT ${BINDING_OUTPUTS}
# Regenerate bindings:
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
# add any new generation dependencies here
@@ -134,8 +141,7 @@ if (NOT MSVC)
)
endif ()
-set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE)
-set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE)
+set_source_files_properties(${BINDING_OUTPUTS} PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error)
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index ed31e678f..ccf812417 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -19,13 +19,13 @@ extern "C"
#include "../Entities/Entity.h"
#include "../BlockEntities/BlockEntity.h"
-// fwd: SQLite/lsqlite3.c
+// fwd: "SQLite/lsqlite3.c"
extern "C"
{
int luaopen_lsqlite3(lua_State * L);
}
-// fwd: LuaExpat/lxplib.c:
+// fwd: "LuaExpat/lxplib.c":
extern "C"
{
int luaopen_lxp(lua_State * L);
@@ -107,7 +107,7 @@ void cLuaState::Create(void)
void cLuaState::RegisterAPILibs(void)
{
tolua_AllToLua_open(m_LuaState);
- ManualBindings::Bind(m_LuaState);
+ cManualBindings::Bind(m_LuaState);
DeprecatedBindings::Bind(m_LuaState);
luaopen_lsqlite3(m_LuaState);
luaopen_lxp(m_LuaState);
@@ -530,42 +530,6 @@ void cLuaState::Push(bool a_Value)
-void cLuaState::Push(cBlockEntity * a_BlockEntity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_BlockEntity, (a_BlockEntity == nullptr) ? "cBlockEntity" : a_BlockEntity->GetClass());
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cChunkDesc * a_ChunkDesc)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cClientHandle * a_Client)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Client, "cClientHandle");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
void cLuaState::Push(cEntity * a_Entity)
{
ASSERT(IsValid());
@@ -632,42 +596,6 @@ void cLuaState::Push(cEntity * a_Entity)
-void cLuaState::Push(cHopperEntity * a_Hopper)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cItem * a_Item)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Item, "cItem");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cItems * a_Items)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Items, "cItems");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
void cLuaState::Push(cLuaServerHandle * a_ServerHandle)
{
ASSERT(IsValid());
@@ -704,126 +632,6 @@ void cLuaState::Push(cLuaUDPEndpoint * a_UDPEndpoint)
-void cLuaState::Push(cMonster * a_Monster)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Monster, "cMonster");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPickup * a_Pickup)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPlayer * a_Player)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPlugin * a_Plugin)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Plugin, "cPlugin");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cPluginLua * a_Plugin)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cTNTEntity * a_TNTEntity)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWebAdmin * a_WebAdmin)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWindow * a_Window)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Window, "cWindow");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(cWorld * a_World)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_World, "cWorld");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
void cLuaState::Push(double a_Value)
{
ASSERT(IsValid());
@@ -848,42 +656,6 @@ void cLuaState::Push(int a_Value)
-void cLuaState::Push(TakeDamageInfo * a_TDI)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(Vector3d * a_Vector)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3<double>");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
-void cLuaState::Push(Vector3i * a_Vector)
-{
- ASSERT(IsValid());
-
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3<int>");
- m_NumCurrentFunctionArgs += 1;
-}
-
-
-
-
-
void cLuaState::Push(void * a_Ptr)
{
UNUSED(a_Ptr);
@@ -899,6 +671,10 @@ void cLuaState::Push(void * a_Ptr)
m_NumCurrentFunctionArgs += 1;
}
+
+
+
+
void cLuaState::Push(std::chrono::milliseconds a_Value)
{
ASSERT(IsValid());
@@ -911,6 +687,7 @@ void cLuaState::Push(std::chrono::milliseconds a_Value)
+/*
void cLuaState::PushUserType(void * a_Object, const char * a_Type)
{
ASSERT(IsValid());
@@ -918,6 +695,7 @@ void cLuaState::PushUserType(void * a_Object, const char * a_Type)
tolua_pushusertype(m_LuaState, a_Object, a_Type);
m_NumCurrentFunctionArgs += 1;
}
+*/
@@ -958,20 +736,11 @@ void cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal)
-void cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
-{
- a_Ref.RefStack(*this, a_StackPos);
-}
-
-
-
-
-
-void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
- a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
+ a_Result = static_cast<cPluginManager::CommandResult>(static_cast<int>((tolua_tonumber(m_LuaState, a_StackPos, a_Result))));
}
}
@@ -979,99 +748,20 @@ void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
-void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref)
{
- if (!lua_isnumber(m_LuaState, a_StackPos))
- {
- return;
- }
- a_ReturnedVal = static_cast<eWeather>(Clamp(
- static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
- static_cast<int>(wSunny), static_cast<int>(wThunderstorm))
- );
+ a_Ref.RefStack(*this, a_StackPos);
}
-void cLuaState::GetStackValue(int a_StackPos, int & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal)
{
if (lua_isnumber(m_LuaState, a_StackPos))
{
- a_ReturnedVal = static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
- }
-}
-
-
-
-
-
-void cLuaState::GetStackValue(int a_StackPos, pBlockArea & a_ReturnedVal)
-{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cBlockArea", false, &err))
- {
- a_ReturnedVal = *(reinterpret_cast<cBlockArea **>(lua_touserdata(m_LuaState, a_StackPos)));
- }
-}
-
-
-
-
-
-void cLuaState::GetStackValue(int a_StackPos, pBoundingBox & a_ReturnedVal)
-{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cBoundingBox", false, &err))
- {
- a_ReturnedVal = *(reinterpret_cast<cBoundingBox **>(lua_touserdata(m_LuaState, a_StackPos)));
- }
-}
-
-
-
-
-
-void cLuaState::GetStackValue(int a_StackPos, pMapManager & a_ReturnedVal)
-{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cMapManager", false, &err))
- {
- a_ReturnedVal = *(reinterpret_cast<cMapManager **>(lua_touserdata(m_LuaState, a_StackPos)));
- }
-}
-
-
-
-
-
-void cLuaState::GetStackValue(int a_StackPos, pPluginManager & a_ReturnedVal)
-{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cPluginManager", false, &err))
- {
- a_ReturnedVal = *(reinterpret_cast<cPluginManager **>(lua_touserdata(m_LuaState, a_StackPos)));
+ a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
}
}
@@ -1079,17 +769,11 @@ void cLuaState::GetStackValue(int a_StackPos, pPluginManager & a_ReturnedVal)
-void cLuaState::GetStackValue(int a_StackPos, pRoot & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal)
{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cRoot", false, &err))
+ if (lua_isnumber(m_LuaState, a_StackPos))
{
- a_ReturnedVal = *(reinterpret_cast<cRoot **>(lua_touserdata(m_LuaState, a_StackPos)));
+ a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
}
}
@@ -1097,35 +781,27 @@ void cLuaState::GetStackValue(int a_StackPos, pRoot & a_ReturnedVal)
-void cLuaState::GetStackValue(int a_StackPos, pScoreboard & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
{
- if (lua_isnil(m_LuaState, a_StackPos))
+ if (!lua_isnumber(m_LuaState, a_StackPos))
{
- a_ReturnedVal = nullptr;
return;
}
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cScoreboard", false, &err))
- {
- a_ReturnedVal = *(reinterpret_cast<cScoreboard **>(lua_touserdata(m_LuaState, a_StackPos)));
- }
+ a_ReturnedVal = static_cast<eWeather>(Clamp(
+ static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)),
+ static_cast<int>(wSunny), static_cast<int>(wThunderstorm))
+ );
}
-void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, int & a_ReturnedVal)
{
- if (lua_isnil(m_LuaState, a_StackPos))
- {
- a_ReturnedVal = nullptr;
- return;
- }
- tolua_Error err;
- if (tolua_isusertype(m_LuaState, a_StackPos, "cWorld", false, &err))
+ if (lua_isnumber(m_LuaState, a_StackPos))
{
- a_ReturnedVal = *(reinterpret_cast<cWorld **>(lua_touserdata(m_LuaState, a_StackPos)));
+ a_ReturnedVal = static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal));
}
}
@@ -1398,7 +1074,7 @@ bool cLuaState::CheckParamFunctionOrNil(int a_StartParam, int a_EndParam)
bool cLuaState::CheckParamEnd(int a_Param)
{
tolua_Error tolua_err;
- if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err))
+ if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err) == 1)
{
return true;
}
@@ -1415,6 +1091,30 @@ bool cLuaState::CheckParamEnd(int a_Param)
+bool cLuaState::IsParamUserType(int a_Param, AString a_UserType)
+{
+ ASSERT(IsValid());
+
+ tolua_Error tolua_err;
+ return (tolua_isusertype(m_LuaState, a_Param, a_UserType.c_str(), 0, &tolua_err) == 1);
+}
+
+
+
+
+
+bool cLuaState::IsParamNumber(int a_Param)
+{
+ ASSERT(IsValid());
+
+ tolua_Error tolua_err;
+ return (tolua_isnumber(m_LuaState, a_Param, 0, &tolua_err) == 1);
+}
+
+
+
+
+
bool cLuaState::ReportErrors(int a_Status)
{
return ReportErrors(m_LuaState, a_Status);
@@ -1494,7 +1194,7 @@ int cLuaState::CallFunctionWithForeignParams(
if (!PushFunction(a_FunctionName.c_str()))
{
LOGWARNING("Function '%s' not found", a_FunctionName.c_str());
- lua_pop(m_LuaState, 2);
+ lua_settop(m_LuaState, OldTop);
return -1;
}
@@ -1502,7 +1202,7 @@ int cLuaState::CallFunctionWithForeignParams(
if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0)
{
// Something went wrong, fix the stack and exit
- lua_pop(m_LuaState, 2);
+ lua_settop(m_LuaState, OldTop);
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
return -1;
@@ -1513,13 +1213,8 @@ int cLuaState::CallFunctionWithForeignParams(
if (ReportErrors(s))
{
LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str());
- // Fix the stack.
- // We don't know how many values have been pushed, so just get rid of any that weren't there initially
- int CurTop = lua_gettop(m_LuaState);
- if (CurTop > OldTop)
- {
- lua_pop(m_LuaState, CurTop - OldTop);
- }
+ // Reset the stack:
+ lua_settop(m_LuaState, OldTop);
// Reset the internal checking mechanisms:
m_NumCurrentFunctionArgs = -1;
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 6bedbf5ec..b38401fd8 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -32,50 +32,13 @@ extern "C"
#include "../Vector3.h"
#include "../Defines.h"
+#include "PluginManager.h"
+#include "LuaState_Typedefs.inc"
-
-
-
-
-class cBlockArea;
-class cBlockEntity;
-class cBoundingBox;
-class cChunkDesc;
-class cClientHandle;
-class cCraftingGrid;
-class cCraftingRecipe;
-class cEntity;
-class cHopperEntity;
-class cItem;
-class cItems;
+// fwd:
class cLuaServerHandle;
class cLuaTCPLink;
class cLuaUDPEndpoint;
-class cMapManager;
-class cMonster;
-class cPickup;
-class cPlayer;
-class cPlugin;
-class cPluginLua;
-class cPluginManager;
-class cProjectileEntity;
-class cRoot;
-class cScoreboard;
-class cTNTEntity;
-class cWebAdmin;
-class cWindow;
-class cWorld;
-struct HTTPRequest;
-struct HTTPTemplateRequest;
-struct TakeDamageInfo;
-
-typedef cBlockArea * pBlockArea;
-typedef cBoundingBox * pBoundingBox;
-typedef cMapManager * pMapManager;
-typedef cPluginManager * pPluginManager;
-typedef cRoot * pRoot;
-typedef cScoreboard * pScoreboard;
-typedef cWorld * pWorld;
@@ -213,52 +176,30 @@ public:
void Push(const Vector3i & a_Vector);
void Push(const Vector3i * a_Vector);
- // Push a value onto the stack (keep alpha-sorted):
+ // Push a simple value onto the stack (keep alpha-sorted):
void Push(bool a_Value);
- void Push(cBlockEntity * a_BlockEntity);
- void Push(cChunkDesc * a_ChunkDesc);
- void Push(cClientHandle * a_ClientHandle);
- void Push(cEntity * a_Entity);
- void Push(cHopperEntity * a_Hopper);
- void Push(cItem * a_Item);
- void Push(cItems * a_Items);
- void Push(cLuaServerHandle * a_ServerHandle);
- void Push(cLuaTCPLink * a_TCPLink);
- void Push(cLuaUDPEndpoint * a_UDPEndpoint);
- void Push(cMonster * a_Monster);
- void Push(cPickup * a_Pickup);
- void Push(cPlayer * a_Player);
- void Push(cPlugin * a_Plugin);
- void Push(cPluginLua * a_Plugin);
- void Push(cProjectileEntity * a_ProjectileEntity);
- void Push(cTNTEntity * a_TNTEntity);
- void Push(cWebAdmin * a_WebAdmin);
- void Push(cWindow * a_Window);
- void Push(cWorld * a_World);
void Push(double a_Value);
void Push(int a_Value);
- void Push(TakeDamageInfo * a_TDI);
- void Push(Vector3d * a_Vector);
- void Push(Vector3i * a_Vector);
void Push(void * a_Ptr);
void Push(std::chrono::milliseconds a_time);
+ void Push(cLuaServerHandle * a_ServerHandle);
+ void Push(cLuaTCPLink * a_TCPLink);
+ void Push(cLuaUDPEndpoint * a_UDPEndpoint);
// GetStackValue() retrieves the value at a_StackPos, if it is a valid type. If not, a_Value is unchanged.
// Enum values are clamped to their allowed range.
void GetStackValue(int a_StackPos, AString & a_Value);
void GetStackValue(int a_StackPos, BLOCKTYPE & a_Value);
void GetStackValue(int a_StackPos, bool & a_Value);
+ void GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result);
void GetStackValue(int a_StackPos, cRef & a_Ref);
void GetStackValue(int a_StackPos, double & a_Value);
void GetStackValue(int a_StackPos, eWeather & a_Value);
+ void GetStackValue(int a_StackPos, float & a_ReturnedVal);
void GetStackValue(int a_StackPos, int & a_Value);
- void GetStackValue(int a_StackPos, pBlockArea & a_Value);
- void GetStackValue(int a_StackPos, pBoundingBox & a_Value);
- void GetStackValue(int a_StackPos, pMapManager & a_Value);
- void GetStackValue(int a_StackPos, pPluginManager & a_Value);
- void GetStackValue(int a_StackPos, pRoot & a_Value);
- void GetStackValue(int a_StackPos, pScoreboard & a_Value);
- void GetStackValue(int a_StackPos, pWorld & a_Value);
+
+ // Include the auto-generated Push and GetStackValue() functions:
+ #include "LuaState_Declaration.inc"
/** Call the specified Lua function.
Returns true if call succeeded, false if there was an error.
@@ -307,6 +248,10 @@ public:
/** Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) */
bool CheckParamEnd(int a_Param);
+ bool IsParamUserType(int a_Param, AString a_UserType);
+
+ bool IsParamNumber(int a_Param);
+
/** If the status is nonzero, prints the text on the top of Lua stack and returns true */
bool ReportErrors(int status);
@@ -433,7 +378,7 @@ protected:
bool PushFunction(const cTableRef & a_TableRef);
/** Pushes a usertype of the specified class type onto the stack */
- void PushUserType(void * a_Object, const char * a_Type);
+ // void PushUserType(void * a_Object, const char * a_Type);
/**
Calls the function that has been pushed onto the stack by PushFunction(),
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index d4014059b..5f7832ef5 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -159,7 +159,7 @@ void cLuaWindow::Destroy(void)
m_Plugin->Unreference(m_LuaRef);
}
- // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it!
+ // Lua will take care of this object, it will garbage-collect it, so we must not delete it!
m_IsDestroyed = false;
}
@@ -167,10 +167,10 @@ void cLuaWindow::Destroy(void)
-void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer& a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas Areas;
- for (auto Area : m_SlotAreas)
+ for (auto && Area : m_SlotAreas)
{
if (Area != a_ClickedArea)
{
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index f25800d5f..324ca9b89 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -5,6 +5,7 @@
#undef TOLUA_TEMPLATE_BIND
#include <sstream>
#include <iomanip>
+#include <array>
#include "tolua++/include/tolua++.h"
#include "polarssl/md5.h"
#include "polarssl/sha1.h"
@@ -32,13 +33,14 @@
#include "../WorldStorage/SchematicFileSerializer.h"
#include "../CompositeChat.h"
#include "../StringCompression.h"
+#include "../CommandOutput.h"
// Better error reporting for Lua
-static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
+int cManualBindings::tolua_do_error(lua_State * L, const char * a_pMsg, tolua_Error * a_pToLuaError)
{
// Retrieve current function name
lua_Debug entry;
@@ -58,7 +60,7 @@ static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pTo
-static int lua_do_error(lua_State* L, const char * a_pFormat, ...)
+int cManualBindings::lua_do_error(lua_State * L, const char * a_pFormat, ...)
{
// Retrieve current function name
lua_Debug entry;
@@ -90,12 +92,12 @@ static int tolua_Clamp(lua_State * tolua_S)
int NumArgs = lua_gettop(LuaState);
if (NumArgs != 3)
{
- return lua_do_error(LuaState, "Error in function call '#funcname#': Requires 3 arguments, got %i", NumArgs);
+ return cManualBindings::lua_do_error(LuaState, "Error in function call '#funcname#': Requires 3 arguments, got %i", NumArgs);
}
if (!lua_isnumber(LuaState, 1) || !lua_isnumber(LuaState, 2) || !lua_isnumber(LuaState, 3))
{
- return lua_do_error(LuaState, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
+ return cManualBindings::lua_do_error(LuaState, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
}
lua_Number Number = tolua_tonumber(LuaState, 1, 0);
@@ -287,12 +289,20 @@ static int tolua_StringSplitWithQuotes(lua_State * tolua_S)
static int tolua_StringSplitAndTrim(lua_State * tolua_S)
{
- cLuaState LuaState(tolua_S);
- std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0);
- std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0);
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamString(1, 2) ||
+ !L.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
- AStringVector Split = StringSplitAndTrim(str, delim);
- LuaState.Push(Split);
+ // Process:
+ AString str, delim;
+ L.GetStackValues(1, str, delim);
+ L.Push(StringSplitAndTrim(str, delim));
return 1;
}
@@ -451,7 +461,7 @@ static int tolua_Base64Decode(lua_State * tolua_S)
-cPluginLua * GetLuaPlugin(lua_State * L)
+cPluginLua * cManualBindings::GetLuaPlugin(lua_State * L)
{
// Get the plugin identification out of LuaState:
lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
@@ -523,893 +533,6 @@ static int tolua_cFile_ReadWholeFile(lua_State * tolua_S)
-/** Binds the DoWith(ItemName) functions of regular classes. */
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
->
-static int tolua_DoWith(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamString(2) ||
- !L.CheckParamFunction(3)
- )
- {
- return 0;
- }
-
- // Get parameters:
- Ty1 * Self;
- AString ItemName;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, ItemName, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (ItemName.empty() || (ItemName[0] == 0))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool ret = false;
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
- return ret;
- }
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
- } Callback(L, FnRef);
-
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(ItemName, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-/** Template for static functions DoWith(ItemName), on a type that has a static ::Get() function. */
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
->
-static int tolua_StaticDoWith(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamString(2) ||
- !L.CheckParamFunction(3)
- )
- {
- return 0;
- }
-
- // Get parameters:
- AString ItemName;
- cLuaState::cRef FnRef;
- L.GetStackValues(2, ItemName, FnRef);
- if (ItemName.empty() || (ItemName[0] == 0))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool ret = false;
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
- return ret;
- }
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
- } Callback(L, FnRef);
-
- // Call the DoWith function:
- bool res = (Ty1::Get()->*DoWithFn)(ItemName, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*DoWithFn)(UInt32, cItemCallback<Ty2> &)
->
-static int tolua_DoWithID(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2) ||
- !L.CheckParamFunction(3)
- )
- {
- return 0;
- }
-
- // Get parameters:
- Ty1 * Self = nullptr;
- int ItemID;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, ItemID, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool ret = false;
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
- return ret;
- }
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
- } Callback(L, FnRef);
-
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(ItemID, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*DoWithFn)(int, int, int, cItemCallback<Ty2> &)
->
-static int tolua_DoWithXYZ(lua_State* tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2, 5) ||
- !L.CheckParamFunction(6)
- )
- {
- return 0;
- }
-
- // Get parameters:
- Ty1 * Self = nullptr;
- int BlockX, BlockY, BlockZ;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool ret = false;
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
- return ret;
- }
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
- } Callback(L, FnRef);
-
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(int, int, cItemCallback<Ty2> &)
->
-static int tolua_ForEachInChunk(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamFunction(5)
- )
- {
- return 0;
- }
-
- // Get parameters:
- Ty1 * Self = nullptr;
- int ChunkX, ChunkZ;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #4");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool ret = false;
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
- return ret;
- }
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
- } Callback(L, FnRef);
-
- // Call the DoWith function:
- bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(const cBoundingBox &, cItemCallback<Ty2> &)
->
-static int tolua_ForEachInBox(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamUserType(2, "cBoundingBox") ||
- !L.CheckParamFunction(3) ||
- !L.CheckParamEnd(4)
- )
- {
- return 0;
- }
-
- // Get the params:
- Ty1 * Self = nullptr;
- cBoundingBox * Box = nullptr;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, Box, FnRef);
- if ((Self == nullptr) || (Box == nullptr))
- {
- LOGWARNING("Invalid world (%p) or boundingbox (%p)", Self, Box);
- L.LogStackTrace();
- return 0;
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
- }
-
- // Callback wrapper for the Lua function:
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) :
- m_LuaState(a_LuaState),
- m_FnRef(a_FuncRef)
- {
- }
-
- private:
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
-
- // cItemCallback<Ty2> overrides:
- virtual bool Item(Ty2 * a_Item) override
- {
- bool res = false;
- if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res))
- {
- LOGWARNING("Failed to call Lua callback");
- m_LuaState.LogStackTrace();
- return true; // Abort enumeration
- }
-
- return res;
- }
- } Callback(L, FnRef);
-
- bool res = (Self->*ForEachFn)(*Box, Callback);
-
- // Push the result as the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
->
-static int tolua_ForEach(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamFunction(2) ||
- !L.CheckParamEnd(3)
- )
- {
- return 0;
- }
-
- // Get the params:
- Ty1 * Self = nullptr;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, FnRef);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'.");
- }
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
-
- virtual bool Item(Ty2 * a_Item) override
- {
- bool res = false; // By default continue the enumeration
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
- return res;
- }
- } Callback(L, FnRef);
-
- // Call the enumeration:
- bool res = (Self->*ForEachFn)(Callback);
-
- // Push the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-/** Implements bindings for ForEach() functions in a class that is static (has a ::Get() static function). */
-template <
- class Ty1,
- class Ty2,
- bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
->
-static int tolua_StaticForEach(lua_State * tolua_S)
-{
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamFunction(2) ||
- !L.CheckParamEnd(3)
- )
- {
- return 0;
- }
-
- // Get the params:
- cLuaState::cRef FnRef(L, 2);
- if (!FnRef.IsValid())
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
- }
-
- class cLuaCallback : public cItemCallback<Ty2>
- {
- public:
- cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
- m_LuaState(a_LuaState),
- m_FnRef(a_FnRef)
- {
- }
-
- private:
- cLuaState & m_LuaState;
- cLuaState::cRef & m_FnRef;
-
- virtual bool Item(Ty2 * a_Item) override
- {
- bool res = false; // By default continue the enumeration
- m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
- return res;
- }
- } Callback(L, FnRef);
-
- // Call the enumeration:
- bool res = (Ty1::Get()->*ForEachFn)(Callback);
-
- // Push the return value:
- L.Push(res);
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
-{
- // Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight)
- // Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight]
-
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamEnd(5)
- )
- {
- return 0;
- }
-
- // Get params:
- cWorld * Self = nullptr;
- int BlockX, BlockY, BlockZ;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
-
- // Call the function:
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight;
- bool res = Self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
-
- // Push the returned values:
- L.Push(res);
- if (res)
- {
- L.Push(BlockType);
- L.Push(BlockMeta);
- L.Push(BlockSkyLight);
- L.Push(BlockBlockLight);
- return 5;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
-{
- // Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta)
- // Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta]
-
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamEnd(5)
- )
- {
- return 0;
- }
-
- // Get params:
- cWorld * Self = nullptr;
- int BlockX, BlockY, BlockZ;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
-
- // Call the function:
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- bool res = Self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
-
- // Push the returned values:
- L.Push(res);
- if (res)
- {
- L.Push(BlockType);
- L.Push(BlockMeta);
- return 3;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
-{
- // Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4)
-
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamEnd(5)
- )
- {
- return 0;
- }
-
- // Get params:
- cWorld * Self = nullptr;
- int BlockX, BlockY, BlockZ;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
-
- // Call the function:
- AString Line1, Line2, Line3, Line4;
- bool res = Self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
-
- // Push the returned values:
- L.Push(res);
- if (res)
- {
- L.Push(Line1);
- L.Push(Line2);
- L.Push(Line3);
- L.Push(Line4);
- return 5;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
-{
- // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
-
- // Check params:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamNumber(2, 4) ||
- !L.CheckParamString(5, 8) ||
- !L.CheckParamEnd(9)
- )
- {
- return 0;
- }
-
- // Get params:
- cWorld * Self = nullptr;
- int BlockX, BlockY, BlockZ;
- AString Line1, Line2, Line3, Line4;
- L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
- if (Self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
- }
-
- // Call the function:
- bool res = Self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
-
- // Push the returned values:
- L.Push(res);
- return 1;
-}
-
-
-
-
-static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
-{
- // Exported manually, because tolua would require the out-only param a_Height to be used when calling
- // Takes a_World, a_BlockX, a_BlockZ
- // Returns Height, IsValid
- #ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 2, 0, &tolua_err) ||
- !tolua_isnumber (tolua_S, 3, 0, &tolua_err) ||
- !tolua_isnoobj (tolua_S, 4, &tolua_err)
- )
- goto tolua_lerror;
- else
- #endif
- {
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
- int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
- int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0);
- #ifndef TOLUA_RELEASE
- if (self == nullptr)
- {
- tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", nullptr);
- }
- #endif
- {
- int Height = 0;
- bool res = self->TryGetHeight(BlockX, BlockZ, Height);
- tolua_pushboolean(tolua_S, res ? 1 : 0);
- if (res)
- {
- tolua_pushnumber(tolua_S, Height);
- return 2;
- }
- }
- }
- return 1;
-
- #ifndef TOLUA_RELEASE
-tolua_lerror:
- tolua_error(tolua_S, "#ferror in function 'TryGetHeight'.", &tolua_err);
- return 0;
- #endif
-}
-
-
-
-
-
-class cLuaWorldTask :
- public cWorld::cTask,
- public cPluginLua::cResettable
-{
-public:
- cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
- cPluginLua::cResettable(a_Plugin),
- m_FnRef(a_FnRef)
- {
- }
-
-protected:
- int m_FnRef;
-
- // cWorld::cTask overrides:
- virtual void Run(cWorld & a_World) override
- {
- cCSLock Lock(m_CSPlugin);
- if (m_Plugin != nullptr)
- {
- m_Plugin->Call(m_FnRef, &a_World);
- }
- }
-} ;
-
-
-
-
-
-static int tolua_cWorld_QueueTask(lua_State * tolua_S)
-{
- // Binding for cWorld::QueueTask
- // Params: function
-
- // Retrieve the cPlugin from the LuaState:
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == nullptr)
- {
- // An error message has been already printed in GetLuaPlugin()
- return 0;
- }
-
- // Retrieve the args:
- cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
- if (self == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
- }
- if (!lua_isfunction(tolua_S, 2))
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
- }
-
- // Create a reference to the function:
- int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FnRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
- }
-
- auto task = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
- Plugin->AddResettable(task);
- self->QueueTask(task);
- return 0;
-}
-
-
-
-
-
-class cLuaScheduledWorldTask :
- public cWorld::cTask,
- public cPluginLua::cResettable
-{
-public:
- cLuaScheduledWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
- cPluginLua::cResettable(a_Plugin),
- m_FnRef(a_FnRef)
- {
- }
-
-protected:
- int m_FnRef;
-
- // cWorld::cTask overrides:
- virtual void Run(cWorld & a_World) override
- {
- cCSLock Lock(m_CSPlugin);
- if (m_Plugin != nullptr)
- {
- m_Plugin->Call(m_FnRef, &a_World);
- }
- }
-};
-
-
-
-
-
-static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
-{
- // Binding for cWorld::ScheduleTask
- // Params: function, Ticks
-
- // Retrieve the cPlugin from the LuaState:
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == nullptr)
- {
- // An error message has been already printed in GetLuaPlugin()
- return 0;
- }
-
- // Retrieve the args:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType(1, "cWorld") ||
- !L.CheckParamNumber (2) ||
- !L.CheckParamFunction(3)
- )
- {
- return 0;
- }
- cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
- if (World == nullptr)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
- }
-
- // Create a reference to the function:
- int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if (FnRef == LUA_REFNIL)
- {
- return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
- }
-
- int DelayTicks = (int)tolua_tonumber(tolua_S, 2, 0);
-
- auto task = std::make_shared<cLuaScheduledWorldTask>(*Plugin, FnRef);
- Plugin->AddResettable(task);
- World->ScheduleTask(DelayTicks, task);
- return 0;
-}
-
-
-
-
-
static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
{
// API function no longer available:
@@ -1427,7 +550,7 @@ static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
static int tolua_cPluginManager_GetCurrentPlugin(lua_State * S)
{
- cPluginLua * Plugin = GetLuaPlugin(S);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(S);
if (Plugin == nullptr)
{
// An error message has already been printed in GetLuaPlugin()
@@ -1470,7 +593,7 @@ static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager,
// The arg types have already been checked
// Retrieve the cPlugin from the LuaState:
- cPluginLua * Plugin = GetLuaPlugin(S);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(S);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -1517,7 +640,7 @@ static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager,
S.LogStackTrace();
return 0;
}
- if (Plugin != GetLuaPlugin(S))
+ if (Plugin != cManualBindings::GetLuaPlugin(S))
{
// The plugin parameter passed to us is not our stored plugin. Disallow this!
LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, cannot add hook to foreign plugins. Hook not added.");
@@ -1784,7 +907,7 @@ static int tolua_cPluginManager_BindCommand(lua_State * L)
cPluginManager:BindCommand(Command, Permission, Function, HelpString)
cPluginManager.BindCommand(Command, Permission, Function, HelpString) -- without the "self" param
*/
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
return 0;
@@ -1854,7 +977,7 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
*/
// Get the plugin identification out of LuaState:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
return 0;
@@ -1942,7 +1065,7 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
}
// If requesting calling the current plugin, refuse:
- cPluginLua * ThisPlugin = GetLuaPlugin(L);
+ cPluginLua * ThisPlugin = cManualBindings::GetLuaPlugin(L);
if (ThisPlugin == nullptr)
{
return 0;
@@ -1987,6 +1110,11 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
{
return 0;
}
+ if (Callback.m_NumReturns < 0)
+ {
+ // The call has failed, there are zero return values. Do NOT return negative number (Lua considers that a "yield")
+ return 0;
+ }
return Callback.m_NumReturns;
}
@@ -1994,129 +1122,48 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
-static int tolua_cPluginManager_FindPlugins(lua_State * tolua_S)
+static int tolua_cPluginManager_ExecuteConsoleCommand(lua_State * tolua_S)
{
- // API function no longer exists:
- LOGWARNING("cPluginManager:FindPlugins() is obsolete, use cPluginManager:RefreshPluginList() instead!");
- cLuaState::LogStackTrace(tolua_S);
-
- // Still, do the actual work performed by the API function when it existed:
- cPluginManager::Get()->RefreshPluginList();
- return 0;
-}
-
-
-
-
-
-static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
-{
- /* Function signature:
- World:ChunkStay(ChunkCoordTable, OnChunkAvailable, OnAllChunksAvailable)
- ChunkCoordTable == { {Chunk1x, Chunk1z}, {Chunk2x, Chunk2z}, ... }
+ /*
+ Function signature:
+ cPluginManager:ExecuteConsoleCommand(EntireCommandStr) -> OutputString
*/
-
+
+ // Check params:
cLuaState L(tolua_S);
if (
- !L.CheckParamUserType (1, "cWorld") ||
- !L.CheckParamTable (2) ||
- !L.CheckParamFunctionOrNil(3, 4)
+ !L.CheckParamUserTable(1, "cPluginManager") ||
+ !L.CheckParamString(2) ||
+ !L.CheckParamEnd(3)
)
{
return 0;
}
-
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == nullptr)
- {
- return 0;
- }
-
- // Read the params:
- cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
- if (World == nullptr)
- {
- LOGWARNING("World:ChunkStay(): invalid world parameter");
- L.LogStackTrace();
- return 0;
- }
-
- cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
- if (!ChunkStay->AddChunks(2))
- {
- delete ChunkStay;
- ChunkStay = nullptr;
- return 0;
- }
-
- ChunkStay->Enable(*World->GetChunkMap(), 3, 4);
- return 0;
+ // Get the params:
+ AString Command;
+ L.GetStackValues(2, Command);
+ auto Split = StringSplit(Command, " ");
+
+ // Store the command output in a string:
+ cStringAccumCommandOutputCallback CommandOutput;
+ L.Push(cPluginManager::Get()->ExecuteConsoleCommand(Split, CommandOutput, Command));
+ L.Push(CommandOutput.GetAccum());
+ return 2;
}
-static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
+static int tolua_cPluginManager_FindPlugins(lua_State * tolua_S)
{
- /* Function signature:
- World:PrepareChunk(ChunkX, ChunkZ, Callback)
- */
-
- // Check the param types:
- cLuaState L(tolua_S);
- if (
- !L.CheckParamUserType (1, "cWorld") ||
- !L.CheckParamNumber (2, 3) ||
- !L.CheckParamFunctionOrNil(4)
- )
- {
- return 0;
- }
-
- // Read the params:
- cWorld * world = nullptr;
- int chunkX = 0, chunkZ = 0;
- L.GetStackValues(1, world, chunkX, chunkZ);
- if (world == nullptr)
- {
- LOGWARNING("World:PrepareChunk(): invalid world parameter");
- L.LogStackTrace();
- return 0;
- }
-
- // Wrap the Lua callback inside a C++ callback class:
- class cCallback:
- public cChunkCoordCallback
- {
- public:
- cCallback(lua_State * a_LuaState):
- m_LuaState(a_LuaState),
- m_Callback(m_LuaState, 4)
- {
- }
-
- // cChunkCoordCallback override:
- virtual void Call(int a_CBChunkX, int a_CBChunkZ) override
- {
- if (m_Callback.IsValid())
- {
- m_LuaState.Call(m_Callback, a_CBChunkX, a_CBChunkZ);
- }
-
- // This is the last reference of this object, we must delete it so that it doesn't leak:
- delete this;
- }
-
- protected:
- cLuaState m_LuaState;
- cLuaState::cRef m_Callback;
- };
- cCallback * callback = new cCallback(tolua_S);
+ // API function no longer exists:
+ LOGWARNING("cPluginManager:FindPlugins() is obsolete, use cPluginManager:RefreshPluginList() instead!");
+ cLuaState::LogStackTrace(tolua_S);
- // Call the chunk preparation:
- world->PrepareChunk(chunkX, chunkZ, callback);
+ // Still, do the actual work performed by the API function when it existed:
+ cPluginManager::Get()->RefreshPluginList();
return 0;
}
@@ -2191,7 +1238,7 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
// Function signature: cPlayer:OpenWindow(Window)
// Retrieve the plugin instance from the Lua state
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
if (Plugin == nullptr)
{
return 0;
@@ -2272,7 +1319,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S)
// Function signature: OBJTYPE:SetWhateverCallback(CallbackFunction)
// Retrieve the plugin instance from the Lua state
- cPluginLua * Plugin = GetLuaPlugin(tolua_S);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
if (Plugin == nullptr)
{
// Warning message has already been printed by GetLuaPlugin(), bail out silently
@@ -2324,7 +1371,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
}
else
{
- return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
+ return cManualBindings::tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
}
if (Reference != LUA_REFNIL)
@@ -2497,8 +1544,8 @@ static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string,
for (std::map<std::string, std::string>::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it)
{
- const char* key = it->first.c_str();
- const char* value = it->second.c_str();
+ const char * key = it->first.c_str();
+ const char * value = it->second.c_str();
lua_pushstring(tolua_S, key);
lua_pushstring(tolua_S, value);
lua_settable(tolua_S, top);
@@ -2513,7 +1560,7 @@ static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string,
static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
+ HTTPRequest * self = reinterpret_cast<HTTPRequest *>(tolua_tousertype(tolua_S, 1, nullptr));
return tolua_push_StringStringMap(tolua_S, self->Params);
}
@@ -2523,7 +1570,7 @@ static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
+ HTTPRequest * self = reinterpret_cast<HTTPRequest *>(tolua_tousertype(tolua_S, 1, nullptr));
return tolua_push_StringStringMap(tolua_S, self->PostParams);
}
@@ -2533,8 +1580,8 @@ static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
- std::map< std::string, HTTPFormData >& FormData = self->FormData;
+ HTTPRequest * self = reinterpret_cast<HTTPRequest *>(tolua_tousertype(tolua_S, 1, nullptr));
+ std::map<std::string, HTTPFormData> & FormData = self->FormData;
lua_newtable(tolua_S);
int top = lua_gettop(tolua_S);
@@ -3721,17 +2768,17 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S)
-void ManualBindings::Bind(lua_State * tolua_S)
+void cManualBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, nullptr);
// Create the new classes:
tolua_usertype(tolua_S, "cCryptoHash");
- tolua_cclass(tolua_S, "cCryptoHash", "cCryptoHash", "", nullptr);
+ tolua_usertype(tolua_S, "cLineBlockTracer");
tolua_usertype(tolua_S, "cStringCompression");
+ tolua_cclass(tolua_S, "cCryptoHash", "cCryptoHash", "", nullptr);
+ tolua_cclass(tolua_S, "cLineBlockTracer", "cLineBlockTracer", "", nullptr);
tolua_cclass(tolua_S, "cStringCompression", "cStringCompression", "", nullptr);
- tolua_usertype(tolua_S, "cLineBlockTracer");
- tolua_cclass(tolua_S, "cLineBlockTracer", "cLineBlockTracer", "", nullptr);
// Globals:
tolua_function(tolua_S, "Clamp", tolua_Clamp);
@@ -3746,12 +2793,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "Base64Encode", tolua_Base64Encode);
tolua_function(tolua_S, "Base64Decode", tolua_Base64Decode);
tolua_function(tolua_S, "md5", tolua_md5_obsolete); // OBSOLETE, use cCryptoHash.md5() instead
-
- tolua_beginmodule(tolua_S, "cFile");
- tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
- tolua_function(tolua_S, "ReadWholeFile", tolua_cFile_ReadWholeFile);
- tolua_endmodule(tolua_S);
-
+
tolua_beginmodule(tolua_S, "cBlockArea");
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cBlockArea_GetBlockTypeMeta);
tolua_function(tolua_S, "GetCoordRange", tolua_cBlockArea_GetCoordRange);
@@ -3764,7 +2806,13 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile);
tolua_function(tolua_S, "SaveToSchematicString", tolua_cBlockArea_SaveToSchematicString);
tolua_endmodule(tolua_S);
-
+
+ tolua_beginmodule(tolua_S, "cClientHandle");
+ tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
+ tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
+ tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cCompositeChat");
tolua_function(tolua_S, "AddRunCommandPart", tolua_cCompositeChat_AddRunCommandPart);
tolua_function(tolua_S, "AddSuggestCommandPart", tolua_cCompositeChat_AddSuggestCommandPart);
@@ -3774,110 +2822,105 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "SetMessageType", tolua_cCompositeChat_SetMessageType);
tolua_function(tolua_S, "UnderlineUrls", tolua_cCompositeChat_UnderlineUrls);
tolua_endmodule(tolua_S);
-
+
+ tolua_beginmodule(tolua_S, "cCryptoHash");
+ tolua_function(tolua_S, "md5", tolua_md5);
+ tolua_function(tolua_S, "md5HexString", tolua_md5HexString);
+ tolua_function(tolua_S, "sha1", tolua_sha1);
+ tolua_function(tolua_S, "sha1HexString", tolua_sha1HexString);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cEntity");
+ tolua_constant(tolua_S, "INVALID_ID", cEntity::INVALID_ID);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S, "cFile");
+ tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents);
+ tolua_function(tolua_S, "ReadWholeFile", tolua_cFile_ReadWholeFile);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cHopperEntity");
tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos);
tolua_endmodule(tolua_S);
-
+
+ tolua_beginmodule(tolua_S, "cItemGrid");
+ tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cLineBlockTracer");
tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace);
tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cRoot");
- tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_DoWith <cRoot, cPlayer, &cRoot::DoWithPlayerByUUID>);
- tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
- tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
- tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cWorld");
- tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
- tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
- tolua_function(tolua_S, "DoWithBeaconAt", tolua_DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
- tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
- tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
- tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
- tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
- tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
- tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
- tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
- tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
- tolua_function(tolua_S, "DoWithMobHeadAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
- tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
- tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
- tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
- tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayerByUUID>);
- tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
- tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
- tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
- tolua_function(tolua_S, "ForEachEntityInBox", tolua_ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
- tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
- tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
- tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
- tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
- tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
- tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
- tolua_function(tolua_S, "PrepareChunk", tolua_cWorld_PrepareChunk);
- tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
- tolua_function(tolua_S, "ScheduleTask", tolua_cWorld_ScheduleTask);
- tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
- tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
+
+ tolua_beginmodule(tolua_S, "cLuaWindow");
+ tolua_function(tolua_S, "SetOnClosing", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnClosing>);
+ tolua_function(tolua_S, "SetOnSlotChanged", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnSlotChanged>);
tolua_endmodule(tolua_S);
-
+
tolua_beginmodule(tolua_S, "cMapManager");
- tolua_function(tolua_S, "DoWithMap", tolua_DoWithID<cMapManager, cMap, &cMapManager::DoWithMap>);
+ tolua_function(tolua_S, "DoWithMap", DoWithID<cMapManager, cMap, &cMapManager::DoWithMap>);
tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S, "cScoreboard");
- tolua_function(tolua_S, "ForEachObjective", tolua_ForEach<cScoreboard, cObjective, &cScoreboard::ForEachObjective>);
- tolua_function(tolua_S, "ForEachTeam", tolua_ForEach<cScoreboard, cTeam, &cScoreboard::ForEachTeam>);
+ tolua_beginmodule(tolua_S, "cMojangAPI");
+ tolua_function(tolua_S, "AddPlayerNameToUUIDMapping", tolua_cMojangAPI_AddPlayerNameToUUIDMapping);
+ tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID);
+ tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName);
+ tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
+ tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed);
+ tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort);
tolua_endmodule(tolua_S);
-
+
+ tolua_beginmodule(tolua_S, "cPlayer");
+ tolua_function(tolua_S, "GetPermissions", tolua_cPlayer_GetPermissions);
+ tolua_function(tolua_S, "GetRestrictions", tolua_cPlayer_GetRestrictions);
+ tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
+ tolua_function(tolua_S, "PermissionMatches", tolua_cPlayer_PermissionMatches);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cPlugin");
tolua_function(tolua_S, "GetDirectory", tolua_cPlugin_GetDirectory);
tolua_function(tolua_S, "GetLocalDirectory", tolua_cPlugin_GetLocalDirectory);
tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S, "cPluginLua");
+ tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab);
+ tolua_endmodule(tolua_S);
+
tolua_beginmodule(tolua_S, "cPluginManager");
tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook);
tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand);
tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand);
tolua_function(tolua_S, "CallPlugin", tolua_cPluginManager_CallPlugin);
- tolua_function(tolua_S, "DoWithPlugin", tolua_StaticDoWith<cPluginManager, cPlugin, &cPluginManager::DoWithPlugin>);
+ tolua_function(tolua_S, "DoWithPlugin", StaticDoWith<cPluginManager, cPlugin, &cPluginManager::DoWithPlugin>);
+ tolua_function(tolua_S, "ExecuteConsoleCommand", tolua_cPluginManager_ExecuteConsoleCommand);
tolua_function(tolua_S, "FindPlugins", tolua_cPluginManager_FindPlugins);
tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand);
tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand);
- tolua_function(tolua_S, "ForEachPlugin", tolua_StaticForEach<cPluginManager, cPlugin, &cPluginManager::ForEachPlugin>);
+ tolua_function(tolua_S, "ForEachPlugin", StaticForEach<cPluginManager, cPlugin, &cPluginManager::ForEachPlugin>);
tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins);
tolua_function(tolua_S, "GetCurrentPlugin", tolua_cPluginManager_GetCurrentPlugin);
tolua_function(tolua_S, "GetPlugin", tolua_cPluginManager_GetPlugin);
tolua_function(tolua_S, "LogStackTrace", tolua_cPluginManager_LogStackTrace);
tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cPlayer");
- tolua_function(tolua_S, "GetPermissions", tolua_cPlayer_GetPermissions);
- tolua_function(tolua_S, "GetRestrictions", tolua_cPlayer_GetRestrictions);
- tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
- tolua_function(tolua_S, "PermissionMatches", tolua_cPlayer_PermissionMatches);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cLuaWindow");
- tolua_function(tolua_S, "SetOnClosing", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnClosing>);
- tolua_function(tolua_S, "SetOnSlotChanged", tolua_SetObjectCallback<cLuaWindow, &cLuaWindow::SetOnSlotChanged>);
+
+ tolua_beginmodule(tolua_S, "cRoot");
+ tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "DoWithPlayerByUUID", DoWith <cRoot, cPlayer, &cRoot::DoWithPlayerByUUID>);
+ tolua_function(tolua_S, "ForEachPlayer", ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
+ tolua_function(tolua_S, "ForEachWorld", ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
+ tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe);
tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S, "cPluginLua");
- tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab);
+ tolua_beginmodule(tolua_S, "cScoreboard");
+ tolua_function(tolua_S, "ForEachObjective", ForEach<cScoreboard, cObjective, &cScoreboard::ForEachObjective>);
+ tolua_function(tolua_S, "ForEachTeam", ForEach<cScoreboard, cTeam, &cScoreboard::ForEachTeam>);
tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S, "HTTPRequest", "HTTPRequest", "", nullptr);
- tolua_beginmodule(tolua_S, "HTTPRequest");
- // tolua_variable(tolua_S, "Method", tolua_get_HTTPRequest_Method, tolua_set_HTTPRequest_Method);
- // tolua_variable(tolua_S, "Path", tolua_get_HTTPRequest_Path, tolua_set_HTTPRequest_Path);
- tolua_variable(tolua_S, "FormData", tolua_get_HTTPRequest_FormData, 0);
- tolua_variable(tolua_S, "Params", tolua_get_HTTPRequest_Params, 0);
- tolua_variable(tolua_S, "PostParams", tolua_get_HTTPRequest_PostParams, 0);
+ tolua_beginmodule(tolua_S, "cStringCompression");
+ tolua_function(tolua_S, "CompressStringZLIB", tolua_CompressStringZLIB);
+ tolua_function(tolua_S, "UncompressStringZLIB", tolua_UncompressStringZLIB);
+ tolua_function(tolua_S, "CompressStringGZIP", tolua_CompressStringGZIP);
+ tolua_function(tolua_S, "UncompressStringGZIP", tolua_UncompressStringGZIP);
+ tolua_function(tolua_S, "InflateString", tolua_InflateString);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cWebAdmin");
@@ -3889,47 +2932,16 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_beginmodule(tolua_S, "cWebPlugin");
tolua_function(tolua_S, "GetTabNames", tolua_cWebPlugin_GetTabNames);
tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cClientHandle");
- tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
- tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
- tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S, "cMojangAPI");
- tolua_function(tolua_S, "AddPlayerNameToUUIDMapping", tolua_cMojangAPI_AddPlayerNameToUUIDMapping);
- tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID);
- tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName);
- tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
- tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed);
- tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cItemGrid");
- tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
+ tolua_beginmodule(tolua_S, "HTTPRequest");
+ tolua_variable(tolua_S, "FormData", tolua_get_HTTPRequest_FormData, nullptr);
+ tolua_variable(tolua_S, "Params", tolua_get_HTTPRequest_Params, nullptr);
+ tolua_variable(tolua_S, "PostParams", tolua_get_HTTPRequest_PostParams, nullptr);
tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S, "cCryptoHash");
- tolua_function(tolua_S, "md5", tolua_md5);
- tolua_function(tolua_S, "md5HexString", tolua_md5HexString);
- tolua_function(tolua_S, "sha1", tolua_sha1);
- tolua_function(tolua_S, "sha1HexString", tolua_sha1HexString);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S, "cStringCompression");
- tolua_function(tolua_S, "CompressStringZLIB", tolua_CompressStringZLIB);
- tolua_function(tolua_S, "UncompressStringZLIB", tolua_UncompressStringZLIB);
- tolua_function(tolua_S, "CompressStringGZIP", tolua_CompressStringGZIP);
- tolua_function(tolua_S, "UncompressStringGZIP", tolua_UncompressStringGZIP);
- tolua_function(tolua_S, "InflateString", tolua_InflateString);
- tolua_endmodule(tolua_S);
-
- BindRankManager(tolua_S);
BindNetwork(tolua_S);
-
- tolua_beginmodule(tolua_S, "cEntity");
- tolua_constant(tolua_S, "INVALID_ID", cEntity::INVALID_ID);
- tolua_endmodule(tolua_S);
+ BindRankManager(tolua_S);
+ BindWorld(tolua_S);
tolua_endmodule(tolua_S);
}
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index 74d24d5f5..e7a576588 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -1,33 +1,566 @@
+
+// ManualBindings.h
+
+// Declares the cManualBindings class used as a namespace for functions exported to the Lua API manually
+
+
+
+
+
#pragma once
-struct lua_State;
-class cPluginLua;
+#include "LuaState.h"
+
+
+
+
+// fwd:
+struct tolua_Error;
/** Provides namespace for the bindings. */
-class ManualBindings
+class cManualBindings
{
public:
/** Binds all the manually implemented functions to tolua_S. */
static void Bind(lua_State * tolua_S);
protected:
+ /** Binds the manually implemented cNetwork-related API to tolua_S.
