diff options
-rw-r--r-- | source/Blocks/BlockChest.h | 72 | ||||
-rw-r--r-- | source/Stairs.h | 26 |
2 files changed, 88 insertions, 10 deletions
diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h index 1db2d19da..09d80be76 100644 --- a/source/Blocks/BlockChest.h +++ b/source/Blocks/BlockChest.h @@ -3,7 +3,6 @@ #include "BlockEntity.h"
#include "../World.h"
-#include "../Piston.h"
#include "../Player.h"
@@ -22,7 +21,38 @@ public: virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
+ // Check if this forms a doublechest, if so, need to adjust the meta:
+ cBlockArea Area;
+ if (Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
+ {
+ float rot = a_Player->GetRotation();
+ // Choose meta from player rotation, choose only between 2 or 3
+ NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta)
+ )
+ {
+ // Forming a double chest in the X direction
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, NewMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ return;
+ }
+ // Choose meta from player rotation, choose only between 4 or 5
+ NewMeta = (rot < 0) ? 4 : 5;
+ if (
+ CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) ||
+ CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta)
+ )
+ {
+ // Forming a double chest in the Z direction
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, NewMeta);
+ OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ return;
+ }
+ }
+ // Single chest or unable to read neighbors (don't really care, then):
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, RotationToMetaData(a_Player->GetRotation()));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
@@ -99,6 +129,44 @@ public: }
+ /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only
+ static NIBBLETYPE RotationToMetaData(float a_Rotation)
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+
+ if (a_Rotation > 360.f)
+ {
+ a_Rotation -= 360.f;
+ }
+ if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
+ {
+ return 0x4;
+ }
+ else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ {
+ return 0x5;
+ }
+ else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ {
+ return 0x2;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true.
+ bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
+ {
+ if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST)
+ {
+ return false;
+ }
+ a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta);
+ return true;
+ }
} ;
diff --git a/source/Stairs.h b/source/Stairs.h index e17f4abc1..373bf9cd6 100644 --- a/source/Stairs.h +++ b/source/Stairs.h @@ -3,25 +3,35 @@ class cStairs //tolua_export { //tolua_export public: - static char RotationToMetaData( float a_Rotation, int a_Direction ) //tolua_export + static NIBBLETYPE RotationToMetaData( float a_Rotation, char a_BlockFace) //tolua_export { //tolua_export a_Rotation += 90 + 45; // So its not aligned with axis - char result = 0x0; - if( a_Direction == 0) + NIBBLETYPE result = 0x0; + if (a_BlockFace == BLOCK_FACE_BOTTOM) { - result = 0x4; } - if( a_Rotation > 360.f ) a_Rotation -= 360.f; - if( a_Rotation >= 0.f && a_Rotation < 90.f ) + if (a_Rotation > 360.f) + { + a_Rotation -= 360.f; + } + if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) + { return result; - else if( a_Rotation >= 180 && a_Rotation < 270 ) + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { result += 0x1; - else if( a_Rotation >= 90 && a_Rotation < 180 ) + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { result += 0x2; + } else + { result += 0x3; + } return result; } //tolua_export |