+ Implemented in ManualBindings_Network.cpp. */
+ static void BindNetwork(lua_State * tolua_S);
+
/** Binds the manually implemented cRankManager glue code to tolua_S.
Implemented in ManualBindings_RankManager.cpp. */
static void BindRankManager(lua_State * tolua_S);
- /** Binds the manually implemented cNetwork-related API to tolua_S.
- Implemented in ManualBindings_Network.cpp. */
- static void BindNetwork(lua_State * tolua_S);
-};
+ /** Binds the manually implemented cWorld API functions to tolua_S.
+ Implemented in ManualBindings_World.cpp. */
+ static void BindWorld(lua_State * tolua_S);
+
+
+public:
+ // Helper functions:
+ static cPluginLua * GetLuaPlugin(lua_State * L);
+ static int tolua_do_error(lua_State * L, const char * a_pMsg, tolua_Error * a_pToLuaError);
+ static int lua_do_error(lua_State * L, const char * a_pFormat, ...);
+
+
+ /** Binds the DoWith(ItemName) functions of regular classes. */
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
+ >
+ static int DoWith(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamString(2) ||
+ !L.CheckParamFunction(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ Ty1 * Self;
+ AString ItemName;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ItemName, FnRef);
+ if (Self == nullptr)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (ItemName.empty() || (ItemName[0] == 0))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(ItemName, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ /** Template for static functions DoWith(ItemName), on a type that has a static ::Get() function. */
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
+ >
+ static int StaticDoWith(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamString(2) ||
+ !L.CheckParamFunction(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ AString ItemName;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(2, ItemName, FnRef);
+ if (ItemName.empty() || (ItemName[0] == 0))
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Ty1::Get()->*DoWithFn)(ItemName, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*DoWithFn)(UInt32, cItemCallback<Ty2> &)
+ >
+ static int DoWithID(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamNumber(2) ||
+ !L.CheckParamFunction(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ Ty1 * Self = nullptr;
+ int ItemID;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ItemID, FnRef);
+ if (Self == nullptr)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(ItemID, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
-extern cPluginLua * GetLuaPlugin(lua_State * L);
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*DoWithFn)(int, int, int, cItemCallback<Ty2> &)
+ >
+ static int DoWithXYZ(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamNumber(2, 5) ||
+ !L.CheckParamFunction(6)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ Ty1 * Self = nullptr;
+ int BlockX, BlockY, BlockZ;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, FnRef);
+ if (Self == nullptr)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(int, int, cItemCallback<Ty2> &)
+ >
+ static int ForEachInChunk(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamFunction(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get parameters:
+ Ty1 * Self = nullptr;
+ int ChunkX, ChunkZ;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef);
+ if (Self == nullptr)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #4");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
+ return ret;
+ }
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(const cBoundingBox &, cItemCallback<Ty2> &)
+ >
+ static int ForEachInBox(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamUserType(2, "cBoundingBox") ||
+ !L.CheckParamFunction(3) ||
+ !L.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ Ty1 * Self = nullptr;
+ cBoundingBox * Box = nullptr;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, Box, FnRef);
+ if ((Self == nullptr) || (Box == nullptr))
+ {
+ LOGWARNING("Invalid world (%p) or boundingbox (%p)", Self, Box);
+ L.LogStackTrace();
+ return 0;
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
+ }
+
+ // Callback wrapper for the Lua function:
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) :
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FuncRef)
+ {
+ }
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ // cItemCallback<Ty2> overrides:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false;
+ if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res))
+ {
+ LOGWARNING("Failed to call Lua callback");
+ m_LuaState.LogStackTrace();
+ return true; // Abort enumeration
+ }
+
+ return res;
+ }
+ } Callback(L, FnRef);
+
+ bool res = (Self->*ForEachFn)(*Box, Callback);
+
+ // Push the result as the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
+ >
+ static int ForEach(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamFunction(2) ||
+ !L.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ Ty1 * Self = nullptr;
+ cLuaState::cRef FnRef;
+ L.GetStackValues(1, Self, FnRef);
+ if (Self == nullptr)
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'.");
+ }
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false; // By default continue the enumeration
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
+ return res;
+ }
+ } Callback(L, FnRef);
+
+ // Call the enumeration:
+ bool res = (Self->*ForEachFn)(Callback);
+
+ // Push the return value:
+ L.Push(res);
+ return 1;
+ }
+
+
+
+
+
+ /** Implements bindings for ForEach() functions in a class that is static (has a ::Get() static function). */
+ template <
+ class Ty1,
+ class Ty2,
+ bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
+ >
+ static int StaticForEach(lua_State * tolua_S)
+ {
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamFunction(2) ||
+ !L.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ cLuaState::cRef FnRef(L, 2);
+ if (!FnRef.IsValid())
+ {
+ return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
+ }
+
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false; // By default continue the enumeration
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
+ return res;
+ }
+ } Callback(L, FnRef);
+
+ // Call the enumeration:
+ bool res = (Ty1::Get()->*ForEachFn)(Callback);
+
+ // Push the return value:
+ L.Push(res);
+ return 1;
+ }
+};
diff --git a/src/Bindings/ManualBindings_Network.cpp b/src/Bindings/ManualBindings_Network.cpp
index 628cda7f0..df97d60b3 100644
--- a/src/Bindings/ManualBindings_Network.cpp
+++ b/src/Bindings/ManualBindings_Network.cpp
@@ -39,7 +39,7 @@ static int tolua_cNetwork_Connect(lua_State * L)
}
// Get the plugin instance:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -92,7 +92,7 @@ static int tolua_cNetwork_CreateUDPEndpoint(lua_State * L)
}
// Get the plugin instance:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -171,7 +171,7 @@ static int tolua_cNetwork_HostnameToIP(lua_State * L)
}
// Get the plugin instance:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -212,7 +212,7 @@ static int tolua_cNetwork_IPToHostname(lua_State * L)
}
// Get the plugin instance:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -253,7 +253,7 @@ static int tolua_cNetwork_Listen(lua_State * L)
}
// Get the plugin instance:
- cPluginLua * Plugin = GetLuaPlugin(L);
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(L);
if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
@@ -913,17 +913,17 @@ static int tolua_cUDPEndpoint_Send(lua_State * L)
////////////////////////////////////////////////////////////////////////////////
// Register the bindings:
-void ManualBindings::BindNetwork(lua_State * tolua_S)
+void cManualBindings::BindNetwork(lua_State * tolua_S)
{
// Create the cNetwork API classes:
tolua_usertype(tolua_S, "cNetwork");
- tolua_cclass(tolua_S, "cNetwork", "cNetwork", "", nullptr);
- tolua_usertype(tolua_S, "cTCPLink");
- tolua_cclass(tolua_S, "cTCPLink", "cTCPLink", "", nullptr);
tolua_usertype(tolua_S, "cServerHandle");
- tolua_cclass(tolua_S, "cServerHandle", "cServerHandle", "", tolua_collect_cServerHandle);
+ tolua_usertype(tolua_S, "cTCPLink");
tolua_usertype(tolua_S, "cUDPEndpoint");
- tolua_cclass(tolua_S, "cUDPEndpoint", "cUDPEndpoint", "", tolua_collect_cUDPEndpoint);
+ tolua_cclass(tolua_S, "cNetwork", "cNetwork", "", nullptr);
+ tolua_cclass(tolua_S, "cServerHandle", "cServerHandle", "", tolua_collect_cServerHandle);
+ tolua_cclass(tolua_S, "cTCPLink", "cTCPLink", "", nullptr);
+ tolua_cclass(tolua_S, "cUDPEndpoint", "cUDPEndpoint", "", tolua_collect_cUDPEndpoint);
// Fill in the functions (alpha-sorted):
tolua_beginmodule(tolua_S, "cNetwork");
diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp
index c9f187fc6..7797d1887 100644
--- a/src/Bindings/ManualBindings_RankManager.cpp
+++ b/src/Bindings/ManualBindings_RankManager.cpp
@@ -1280,7 +1280,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L)
-void ManualBindings::BindRankManager(lua_State * tolua_S)
+void cManualBindings::BindRankManager(lua_State * tolua_S)
{
// Create the cRankManager class in the API:
tolua_usertype(tolua_S, "cRankManager");
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
new file mode 100644
index 000000000..3ee5ca498
--- /dev/null
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -0,0 +1,588 @@
+
+// ManualBindings_World.cpp
+
+// Implements the manual Lua API bindings for the cWorld class
+
+#include "Globals.h"
+#include "tolua++/include/tolua++.h"
+#include "../World.h"
+#include "../Broadcaster.h"
+#include "ManualBindings.h"
+#include "LuaState.h"
+#include "PluginLua.h"
+#include "LuaChunkStay.h"
+
+
+
+
+
+static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S)
+{
+ /* Function signature:
+ World:BroadcastParticleEffect("Name", PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmount, [ExcludeClient], [OptionalParam1], [OptionalParam2]
+ */
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamString (2) ||
+ !L.CheckParamNumber (3, 10)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ cWorld * World = nullptr;
+ AString Name;
+ float PosX, PosY, PosZ, OffX, OffY, OffZ;
+ float ParticleData;
+ int ParticleAmmount;
+ cClientHandle * ExcludeClient = nullptr;
+ L.GetStackValues(1, World, Name, PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmmount, ExcludeClient);
+ if (World == nullptr)
+ {
+ LOGWARNING("World:BroadcastParticleEffect(): invalid world parameter");
+ L.LogStackTrace();
+ return 0;
+ }
+
+ // Read up to 2 more optional data params:
+ std::array<int, 2> data;
+ for (int i = 0; (i < 2) && L.IsParamNumber(11 + i); i++)
+ {
+ L.GetStackValue(11 + i, data[i]);
+ }
+
+ World->GetBroadcaster().BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmmount, ExcludeClient);
+
+ return 0;
+}
+
+
+
+
+
+static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
+{
+ /* Function signature:
+ World:ChunkStay(ChunkCoordTable, OnChunkAvailable, OnAllChunksAvailable)
+ ChunkCoordTable == { {Chunk1x, Chunk1z}, {Chunk2x, Chunk2z}, ... }
+ */
+
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType (1, "cWorld") ||
+ !L.CheckParamTable (2) ||
+ !L.CheckParamFunctionOrNil(3, 4)
+ )
+ {
+ return 0;
+ }
+
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
+ if (Plugin == nullptr)
+ {
+ return 0;
+ }
+
+ // Read the params:
+ cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (World == nullptr)
+ {
+ LOGWARNING("World:ChunkStay(): invalid world parameter");
+ L.LogStackTrace();
+ return 0;
+ }
+
+ cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
+
+ if (!ChunkStay->AddChunks(2))
+ {
+ delete ChunkStay;
+ ChunkStay = nullptr;
+ return 0;
+ }
+
+ ChunkStay->Enable(*World->GetChunkMap(), 3, 4);
+ return 0;
+}
+
+
+
+
+
+static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight)
+ // Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight]
+
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get params:
+ cWorld * Self = nullptr;
+ int BlockX, BlockY, BlockZ;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
+ if (Self == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+
+ // Call the function:
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight;
+ bool res = Self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
+
+ // Push the returned values:
+ L.Push(res);
+ if (res)
+ {
+ L.Push(BlockType);
+ L.Push(BlockMeta);
+ L.Push(BlockSkyLight);
+ L.Push(BlockBlockLight);
+ return 5;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta)
+ // Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta]
+
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get params:
+ cWorld * Self = nullptr;
+ int BlockX, BlockY, BlockZ;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
+ if (Self == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+
+ // Call the function:
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ bool res = Self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
+
+ // Push the returned values:
+ L.Push(res);
+ if (res)
+ {
+ L.Push(BlockType);
+ L.Push(BlockMeta);
+ return 3;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4)
+
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get params:
+ cWorld * Self = nullptr;
+ int BlockX, BlockY, BlockZ;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
+ if (Self == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+
+ // Call the function:
+ AString Line1, Line2, Line3, Line4;
+ bool res = Self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+
+ // Push the returned values:
+ L.Push(res);
+ if (res)
+ {
+ L.Push(Line1);
+ L.Push(Line2);
+ L.Push(Line3);
+ L.Push(Line4);
+ return 5;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
+{
+ /* Function signature:
+ World:PrepareChunk(ChunkX, ChunkZ, Callback)
+ */
+
+ // Check the param types:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType (1, "cWorld") ||
+ !L.CheckParamNumber (2, 3) ||
+ !L.CheckParamFunctionOrNil(4)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ cWorld * world = nullptr;
+ int chunkX = 0, chunkZ = 0;
+ L.GetStackValues(1, world, chunkX, chunkZ);
+ if (world == nullptr)
+ {
+ LOGWARNING("World:PrepareChunk(): invalid world parameter");
+ L.LogStackTrace();
+ return 0;
+ }
+
+ // Wrap the Lua callback inside a C++ callback class:
+ class cCallback:
+ public cChunkCoordCallback
+ {
+ public:
+ cCallback(lua_State * a_LuaState):
+ m_LuaState(a_LuaState),
+ m_Callback(m_LuaState, 4)
+ {
+ }
+
+ // cChunkCoordCallback override:
+ virtual void Call(int a_CBChunkX, int a_CBChunkZ) override
+ {
+ if (m_Callback.IsValid())
+ {
+ m_LuaState.Call(m_Callback, a_CBChunkX, a_CBChunkZ);
+ }
+
+ // This is the last reference of this object, we must delete it so that it doesn't leak:
+ delete this;
+ }
+
+ protected:
+ cLuaState m_LuaState;
+ cLuaState::cRef m_Callback;
+ };
+ cCallback * callback = new cCallback(tolua_S);
+
+ // Call the chunk preparation:
+ world->PrepareChunk(chunkX, chunkZ, callback);
+ return 0;
+}
+
+
+
+
+
+class cLuaWorldTask :
+ public cWorld::cTask,
+ public cPluginLua::cResettable
+{
+public:
+ cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
+ cPluginLua::cResettable(a_Plugin),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+protected:
+ int m_FnRef;
+
+ // cWorld::cTask overrides:
+ virtual void Run(cWorld & a_World) override
+ {
+ cCSLock Lock(m_CSPlugin);
+ if (m_Plugin != nullptr)
+ {
+ m_Plugin->Call(m_FnRef, &a_World);
+ }
+ }
+} ;
+
+
+
+
+
+static int tolua_cWorld_QueueTask(lua_State * tolua_S)
+{
+ // Binding for cWorld::QueueTask
+ // Params: function
+
+ // Retrieve the cPlugin from the LuaState:
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ return 0;
+ }
+
+ // Retrieve the args:
+ cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
+ }
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
+ }
+
+ // Create a reference to the function:
+ int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FnRef == LUA_REFNIL)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
+ }
+
+ auto task = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
+ Plugin->AddResettable(task);
+ self->QueueTask(task);
+ return 0;
+}
+
+
+
+
+
+static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
+{
+ // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
+
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 4) ||
+ !L.CheckParamString(5, 8) ||
+ !L.CheckParamEnd(9)
+ )
+ {
+ return 0;
+ }
+
+ // Get params:
+ cWorld * Self = nullptr;
+ int BlockX, BlockY, BlockZ;
+ AString Line1, Line2, Line3, Line4;
+ L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+ if (Self == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
+ }
+
+ // Call the function:
+ bool res = Self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
+
+ // Push the returned values:
+ L.Push(res);
+ return 1;
+}
+
+
+
+
+
+class cLuaScheduledWorldTask :
+ public cWorld::cTask,
+ public cPluginLua::cResettable
+{
+public:
+ cLuaScheduledWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
+ cPluginLua::cResettable(a_Plugin),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+protected:
+ int m_FnRef;
+
+ // cWorld::cTask overrides:
+ virtual void Run(cWorld & a_World) override
+ {
+ cCSLock Lock(m_CSPlugin);
+ if (m_Plugin != nullptr)
+ {
+ m_Plugin->Call(m_FnRef, &a_World);
+ }
+ }
+};
+
+
+
+
+
+static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
+{
+ // Binding for cWorld::ScheduleTask
+ // Params: function, Ticks
+
+ // Retrieve the cPlugin from the LuaState:
+ cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
+ if (Plugin == nullptr)
+ {
+ // An error message has been already printed in GetLuaPlugin()
+ return 0;
+ }
+
+ // Retrieve the args:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber (2) ||
+ !L.CheckParamFunction(3)
+ )
+ {
+ return 0;
+ }
+ cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (World == nullptr)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
+ }
+
+ // Create a reference to the function:
+ int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if (FnRef == LUA_REFNIL)
+ {
+ return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
+ }
+
+ int DelayTicks = (int)tolua_tonumber(tolua_S, 2, 0);
+
+ auto task = std::make_shared<cLuaScheduledWorldTask>(*Plugin, FnRef);
+ Plugin->AddResettable(task);
+ World->ScheduleTask(DelayTicks, task);
+ return 0;
+}
+
+
+
+
+
+
+static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
+{
+ /* Exported manually, because tolua would require the out-only param a_Height to be used when calling
+ Function signature: world:TryGetHeight(a_World, a_BlockX, a_BlockZ) -> IsValid, Height
+ */
+
+ // Check params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cWorld") ||
+ !L.CheckParamNumber(2, 3) ||
+ !L.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get params:
+ cWorld * self = nullptr;
+ int BlockX, BlockZ;
+ L.GetStackValues(1, self, BlockX, BlockZ);
+ if (self == nullptr)
+ {
+ tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", nullptr);
+ return 0;
+ }
+
+ // Call the implementation:
+ int Height = 0;
+ bool res = self->TryGetHeight(BlockX, BlockZ, Height);
+ L.Push(res ? 1 : 0);
+ if (res)
+ {
+ L.Push(Height);
+ return 2;
+ }
+ return 1;
+}
+
+
+
+
+
+void cManualBindings::BindWorld(lua_State * tolua_S)
+{
+ tolua_beginmodule(tolua_S, nullptr);
+ tolua_beginmodule(tolua_S, "cWorld");
+ tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect);
+ tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
+ tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
+ tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
+ tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
+ tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
+ tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
+ tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
+ tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
+ tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
+ tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
+ tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
+ tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
+ tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
+ tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
+ tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
+ tolua_function(tolua_S, "DoWithPlayerByUUID", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayerByUUID>);
+ tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
+ tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
+ tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
+ tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
+ tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
+ tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
+ tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
+ tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
+ tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
+ tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
+ tolua_function(tolua_S, "PrepareChunk", tolua_cWorld_PrepareChunk);
+ tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
+ tolua_function(tolua_S, "ScheduleTask", tolua_cWorld_ScheduleTask);
+ tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
+ tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
+ tolua_endmodule(tolua_S);
+ tolua_endmodule(tolua_S);
+}
+
+
+
+
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 5c43f9042..d0c2bcefa 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -56,7 +56,7 @@ public:
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 4c98b8d26..76d3557a4 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -534,7 +534,7 @@ bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_E
-bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result)
{
cCSLock Lock(m_CriticalSection);
if (!m_LuaState.IsValid())
@@ -545,7 +545,7 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result);
if (res)
{
return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 393737b34..524c249b0 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -20,7 +20,7 @@
-// fwd: UI/Window.h
+// fwd: "UI/Window.h"
class cWindow;
@@ -115,7 +115,7 @@ public:
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
- virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) override;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 003996802..db2493955 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -525,14 +525,14 @@ bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d &
-bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
{
FIND_HOOK(HOOK_EXECUTE_COMMAND);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnExecuteCommand(a_Player, a_Split))
+ if ((*itr)->OnExecuteCommand(a_Player, a_Split, a_EntireCommand, a_Result))
{
return true;
}
@@ -1445,14 +1445,25 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player,
if (cmd == m_Commands.end())
{
// Command not found
+ // If it started with a slash, ask the plugins if they still want to handle it:
+ if (!a_Command.empty() && (a_Command[0] == '/'))
+ {
+ CommandResult Result = crUnknownCommand;
+ CallHookExecuteCommand(&a_Player, Split, a_Command, Result);
+ return Result;
+ }
return crUnknownCommand;
}
// Ask plugins first if a command is okay to execute the command:
- if (CallHookExecuteCommand(&a_Player, Split))
+ CommandResult Result = crBlocked;
+ if (CallHookExecuteCommand(&a_Player, Split, a_Command, Result))
{
- LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
- return crBlocked;
+ if (Result == crBlocked)
+ {
+ LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
+ }
+ return Result;
}
if (
@@ -1750,7 +1761,10 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
if (cmd == m_ConsoleCommands.end())
{
// Command not found
- return false;
+ // Still notify the plugins (so that plugins such as Aliases can intercept unknown commands).
+ CommandResult res = crBlocked;
+ CallHookExecuteCommand(nullptr, a_Split, a_Command, res);
+ return (res == crExecuted);
}
if (cmd->second.m_Plugin == nullptr)
@@ -1760,10 +1774,10 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
}
// Ask plugins first if a command is okay to execute the console command:
- if (CallHookExecuteCommand(nullptr, a_Split))
+ CommandResult res = crBlocked;
+ if (CallHookExecuteCommand(nullptr, a_Split, a_Command, res))
{
- a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
- return false;
+ return (res == crExecuted);
}
return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output, a_Command);
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 994f19943..d8c886b62 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -200,7 +200,7 @@ public:
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
bool CallHookEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition);
- bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
+ bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result); // If a_Player == nullptr, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username);
@@ -299,7 +299,9 @@ public:
/** Returns true if the console command is in the command map */
bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
- /** Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback */
+ /** Executes the command split into a_Split, as if it was given on the console.
+ Returns true if executed. Output is sent to the a_Output callback
+ Exported in ManualBindings.cpp with a different signature. */
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua
deleted file mode 100644
index a52728ff8..000000000
--- a/src/Bindings/virtual_method_hooks.lua
+++ /dev/null
@@ -1,518 +0,0 @@
--- flags
-local disable_virtual_hooks = true
-local enable_pure_virtual = true
-local default_private_access = false
-
-
-
-
-
-local access = {public = 0, protected = 1, private = 2}
-
-function preparse_hook(p)
-
- if default_private_access then
- -- we need to make all structs 'public' by default
- p.code = string.gsub(p.code, "(struct[^;]*{)", "%1\npublic:\n")
- end
-end
-
-
-function parser_hook(s)
-
- local container = classContainer.curr -- get the current container
-
- if default_private_access then
- if not container.curr_member_access and container.classtype == 'class' then
- -- default access for classes is private
- container.curr_member_access = access.private
- end
- end
-
- -- try labels (public, private, etc)
- do
- local b,e,label = string.find(s, "^%s*(%w*)%s*:[^:]") -- we need to check for [^:], otherwise it would match 'namespace::type'
- if b then
-
- -- found a label, get the new access value from the global 'access' table
- if access[label] then
- container.curr_member_access = access[label]
- end -- else ?
-
- return strsub(s, e) -- normally we would use 'e+1', but we need to preserve the [^:]
- end
- end
-
-
- local ret = nil
-
- if disable_virtual_hooks then
-
- return ret
- end
-
- local b,e,decl,arg = string.find(s, "^%s*virtual%s+([^%({~]+)(%b())")
- local const
- if b then
- local ret = string.sub(s, e+1)
- if string.find(ret, "^%s*const") then
- const = "const"
- ret = string.gsub(ret, "^%s*const", "")
- end
- local purev = false
- if string.find(ret, "^%s*=%s*0") then
- purev = true
- ret = string.gsub(ret, "^%s*=%s*0", "")
- end
- ret = string.gsub(ret, "^%s*%b{}", "")
-
- local func = Function(decl, arg, const)
- func.pure_virtual = purev
- --func.access = access
- func.original_sig = decl
-
- local curflags = classContainer.curr.flags
- if not curflags.virtual_class then
-
- curflags.virtual_class = VirtualClass()
- end
- curflags.virtual_class:add(func)
- curflags.pure_virtual = curflags.pure_virtual or purev
-
- return ret
- end
-
- return ret
-end
-
-
--- class VirtualClass
-classVirtualClass = {
- classtype = 'class',
- name = '',
- base = '',
- type = '',
- btype = '',
- ctype = '',
-}
-classVirtualClass.__index = classVirtualClass
-setmetatable(classVirtualClass,classClass)
-
-function classVirtualClass:add(f)
-
- local parent = classContainer.curr
- pop()
-
- table.insert(self.methods, {f=f})
-
- local name,sig
-
- -- doble negative means positive
- if f.name == 'new' and ((not self.flags.parent_object.flags.pure_virtual) or (enable_pure_virtual)) then
-
- name = self.original_name
- elseif f.name == 'delete' then
- name = '~'..self.original_name
- else
- if f.access ~= 2 and (not f.pure_virtual) and f.name ~= 'new' and f.name ~= 'delete' then
- name = f.mod.." "..f.type..f.ptr.." "..self.flags.parent_object.lname.."__"..f.name
- end
- end
-
- if name then
- sig = name..self:get_arg_list(f, true)..";\n"
- push(self)
- sig = preprocess(sig)
- self:parse(sig)
- pop()
- end
-
- push(parent)
-end
-
-function preprocess(sig)
-
- sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
- sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*'
- sig = gsub(sig,"([^%w_])char%s*%*","%1_cstring ") -- substitute 'char*'
- sig = gsub(sig,"([^%w_])lua_State%s*%*","%1_lstate ") -- substitute 'lua_State*'
-
- return sig
-end
-
-function classVirtualClass:get_arg_list(f, decl)
-
- local ret = ""
- local sep = ""
- local i=1
- while f.args[i] do
-
- local arg = f.args[i]
- if decl then
- local ptr
- if arg.ret ~= '' then
- ptr = arg.ret
- else
- ptr = arg.ptr
- end
- local def = ""
- if arg.def and arg.def ~= "" then
-
- def = " = "..arg.def
- end
- ret = ret..sep..arg.mod.." "..arg.type..ptr.." "..arg.name..def
- else
- ret = ret..sep..arg.name
- end
-
- sep = ","
- i = i+1
- end
-
- return "("..ret..")"
-end
-
-function classVirtualClass:add_parent_virtual_methods(parent)
-
- parent = parent or _global_classes[self.flags.parent_object.btype]
-
- if not parent then return end
-
- if parent.flags.virtual_class then
-
- local vclass = parent.flags.virtual_class
- for k,v in ipairs(vclass.methods) do
- if v.f.name ~= 'new' and v.f.name ~= 'delete' and (not self:has_method(v.f)) then
- table.insert(self.methods, {f=v.f})
- end
- end
- end
-
- parent = _global_classes[parent.btype]
- if parent then
- self:add_parent_virtual_methods(parent)
- end
-end
-
-function classVirtualClass:has_method(f)
-
- for k,v in pairs(self.methods) do
- -- just match name for now
- if v.f.name == f.name then
- return true
- end
- end
-
- return false
-end
-
-function classVirtualClass:add_constructors()
-
- local i=1
- while self.flags.parent_object[i] do
-
- local v = self.flags.parent_object[i]
- if getmetatable(v) == classFunction and (v.name == 'new' or v.name == 'delete') then
-
- self:add(v)
- end
-
- i = i+1
- end
-
-end
-
---[[
-function classVirtualClass:requirecollection(t)
-
- self:add_constructors()
- local req = classClass.requirecollection(self, t)
- if req then
- output('class ',self.name,";")
- end
- return req
-end
---]]
-
-function classVirtualClass:supcode()
-
- -- pure virtual classes can have no default constructors on gcc 4
-
- if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
- output('#if (__GNUC__ == 4) || (__GNUC__ > 4 ) // I hope this works on Microsoft Visual studio .net server 2003 XP Compiler\n')
- end
-
- local ns
- if self.prox.classtype == 'namespace' then
- output('namespace ',self.prox.name, " {")
- ns = true
- end
-
- output("class "..self.original_name.." : public "..self.btype..", public ToluaBase {")
-
- output("public:\n")
-
- self:add_parent_virtual_methods()
-
- self:output_methods(self.btype)
- self:output_parent_methods()
-
- self:add_constructors()
-
- -- no constructor for pure virtual classes
- if (not self.flags.parent_object.flags.pure_virtual) or enable_pure_virtual then
-
- self:output_constructors()
- end
-
- output("};\n\n")
-
- if ns then
- output("};")
- end
-
- classClass.supcode(self)
-
- if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
- output('#endif // __GNUC__ >= 4\n')
- end
-
- -- output collector for custom class if required
- if self:requirecollection(_collect) and _collect[self.type] then
-
- output('\n')
- output('/* function to release collected object via destructor */')
- output('#ifdef __cplusplus\n')
- --for i,v in pairs(collect) do
- i,v = self.type, _collect[self.type]
- output('\nstatic int '..v..' (lua_State* tolua_S)')
- output('{')
- output(' '..i..'* self = ('..i..'*) tolua_tousertype(tolua_S,1,0);')
- output(' delete self;')
- output(' return 0;')
- output('}')
- --end
- output('#endif\n\n')
- end
-
-end
-
-function classVirtualClass:register(pre)
-
- -- pure virtual classes can have no default constructors on gcc 4
- if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
- output('#if (__GNUC__ == 4) || (__GNUC__ > 4 )\n')
- end
-
- classClass.register(self, pre)
-
- if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then
- output('#endif // __GNUC__ >= 4\n')
- end
-end
-
-
---function classVirtualClass:requirecollection(_c)
--- if self.flags.parent_object.flags.pure_virtual then
--- return false
--- end
--- return classClass.requirecollection(self, _c)
---end
-
-function classVirtualClass:output_parent_methods()
-
- for k,v in ipairs(self.methods) do
-
- if v.f.access ~= 2 and (not v.f.pure_virtual) and v.f.name ~= 'new' and v.f.name ~= 'delete' then
-
- local rettype = v.f.mod.." "..v.f.type..v.f.ptr.." "
- local parent_name = rettype..self.btype.."__"..v.f.name
-
- local par_list = self:get_arg_list(v.f, true)
- local var_list = self:get_arg_list(v.f, false)
-
- -- the parent's virtual function
- output("\t"..parent_name..par_list.." {")
-
- output("\t\treturn (",rettype,")"..self.btype.."::"..v.f.name..var_list..";")
- output("\t};")
- end
- end
-end
-
-function classVirtualClass:output_methods(btype)
-
- for k,v in ipairs(self.methods) do
-
- if v.f.name ~= 'new' and v.f.name ~= 'delete' then
-
- self:output_method(v.f, btype)
- end
- end
- output("\n")
-end
-
-function classVirtualClass:output_constructors()
-
- for k,v in ipairs(self.methods) do
-
- if v.f.name == 'new' then
-
- local par_list = self:get_arg_list(v.f, true)
- local var_list = self:get_arg_list(v.f, false)
-
- output("\t",self.original_name,par_list,":",self.btype,var_list,"{};")
- end
- end
-end
-
-function classVirtualClass:output_method(f, btype)
-
- if f.access == 2 then -- private
- return
- end
-
- local ptr
- if f.ret ~= '' then
- ptr = f.ret
- else
- ptr = f.ptr
- end
-
- local rettype = f.mod.." "..f.type..f.ptr.." "
- local par_list = self:get_arg_list(f, true)
- local var_list = self:get_arg_list(f, false)
-
- if string.find(rettype, "%s*LuaQtGenericFlags%s*") then
-
- _,_,rettype = string.find(f.original_sig, "^%s*([^%s]+)%s+")
- end
-
- -- the caller of the lua method
- output("\t"..rettype.." "..f.name..par_list..f.const.." {")
- local fn = f.cname
- if f.access == 1 then
- fn = "NULL"
- end
- output('\t\tif (push_method("',f.lname,'", ',fn,')) {')
-
- --if f.type ~= 'void' then
- -- output("\t\t\tint top = lua_gettop(lua_state)-1;")
- --end
-
- -- push the parameters
- local argn = 0
- for i,arg in ipairs(f.args) do
- if arg.type ~= 'void' then
- local t,ct = isbasic(arg.type)
- if t and t ~= '' then
- if arg.ret == "*" then
- t = 'userdata'
- ct = 'void*'
- end
- output("\t\t\ttolua_push"..t.."(lua_state, ("..ct..")"..arg.name..");");
- else
- local m = arg.ptr
- if m and m~= "" then
- if m == "*" then m = "" end
- output("\t\t\ttolua_pushusertype(lua_state, (void*)"..m..arg.name..", \""..arg.type.."\");")
- else
- output("\t\t\tvoid* tolua_obj" .. argn .." = (void*)new "..arg.type.."("..arg.name..");\n")
- output('\t\t\ttolua_pushusertype_and_takeownership(lua_state, tolua_obj' .. argn .. ', "'..arg.type..'");\n')
- end
- end
- argn = argn+1
- end
- end
-
- -- call the function
- output("\t\t\tToluaBase::dbcall(lua_state, ",argn+1,", ")
-
- -- return value
- if f.type ~= 'void' then
- output("1);")
-
- local t,ct = isbasic(f.type)
- if t and t ~= '' then
- --output("\t\t\treturn ("..rettype..")tolua_to"..t.."(lua_state, top, 0);")
- output("\t\t\t",rettype,"tolua_ret = ("..rettype..")tolua_to"..t.."(lua_state, -1, 0);")
- else
-
- local mod = ""
- if f.ptr ~= "*" then
- mod = "*("..f.type.."*)"
- end
-
- --output("\t\t\treturn ("..rettype..")"..mod.."tolua_tousertype(lua_state, top, 0);")
- output("\t\t\t",rettype,"tolua_ret = ("..rettype..")"..mod.."tolua_tousertype(lua_state, -1, 0);")
- end
- output("\t\t\tlua_pop(lua_state, 1);")
- output("\t\t\treturn tolua_ret;")
- else
- output("0);")
- end
-
- -- handle non-implemeted function
- output("\t\t} else {")
-
- if f.pure_virtual then
-
- output('\t\t\tif (lua_state)')
- --output('\t\t\t\ttolua_error(lua_state, "pure-virtual method '..btype.."::"..f.name..' not implemented.", NULL);')
- output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' not implemented.");')
- output('\t\t\telse {')
- output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' called with no lua_state. Aborting");')
- output('\t\t\t\t::abort();')
- output('\t\t\t};')
- if( rettype == " std::string " ) then
- output('\t\t\treturn "";')
- else
- output('\t\t\treturn (',rettype,')0;')
- end
- else
-
- output('\t\t\treturn (',rettype,')',btype,'::',f.name,var_list,';')
- end
-
- output("\t\t};")
-
- output("\t};")
-end
-
-function VirtualClass()
-
- local parent = classContainer.curr
- pop()
-
- local name = "Lua__"..parent.original_name
-
- local c = _Class(_Container{name=name, base=parent.name, extra_bases=nil})
- setmetatable(c, classVirtualClass)
-
- local ft = getnamespace(c.parent)..c.original_name
- append_global_type(ft, c)
-
- push(parent)
-
- c.flags.parent_object = parent
- c.methods = {}
-
- push(c)
- c:parse("\nvoid tolua__set_instance(_lstate L, lua_Object lo);\n")
- pop()
-
- return c
-end
-
-
-
-
-
-
-function post_output_hook()
- print("Bindings have been generated.")
-end
-
-
-
-
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index bfd4b8322..203f47534 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -430,7 +430,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
}
// Try move from the output slot:
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput))
{
cItem NewOutput(Furnace->GetOutputSlot());
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
@@ -440,7 +440,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
- if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true))
+ if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel))
{
Furnace->SetFuelSlot(cItem());
return true;
@@ -460,28 +460,13 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
cItemGrid & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
- // First try adding items of types already in the hopper:
for (int i = 0; i < NumSlots; i++)
{
if (Grid.IsSlotEmpty(i))
{
continue;
}
- if (MoveItemsFromSlot(a_Entity, i, false))
- {
- Grid.ChangeSlotCount(i, -1);
- return true;
- }
- }
-
- // No already existing stack can be topped up, try again with allowing new stacks:
- for (int i = 0; i < NumSlots; i++)
- {
- if (Grid.IsSlotEmpty(i))
- {
- continue;
- }
- if (MoveItemsFromSlot(a_Entity, i, true))
+ if (MoveItemsFromSlot(a_Entity, i))
{
Grid.ChangeSlotCount(i, -1);
return true;
@@ -495,21 +480,19 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
-bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
+bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum)
{
cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
- if (a_AllowNewStacks)
+ if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
- if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
- {
- // Plugin disagrees with the move
- continue;
- }
+ // Plugin disagrees with the move
+ continue;
}
+
m_Contents.SetSlot(i, One);
return true;
}
@@ -521,8 +504,14 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
continue;
}
+ auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
m_Contents.ChangeSlotCount(i, 1);
- return true;
+
+ if (PreviousCount == m_Contents.GetSlot(i).m_ItemCount + 1)
+ {
+ // Successfully added a new item. (Failure condition consistutes: stack full)
+ return true;
+ }
}
}
return false;
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index af99c526d..16d4cb6f9 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -74,7 +74,7 @@ protected:
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
- bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
+ bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum);
/// Moves items to the chest at the specified coords. Returns true if contents have changed
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index 67e13ffb2..328ade23a 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -1,7 +1,7 @@
// MobHeadEntity.cpp
-// Implements the cMobHeadEntity class representing a single skull/head in the world
+// Implements the cMobHeadEntity class representing a single skull / head in the world
#include "Globals.h"
#include "MobHeadEntity.h"
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 7f08c5ab2..b6760b40a 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -1,6 +1,6 @@
// MobHeadEntity.h
-// Declares the cMobHeadEntity class representing a single skull/head in the world
+// Declares the cMobHeadEntity class representing a single skull / head in the world
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
index 3443fc69e..ed73a162e 100644
--- a/src/Blocks/BlockComparator.h
+++ b/src/Blocks/BlockComparator.h
@@ -22,7 +22,7 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR
+ Meta ^= 0x04; // Toggle 3rd (addition / subtraction) bit with XOR
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index d2bf180be..d13c8d657 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -134,7 +134,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
return a_Meta;
}
- // Holds open/closed meta data. 0x0C == 1100.
+ // Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
@@ -152,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
{
- // Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data
+ // Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data
// Return a_Meta if panel is a top panel (0x08 bit is set to 1)
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
@@ -165,7 +165,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
return a_Meta;
}
- // Holds open/closed meta data. 0x0C == 1100.
+ // Holds open / closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
// Mirrors according to a table. 0x03 == 0011.
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index bafd385ab..2038df94b 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -106,7 +106,7 @@ public:
void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
{
int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
- int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above
+ int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add / subtract one as we've checked the original already the line above
if (MaxY == 0) // Oh noes! Not a portal coordinate :(
{
@@ -139,7 +139,7 @@ public:
return;
}
- /** Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
+ /** Evaluates if coordinates are a portal going XP / XM; returns true if so, and writes boundaries to variable
Takes coordinates of base block and Y coord of target obsidian ceiling */
bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
@@ -179,7 +179,7 @@ public:
return (FoundFrameXP && FoundFrameXM);
}
- /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable
+ /// Evaluates if coords are a portal going ZP / ZM; returns true if so, and writes boundaries to variable
bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface & a_ChunkInterface)
{
Dir = 2;
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index f5bedea6c..2da138e5f 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -19,7 +19,7 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
- // Flip the ON bit on/off using the XOR bitwise operation
+ // Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index 9a891025a..5933d4885 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -108,7 +108,7 @@ private:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
- // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :)
+ // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed / pulled in MCS :)
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 02fe3aa95..a2e27a351 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -502,11 +502,11 @@ public:
// Save powered rail flag.
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Rotates according to table; 0x07 == 0111.
- // Rails can either be flat (North/South) or Ascending (Asc. East)
+ // Rails can either be flat (North / South) or Ascending (Asc. East)
switch (a_Meta & 0x07)
{
- case 0x00: return 0x01 + OtherMeta; // North/South -> East/West
- case 0x01: return 0x00 + OtherMeta; // East/West -> North/South
+ case 0x00: return 0x01 + OtherMeta; // North / South -> East / West
+ case 0x01: return 0x00 + OtherMeta; // East / West -> North / South
case 0x02: return 0x04 + OtherMeta; // Asc. East -> Asc. North
case 0x04: return 0x03 + OtherMeta; // Asc. North -> Asc. West
@@ -538,11 +538,11 @@ public:
// Save powered rail flag.
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Rotates according to table; 0x07 == 0111.
- // Rails can either be flat (North/South) or Ascending (Asc. East)
+ // Rails can either be flat (North / South) or Ascending (Asc. East)
switch (a_Meta & 0x07)
{
- case 0x00: return 0x01 + OtherMeta; // North/South -> East/West
- case 0x01: return 0x00 + OtherMeta; // East/West -> North/South
+ case 0x00: return 0x01 + OtherMeta; // North / South -> East / West
+ case 0x01: return 0x00 + OtherMeta; // East / West -> North / South
case 0x02: return 0x05 + OtherMeta; // Asc. East -> Asc. South
case 0x05: return 0x03 + OtherMeta; // Asc. South -> Asc. West
@@ -574,7 +574,7 @@ public:
// Save powered rail flag.
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Mirrors according to table; 0x07 == 0111.
- // Rails can either be flat (North/South) or Ascending (Asc. East)
+ // Rails can either be flat (North / South) or Ascending (Asc. East)
switch (a_Meta & 0x07)
{
case 0x05: return 0x04 + OtherMeta; // Asc. South -> Asc. North
@@ -605,7 +605,7 @@ public:
// Save powered rail flag.
NIBBLETYPE OtherMeta = a_Meta & 0x08;
// Mirrors according to table; 0x07 == 0111.
- // Rails can either be flat (North/South) or Ascending (Asc. East)
+ // Rails can either be flat (North / South) or Ascending (Asc. East)
switch (a_Meta & 0x07)
{
case 0x02: return 0x03 + OtherMeta; // Asc. East -> Asc. West
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index 8c96de0f1..dbb0b5a5b 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -35,7 +35,7 @@ public:
return;
}
- // Flip the ON bit on/off using the XOR bitwise operation
+ // Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
diff --git a/src/BoundingBox.h b/src/BoundingBox.h
index 928e62afa..8ea758ac7 100644
--- a/src/BoundingBox.h
+++ b/src/BoundingBox.h
@@ -57,10 +57,10 @@ public:
/// Returns true if a boundingbox specified by a_Min and a_Max is inside this bounding box
bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max);
- /// Returns true if the specified point is inside the bounding box specified by its min/max corners
+ /// Returns true if the specified point is inside the bounding box specified by its min / max corners
static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point);
- /// Returns true if the specified point is inside the bounding box specified by its min/max corners
+ /// Returns true if the specified point is inside the bounding box specified by its min / max corners
static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z);
/** Returns true if this bounding box is intersected by the line specified by its two points
diff --git a/src/Broadcaster.cpp b/src/Broadcaster.cpp
new file mode 100644
index 000000000..594d12208
--- /dev/null
+++ b/src/Broadcaster.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h"
+#include "Broadcaster.h"
+#include "World.h"
+#include "Chunk.h"
+
+cBroadcaster::cBroadcaster(cWorld * a_World) :
+ m_World(a_World)
+{
+}
+
+
+void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
+{
+ m_World->DoWithChunkAt(a_Src,
+ [=](cChunk & a_Chunk) -> bool
+ {
+ for (auto && client : a_Chunk.GetAllClients())
+ {
+ if (client == a_Exclude)
+ {
+ continue;
+ }
+ client->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
+ };
+ return true;
+ });
+}
+
+
+void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude)
+{
+ m_World->DoWithChunkAt(a_Src,
+ [=](cChunk & a_Chunk) -> bool
+ {
+ for (auto && client : a_Chunk.GetAllClients())
+ {
+ if (client == a_Exclude)
+ {
+ continue;
+ }
+ client->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
+ };
+ return true;
+ });
+}
+
diff --git a/src/Broadcaster.h b/src/Broadcaster.h
new file mode 100644
index 000000000..27d35fe4d
--- /dev/null
+++ b/src/Broadcaster.h
@@ -0,0 +1,20 @@
+
+class cWorld;
+
+#include <array>
+
+class cBroadcaster
+{
+
+public:
+
+ cBroadcaster(cWorld * a_World);
+
+ void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
+
+ void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude = nullptr);
+
+private:
+ cWorld * m_World;
+
+};
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e04e6311f..2e367bcf5 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -18,6 +18,7 @@ SET (SRCS
BlockArea.cpp
BlockID.cpp
BlockInfo.cpp
+ Broadcaster.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
@@ -77,6 +78,7 @@ SET (HDRS
BlockInServerPluginInterface.h
BlockInfo.h
BlockTracer.h
+ Broadcaster.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
@@ -276,7 +278,7 @@ if (MSVC)
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/MCServer/lua51.dll ./lua51.dll
# Regenerate bindings:
- COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
+ COMMAND tolua -L BindingsProcessor.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua
index 8cd454e8f..fa20f18f7 100755
--- a/src/CheckBasicStyle.lua
+++ b/src/CheckBasicStyle.lua
@@ -43,6 +43,7 @@ local g_IgnoredFiles =
{
"Bindings/Bindings.h",
"Bindings/Bindings.cpp",
+ "Bindings/LuaState_Implementation.cpp",
"LeakFinder.cpp",
"LeakFinder.h",
"MersenneTwister.h",
@@ -149,6 +150,39 @@ local g_ViolationPatterns =
-- No space before a closing parenthesis:
{" %)", "Remove the space before \")\""},
+
+ -- Check spaces around "+":
+ {"^[a-zA-Z0-9]+%+[a-zA-Z0-9]+", "Add space around +"},
+ {"[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%+[a-zA-Z0-9]+", "Add space around +"},
+ --[[
+ -- Cannot check these because of text such as "X+" and "+2" appearing in some comments.
+ {"^[a-zA-Z0-9]+ %+[a-zA-Z0-9]+", "Add space after +"},
+ {"[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+ %+[a-zA-Z0-9]+", "Add space after +"},
+ {"^[a-zA-Z0-9]+%+ [a-zA-Z0-9]+", "Add space before +"},
+ {"[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%+ [a-zA-Z0-9]+", "Add space before +"},
+ --]]
+
+ -- Cannot check spaces around "-", because the minus is sometimes used as a hyphen between-words
+
+ -- Check spaces around "*":
+ {"^[a-zA-Z0-9]+%*[a-zA-Z0-9]+", "Add space around *"},
+ {"^[^\"]*[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%*[a-zA-Z0-9]+", "Add space around *"},
+ {"^[a-zB-Z0-9]+%* [a-zA-Z0-9]+", "Add space before *"},
+ {"^[^\"]*[!@#$%%%^&*() %[%]\t][a-zB-Z0-9]+%* [a-zA-Z0-9]+", "Add space before *"},
+
+ -- Check spaces around "/":
+ {"^[a-zA-Z0-9]+%/[a-zA-Z0-9]+", "Add space around /"},
+ {"^[^\"]*[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%/[a-zA-Z0-9]+", "Add space around /"},
+
+ -- Check spaces around "&":
+ {"^[a-zA-Z0-9]+%&[a-zA-Z0-9]+", "Add space around /"},
+ {"^[^\"]*[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%&[a-zA-Z0-9]+", "Add space around /"},
+ {"^[a-zA-Z0-9]+%& [a-zA-Z0-9]+", "Add space before &"},
+ {"^[^\"]*[!@#$%%%^&*() %[%]\t][a-zA-Z0-9]+%& [a-zA-Z0-9]+", "Add space before &"},
+
+ -- We don't like "Type const *" and "Type const &". Use "const Type *" and "const Type &" instead:
+ {"const %&", "Use 'const Type &' instead of 'Type const &'"},
+ {"const %*", "Use 'const Type *' instead of 'Type const *'"},
}
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 95dc7708e..7d5f54373 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -472,26 +472,26 @@ void cChunk::Stay(bool a_Stay)
-void cChunk::CollectMobCensus(cMobCensus& toFill)
+void cChunk::CollectMobCensus(cMobCensus & toFill)
{
toFill.CollectSpawnableChunk(*this);
- std::list<const Vector3d*> playerPositions;
- cPlayer* currentPlayer;
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
+ std::list<const Vector3d *> playerPositions;
+ cPlayer * currentPlayer;
+ for (auto itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
{
currentPlayer = (*itr)->GetPlayer();
playerPositions.push_back(&(currentPlayer->GetPosition()));
}
Vector3d currentPosition;
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ for (auto itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
// LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
if ((*itr)->IsMob())
{
- cMonster& Monster = (cMonster&)(**itr);
+ auto & Monster = reinterpret_cast<cMonster &>(**itr);
currentPosition = Monster.GetPosition();
- for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
+ for (auto itr2 = playerPositions.cbegin(); itr2 != playerPositions.cend(); ++itr2)
{
toFill.CollectMob(Monster, *this, (currentPosition - **itr2).SqrLength());
}
@@ -531,7 +531,7 @@ void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z)
-void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
+void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner)
{
int CenterX, CenterY, CenterZ;
GetRandomBlockCoords(CenterX, CenterY, CenterZ);
@@ -737,7 +737,7 @@ void cChunk::ProcessQueuedSetBlocks(void)
{
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
{
- // Current world age is bigger than/equal to target world age - delay time reached AND
+ // Current world age is bigger than / equal to target world age - delay time reached AND
// Previous block type was the same as current block type (to prevent duplication)
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
itr = m_SetBlockQueue.erase(itr);
@@ -751,7 +751,7 @@ void cChunk::ProcessQueuedSetBlocks(void)
}
else
{
- // Current world age is bigger than/equal to target world age - delay time reached
+ // Current world age is bigger than / equal to target world age - delay time reached
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
itr = m_SetBlockQueue.erase(itr);
LOGD("Successfully set queued block - previous type ignored");
@@ -1026,7 +1026,7 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
case E_BLOCK_FARMLAND:
{
// DEBUG: This is here to catch FS #349 - melons growing over other crops.
- LOG("Growing melon/pumpkin overwriting %s, growing on %s",
+ LOG("Growing melon / pumpkin overwriting %s, growing on %s",
ItemTypeToString(BlockType[CheckType]).c_str(),
ItemTypeToString(Soil).c_str()
);
@@ -1827,7 +1827,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
)
{
MarkDirty();
- (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
+ reinterpret_cast<cSignEntity *>(*itr)->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
return true;
}
@@ -1839,7 +1839,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
-void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity)
+void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
{
MarkDirty();
m_BlockEntities.remove(a_BlockEntity);
diff --git a/src/Chunk.h b/src/Chunk.h
index e8c60a74b..f57769107 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -155,10 +155,10 @@ public:
void Stay(bool a_Stay = true);
/** Recence all mobs proximities to players in order to know what to do with them */
- void CollectMobCensus(cMobCensus& toFill);
+ void CollectMobCensus(cMobCensus & toFill);
/** Try to Spawn Monsters inside chunk */
- void SpawnMobs(cMobSpawner& a_MobSpawner);
+ void SpawnMobs(cMobSpawner & a_MobSpawner);
void Tick(std::chrono::milliseconds a_Dt);
@@ -439,6 +439,9 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
+ // Makes a copy of the list
+ cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
+
private:
friend class cChunkMap;
@@ -530,9 +533,6 @@ private:
/** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */
void WakeUpSimulators(void);
-
- // Makes a copy of the list
- cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
/** Sends m_PendingSendBlocks to all clients */
void BroadcastPendingBlockChanges(void);
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index b84b8dc3d..44acc2013 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -65,7 +65,7 @@ cChunkMap::~cChunkMap()
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer)
+void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
{
cCSLock Lock(m_CSLayers);
m_Layers.remove(a_Layer);
@@ -791,6 +791,28 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callb
}
+bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_BlockPos.x, a_BlockPos.z, ChunkX, ChunkZ);
+ struct cCallBackWrapper : cChunkCallback
+ {
+ cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) :
+ m_Callback(a_InnerCallback)
+ {
+ }
+
+ virtual bool Item(cChunk * a_Chunk)
+ {
+ return m_Callback(*a_Chunk);
+ }
+
+ private:
+ std::function<bool(cChunk &)> m_Callback;
+ } callback(a_Callback);
+ return DoWithChunk(ChunkX, ChunkZ, callback);
+}
+
@@ -2694,12 +2716,12 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill)
+void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto && layer: m_Layers)
{
- (*itr)->CollectMobCensus(a_ToFill);
+ layer->CollectMobCensus(a_ToFill);
} // for itr - m_Layers
}
@@ -2708,12 +2730,12 @@ void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill)
-void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner)
+void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto && layer: m_Layers)
{
- (*itr)->SpawnMobs(a_MobSpawner);
+ layer->SpawnMobs(a_MobSpawner);
} // for itr - m_Layers
}
@@ -2914,7 +2936,7 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ)
-void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill)
+void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus & a_ToFill)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
@@ -2933,7 +2955,7 @@ void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill)
-void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner)
+void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner & a_MobSpawner)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 0fac79c84..35f66f339 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -64,7 +64,7 @@ public:
static const int LAYER_SIZE = 32;
- cChunkMap(cWorld* a_World);
+ cChunkMap(cWorld * a_World);
~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
@@ -104,6 +104,9 @@ public:
/** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
+ /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/
+ bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback);
+
/** Wakes up simulators for the specified block */
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
@@ -361,11 +364,11 @@ public:
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
- /** Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ /** Make a Mob census, of all mobs, their family, their chunk and their distance to closest player */
+ void CollectMobCensus(cMobCensus & a_ToFill);
/** Try to Spawn Monsters inside all Chunks */
- void SpawnMobs(cMobSpawner& a_MobSpawner);
+ void SpawnMobs(cMobSpawner & a_MobSpawner);
void Tick(std::chrono::milliseconds a_Dt);
@@ -430,9 +433,10 @@ private:
void UnloadUnusedChunks(void);
/** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ void CollectMobCensus(cMobCensus & a_ToFill);
+
/** Try to Spawn Monsters inside all Chunks */
- void SpawnMobs(cMobSpawner& a_MobSpawner);
+ void SpawnMobs(cMobSpawner & a_MobSpawner);
void Tick(std::chrono::milliseconds a_Dt);
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 7cd7ddd86..8b187c5f9 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -13,7 +13,7 @@ And once they do, it requests the chunk data and sends it all away, either
sends to a specific client (QueueSendChunkTo)
Chunk data is queried using the cChunkDataCallback interface.
It is cached inside the ChunkSender object during the query and then processed after the query ends.
-Note that the data needs to be compressed only *after* the query finishes,
+Note that the data needs to be compressed only after the query finishes,
because the query callbacks run with ChunkMap's CS locked.
A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 60a2f8873..c8ccc1cf5 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -436,7 +436,7 @@ bool cClientHandle::StreamNextChunk(void)
{
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
- // Get the chunk from the x/z coords.
+ // Get the chunk from the x / z coords.
int RangeX, RangeZ = 0;
cChunkDef::BlockToChunk(FloorC(Vector.x), FloorC(Vector.z), RangeX, RangeZ);
@@ -454,7 +454,7 @@ bool cClientHandle::StreamNextChunk(void)
continue;
}
- // If the chunk already loading/loaded -> skip
+ // If the chunk already loading / loaded -> skip
if (
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
@@ -492,7 +492,7 @@ bool cClientHandle::StreamNextChunk(void)
{
cChunkCoords Coords = *itr;
- // If the chunk already loading/loaded -> skip
+ // If the chunk already loading / loaded -> skip
if (
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
@@ -1154,7 +1154,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
return;
}
- // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client:
+ // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig / aim bug in the client:
m_HasStartedDigging = true;
m_LastDigBlockX = a_BlockX;
m_LastDigBlockY = a_BlockY;
@@ -1201,7 +1201,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
(m_LastDigBlockZ != a_BlockZ)
)
{
- LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)",
+ LOGD("Prevented a dig / aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)",
a_BlockX, a_BlockY, a_BlockZ,
m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ,
(m_HasStartedDigging ? "True" : "False")
@@ -1359,7 +1359,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (!CheckBlockInteractionsRate())
{
- Kick("Too many blocks were placed/interacted with per unit time - hacked client?");
+ Kick("Too many blocks were placed / interacted with per unit time - hacked client?");
return;
}
@@ -1473,7 +1473,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
Color.clear();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
- Msg.ParseText(a_Message);
+ Msg.ParseText(Message);
Msg.UnderlineUrls();
m_Player->GetWorld()->BroadcastChat(Msg);
}
@@ -2374,6 +2374,15 @@ void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_S
+void cClientHandle::SendParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+{
+ m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
+}
+
+
+
+
+
void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
{
m_Protocol->SendPickupSpawn(a_Pickup);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 9e5287985..61f29b57c 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -22,6 +22,7 @@
#include "ChunkSender.h"
+#include <array>
@@ -177,6 +178,7 @@ public: // tolua_export
void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPaintingSpawn (const cPainting & a_Painting);
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
+ void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendPlayerAbilities (void);
void SendPlayerListAddPlayer (const cPlayer & a_Player);
@@ -389,7 +391,7 @@ private:
cPlayer * m_Player;
- bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
+ bool m_HasSentDC; ///< True if a Disconnect packet has been sent in either direction
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
int m_LastStreamedChunkX;
@@ -414,7 +416,7 @@ private:
int m_BlockDigAnimY;
int m_BlockDigAnimZ;
- // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet:
+ // To avoid dig / aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet:
bool m_HasStartedDigging;
int m_LastDigBlockX;
int m_LastDigBlockY;
diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp
index 510461d81..255ec3e9b 100644
--- a/src/CommandOutput.cpp
+++ b/src/CommandOutput.cpp
@@ -29,29 +29,32 @@ void cCommandOutputCallback::Out(const char * a_Fmt, ...)
////////////////////////////////////////////////////////////////////////////////
-// cLogCommandOutputCallback:
+// cStringAccumCommandOutputCallback:
-void cLogCommandOutputCallback::Out(const AString & a_Text)
+void cStringAccumCommandOutputCallback::Out(const AString & a_Text)
{
- m_Buffer.append(a_Text);
+ m_Accum.append(a_Text);
}
+////////////////////////////////////////////////////////////////////////////////
+// cLogCommandOutputCallback:
+
void cLogCommandOutputCallback::Finished(void)
{
// Log each line separately:
- size_t len = m_Buffer.length();
+ size_t len = m_Accum.length();
size_t last = 0;
for (size_t i = 0; i < len; i++)
{
- switch (m_Buffer[i])
+ switch (m_Accum[i])
{
case '\n':
{
- LOG("%s", m_Buffer.substr(last, i - last).c_str());
+ LOG("%s", m_Accum.substr(last, i - last).c_str());
last = i + 1;
break;
}
@@ -59,11 +62,11 @@ void cLogCommandOutputCallback::Finished(void)
} // for i - m_Buffer[]
if (last < len)
{
- LOG("%s", m_Buffer.substr(last).c_str());
+ LOG("%s", m_Accum.substr(last).c_str());
}
// Clear the buffer for the next command output:
- m_Buffer.clear();
+ m_Accum.clear();
}
diff --git a/src/CommandOutput.h b/src/CommandOutput.h
index daa9430c0..6265b74ea 100644
--- a/src/CommandOutput.h
+++ b/src/CommandOutput.h
@@ -47,18 +47,36 @@ class cNullCommandOutputCallback :
-/// Sends all command output to a log, line by line, when the command finishes processing
-class cLogCommandOutputCallback :
+/** Accumulates all command output into a string. */
+class cStringAccumCommandOutputCallback:
public cCommandOutputCallback
{
+ typedef cCommandOutputCallback super;
+
public:
// cCommandOutputCallback overrides:
virtual void Out(const AString & a_Text) override;
- virtual void Finished(void) override;
-
+ virtual void Finished(void) override {}
+
+ /** Returns the accumulated command output in a string. */
+ const AString & GetAccum(void) const { return m_Accum; }
+
protected:
- /// Output is stored here until the command finishes processing
- AString m_Buffer;
+ /** Output is stored here until the command finishes processing */
+ AString m_Accum;
+} ;
+
+
+
+
+
+/// Sends all command output to a log, line by line, when the command finishes processing
+class cLogCommandOutputCallback :
+ public cStringAccumCommandOutputCallback
+{
+public:
+ // cStringAccumCommandOutputCallback overrides:
+ virtual void Finished(void) override;
} ;
diff --git a/src/Defines.h b/src/Defines.h
index c2f46c241..787eacab8 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -229,7 +229,7 @@ inline const char * ClickActionToString(eClickAction a_ClickAction)
-/** Returns a blockface mirrored around the Y axis (doesn't change up/down). */
+/** Returns a blockface mirrored around the Y axis (doesn't change up / down). */
inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
diff --git a/src/Enchantments.h b/src/Enchantments.h
index e8e84d43c..9d3f342d4 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -14,7 +14,7 @@
-// fwd: WorldStorage/FastNBT.h
+// fwd: "WorldStorage/FastNBT.h"
class cFastNBTWriter;
class cParsedNBT;
@@ -138,10 +138,10 @@ public:
bool operator !=(const cEnchantments & a_Other) const;
/** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
- friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
+ friend void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
/** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
- friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+ friend void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
protected:
/** Maps enchantment ID -> enchantment level */
diff --git a/src/Endianness.h b/src/Endianness.h
index ed9637fcc..a415903a5 100644
--- a/src/Endianness.h
+++ b/src/Endianness.h
@@ -21,7 +21,7 @@ inline UInt64 HostToNetwork8(const void * a_Value)
-inline UInt32 HostToNetwork4(const void* a_Value)
+inline UInt32 HostToNetwork4(const void * a_Value)
{
UInt32 buf;
memcpy( &buf, a_Value, sizeof( buf));
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index b87cf51a6..4a909a1fd 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1309,7 +1309,8 @@ bool cEntity::DetectPortal()
if (IsPlayer())
{
- ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
+ // Send a respawn packet before world is loaded / generated so the client isn't left in limbo
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
@@ -1688,8 +1689,8 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
}
- // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet
- // The latter is only changed with a relmove/teleport, and m_LastPos stores this position
+ // Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
+ // The latter is only changed with a relmove / teleport, and m_LastPos stores this position
m_LastPos = GetPosition();
}
else
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index dd6190ced..fecbb9bf5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -474,7 +474,7 @@ protected:
static cCriticalSection m_CSCount;
static UInt32 m_EntityCount;
- /** Measured in meter/second (m/s) */
+ /** Measured in meters / second (m / s) */
Vector3d m_Speed;
/** The ID of the entity that is guaranteed to be unique within a single run of the server.
@@ -494,7 +494,7 @@ protected:
/** Stores whether head yaw has been set manually */
bool m_bDirtyHead;
- /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
+ /** Stores whether our yaw / pitch / roll (body orientation) has been set manually */
bool m_bDirtyOrientation;
/** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index bae686b77..c8be414d4 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -102,11 +102,11 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
// If potion is level II, half the duration. If not, stays the same
TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
- // If potion is extended, multiply duration by 8/3. If not, stays the same
+ // If potion is extended, multiply duration by 8 / 3. If not, stays the same
// Extended potion if sixth lowest bit is set
ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
- // If potion is splash potion, multiply duration by 3/4. If not, stays the same
+ // If potion is splash potion, multiply duration by 3 / 4. If not, stays the same
SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
// Ref.:
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index cf8dd6c6f..0c868270d 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -6,7 +6,7 @@
#include "Floater.h"
#include "Player.h"
#include "../ClientHandle.h"
-
+#include "Broadcaster.h"
@@ -145,12 +145,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
LOGD("Started producing particles for floater %i", GetUniqueID());
m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
- m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
else if (m_CountDownTime < 20)
{
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
- m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
m_CountDownTime--;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 3d56570ba..b80759d24 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -905,7 +905,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
/* Check to which side the minecart is to be pushed.
- Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ Let's consider a z-x-coordinate system where the minecart is the center (0, 0).
The minecart moves along the line x = -z, the perpendicular line to this is x = z.
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
if (
@@ -954,7 +954,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
/* Check to which side the minecart is to be pushed.
- Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ Let's consider a z-x-coordinate system where the minecart is the center (0, 0).
The minecart moves along the line x = z, the perpendicular line to this is x = -z.
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
if (
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 898776e71..d1736e9b9 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -29,7 +29,7 @@ public:
enum ePayload
{
mpNone = 0, // Empty minecart, ridable by player or mobs
- mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items
+ mpChest = 1, // Minecart-with-chest, can store a grid of 3 * 8 items
mpFurnace = 2, // Minecart-with-furnace, can be powered
mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail
mpHopper = 5, // Minecart-with-hopper, can be hopper
@@ -54,8 +54,7 @@ protected:
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
/** Handles physics on normal rails
- For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails
- */
+ For each tick, slow down on flat rails, speed up or slow down on ascending / descending rails (depending on direction), and turn on curved rails. */
void HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles powered rail physics
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 7f625f5d4..607a663de 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -355,7 +355,7 @@ float cPlayer::GetXpPercentage()
int currentLevel_XpBase = XpForLevel(currentLevel);
return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
- static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase);
}
@@ -364,7 +364,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -403,7 +403,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
+ LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -1771,7 +1771,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
@@ -1868,7 +1868,7 @@ bool cPlayer::SaveToDisk()
}
// Save the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
@@ -2076,7 +2076,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
- if (Value >= 25) // Ignore small/slow movement
+ if (Value >= 25) // Ignore small / slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 4b8c01dc4..a0cd9b1d6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -644,7 +644,7 @@ protected:
virtual void Destroyed(void);
- /** Filters out damage for creative mode/friendly fire */
+ /** Filters out damage for creative mode / friendly fire */
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index de460a8ad..7ee87f93a 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -109,7 +109,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
- The ID and/or name may be nullptr (e.g. for dispensers/mobs). */
+ The ID and / or name may be nullptr (e.g. for dispensers / mobs). */
CreatorData m_CreatorData;
/** True if the projectile has hit the ground and is stuck there */
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 1e8dbef90..0a3673711 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -237,7 +237,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
return true;
}
- // Smoothing: for each line segment, add points on its 1/4 lengths
+ // Smoothing: for each line segment, add points on its 1 / 4 lengths
bool res = false;
size_t Num = a_Src.size() - 2; // this many intermediary points
a_Dst.clear();
@@ -488,7 +488,7 @@ void cCaveTunnel::ProcessChunk(
continue;
}
- // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom:
+ // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3 / 7 off the top and bottom:
int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
int DifY = itr->m_BlockY;
int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
@@ -529,7 +529,7 @@ void cCaveTunnel::ProcessChunk(
/*
#ifdef _DEBUG
- // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave:
+ // For debugging purposes, outline the shape of the cave using glowstone, after carving the entire cave:
for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
{
int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 854aac60d..72d8f5258 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -209,7 +209,7 @@ void cChunkGenerator::Execute(void)
{
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
{
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
+ LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
(double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
NumChunksGenerated
);
@@ -241,7 +241,7 @@ void cChunkGenerator::Execute(void)
// Display perf info once in a while:
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
{
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
+ LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
(double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
NumChunksGenerated
);
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 7541c8598..00b34bddd 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -195,7 +195,7 @@ void cFinishGenGlowStone::GenFinish(cChunkDesc & a_ChunkDesc)
// The maximum size for a string of glowstone can get 3 - 5 blocks long
int Size = 3 + m_Noise.IntNoise3DInt(ChunkX, i, ChunkZ) % 3;
- // Generate X/Z coordinates.
+ // Generate X / Z coordinates.
int X = Size + (m_Noise.IntNoise2DInt(i, Size) % (cChunkDef::Width - Size * 2));
int Z = Size + (m_Noise.IntNoise2DInt(X, i) % (cChunkDef::Width - Size * 2));
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 54567cb4d..e34ffc57c 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -667,7 +667,7 @@ public:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
- // Generate the biomes for the 3*3 neighbors:
+ // Generate the biomes for the 3 * 3 neighbors:
cChunkDef::BiomeMap neighborBiomes[3][3];
for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++)
{
diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h
index 854563f41..9cc881639 100644
--- a/src/Generating/IntGen.h
+++ b/src/Generating/IntGen.h
@@ -5,7 +5,7 @@
/*
The integers generated may be interpreted in several ways:
-- land/see designators
+- land / sea designators
- 0 = ocean
- >0 = land
- biome group
@@ -310,7 +310,7 @@ public:
}
}
- // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min:
+ // Copy from Cache into a_Values; take into account the even / odd offsets in a_Min:
for (int z = 0; z < SizeZ; ++z)
{
memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int));
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index eadc66a4e..63e88c2a8 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -680,7 +680,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch
void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
{
- // Generate the 3*3 chunks of biomes around this chunk:
+ // Generate the 3 * 3 chunks of biomes around this chunk:
cChunkDef::BiomeMap neighborBiomes[3 * 3];
for (int z = 0; z < 3; z++)
{
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index e709222fe..9e471e8bb 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -229,7 +229,7 @@ public:
}
}
- // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min:
+ // Copy from Cache into a_Values; take into account the even / odd offsets in a_Min:
for (int z = 0; z < a_SizeZ; ++z)
{
memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int));
diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp
index c3c07cdec..fd4a81692 100644
--- a/src/Generating/RainbowRoadsGen.cpp
+++ b/src/Generating/RainbowRoadsGen.cpp
@@ -61,7 +61,7 @@ protected:
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
- /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the village (radius from the origin) */
int m_MaxSize;
/** Borders of the vilalge - no item may reach out of this cuboid. */
diff --git a/src/Generating/RainbowRoadsGen.h b/src/Generating/RainbowRoadsGen.h
index 5813e1d14..52d48ceca 100644
--- a/src/Generating/RainbowRoadsGen.h
+++ b/src/Generating/RainbowRoadsGen.h
@@ -34,7 +34,7 @@ protected:
/** Maximum depth of the generator tree*/
int m_MaxDepth;
- /** Maximum size, in X/Z blocks, of the base (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index 70b9d0b62..9f8f69139 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -124,7 +124,7 @@ cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int
void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise)
{
- // Modify the size slightly to have different-sized ravines (1/2 to 1/1 of a_Size):
+ // Modify the size slightly to have different-sized ravines (1 / 2 to 1 / 1 of a_Size):
a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024;
// The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction
@@ -177,7 +177,7 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR
return;
}
- // Smoothing: for each line segment, add points on its 1/4 lengths
+ // Smoothing: for each line segment, add points on its 1 / 4 lengths
size_t Num = a_Src.size() - 2; // this many intermediary points
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp
index 2d5a73739..7572cdcbf 100644
--- a/src/Generating/StructGen.cpp
+++ b/src/Generating/StructGen.cpp
@@ -311,7 +311,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
rnd /= cChunkDef::Width;
int BaseY = rnd % a_MaxHeight;
rnd /= a_MaxHeight;
- int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
+ int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger
int Num = 0;
while (Num < NestSize)
{
diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp
index 66ab8b33f..8256b55a0 100644
--- a/src/Generating/TestRailsGen.cpp
+++ b/src/Generating/TestRailsGen.cpp
@@ -61,7 +61,7 @@ protected:
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
- /** Maximum size, in X/Z blocks, of the structure (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** Borders of the structure - no item may reach out of this cuboid. */
diff --git a/src/Generating/TestRailsGen.h b/src/Generating/TestRailsGen.h
index 5b0ce95f4..88e38b368 100644
--- a/src/Generating/TestRailsGen.h
+++ b/src/Generating/TestRailsGen.h
@@ -31,10 +31,10 @@ protected:
/** The noise used for generating random numbers */
cNoise m_Noise;
- /** Maximum depth of the generator tree*/
+ /** Maximum depth of the generator tree */
int m_MaxDepth;
- /** Maximum size, in X/Z blocks, of the base (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 9e72a688f..72fe5f819 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -499,7 +499,7 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
h--;
- // Third and fourth layers - BigO2 and maybe 2*Corners:
+ // Third and fourth layers - BigO2 and maybe 2 * Corners:
for (int Row = 0; Row < 2; Row++)
{
PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
@@ -673,7 +673,7 @@ void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_
PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
h--;
- // Third and fourth layers - BigO2 and maybe 2*Corners:
+ // Third and fourth layers - BigO2 and maybe 2 * Corners:
for (int Row = 0; Row < 2; Row++)
{
PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
index 8916f4b5f..dbc4aef1b 100644
--- a/src/Generating/UnderwaterBaseGen.cpp
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -61,7 +61,7 @@ protected:
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
- /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the base (radius from the origin) */
int m_MaxSize;
/** Borders of the vilalge - no item may reach out of this cuboid. */
diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h
index b24eb1075..9433a1905 100644
--- a/src/Generating/UnderwaterBaseGen.h
+++ b/src/Generating/UnderwaterBaseGen.h
@@ -34,7 +34,7 @@ protected:
/** Maximum depth of the generator tree*/
int m_MaxDepth;
- /** Maximum size, in X/Z blocks, of the base (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
int m_MaxSize;
/** The underlying biome generator that defines whether the base is created or not */
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index f7d9a8316..a3f8caa46 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -162,7 +162,7 @@ protected:
/** The noise used as a pseudo-random generator */
cNoise m_Noise;
- /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the village (radius from the origin) */
int m_MaxSize;
/** The density for this village. Used to refrain from populating all house connectors. Range [0, 100] */
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index ed8d739df..c384ed9e5 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -32,7 +32,7 @@ protected:
/** Maximum depth of the generator tree*/
int m_MaxDepth;
- /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ /** Maximum size, in X / Z blocks, of the village (radius from the origin) */
int m_MaxSize;
/** Minimum density - percentage of allowed house connections. Range [0, 100] */
diff --git a/src/Globals.h b/src/Globals.h
index bd180c08f..1f354ae77 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -18,9 +18,9 @@
// Useful warnings from warning level 4:
#pragma warning(3 : 4189) // Local variable is initialized but not referenced
- #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
+ #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed / unsigned mismatch
#pragma warning(3 : 4310) // Cast truncates constant value
- #pragma warning(3 : 4389) // Signed/unsigned mismatch
+ #pragma warning(3 : 4389) // Signed / unsigned mismatch
#pragma warning(3 : 4505) // Unreferenced local function has been removed
#pragma warning(3 : 4701) // Potentially unitialized local variable used
#pragma warning(3 : 4702) // Unreachable code
diff --git a/src/HTTPServer/EnvelopeParser.h b/src/HTTPServer/EnvelopeParser.h
index e96d80abe..fe226d1f8 100644
--- a/src/HTTPServer/EnvelopeParser.h
+++ b/src/HTTPServer/EnvelopeParser.h
@@ -61,7 +61,7 @@ public:
AString m_LastValue;
- /** Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them */
+ /** Notifies the callback of the key / value stored in m_LastKey / m_LastValue, then erases them */
void NotifyLast(void);
/** Parses one line of header data. Returns true if successful */
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index c87b3cc8b..6762a22f8 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -202,7 +202,7 @@ size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size)
m_IsValid = false;
return AString::npos;
}
- // Check that there's HTTP/version at the end
+ // Check that there's HTTP / version at the end
if (strncmp(m_IncomingHeaderData.c_str() + URLEnd + 1, "HTTP/1.", 7) != 0)
{
m_IsValid = false;
diff --git a/src/IniFile.cpp b/src/IniFile.cpp
index 3a213a90e..99c0a5f0f 100644
--- a/src/IniFile.cpp
+++ b/src/IniFile.cpp
@@ -1,11 +1,11 @@
// IniFile.cpp: Implementation of the CIniFile class.
// Written by: Adam Clauss
// Email: cabadam@houston.rr.com
-// You may use this class/code as you wish in your programs. Feel free to distribute it, and
+// You may use this class / code as you wish in your programs. Feel free to distribute it, and
// email suggested changes to me.
//
// Rewritten by: Shane Hill
-// Date: 21/08/2001
+// Date: 2001-08-21
// Email: Shane.Hill@dsto.defence.gov.au
// Reason: Remove dependancy on MFC. Code should compile on any
// platform.
diff --git a/src/IniFile.h b/src/IniFile.h
index 3e717723f..71fea3a00 100644
--- a/src/IniFile.h
+++ b/src/IniFile.h
@@ -1,14 +1,14 @@
// IniFile.cpp: Implementation of the CIniFile class.
// Written by: Adam Clauss
// Email: cabadam@tamu.edu
-// You may use this class/code as you wish in your programs. Feel free to distribute it, and
+// You may use this class / code as you wish in your programs. Feel free to distribute it, and
// email suggested changes to me.
//
// Rewritten by: Shane Hill
-// Date: 21/08/2001
+// Date: 2001-08-21
// Email: Shane.Hill@dsto.defence.gov.au
// Reason: Remove dependancy on MFC. Code should compile on any
-// platform. Tested on Windows/Linux/Irix
+// platform. Tested on Windows / Linux / Irix
////////////////////////////////////////////////////////////////////////////////
/*
@@ -108,7 +108,7 @@ public:
// Gets value of [keyname] valuename =.
// Overloaded to return string, int, and double.
- // Returns defValue if key/value not found.
+ // Returns defValue if key / value not found.
AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
AString GetValue (const int keyID, const int valueID, const AString & defValue = "") const;
double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
@@ -217,7 +217,7 @@ public:
-/** Reads the list of ports from the INI file, possibly upgrading from IPv4/IPv6-specific values into new version-agnostic value.
+/** Reads the list of ports from the INI file, possibly upgrading from IPv4 / IPv6-specific values into new version-agnostic value.
Reads the list of ports from a_PortsValueName. If that value doesn't exist or is empty, the list is combined from values
in a_OldIPv4ValueName and a_OldIPv6ValueName; in this case the old values are removed from the INI file.
If there is none of the three values or they are all empty, the default is used and stored in the Ports value. */
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index fba6f4aea..c595da5b0 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -499,7 +499,7 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
#if 0
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */)
+bool cInventory::AddToBar(cItem & a_Item, const int a_Offset, const int a_Size, bool * a_bChangedSlots, int a_Mode /* = 0 */)
{
// Fill already present stacks
if (a_Mode < 2)
diff --git a/src/Inventory.h b/src/Inventory.h
index 311f64562..b2a8f658b 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -171,7 +171,7 @@ public:
bool LoadFromJson(Json::Value & a_Value);
protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0);
+ bool AddToBar(cItem & a_Item, const int a_Offset, const int a_Size, bool * a_bChangedSlots, int a_Mode = 0);
cItemGrid m_ArmorSlots;
cItemGrid m_InventorySlots;
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h
index b6579c423..1d23975cd 100644
--- a/src/Items/ItemChest.h
+++ b/src/Items/ItemChest.h
@@ -78,7 +78,7 @@ public:
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta)
)
{
- // Tried to place a block *into* another?
+ // Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
return false;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index dddd67cdd..b7f89809e 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -362,7 +362,7 @@ bool cItemHandler::OnPlayerPlace(
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta)
)
{
- // Tried to place a block *into* another?
+ // Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it
return false;
}
@@ -543,8 +543,9 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_COMPASS: return 64;
case E_ITEM_COOKED_CHICKEN: return 64;
case E_ITEM_COOKED_FISH: return 64;
- case E_ITEM_COOKED_PORKCHOP: return 64;
case E_ITEM_COOKED_MUTTON: return 64;
+ case E_ITEM_COOKED_PORKCHOP: return 64;
+ case E_ITEM_COOKED_RABBIT: return 64;
case E_ITEM_COOKIE: return 64;
case E_ITEM_DARK_OAK_DOOR: return 64;
case E_ITEM_DIAMOND: return 64;
@@ -579,6 +580,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_MELON_SEEDS: return 64;
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
+ case E_ITEM_NETHER_QUARTZ: return 64;
case E_ITEM_NETHER_WART: return 64;
case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
@@ -595,6 +597,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_RAW_FISH: return 64;
case E_ITEM_RAW_MUTTON: return 64;
case E_ITEM_RAW_PORKCHOP: return 64;
+ case E_ITEM_RAW_RABBIT: return 64;
case E_ITEM_RED_APPLE: return 64;
case E_ITEM_REDSTONE_DUST: return 64;
case E_ITEM_REDSTONE_REPEATER: return 64;
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 4959d52cc..24641dce6 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -64,7 +64,7 @@ public:
}
default:
{
- // Light a fire next to/on top of the block if air:
+ // Light a fire next to / on top of the block if air:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 3440a7516..7eede5864 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -71,7 +71,7 @@ public:
cBlockInfo::FullyOccupiesVoxel(a_CBBlockType)
)
{
- // Can't place lilypad on air/in another block!
+ // Can't place lilypad on air / in another block!
return true;
}
m_HasHitFluid = true;
diff --git a/src/Logger.h b/src/Logger.h
index 5e65de8a8..176c6e810 100644
--- a/src/Logger.h
+++ b/src/Logger.h
@@ -46,10 +46,10 @@ private:
-extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
+extern void LOG (const char * a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGINFO (const char * a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGWARN (const char * a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGERROR(const char * a_Format, ...) FORMATSTRING(1, 2);
diff --git a/src/Map.cpp b/src/Map.cpp
index 5e57cc8ec..5f296a5b2 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -591,7 +591,7 @@ void cMap::SendTo(cClientHandle & a_Client)
for (unsigned int i = 0; i < m_Width; ++i)
{
- const Byte* Colors = &m_Data[i * m_Height];
+ const Byte * Colors = &m_Data[i * m_Height];
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
}
diff --git a/src/Map.h b/src/Map.h
index 3e775231a..a764eda50 100644
--- a/src/Map.h
+++ b/src/Map.h
@@ -140,7 +140,7 @@ public:
/** Update a circular region around the specified player. */
void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius);
- /** Send next update packet to the specified player and remove invalid decorators/clients. */
+ /** Send next update packet to the specified player and remove invalid decorators / clients. */
void UpdateClient(cPlayer * a_Player);
// tolua_begin
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index 4109aff07..1a69d8370 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -19,8 +19,8 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
- const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
- // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
+ const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player
+ // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319
// MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
{
diff --git a/src/MobCensus.h b/src/MobCensus.h
index e3892bec6..3dc7b2a8e 100644
--- a/src/MobCensus.h
+++ b/src/MobCensus.h
@@ -32,8 +32,8 @@ public:
// MG TODO : code the correct rule (not loaded chunk but short distant from players)
void CollectSpawnableChunk(cChunk & a_Chunk);
- /// Collect a mob - it's distance to player, it's family ...
- void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance);
+ /// Collect a mob - its distance to player, its family ...
+ void CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance);
/// Returns true if the family is capped (i.e. there are more mobs of this family than max)
bool IsCapped(cMonster::eFamily a_MobFamily);
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index cfd52440b..1bdac2f88 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -6,7 +6,11 @@
#include "Entities/Entity.h"
#include "Chunk.h"
-void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance)
+
+
+
+
+void cMobProximityCounter::CollectMob(cEntity & a_Monster, cChunk & a_Chunk, double a_Distance)
{
// LOGD("Collecting monster %s, with distance %f", a_Monster->GetClass(), a_Distance);
tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster);
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index 2dabeaa21..a3c0c125a 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -16,19 +16,19 @@ protected :
// structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
struct sDistanceAndChunk
{
- sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
+ sDistanceAndChunk(double a_Distance, cChunk & a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
double m_Distance;
- cChunk* m_Chunk;
+ cChunk * m_Chunk;
};
struct sMonsterAndChunk
{
- sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {}
- cEntity& m_Monster;
- cChunk& m_Chunk;
+ sMonsterAndChunk(cEntity & a_Monster, cChunk & a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {}
+ cEntity & m_Monster;
+ cChunk & m_Chunk;
};
public :
- typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance;
+ typedef std::map<cEntity *, sDistanceAndChunk> tMonsterToDistance;
typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster;
protected :
@@ -50,7 +50,7 @@ public :
// count a mob on a specified chunk with specified distance to an unkown player
// if the distance is shortest than the one collected, this become the new closest
// distance and the chunk become the "hosting" chunk (that is the one that will perform the action)
- void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance);
+ void CollectMob(cEntity & a_Monster, cChunk & a_Chunk, double a_Distance);
// return the mobs that are within the range of distance of the closest player they are
// that means that if a mob is 30 m from a player and 150 m from another one. It will be
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index dfeab1461..468b0cfb2 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -321,9 +321,9 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
-cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
+cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize)
{
- cMonster* toReturn = nullptr;
+ cMonster * toReturn = nullptr;
if (m_NewPack)
{
m_MobType = ChooseMobType(a_Biome);
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index e8b8f191b..8b651d6bf 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -39,7 +39,7 @@ public :
// if this is the first of a Pack : determine the type of monster
// BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
// MaxPackSize is set to the maximal size for a pack this type of mob
- cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
+ cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize);
// mark the beginning of a new Pack
// all mobs of the same Pack are the same type
diff --git a/src/Mobs/MagmaCube.cpp b/src/Mobs/MagmaCube.cpp
index 3e9abc108..c5dd0def0 100644
--- a/src/Mobs/MagmaCube.cpp
+++ b/src/Mobs/MagmaCube.cpp
@@ -7,7 +7,7 @@
cMagmaCube::cMagmaCube(int a_Size) :
- super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
+ super("MagmaCube", mtMagmaCube, Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
@@ -27,4 +27,14 @@ void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
+AString cMagmaCube::GetSizeName(int a_Size)
+{
+ if (a_Size > 1)
+ {
+ return "big";
+ }
+ else
+ {
+ return "small";
+ }
+}
diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h
index d66ea423a..b914dc867 100644
--- a/src/Mobs/MagmaCube.h
+++ b/src/Mobs/MagmaCube.h
@@ -19,10 +19,14 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
int GetSize(void) const { return m_Size; }
+
+ /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
+ Returns either "big" or "small". */
+ static AString GetSizeName(int a_Size);
protected:
- /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest
+ /// Size of the MagmaCube, 1, 2 and 4, with 1 being the smallest
int m_Size;
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 37774b08f..f3f8c6b24 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -156,6 +156,11 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
if (m_Path == nullptr)
{
+ if (!EnsureProperDestination(a_Chunk))
+ {
+ StopMovingToPosition(); // Invalid chunks, probably world is loading or something, cancel movement.
+ return false;
+ }
m_PathFinderDestination = m_FinalDestination;
m_Path = new cPath(a_Chunk, GetPosition().Floor(), m_PathFinderDestination.Floor(), 20);
}
@@ -199,10 +204,12 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
{
if (m_JumpCoolDown == 0)
{
- // We're not moving (or barely moving), and waypoint is above us, it means we are hitting something and we should jump.
- if ((GetSpeedX() < 0.1) && (GetSpeedZ() < 0.1) && DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y)))
+ if (DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y)))
{
- if (IsOnGround() || IsSwimming())
+ if (
+ (IsOnGround() && (GetSpeedX() == 0) && (GetSpeedY() == 0)) ||
+ (IsSwimming() && (m_GiveUpCounter < 15))
+ )
{
m_bOnGround = false;
m_JumpCoolDown = 20;
@@ -252,6 +259,65 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
+bool cMonster::EnsureProperDestination(cChunk & a_Chunk)
+{
+ cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(m_FinalDestination.x), FloorC(m_FinalDestination.z));
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ if ((Chunk == nullptr) || !Chunk->IsValid())
+ {
+ return false;
+ }
+
+ int RelX = FloorC(m_FinalDestination.x) - Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = FloorC(m_FinalDestination.z) - Chunk->GetPosZ() * cChunkDef::Width;
+
+ // If destination in the air, go down to the lowest air block.
+ while (m_FinalDestination.y > 0)
+ {
+ Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y) - 1, RelZ, BlockType, BlockMeta);
+ if (cBlockInfo::IsSolid(BlockType))
+ {
+ break;
+ }
+ m_FinalDestination.y -= 1;
+ }
+
+
+ // If destination in water, go up to the highest water block.
+ // If destination in solid, go up to first air block.
+ bool InWater = false;
+ while (m_FinalDestination.y < cChunkDef::Height)
+ {
+ Chunk->GetBlockTypeMeta(RelX, FloorC(m_FinalDestination.y), RelZ, BlockType, BlockMeta);
+ if (BlockType == E_BLOCK_STATIONARY_WATER)
+ {
+ InWater = true;
+ }
+ else if (cBlockInfo::IsSolid(BlockType))
+ {
+ InWater = false;
+ }
+ else
+ {
+ break;
+ }
+ m_FinalDestination.y += 1;
+ }
+ if (InWater)
+ {
+ m_FinalDestination.y -= 1;
+ }
+
+
+ return true;
+}
+
+
+
+
+
void cMonster::MoveToPosition(const Vector3d & a_Position)
{
m_FinalDestination = a_Position;
@@ -292,7 +358,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (m_Health <= 0)
{
- // The mob is dead, but we're still animating the "puff" they leave when they die
+ // The mob is dead, but we're still animating the "puff" they leave when they die.
m_DestroyTimer += a_Dt;
if (m_DestroyTimer > std::chrono::seconds(1))
{
@@ -310,11 +376,19 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_Target = nullptr;
}
- // Process the undead burning in daylight
+ // Process the undead burning in daylight.
HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk));
if (TickPathFinding(*Chunk))
{
- if (m_BurnsInDaylight && WouldBurnAt(m_NextWayPointPosition, *Chunk->GetNeighborChunk(FloorC(m_NextWayPointPosition.x), FloorC(m_NextWayPointPosition.z))) && !IsOnFire() && (m_TicksSinceLastDamaged == 100))
+ /* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position, and at least one of those is true:
+ 1. I am idle
+ 2. I was not hurt by a player recently.
+ Then STOP. */
+ if (
+ m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) &&
+ WouldBurnAt(m_NextWayPointPosition, *Chunk) &&
+ !WouldBurnAt(GetPosition(), *Chunk)
+ )
{
// If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently:
StopMovingToPosition();
@@ -886,7 +960,7 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
{
case mtMagmaCube:
{
- toReturn = new cMagmaCube(Random.NextInt(2) + 1);
+ toReturn = new cMagmaCube(1 << Random.NextInt(3)); // Size 1, 2 or 4
break;
}
case mtSlime:
@@ -1098,12 +1172,19 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn)
bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
{
- int RelX = FloorC(a_Location.x) - a_Chunk.GetPosX() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetNeighborChunk(FloorC(a_Location.x), FloorC(a_Location.z));
+ if ((Chunk == nullptr) || (!Chunk->IsValid()))
+ {
+ return false;
+ }
+
+ int RelX = FloorC(a_Location.x) - Chunk->GetPosX() * cChunkDef::Width;
int RelY = FloorC(a_Location.y);
- int RelZ = FloorC(a_Location.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelZ = FloorC(a_Location.z) - Chunk->GetPosZ() * cChunkDef::Width;
+
if (
- (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
- (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (Chunk->GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
+ (Chunk->GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
@@ -1121,7 +1202,3 @@ cMonster::eFamily cMonster::GetMobFamily(void) const
{
return FamilyFromType(m_MobType);
}
-
-
-
-
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index c7f38c9f7..5d20ba810 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -203,8 +203,18 @@ protected:
Returns if a path is ready, and therefore if the mob should move to m_NextWayPointPosition
*/
bool TickPathFinding(cChunk & a_Chunk);
+
+ /** Move in a straight line to the next waypoint in the path, will jump if needed. */
void MoveToWayPoint(cChunk & a_Chunk);
+ /** Ensures the destination is not buried underground or under water. Also ensures the destination is not in the air.
+ Only the Y coordinate of m_FinalDestination might be changed.
+ 1. If m_FinalDestination is the position of a water block, m_FinalDestination's Y will be modified to point to the heighest water block in the pool in the current column.
+ 2. If m_FinalDestination is the position of a solid, m_FinalDestination's Y will be modified to point to the first airblock above the solid in the current column.
+ 3. If m_FinalDestination is the position of an air block, Y will keep decreasing until hitting either a solid or water.
+ Now either 1 or 2 is performed. */
+ bool EnsureProperDestination(cChunk & a_Chunk);
+
/** Resets a pathfinding task, be it due to failure or something else
Resets the pathfinder. If m_IsFollowingPath is true, TickPathFinding starts a brand new path.
Should only be called by the pathfinder, cMonster::Tick or StopMovingToPosition. */
@@ -214,7 +224,7 @@ protected:
Calls ResetPathFinding and sets m_IsFollowingPath to false */
void StopMovingToPosition();
- /** Sets the body yaw and head yaw/pitch based on next/ultimate destinations */
+ /** Sets the body yaw and head yaw / pitch based on next / ultimate destinations */
void SetPitchAndYawFromDestination(void);
virtual void HandleFalling(void);
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index 84d888bf2..ba7d615ae 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h"
#include <cmath>
@@ -7,7 +8,7 @@
#define DISTANCE_MANHATTAN 0 // 1: More speed, a bit less accuracy 0: Max accuracy, less speed.
#define HEURISTICS_ONLY 0 // 1: Much more speed, much less accurate.
-#define CALCULATIONS_PER_STEP 60 // Higher means more CPU load but faster path calculations.
+#define CALCULATIONS_PER_STEP 5 // Higher means more CPU load but faster path calculations.
// The only version which guarantees the shortest path is 0, 0.
enum class eCellStatus {OPENLIST, CLOSEDLIST, NOLIST};
@@ -54,31 +55,6 @@ cPath::cPath(
return;
}
- // If destination in water, set water surface as destination.
- cChunk * Chunk = m_Chunk->GetNeighborChunk(m_Destination.x, m_Destination.z);
- if ((Chunk != nullptr) && Chunk->IsValid())
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- int RelX = m_Destination.x - Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = m_Destination.z - Chunk->GetPosZ() * cChunkDef::Width;
- bool inwater = false;
- for (;;)
- {
- Chunk->GetBlockTypeMeta(RelX, m_Destination.y, RelZ, BlockType, BlockMeta);
- if (BlockType != E_BLOCK_STATIONARY_WATER)
- {
- break;
- }
- inwater = true;
- m_Destination+=Vector3d(0, 1, 0);
- }
- if (inwater)
- {
- m_Destination+=Vector3d(0, -1, 0);
- }
- }
-
m_Status = ePathFinderStatus::CALCULATING;
m_StepsLeft = a_MaxSteps;
@@ -245,7 +221,7 @@ void cPath::FinishCalculation()
}
m_Map.clear();
- m_OpenList.empty();
+ m_OpenList = std::priority_queue<cPathCell *, std::vector<cPathCell *>, compareHeuristics>{};
}
diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h
index 9e893f1d7..adae77984 100644
--- a/src/Mobs/Path.h
+++ b/src/Mobs/Path.h
@@ -1,3 +1,4 @@
+
#pragma once
/* Wanna use the pathfinder? Put this in your header file:
@@ -11,7 +12,7 @@ Put this in your .cpp:
*/
#ifdef COMPILING_PATHFIND_DEBUGGER
- /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by Native/WiseOldMan95 to debug
+ /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by Native / WiseOldMan95 to debug
this class outside of MCServer. This preprocessor flag is never set when compiling MCServer. */
#include "PathFinderIrrlicht_Head.h"
#endif
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index e42501e47..7fc4821d8 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -89,7 +89,7 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
-const AString cSlime::GetSizeName(int a_Size) const
+AString cSlime::GetSizeName(int a_Size)
{
if (a_Size > 1)
{
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index 29605992d..40131b101 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -27,7 +27,7 @@ public:
/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
Returns either "big" or "small". */
- const AString GetSizeName(int a_Size) const;
+ static AString GetSizeName(int a_Size);
protected:
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index c66763f17..3c2ec1520 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -5,6 +5,7 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
+#include "Broadcaster.h"
@@ -83,13 +84,13 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
m_World->BroadcastEntityStatus(*this, esWolfTamed);
- m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
+ m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
- m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
+ m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}
diff --git a/src/MonsterConfig.h b/src/MonsterConfig.h
index 371d324c2..50979c44a 100644
--- a/src/MonsterConfig.h
+++ b/src/MonsterConfig.h
@@ -23,7 +23,7 @@ public:
private:
struct sAttributesStruct;
struct sMonsterConfigState;
- sMonsterConfigState* m_pState;
+ sMonsterConfigState * m_pState;
void Initialize();
} ;
diff --git a/src/Noise/Noise.cpp b/src/Noise/Noise.cpp
index 0249ab6c1..d11c47bc2 100644
--- a/src/Noise/Noise.cpp
+++ b/src/Noise/Noise.cpp
@@ -633,10 +633,10 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
};
const NOISE_DATATYPE FracX = (a_X) - BaseX;
- const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX);
- const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX);
- const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX);
- const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX);
+ const NOISE_DATATYPE x1interp1 = CubicInterpolate(points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX);
+ const NOISE_DATATYPE x1interp2 = CubicInterpolate(points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX);
+ const NOISE_DATATYPE x1interp3 = CubicInterpolate(points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX);
+ const NOISE_DATATYPE x1interp4 = CubicInterpolate(points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX);
const NOISE_DATATYPE points2[4][4] =
{
@@ -646,45 +646,45 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
{ IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), },
};
- const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX);
- const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX);
- const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX);
- const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX);
+ const NOISE_DATATYPE x2interp1 = CubicInterpolate(points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX);
+ const NOISE_DATATYPE x2interp2 = CubicInterpolate(points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX);
+ const NOISE_DATATYPE x2interp3 = CubicInterpolate(points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX);
+ const NOISE_DATATYPE x2interp4 = CubicInterpolate(points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX);
const NOISE_DATATYPE points3[4][4] =
{
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
+ { IntNoise3D(BaseX - 1, BaseY - 1, BaseZ + 1), IntNoise3D(BaseX, BaseY - 1, BaseZ + 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ + 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ + 1), },
+ { IntNoise3D(BaseX - 1, BaseY, BaseZ + 1), IntNoise3D(BaseX, BaseY, BaseZ + 1), IntNoise3D(BaseX + 1, BaseY, BaseZ + 1), IntNoise3D(BaseX + 2, BaseY, BaseZ + 1), },
+ { IntNoise3D(BaseX - 1, BaseY + 1, BaseZ + 1), IntNoise3D(BaseX, BaseY + 1, BaseZ + 1), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ + 1), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ + 1), },
+ { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ + 1), IntNoise3D(BaseX, BaseY + 2, BaseZ + 1), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ + 1), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ + 1), },
};
- const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX);
- const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX);
- const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX);
- const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX);
+ const NOISE_DATATYPE x3interp1 = CubicInterpolate(points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX);
+ const NOISE_DATATYPE x3interp2 = CubicInterpolate(points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX);
+ const NOISE_DATATYPE x3interp3 = CubicInterpolate(points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX);
+ const NOISE_DATATYPE x3interp4 = CubicInterpolate(points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX);
const NOISE_DATATYPE points4[4][4] =
{
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), },
+ { IntNoise3D(BaseX - 1, BaseY - 1, BaseZ + 2), IntNoise3D(BaseX, BaseY - 1, BaseZ + 2), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ + 2), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ + 2), },
+ { IntNoise3D(BaseX - 1, BaseY, BaseZ + 2), IntNoise3D(BaseX, BaseY, BaseZ + 2), IntNoise3D(BaseX + 1, BaseY, BaseZ + 2), IntNoise3D(BaseX + 2, BaseY, BaseZ + 2), },
+ { IntNoise3D(BaseX - 1, BaseY + 1, BaseZ + 2), IntNoise3D(BaseX, BaseY + 1, BaseZ + 2), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ + 2), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ + 2), },
+ { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ + 2), IntNoise3D(BaseX, BaseY + 2, BaseZ + 2), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ + 2), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ + 2), },
};
- const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX);
- const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX);
- const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX);
- const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX);
+ const NOISE_DATATYPE x4interp1 = CubicInterpolate(points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX);
+ const NOISE_DATATYPE x4interp2 = CubicInterpolate(points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX);
+ const NOISE_DATATYPE x4interp3 = CubicInterpolate(points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX);
+ const NOISE_DATATYPE x4interp4 = CubicInterpolate(points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX);
const NOISE_DATATYPE FracY = (a_Y) - BaseY;
- const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY);
- const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY);
- const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY);
- const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY);
+ const NOISE_DATATYPE yinterp1 = CubicInterpolate(x1interp1, x1interp2, x1interp3, x1interp4, FracY);
+ const NOISE_DATATYPE yinterp2 = CubicInterpolate(x2interp1, x2interp2, x2interp3, x2interp4, FracY);
+ const NOISE_DATATYPE yinterp3 = CubicInterpolate(x3interp1, x3interp2, x3interp3, x3interp4, FracY);
+ const NOISE_DATATYPE yinterp4 = CubicInterpolate(x4interp1, x4interp2, x4interp3, x4interp4, FracY);
const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
- return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ);
+ return CubicInterpolate(yinterp1, yinterp2, yinterp3, yinterp4, FracZ);
}
diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h
index d52f049d2..a95a9a0cd 100644
--- a/src/OSSupport/CriticalSection.h
+++ b/src/OSSupport/CriticalSection.h
@@ -13,7 +13,7 @@ public:
void Lock(void);
void Unlock(void);
- // IsLocked/IsLockedByCurrentThread are only used in ASSERT statements, but because of the changes with ASSERT they must always be defined
+ // IsLocked / IsLockedByCurrentThread are only used in ASSERT statements, but because of the changes with ASSERT they must always be defined
// The fake versions (in Release) will not effect the program in any way
#ifdef _DEBUG
cCriticalSection(void);
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index dc6543180..1b5e71a17 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -62,7 +62,7 @@ public:
{
fmRead, // Read-only. If the file doesn't exist, object will not be valid
fmWrite, // Write-only. If the file already exists, it will be overwritten
- fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
+ fmReadWrite, // Read / write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
fmAppend // Write-only. If the file already exists cursor will be moved to the end of the file
} ;
diff --git a/src/OSSupport/Network.h b/src/OSSupport/Network.h
index 95a935bbe..1162d7fc6 100644
--- a/src/OSSupport/Network.h
+++ b/src/OSSupport/Network.h
@@ -162,7 +162,7 @@ public:
/** Returns the local port to which the underlying socket is bound. */
virtual UInt16 GetPort(void) const = 0;
- /** Sends the specified payload in a single UDP datagram to the specified host+port combination.
+ /** Sends the specified payload in a single UDP datagram to the specified host + port combination.
Note that in order to send to a broadcast address, you need to call EnableBroadcasts() first. */
virtual bool Send(const AString & a_Payload, const AString & a_Host, UInt16 a_Port) = 0;
diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h
index adc531ed8..57fa4bdb2 100644
--- a/src/OSSupport/Semaphore.h
+++ b/src/OSSupport/Semaphore.h
@@ -9,7 +9,7 @@ public:
void Wait();
void Signal();
private:
- void* m_Handle; // HANDLE pointer
+ void * m_Handle; // HANDLE pointer
#ifndef _WIN32
bool m_bNamed;
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index 60fd5f935..2b9c06779 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -68,7 +68,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
void cChunkDataSerializer::Serialize29(AString & a_Data)
{
- // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
+ // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib can stream)
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const int MetadataOffset = sizeof(m_BlockTypes);
@@ -126,7 +126,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
void cChunkDataSerializer::Serialize39(AString & a_Data)
{
- // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
+ // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib can stream)
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const int MetadataOffset = sizeof(m_BlockTypes);
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 570754204..0d1441500 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -659,7 +659,7 @@ void cMojangAPI::QueryNamesToUUIDs(AStringVector & a_NamesToQuery)
a_NamesToQuery.erase(a_NamesToQuery.begin(), itr);
Json::FastWriter Writer;
AString RequestBody = Writer.write(root);
-
+
// Create the HTTP request:
AString Request;
Request += "POST " + m_NameToUUIDAddress + " HTTP/1.0\r\n"; // We need to use HTTP 1.0 because we don't handle Chunked transfer encoding
@@ -667,7 +667,7 @@ void cMojangAPI::QueryNamesToUUIDs(AStringVector & a_NamesToQuery)
Request += "User-Agent: MCServer\r\n";
Request += "Connection: close\r\n";
Request += "Content-Type: application/json\r\n";
- Request += Printf("Content-Length: %u\r\n", (unsigned)RequestBody.length());
+ Request += Printf("Content-Length: %u\r\n", static_cast<unsigned>(RequestBody.length()));
Request += "\r\n";
Request += RequestBody;
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index d8399049e..3bca7551b 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -16,6 +16,8 @@
#include "../Map.h"
#include "../ByteBuffer.h"
+#include <array>
+
@@ -98,6 +100,7 @@ public:
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
+ virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 8e7d526ef..799c021f3 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -492,7 +492,7 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
+ // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400));
@@ -804,6 +804,16 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+{
+ // 1.72 doesn't support extra data
+ this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
+}
+
+
+
+
+
void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -2504,7 +2514,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
- AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
+ AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item.m_Lore = Lore;
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 1212cc325..773c39f87 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -99,6 +99,7 @@ public:
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 4429ca683..17faca27e 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -51,7 +51,7 @@ Implements the 1.8.x protocol classes:
/** The slot number that the client uses to indicate "outside the window". */
-static const Int16 SLOT_NUM_OUTSIDE = -999;
+static const Int16 SLOT_NUM_OUTSIDE = -1;
@@ -479,7 +479,7 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
+ // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400));
@@ -802,6 +802,50 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+{
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
+
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_Src.x);
+ Pkt.WriteBEFloat(a_Src.y);
+ Pkt.WriteBEFloat(a_Src.z);
+ Pkt.WriteBEFloat(a_Offset.x);
+ Pkt.WriteBEFloat(a_Offset.y);
+ Pkt.WriteBEFloat(a_Offset.z);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
+ switch (ParticleID)
+ {
+ // iconcrack
+ case 36:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
+ break;
+ }
+ // blockcrack
+ // blockdust
+ case 37:
+ case 38:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+
+
+
+
void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -2710,7 +2754,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
- AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
+ AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item.m_Lore = Lore;
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
index 9aa5ed827..21024d702 100644
--- a/src/Protocol/Protocol18x.h
+++ b/src/Protocol/Protocol18x.h
@@ -97,6 +97,7 @@ public:
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 36f8bc791..e7f7a4526 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -439,6 +439,17 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo
+
+void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+{
+ ASSERT(m_Protocol != nullptr);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
+}
+
+
+
+
+
void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
{
m_Protocol->SendPaintingSpawn(a_Painting);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 13be9478f..6c2185d6d 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -81,6 +81,7 @@ public:
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
index 54fef5ce7..ee39026ea 100644
--- a/src/RankManager.cpp
+++ b/src/RankManager.cpp
@@ -2153,7 +2153,7 @@ void cRankManager::ClearPlayerRanks(void)
}
catch (SQLite::Exception & ex)
{
- LOGWARNING("%s: Failed to remove/clear all players: %s", __FUNCTION__, ex.what());
+ LOGWARNING("%s: Failed to remove / clear all players: %s", __FUNCTION__, ex.what());
}
}
diff --git a/src/Root.cpp b/src/Root.cpp
index 1379b01a2..349608e8d 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -311,8 +311,8 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
continue;
}
FoundAdditionalWorlds = true;
- cWorld* NewWorld = new cWorld( WorldName.c_str());
- m_WorldsByName[ WorldName ] = NewWorld;
+ cWorld * NewWorld = new cWorld(WorldName.c_str());
+ m_WorldsByName[WorldName] = NewWorld;
} // for i - Worlds
if (!FoundAdditionalWorlds)
diff --git a/src/Root.h b/src/Root.h
index 2f9d1eb2c..e0b6cf26c 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -218,7 +218,7 @@ private:
/// Does the actual work of executing a command
void DoExecuteConsoleCommand(const AString & a_Cmd);
- static cRoot* s_Root;
+ static cRoot * s_Root;
static void InputThread(cRoot & a_Params);
}; // tolua_export
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
index adce8b549..a4a4c3391 100644
--- a/src/Scoreboard.cpp
+++ b/src/Scoreboard.cpp
@@ -286,7 +286,7 @@ cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
-cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
+cObjective * cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
{
cObjective Objective(a_Name, a_DisplayName, a_Type, m_World);
@@ -471,7 +471,7 @@ cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
-bool cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
+bool cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback & a_Callback)
{
cCSLock Lock(m_CSObjectives);
@@ -493,7 +493,7 @@ bool cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallb
-bool cScoreboard::ForEachObjective(cObjectiveCallback& a_Callback)
+bool cScoreboard::ForEachObjective(cObjectiveCallback & a_Callback)
{
cCSLock Lock(m_CSObjectives);
@@ -512,7 +512,7 @@ bool cScoreboard::ForEachObjective(cObjectiveCallback& a_Callback)
-bool cScoreboard::ForEachTeam(cTeamCallback& a_Callback)
+bool cScoreboard::ForEachTeam(cTeamCallback & a_Callback)
{
cCSLock Lock(m_CSTeams);
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
index dd4073c89..ab10b20aa 100644
--- a/src/Scoreboard.h
+++ b/src/Scoreboard.h
@@ -262,19 +262,16 @@ public:
cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
/** Execute callback for each objective with the specified type
- Returns true if all objectives processed, false if the callback aborted by returning true.
- */
- bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
+ Returns true if all objectives processed, false if the callback aborted by returning true. */
+ bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback & a_Callback);
/** Execute callback for each objective.
- Returns true if all objectives have been processed, false if the callback aborted by returning true.
- */
- bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all objectives have been processed, false if the callback aborted by returning true. */
+ bool ForEachObjective(cObjectiveCallback & a_Callback); // Exported in ManualBindings.cpp
/** Execute callback for each team.
- Returns true if all teams have been processed, false if the callback aborted by returning true.
- */
- bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all teams have been processed, false if the callback aborted by returning true. */
+ bool ForEachTeam(cTeamCallback & a_Callback); // Exported in ManualBindings.cpp
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp
index f2b58570d..c0ae31fd3 100644
--- a/src/SetChunkData.cpp
+++ b/src/SetChunkData.cpp
@@ -103,7 +103,7 @@ void cSetChunkData::CalculateHeightMap(void)
int index = cChunkDef::MakeIndexNoCheck(x, y, z);
if (m_BlockTypes[index] != E_BLOCK_AIR)
{
- m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y;
+ m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
break;
}
} // for y
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 8e1be5e6b..0eac61a03 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,7 +47,7 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
- /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
+ /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block.
Returns whether the block was changed or not. */
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 40be9c582..7f320af0d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -366,7 +366,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last)
{
if (
- IsMechanism(Type) && // Is it a mechanism? Not block/other torch etc.
+ IsMechanism(Type) && // Is it a mechanism? Not block / other torch etc.
(!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on
)
{
@@ -1600,7 +1600,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
if ((OtherRepeaterDir & 0x03) == 0x3)
{
return true;
- } // If so, I am latched/locked
+ } // If so, I am latched / locked
}
// Check if western(left) neighbor is a powered on repeater who is facing us
@@ -1612,7 +1612,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
if ((OtherRepeaterDir & 0x03) == 0x1)
{
return true;
- } // If so, I am latched/locked
+ } // If so, I am latched / locked
}
break;
@@ -1634,7 +1634,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
if ((OtherRepeaterDir & 0x30) == 0x00)
{
return true;
- } // If so, am latched/locked
+ } // If so, I am latched / locked
}
// Check if northern(up) neighbor is a powered on repeater who is facing us
@@ -1646,7 +1646,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
if ((OtherRepeaterDir & 0x03) == 0x02)
{
return true;
- } // If so, I am latched/locked
+ } // If so, I am latched / locked
}
break;
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 4adc6a0a0..12bd3ada1 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -150,6 +150,13 @@ AStringVector StringSplitWithQuotes(const AString & str, const AString & delim)
while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
{
+ if (cutAt == Prev)
+ {
+ // Empty string due to multiple whitespace / whitespace at the beginning of the input
+ // Just skip it
+ Prev = Prev + 1;
+ continue;
+ }
AString current = str.substr(Prev, cutAt - Prev);
if ((current.front() == '"') || (current.front() == '\''))
{
diff --git a/src/StringUtils.h b/src/StringUtils.h
index 785197763..b5fc58a2d 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -75,7 +75,7 @@ extern int NoCaseCompare(const AString & s1, const AString & s2); // tolua_expo
/** Case-insensitive string comparison that returns a rating of equal-ness between [0 - s1.length()]. */
extern size_t RateCompareString(const AString & s1, const AString & s2);
-/** Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith */
+/** Replaces each occurence of iNeedle in iHayStack with iReplaceWith */
extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export
/** Converts a stream of BE shorts into UTF-8 string; returns a_UTF8. */
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index e604f4a5b..5fdaff15d 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -12,17 +12,32 @@
+const float FLOAT_EPSILON = 0.0001f; // TODO: Stash this in some header where it can be reused
+
+
+const std::array<const Vector3f, 6>& cTracer::m_NormalTable(void)
+{
+ static std::array<const Vector3f, 6>* table =
+ new std::array<const Vector3f, 6>
+ {
+ {
+ Vector3f(-1, 0, 0), // 1: -x
+ Vector3f( 0, 0, -1), // 2: -z
+ Vector3f( 1, 0, 0), // 3: +x
+ Vector3f( 0, 0, 1), // 4: +z
+ Vector3f( 0, 1, 0), // 5: +y
+ Vector3f( 0, -1, 0) // 6: -y
+ }
+ };
+
+ return *table;
+};
+
cTracer::cTracer(cWorld * a_World):
m_World(a_World)
{
- m_NormalTable[0].Set(-1, 0, 0);
- m_NormalTable[1].Set( 0, 0, -1);
- m_NormalTable[2].Set( 1, 0, 0);
- m_NormalTable[3].Set( 0, 0, 1);
- m_NormalTable[4].Set( 0, 1, 0);
- m_NormalTable[5].Set( 0, -1, 0);
}
@@ -37,17 +52,17 @@ cTracer::~cTracer()
-float cTracer::SigNum(float a_Num)
+int cTracer::SigNum(float a_Num)
{
if (a_Num < 0.f)
{
- return -1.f;
+ return -1;
}
if (a_Num > 0.f)
{
- return 1.f;
+ return 1;
}
- return 0.f;
+ return 0;
}
@@ -56,26 +71,28 @@ float cTracer::SigNum(float a_Num)
void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
{
+ // Since this method should only be called by Trace, zero length vectors should already have been taken care of
+ ASSERT(a_Direction.HasNonZeroLength());
+
// calculate the direction of the ray (linear algebra)
dir = a_Direction;
// decide which direction to start walking in
- step.x = (int) SigNum(dir.x);
- step.y = (int) SigNum(dir.y);
- step.z = (int) SigNum(dir.z);
+ step.x = SigNum(dir.x);
+ step.y = SigNum(dir.y);
+ step.z = SigNum(dir.z);
+
// normalize the direction vector
- if (dir.SqrLength() > 0.f)
- {
- dir.Normalize();
- }
+ dir.Normalize();
+
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
// same but y-direction
if (dir.x != 0.f)
{
- tDelta.x = 1 / fabs(dir.x);
+ tDelta.x = 1 / std::abs(dir.x);
}
else
{
@@ -83,7 +100,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
}
if (dir.y != 0.f)
{
- tDelta.y = 1 / fabs(dir.y);
+ tDelta.y = 1 / std::abs(dir.y);
}
else
{
@@ -91,44 +108,45 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
}
if (dir.z != 0.f)
{
- tDelta.z = 1 / fabs(dir.z);
+ tDelta.z = 1 / std::abs(dir.z);
}
else
{
tDelta.z = 0;
}
+
// start voxel coordinates
- pos.x = (int)floorf(a_Start.x);
- pos.y = (int)floorf(a_Start.y);
- pos.z = (int)floorf(a_Start.z);
+ pos.x = static_cast<int>(floorf(a_Start.x));
+ pos.y = static_cast<int>(floorf(a_Start.y));
+ pos.z = static_cast<int>(floorf(a_Start.z));
// calculate distance to first intersection in the voxel we start from
if (dir.x < 0)
{
- tMax.x = ((float)pos.x - a_Start.x) / dir.x;
+ tMax.x = (static_cast<float>(pos.x) - a_Start.x) / dir.x;
}
else
{
- tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
+ tMax.x = (static_cast<float>(pos.x + 1) - a_Start.x) / dir.x; // TODO: Possible division by zero
}
if (dir.y < 0)
{
- tMax.y = ((float)pos.y - a_Start.y) / dir.y;
+ tMax.y = (static_cast<float>(pos.y) - a_Start.y) / dir.y;
}
else
{
- tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
+ tMax.y = (static_cast<float>(pos.y + 1) - a_Start.y) / dir.y; // TODO: Possible division by zero
}
if (dir.z < 0)
{
- tMax.z = ((float)pos.z - a_Start.z) / dir.z;
+ tMax.z = (static_cast<float>(pos.z) - a_Start.z) / dir.z;
}
else
{
- tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
+ tMax.z = (static_cast<float>(pos.z + 1) - a_Start.z) / dir.z; // TODO: Possible division by zero
}
}
@@ -138,6 +156,11 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
{
+ if (!a_Direction.HasNonZeroLength())
+ {
+ return false;
+ }
+
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
{
LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
@@ -146,18 +169,18 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int
SetValues(a_Start, a_Direction);
- Vector3f End = a_Start + (dir * (float)a_Distance);
+ Vector3f End = a_Start + (dir * static_cast<float>(a_Distance));
if (End.y < 0)
{
- float dist = -a_Start.y / dir.y;
+ float dist = -a_Start.y / dir.y; // No division by 0 possible
End = a_Start + (dir * dist);
}
// end voxel coordinates
- end1.x = (int)floorf(End.x);
- end1.y = (int)floorf(End.y);
- end1.z = (int)floorf(End.z);
+ end1.x = static_cast<int>(floorf(End.x));
+ end1.y = static_cast<int>(floorf(End.y));
+ end1.z = static_cast<int>(floorf(End.z));
// check if first is occupied
if (pos.Equals(end1))
@@ -241,7 +264,7 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int
int Normal = GetHitNormal(a_Start, End, pos);
if (Normal > 0)
{
- HitNormal = m_NormalTable[Normal-1];
+ HitNormal = m_NormalTable()[Normal - 1];
}
return true;
}
@@ -295,8 +318,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f
float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w);
- const float EPSILON = 0.0001f;
- if (fabs(D) < EPSILON)
+ if (std::abs(D) < FLOAT_EPSILON)
{
// segment is parallel to plane
if (N == 0.0)
diff --git a/src/Tracer.h b/src/Tracer.h
index ec87d449e..55c21546b 100644
--- a/src/Tracer.h
+++ b/src/Tracer.h
@@ -3,6 +3,8 @@
#include "Vector3.h"
+#include <array>
+
@@ -61,10 +63,12 @@ private:
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
- float SigNum( float a_Num);
- cWorld* m_World;
+ /// Signum function
+ int SigNum(float a_Num);
+
+ cWorld * m_World;
- Vector3f m_NormalTable[6];
+ static const std::array<const Vector3f, 6> & m_NormalTable(void);
Vector3f dir;
Vector3f tDelta;
diff --git a/src/UI/DropSpenserWindow.cpp b/src/UI/DropSpenserWindow.cpp
index aeb7c64b7..121836e40 100644
--- a/src/UI/DropSpenserWindow.cpp
+++ b/src/UI/DropSpenserWindow.cpp
@@ -1,7 +1,7 @@
// DropSpenserWindow.cpp
-// Representing the UI window for the dropper/dispenser block
+// Representing the UI window for the dropper / dispenser block
#include "Globals.h"
#include "DropSpenserWindow.h"
diff --git a/src/UI/DropSpenserWindow.h b/src/UI/DropSpenserWindow.h
index edff936e5..cfc040493 100644
--- a/src/UI/DropSpenserWindow.h
+++ b/src/UI/DropSpenserWindow.h
@@ -1,7 +1,7 @@
// DropSpenserWindow.h
-// Representing the UI window for the dropper/dispenser block
+// Representing the UI window for the dropper / dispenser block
diff --git a/src/UI/FurnaceWindow.cpp b/src/UI/FurnaceWindow.cpp
index 132439ff3..a4e852fd8 100644
--- a/src/UI/FurnaceWindow.cpp
+++ b/src/UI/FurnaceWindow.cpp
@@ -41,7 +41,7 @@ void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer &
}
else
{
- // Furnace Input/Fuel Slot
+ // Furnace Input / Fuel Slot
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
diff --git a/src/UI/MinecartWithChestWindow.h b/src/UI/MinecartWithChestWindow.h
index a2b5283a6..87e8f6137 100644
--- a/src/UI/MinecartWithChestWindow.h
+++ b/src/UI/MinecartWithChestWindow.h
@@ -33,7 +33,7 @@ public:
a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
}
- virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea* a_ClickedArea, bool a_ShouldApply) override
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
{
cSlotAreas AreasInOrder;
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 0e7ba2a50..f6a9972d6 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -306,7 +306,7 @@ public:
void UpdateResult(cPlayer & a_Player);
protected:
- /** The maximum cost of repairing/renaming in the anvil. */
+ /** The maximum cost of repairing / renaming in the anvil. */
int m_MaximumCost;
/** The stack size of the second item where was used for repair */
diff --git a/src/Vector3.h b/src/Vector3.h
index c5431438e..346bc1bbb 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -78,6 +78,20 @@ public:
);
}
+ inline bool HasNonZeroLength(void) const
+ {
+ #ifdef __clang__
+ #pragma clang diagnostic push
+ #pragma clang diagnostic ignored "-Wfloat-equal"
+ #endif
+
+ return ((x != 0) || (y != 0) || (z != 0));
+
+ #ifdef __clang__
+ #pragma clang diagnostic pop
+ #endif
+ }
+
inline double Length(void) const
{
return sqrt(static_cast<double>(x * x + y * y + z * z));
@@ -119,13 +133,19 @@ public:
inline bool Equals(const Vector3<T> & a_Rhs) const
{
- // Perform a bitwise comparison of the contents - we want to know whether this object is exactly equal
+ // Perform a strict comparison of the contents - we want to know whether this object is exactly equal
// To perform EPS-based comparison, use the EqualsEps() function
- return (
- (memcmp(&x, &a_Rhs.x, sizeof(x)) == 0) &&
- (memcmp(&y, &a_Rhs.y, sizeof(y)) == 0) &&
- (memcmp(&z, &a_Rhs.z, sizeof(z)) == 0)
- );
+
+ #ifdef __clang__
+ #pragma clang diagnostic push
+ #pragma clang diagnostic ignored "-Wfloat-equal"
+ #endif
+
+ return !((x != a_Rhs.x) || (y != a_Rhs.y) || (z != a_Rhs.z));
+
+ #ifdef __clang__
+ #pragma clang diagnostic pop
+ #endif
}
inline bool EqualsEps(const Vector3<T> & a_Rhs, T a_Eps) const
diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h
index 56022849e..a04a613d5 100644
--- a/src/VoronoiMap.h
+++ b/src/VoronoiMap.h
@@ -59,7 +59,7 @@ protected:
cNoise m_Noise2;
cNoise m_Noise3;
- /** Size of the Voronoi cells (avg X/Y distance between the seeds). Expected to be at least 2. */
+ /** Size of the Voronoi cells (avg X / Y distance between the seeds). Expected to be at least 2. */
int m_CellSize;
/** The amount that the cell seeds may be offset from the grid.
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index 484626de3..1cb4463e1 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -531,7 +531,7 @@ AString cWebAdmin::GetDefaultPage(void)
-AString cWebAdmin::GetBaseURL( const AString& a_URL)
+AString cWebAdmin::GetBaseURL(const AString & a_URL)
{
return GetBaseURL(StringSplit(a_URL, "/"));
}
diff --git a/src/World.cpp b/src/World.cpp
index 87209e4c2..c0a79b9d0 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -57,7 +57,7 @@
#include <stdlib.h>
#endif
-
+#include "Broadcaster.h"
@@ -176,7 +176,7 @@ protected:
{
float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count();
- LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks/s)",
+ LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)",
m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed
);
m_LastReportTime = Now;
@@ -767,7 +767,7 @@ eWeather cWorld::ChooseNewWeather()
case eWeather_Rain:
{
- // 1/8 chance of turning into a thunderstorm
+ // 1 / 8 chance of turning into a thunderstorm
return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
}
}
@@ -1019,7 +1019,7 @@ void cWorld::TickWeather(float a_Dt)
// 0.5% chance per tick of thunderbolt
if (m_TickRand.randInt() % 199 == 0)
{
- CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts.
+ CastThunderbolt(0, 0, 0); // TODO: find random positions near players to cast thunderbolts.
}
}
}
@@ -1119,7 +1119,7 @@ void cWorld::TickScheduledTasks(void)
auto WorldAge = m_WorldAge;
// Move all the due tasks from m_ScheduledTasks into Tasks:
- for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-basd for, we're modifying the container
+ for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-based for, we're modifying the container
{
if ((*itr)->m_TargetTick < std::chrono::duration_cast<cTickTimeLong>(WorldAge).count())
{
@@ -1351,7 +1351,7 @@ bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
-bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback& a_Callback)
+bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1459,6 +1459,15 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback
+bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback)
+{
+ return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback);
+}
+
+
+
+
+
void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
{
if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
@@ -2241,14 +2250,6 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
-void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
-}
-
-
-
-
void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
@@ -3770,5 +3771,10 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
+cBroadcaster cWorld::GetBroadcaster()
+{
+ return cBroadcaster(this);
+}
+
diff --git a/src/World.h b/src/World.h
index 1de241f60..6c0548ae6 100644
--- a/src/World.h
+++ b/src/World.h
@@ -55,6 +55,7 @@ class cMobHeadEntity;
class cCompositeChat;
class cCuboid;
class cSetChunkData;
+class cBroadcaster;
typedef std::list< cPlayer * > cPlayerList;
@@ -151,10 +152,10 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- /** Is the daylight cyclus enabled? */
+ /** Is the daylight cycle enabled? */
virtual bool IsDaylightCycleEnabled(void) const { return m_IsDaylightCycleEnabled; }
- /** Sets the daylight cyclus to true/false. */
+ /** Sets the daylight cycle to true / false. */
virtual void SetDaylightCycleEnabled(bool a_IsDaylightCycleEnabled)
{
m_IsDaylightCycleEnabled = a_IsDaylightCycleEnabled;
@@ -243,7 +244,6 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
@@ -610,6 +610,9 @@ public:
/** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
+ /** Calls the callback for the chunk at the block position specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback **/
+ bool DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback);
+
void GrowTreeImage(const sSetBlockVector & a_Blocks);
// tolua_begin
@@ -828,6 +831,8 @@ public:
This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
+
+ cBroadcaster GetBroadcaster();
private:
@@ -1062,7 +1067,7 @@ private:
/** Handles the weather in each tick */
void TickWeather(float a_Dt);
- /** Handles the mob spawning/moving/destroying each tick */
+ /** Handles the mob spawning / moving / destroying each tick */
void TickMobs(std::chrono::milliseconds a_Dt);
/** Executes all tasks queued onto the tick thread */
diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp
index 56072207f..a6e562956 100644
--- a/src/WorldStorage/EnchantmentSerializer.cpp
+++ b/src/WorldStorage/EnchantmentSerializer.cpp
@@ -5,7 +5,7 @@
#include "Enchantments.h"
#include "FastNBT.h"
-void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName)
+void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName)
{
// Write the enchantments into the specified NBT writer
// begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
@@ -25,7 +25,7 @@ void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantmen
-void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx)
+void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx)
{
// Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h
index 9ed362900..7d6546aad 100644
--- a/src/WorldStorage/EnchantmentSerializer.h
+++ b/src/WorldStorage/EnchantmentSerializer.h
@@ -9,9 +9,9 @@ namespace EnchantmentSerializer
{
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
- void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
+ void WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
- void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+ void ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
};
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index c6225eacf..35e47c8e4 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -164,7 +164,7 @@ public:
/** Returns the direct child tag of the specified name, or -1 if no such tag. */
int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
- /** Returns the child tag of the specified path (Name1/Name2/Name3...), or -1 if no such tag. */
+ /** Returns the child tag of the specified path (Name1 / Name2 / Name3...), or -1 if no such tag. */
int FindTagByPath(int a_Tag, const AString & a_Path) const;
eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; }
diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp
index f2d35b318..da7b9d929 100644
--- a/src/WorldStorage/MapSerializer.cpp
+++ b/src/WorldStorage/MapSerializer.cpp
@@ -15,13 +15,13 @@
-cMapSerializer::cMapSerializer(const AString& a_WorldName, cMap * a_Map)
- : m_Map(a_Map)
+cMapSerializer::cMapSerializer(const AString & a_WorldName, cMap * a_Map):
+ m_Map(a_Map)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- Printf(m_Path, "%s/map_%i.dat", DataPath.c_str(), a_Map->GetID());
+ Printf(m_Path, "%s%cmap_%i.dat", DataPath.c_str(), cFile::PathSeparator, a_Map->GetID());
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
@@ -203,9 +203,9 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
cIDCountSerializer::cIDCountSerializer(const AString & a_WorldName) : m_MapCount(0)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- Printf(m_Path, "%s/idcounts.dat", DataPath.c_str());
+ Printf(m_Path, "%s%cidcounts.dat", DataPath.c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h
index e13a75c8f..007f1347b 100644
--- a/src/WorldStorage/MapSerializer.h
+++ b/src/WorldStorage/MapSerializer.h
@@ -26,7 +26,7 @@ class cMapSerializer
{
public:
- cMapSerializer(const AString& a_WorldName, cMap * a_Map);
+ cMapSerializer(const AString & a_WorldName, cMap * a_Map);
/** Try to load the map */
bool Load(void);
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
index 404604382..01e56dbe1 100644
--- a/src/WorldStorage/ScoreboardSerializer.cpp
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -14,13 +14,13 @@
-cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
- : m_ScoreBoard(a_ScoreBoard)
+cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard):
+ m_ScoreBoard(a_ScoreBoard)
{
AString DataPath;
- Printf(DataPath, "%s/data", a_WorldName.c_str());
+ Printf(DataPath, "%s%cdata", a_WorldName.c_str(), cFile::PathSeparator);
- m_Path = DataPath + "/scoreboard.dat";
+ m_Path = DataPath + cFile::PathSeparator + "scoreboard.dat";
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h
index 048fa3ab4..f9065b35f 100644
--- a/src/WorldStorage/ScoreboardSerializer.h
+++ b/src/WorldStorage/ScoreboardSerializer.h
@@ -25,7 +25,7 @@ class cScoreboardSerializer
{
public:
- cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
+ cScoreboardSerializer(const AString & a_WorldName, cScoreboard * a_ScoreBoard);
/// Try to load the scoreboard
bool Load(void);
@@ -40,7 +40,7 @@ private:
bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
- cScoreboard* m_ScoreBoard;
+ cScoreboard * m_ScoreBoard;
AString m_Path;
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
index 74113941c..99a702c39 100644
--- a/src/WorldStorage/StatSerializer.cpp
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -18,7 +18,7 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_
// inside the folder of the default world.
AString StatsPath;
- Printf(StatsPath, "%s/stats", a_WorldName.c_str());
+ Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator);
m_Path = StatsPath + "/" + a_PlayerName + ".json";
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
index 72f8d74f1..6b7efddbb 100644
--- a/src/WorldStorage/StatSerializer.h
+++ b/src/WorldStorage/StatSerializer.h
@@ -43,7 +43,7 @@ protected:
private:
- cStatManager* m_Manager;
+ cStatManager * m_Manager;
AString m_Path;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 948a0c9a0..392b9bf83 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -95,7 +95,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
{
// Create a level.dat file for mapping tools, if it doesn't already exist:
AString fnam;
- Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
+ Printf(fnam, "%s%clevel.dat", a_World->GetName().c_str(), cFile::PathSeparator);
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
@@ -251,7 +251,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
- Printf(FileName, "%s/region", m_World->GetName().c_str());
+ Printf(FileName, "%s%cregion", m_World->GetName().c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
@@ -323,7 +323,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
{
- // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
+ // The data arrays, in MCA-native y / z / x ordering (will be reordered for the final chunk data)
cChunkDef::BlockTypes BlockTypes;
cChunkDef::BlockNibbles MetaData;
cChunkDef::BlockNibbles BlockLight;
@@ -879,7 +879,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
}
- // We are better than mojang, we load/save the beacon inventory!
+ // We are better than mojang, we load / save the beacon inventory!
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items >= 0) && (a_NBT.GetType(Items) == TAG_List))
{
@@ -3148,7 +3148,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
}
// Store the header:
- ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
+ ChunkSize = ((u_long)a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size up to nearest 4KB sector, make it a sector number
if (ChunkSize > 255)
{
LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.",
diff --git a/src/XMLParser.h b/src/XMLParser.h
index ea341bce6..90e499785 100644
--- a/src/XMLParser.h
+++ b/src/XMLParser.h
@@ -168,9 +168,9 @@ public:
protected:
- // Parser callback enable/disable methods:
+ // Parser callback enable / disable methods:
- // @cmember Enable/Disable the start element handler
+ // @cmember Enable / Disable the start element handler
void EnableStartElementHandler (bool fEnable = true)
{
@@ -178,7 +178,7 @@ protected:
XML_SetStartElementHandler (m_p, fEnable ? StartElementHandler : nullptr);
}
- // @cmember Enable/Disable the end element handler
+ // @cmember Enable / Disable the end element handler
void EnableEndElementHandler (bool fEnable = true)
{
@@ -186,7 +186,7 @@ protected:
XML_SetEndElementHandler (m_p, fEnable ? EndElementHandler : nullptr);
}
- // @cmember Enable/Disable the element handlers
+ // @cmember Enable / Disable the element handlers
void EnableElementHandler (bool fEnable = true)
{
@@ -195,7 +195,7 @@ protected:
EnableEndElementHandler (fEnable);
}
- // @cmember Enable/Disable the character data handler
+ // @cmember Enable / Disable the character data handler
void EnableCharacterDataHandler (bool fEnable = true)
{
@@ -203,7 +203,7 @@ protected:
XML_SetCharacterDataHandler (m_p, fEnable ? CharacterDataHandler : nullptr);
}
- // @cmember Enable/Disable the processing instruction handler
+ // @cmember Enable / Disable the processing instruction handler
void EnableProcessingInstructionHandler (bool fEnable = true)
{
@@ -211,7 +211,7 @@ protected:
XML_SetProcessingInstructionHandler (m_p, fEnable ? ProcessingInstructionHandler : nullptr);
}
- // @cmember Enable/Disable the comment handler
+ // @cmember Enable / Disable the comment handler
void EnableCommentHandler (bool fEnable = true)
{
@@ -219,7 +219,7 @@ protected:
XML_SetCommentHandler (m_p, fEnable ? CommentHandler : nullptr);
}
- // @cmember Enable/Disable the start CDATA section handler
+ // @cmember Enable / Disable the start CDATA section handler
void EnableStartCdataSectionHandler (bool fEnable = true)
{
@@ -227,7 +227,7 @@ protected:
XML_SetStartCdataSectionHandler (m_p, fEnable ? StartCdataSectionHandler : nullptr);
}
- // @cmember Enable/Disable the end CDATA section handler
+ // @cmember Enable / Disable the end CDATA section handler
void EnableEndCdataSectionHandler (bool fEnable = true)
{
@@ -235,7 +235,7 @@ protected:
XML_SetEndCdataSectionHandler (m_p, fEnable ? EndCdataSectionHandler : nullptr);
}
- // @cmember Enable/Disable the CDATA section handlers
+ // @cmember Enable / Disable the CDATA section handlers
void EnableCdataSectionHandler (bool fEnable = true)
{
@@ -244,7 +244,7 @@ protected:
EnableEndCdataSectionHandler (fEnable);
}
- // @cmember Enable/Disable default handler
+ // @cmember Enable / Disable default handler
void EnableDefaultHandler (bool fEnable = true, bool fExpand = true)
{
@@ -259,7 +259,7 @@ protected:
}
}
- // @cmember Enable/Disable external entity ref handler
+ // @cmember Enable / Disable external entity ref handler
void EnableExternalEntityRefHandler (bool fEnable = true)
{
@@ -267,7 +267,7 @@ protected:
XML_SetExternalEntityRefHandler (m_p, fEnable ? ExternalEntityRefHandler : nullptr);
}
- // @cmember Enable/Disable unknown encoding handler
+ // @cmember Enable / Disable unknown encoding handler
void EnableUnknownEncodingHandler (bool fEnable = true)
{
@@ -275,7 +275,7 @@ protected:
XML_SetUnknownEncodingHandler (m_p, fEnable ? UnknownEncodingHandler : nullptr);
}
- // @cmember Enable/Disable start namespace handler
+ // @cmember Enable / Disable start namespace handler
void EnableStartNamespaceDeclHandler (bool fEnable = true)
{
@@ -283,7 +283,7 @@ protected:
XML_SetStartNamespaceDeclHandler (m_p, fEnable ? StartNamespaceDeclHandler : nullptr);
}
- // @cmember Enable/Disable end namespace handler
+ // @cmember Enable / Disable end namespace handler
void EnableEndNamespaceDeclHandler (bool fEnable = true)
{
@@ -291,7 +291,7 @@ protected:
XML_SetEndNamespaceDeclHandler (m_p, fEnable ? EndNamespaceDeclHandler : nullptr);
}
- // @cmember Enable/Disable namespace handlers
+ // @cmember Enable / Disable namespace handlers
void EnableNamespaceDeclHandler (bool fEnable = true)
{
@@ -299,7 +299,7 @@ protected:
EnableEndNamespaceDeclHandler (fEnable);
}
- // @cmember Enable/Disable the XML declaration handler
+ // @cmember Enable / Disable the XML declaration handler
void EnableXmlDeclHandler (bool fEnable = true)
{
@@ -307,7 +307,7 @@ protected:
XML_SetXmlDeclHandler (m_p, fEnable ? XmlDeclHandler : nullptr);
}
- // @cmember Enable/Disable the start DOCTYPE declaration handler
+ // @cmember Enable / Disable the start DOCTYPE declaration handler
void EnableStartDoctypeDeclHandler (bool fEnable = true)
{
@@ -315,7 +315,7 @@ protected:
XML_SetStartDoctypeDeclHandler (m_p, fEnable ? StartDoctypeDeclHandler : nullptr);
}
- // @cmember Enable/Disable the end DOCTYPE declaration handler
+ // @cmember Enable / Disable the end DOCTYPE declaration handler
void EnableEndDoctypeDeclHandler (bool fEnable = true)
{
@@ -324,7 +324,7 @@ protected:
fEnable ? EndDoctypeDeclHandler : nullptr);
}
- // @cmember Enable/Disable the DOCTYPE declaration handler
+ // @cmember Enable / Disable the DOCTYPE declaration handler
void EnableDoctypeDeclHandler (bool fEnable = true)
{