diff options
108 files changed, 952 insertions, 663 deletions
diff --git a/.gitignore b/.gitignore index 400bf2c91..51987336c 100644 --- a/.gitignore +++ b/.gitignore @@ -15,6 +15,7 @@ cloc.xsl *.suo /EveryNight.cmd /UploadLuaAPI.cmd +AllFiles.lst # IDE Stuff ## Sublime Text diff --git a/SetFlags.cmake b/SetFlags.cmake index bf467ca01..a5a61eaa4 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -28,7 +28,7 @@ endmacro() macro(set_flags) # Add coverage processing, if requested: if (NOT MSVC) - + if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE") message("Including CodeCoverage") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/") @@ -85,7 +85,7 @@ macro(set_flags) # We use a signed char (fixes #640 on RasPi) add_flags_cxx("-fsigned-char") - + endif() @@ -202,7 +202,7 @@ macro(enable_profile) set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile;Coverage" CACHE STRING "" FORCE) endif() endmacro() - + macro(set_exe_flags) # Remove disabling the maximum warning level: # clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings @@ -216,22 +216,22 @@ macro(set_exe_flags) string(REPLACE "-w" "" CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE}") string(REPLACE "-w" "" CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE}") add_flags_cxx("-Wall -Wextra -Wno-unused-parameter -Wno-error=switch") - + # we support non-IEEE 754 fpus so can make no guarentees about error add_flags_cxx("-ffast-math") - + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math add_flags_cxx("-D__extern_always_inline=inline") add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion") - add_flags_cxx("-Wno-extra-semi -Wno-error=switch-enum -Wno-documentation") + add_flags_cxx("-Wno-error=switch-enum -Wno-documentation -Wno-exit-time-destructors") add_flags_cxx("-Wno-error=sign-conversion -Wno-error=conversion -Wno-padded") add_flags_cxx("-Wno-error=deprecated -Wno-error=weak-vtables -Wno-error=float-equal") add_flags_cxx("-Wno-error=missing-prototypes -Wno-error=non-virtual-dtor") - add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow") + add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow -Wno-error=old-style-cast") add_flags_cxx("-Wno-error=exit-time-destructors -Wno-error=missing-variable-declarations") add_flags_cxx("-Wno-error=global-constructors -Wno-implicit-fallthrough") - add_flags_cxx("-Wno-weak-vtables -Wno-switch-enum -Wno-exit-time-destructors") + add_flags_cxx("-Wno-error=extra-semi -Wno-weak-vtables -Wno-switch-enum") endif() endif() diff --git a/Tools/MCADefrag/Globals.h b/Tools/MCADefrag/Globals.h index 6593187e6..288069599 100644 --- a/Tools/MCADefrag/Globals.h +++ b/Tools/MCADefrag/Globals.h @@ -240,7 +240,7 @@ template <typename Type> class cItemCallback public: /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating virtual bool Item(Type * a_Type) = 0; - virtual ~cItemCallback() {}; + virtual ~cItemCallback() {} } ; diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 95b858f5d..2ea2fa8c0 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -39,7 +39,7 @@ set (BINDING_OUTPUTS ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc ) -set(BINDING_DEPENDECIES +set(BINDING_DEPENDENCIES tolua ../Bindings/virtual_method_hooks.lua ../Bindings/AllToLua.pkg @@ -122,7 +122,7 @@ if (NOT MSVC) WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} # add any new generation dependencies here - DEPENDS ${BINDING_DEPENDECIES} + DEPENDS ${BINDING_DEPENDENCIES} ) endif () set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index 07b1a29fd..36243bc92 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -175,32 +175,6 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) -/* get function: g_BlockRequiresSpecialTool */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool -static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) -{ - int BlockType; - #ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) - tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); - } - #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); - if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) - { - tolua_error(tolua_S, "array indexing out of range.", NULL); - } - tolua_pushboolean(tolua_S, cBlockInfo::RequiresSpecialTool((BLOCKTYPE)BlockType)); - return 1; -} -#endif // #ifndef TOLUA_DISABLE - - - - - /* get function: g_BlockIsSolid */ #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) @@ -263,7 +237,6 @@ void DeprecatedBindings::Bind(lua_State * tolua_S) tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, NULL); tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, NULL); tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, NULL); - tolua_array(tolua_S, "g_BlockRequiresSpecialTool", tolua_get_AllToLua_g_BlockRequiresSpecialTool, NULL); tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, NULL); tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, NULL); diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 3882b7474..39d53674b 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -115,10 +115,10 @@ public: virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0; /// All bound commands are to be removed, do any language-dependent cleanup here - virtual void ClearCommands(void) {} ; + virtual void ClearCommands(void) {} /// All bound console commands are to be removed, do any language-dependent cleanup here - virtual void ClearConsoleCommands(void) {} ; + virtual void ClearConsoleCommands(void) {} // tolua_begin const AString & GetName(void) const { return m_Name; } diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 24c25e729..5710f8543 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -38,9 +38,9 @@ protected: public: // tolua_end - virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants + virtual ~cBlockEntity() {} // force a virtual destructor in all descendants - virtual void Destroy(void) {}; + virtual void Destroy(void) {} void SetWorld(cWorld * a_World) { diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 8bb3009eb..d677d340f 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -58,7 +58,7 @@ public: static const char * GetClassStatic(void) { return "cJukeboxEntity"; } virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle &) override { }; + virtual void SendTo(cClientHandle &) override {} private: int m_Record; diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index 07b8fd259..e8497da3e 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -52,7 +52,7 @@ public: // tolua_end virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle &) override { }; + virtual void SendTo(cClientHandle &) override {} static const char * GetClassStatic(void) { return "cNoteEntity"; } diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index c4510fe6d..3ec8f100b 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -15,7 +15,6 @@ cBlockInfo::cBlockInfo() , m_OneHitDig(false) , m_PistonBreakable(false) , m_IsSnowable(false) - , m_RequiresSpecialTool(false) , m_IsSolid(true) , m_FullyOccupiesVoxel(false) , m_Handler(NULL) @@ -440,52 +439,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_TNT ].m_IsSnowable = true; a_Info[E_BLOCK_WOOL ].m_IsSnowable = true; - - // Blocks that don't drop without a special tool: - a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; - - // Nonsolid blocks: a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false; diff --git a/src/BlockInfo.h b/src/BlockInfo.h index ed6fd4754..e6ce566c5 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -39,9 +39,6 @@ public: /** Can this block hold snow atop? */ bool m_IsSnowable; - /** Does this block require a tool to drop? */ - bool m_RequiresSpecialTool; - /** Is this block solid (player cannot walk through)? */ bool m_IsSolid; @@ -61,7 +58,6 @@ public: inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; } inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; } inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; } - inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; } inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; } inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; } diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index ff9825a83..0b6ac9d8a 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -19,16 +19,16 @@ public: } - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop, a_DropVerbatim); } else { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop, a_DropVerbatim); } } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index b6ef23cb9..ddb0186c9 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -408,39 +408,6 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl - -void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ -} - - - - - -void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) -{ -} - - - - - void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. @@ -451,11 +418,23 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) { cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - ConvertToPickups(Pickups, Meta); + + if (a_CanDrop) + { + if (!a_DropVerbatim) + { + ConvertToPickups(Pickups, Meta); + } + else + { + // TODO: Add a proper overridable function for this + Pickups.Add(m_BlockType, 1, Meta); + } + } // Allow plugins to modify the pickups: a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 7f23fc6ff..de90ce55b 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -60,25 +60,29 @@ public: virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Notifies all neighbors of the given block about a change static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called while the player diggs the block. - virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {} - /** Called when a Right Click to this Block is cancelled */ - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + /** Called when a right click to this block is cancelled */ + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); - /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins + @param a_Digger The entity causing the drop; it may be NULL + @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand + @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) + */ + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false); /// Returns step sound name of block virtual const char * GetStepSound(void); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 18f336225..972dd6232 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -40,14 +40,20 @@ public: { cFastRandom rand; - // Only the first 2 bits contain the display information, the others are for growing + // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand if (rand.NextInt(6) == 0) { - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); + a_Pickups.push_back( + cItem( + E_BLOCK_SAPLING, + 1, + (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (2 << (a_BlockMeta & 0x01)) + ) + ); } // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves - if ((a_BlockMeta & 3) == E_META_LEAVES_APPLE) + if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE)) { if (rand.NextInt(101) == 0) { diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index 3f443b734..de28273d5 100644 --- a/src/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h @@ -20,8 +20,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Only the first 2 bits contain the display information, the others are for growing - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x7)); + // Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility + a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07)); } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index f494b52e5..29337cb2e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -56,6 +56,7 @@ SET (SRCS Root.cpp Scoreboard.cpp Server.cpp + SetChunkData.cpp Statistics.cpp StringCompression.cpp StringUtils.cpp @@ -124,6 +125,7 @@ SET (HDRS Root.h Scoreboard.h Server.h + SetChunkData.h StackWalker.h Statistics.h StringCompression.h @@ -265,7 +267,7 @@ if (MSVC) WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ # add any new generation dependencies here - DEPENDS ${BINDING_DEPENDECIES} + DEPENDS ${BINDING_DEPENDENCIES} ) endif() diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 60987b070..10bc2ff23 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -34,6 +34,7 @@ #include "MobCensus.h" #include "MobSpawner.h" #include "BlockInServerPluginInterface.h" +#include "SetChunkData.h" #include "json/json.h" @@ -265,41 +266,34 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) -void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const HeightMap * a_HeightMap, - const BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities -) +void cChunk::SetAllData(cSetChunkData & a_SetChunkData) { - memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); + ASSERT(a_SetChunkData.IsHeightMapValid()); + ASSERT(a_SetChunkData.AreBiomesValid()); + + memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap)); + memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap)); - if (a_HeightMap != NULL) + m_ChunkData.SetBlockTypes(a_SetChunkData.GetBlockTypes()); + m_ChunkData.SetMetas(a_SetChunkData.GetBlockMetas()); + if (a_SetChunkData.IsLightValid()) { - memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + m_ChunkData.SetBlockLight(a_SetChunkData.GetBlockLight()); + m_ChunkData.SetSkyLight(a_SetChunkData.GetSkyLight()); + m_IsLightValid = true; } - - if (a_HeightMap == NULL) + else { - CalculateHeightmap(a_BlockTypes); + m_IsLightValid = false; } - m_ChunkData.SetBlockTypes(a_BlockTypes); - m_ChunkData.SetMetas(a_BlockMeta); - m_ChunkData.SetBlockLight(a_BlockLight); - m_ChunkData.SetSkyLight(a_BlockSkyLight); - - m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } - std::swap(a_BlockEntities, m_BlockEntities); + m_BlockEntities.clear(); + std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities); // Set all block entities' World variable: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) diff --git a/src/Chunk.h b/src/Chunk.h index 9ab39a0a2..7eee3999c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -95,16 +95,10 @@ public: /** Gets all chunk data, calls the a_Callback's methods for each data type */ void GetAllData(cChunkDataCallback & a_Callback); - /** Sets all chunk data */ - void SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities - ); + /** Sets all chunk data as either loaded from the storage or generated. + BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */ + void SetAllData(cSetChunkData & a_SetChunkData); void SetLight( const cChunkDef::BlockNibbles & a_BlockLight, @@ -386,9 +380,9 @@ public: cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; } cRedstoneSimulatorChunkData * GetRedstoneSimulatorQueuedData(void) { return &m_RedstoneSimulatorQueuedData; } cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; } - cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; }; - cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; }; - cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; }; + cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; } + cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; } + cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; } bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 53d44d038..804299816 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -29,25 +29,25 @@ public: (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). If false is returned, the chunk is skipped. */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; + virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; } /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); } /// Called once to provide biome data - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); } /// Called once to let know if the chunk lighting is valid. Return value is ignored - virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; + virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); } /// Called once to export block info - virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); }; + virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); } /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); } /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); } } ; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 3ef981e94..05d219918 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -16,6 +16,7 @@ #include "MobCensus.h" #include "MobSpawner.h" #include "BoundingBox.h" +#include "SetChunkData.h" #include "Entities/Pickup.h" @@ -912,28 +913,20 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -void cChunkMap::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) +void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) { + int ChunkX = a_SetChunkData.GetChunkX(); + int ChunkZ = a_SetChunkData.GetChunkZ(); { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); if (Chunk == NULL) { return; } - Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); + Chunk->SetAllData(a_SetChunkData); - if (a_MarkDirty) + if (a_SetChunkData.ShouldMarkDirty()) { Chunk->MarkDirty(); } @@ -942,7 +935,7 @@ void cChunkMap::SetChunkData( cChunkStays ToBeDisabled; for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) { - if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ)) + if ((*itr)->ChunkAvailable(ChunkX, ChunkZ)) { // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing: ToBeDisabled.push_back(*itr); @@ -957,7 +950,7 @@ void cChunkMap::SetChunkData( } // Notify plugins of the chunk becoming available - cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ); + cPluginManager::Get()->CallHookChunkAvailable(m_World, ChunkX, ChunkZ); } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 4be1a4752..e33d9f894 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -34,6 +34,7 @@ class cChunkDataSerializer; class cBlockArea; class cMobCensus; class cMobSpawner; +class cSetChunkData; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; @@ -112,22 +113,11 @@ public: void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) + BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + If MarkDirty is set, the chunk is set as dirty (used after generating) + Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); + void SetChunkData(cSetChunkData & a_SetChunkData); void ChunkLighted( int a_ChunkX, int a_ChunkZ, diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 538ecdad7..50ed596d5 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -56,8 +56,8 @@ public: #else static const int DEFAULT_VIEW_DISTANCE = 10; #endif - static const int MAX_VIEW_DISTANCE = 15; - static const int MIN_VIEW_DISTANCE = 3; + static const int MAX_VIEW_DISTANCE = 32; + static const int MIN_VIEW_DISTANCE = 1; cClientHandle(const cSocket * a_Socket, int a_ViewDistance); virtual ~cClientHandle(); @@ -151,7 +151,7 @@ public: void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); - void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); void SendPlayerAbilities (void); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); diff --git a/src/CommandOutput.h b/src/CommandOutput.h index 5682b4fd8..daa9430c0 100644 --- a/src/CommandOutput.h +++ b/src/CommandOutput.h @@ -14,16 +14,16 @@ Descendants override that function to provide specific processing of the output. class cCommandOutputCallback { public: - virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses + virtual ~cCommandOutputCallback() {} // Force a virtual destructor in subclasses - /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n" + /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a newline" void Out(const char * a_Fmt, ...) FORMATSTRING(2, 3); /// Called when the command wants to output anything; may be called multiple times virtual void Out(const AString & a_Text) = 0; /// Called when the command processing has been finished - virtual void Finished(void) {}; + virtual void Finished(void) {} } ; diff --git a/src/Defines.h b/src/Defines.h index f095069d9..0981077c4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -470,7 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B { int Y = a_BlockY; AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - a_BlockY = Clamp<unsigned char>(Y, 0, 255); + a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255); } @@ -715,14 +715,5 @@ namespace ItemCategory // tolua_end -inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType) -{ - if (!IsValidBlock(a_BlockType)) return false; - return cBlockInfo::RequiresSpecialTool(a_BlockType); -} - - - - diff --git a/src/Endianness.h b/src/Endianness.h index 5997086e0..9aeb44986 100644 --- a/src/Endianness.h +++ b/src/Endianness.h @@ -1,6 +1,7 @@ #pragma once +#undef ntohll #define ntohll(x) ((((UInt64)ntohl((u_long)x)) << 32) + ntohl(x >> 32)) diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index ad93dba6c..4bfcb1f6d 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -28,7 +28,7 @@ public: // tolua_end - CLASS_PROTODEF(cArrowEntity); + CLASS_PROTODEF(cArrowEntity) /// Creates a new arrow with psNoPickup state and default damage modifier coeff cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index 0fcfbd602..8de88d165 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -21,7 +21,7 @@ class cBoat : typedef cEntity super; public: - CLASS_PROTODEF(cBoat); + CLASS_PROTODEF(cBoat) // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h index 30211de13..c98c3b681 100644 --- a/src/Entities/EnderCrystal.h +++ b/src/Entities/EnderCrystal.h @@ -15,7 +15,7 @@ class cEnderCrystal : typedef cEntity super; public: - CLASS_PROTODEF(cEnderCrystal); + CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(double a_X, double a_Y, double a_Z); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 83fe76e7e..efca60a6c 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -428,7 +428,7 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer &) {}; + virtual void OnRightClicked(cPlayer &) {} /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h index ebd611ff0..396a9bbe0 100644 --- a/src/Entities/EntityEffect.h +++ b/src/Entities/EntityEffect.h @@ -55,7 +55,7 @@ public: @param a_OtherEffect The other effect to copy */ cEntityEffect & operator=(cEntityEffect a_OtherEffect); - virtual ~cEntityEffect(void) {}; + virtual ~cEntityEffect(void) {} /** Creates a pointer to the proper entity effect from the effect type @warning This function creates raw pointers that must be manually managed. diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index e9536452c..d62a84469 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cExpBottleEntity); + CLASS_PROTODEF(cExpBottleEntity) cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index 2cd4ef31f..bdb9a5b19 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -16,7 +16,7 @@ class cExpOrb : public: // tolua_end - CLASS_PROTODEF(cExpOrb); + CLASS_PROTODEF(cExpOrb) cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); cExpOrb(const Vector3d & a_Pos, int a_Reward); diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index 5ba9909bb..c20fe8eb9 100644 --- a/src/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h @@ -20,7 +20,7 @@ class cFallingBlock : typedef cEntity super; public: - CLASS_PROTODEF(cFallingBlock); + CLASS_PROTODEF(cFallingBlock) /// Creates a new falling block. a_BlockPosition is expected in world coords cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index 42ecc7d74..5df55bec4 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cFireChargeEntity); + CLASS_PROTODEF(cFireChargeEntity) cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index 7dbdc49e1..20f18b6dc 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cFireworkEntity); + CLASS_PROTODEF(cFireworkEntity) cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); const cItem & GetItem(void) const { return m_FireworkItem; } diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 5d2720b6a..96d77ac82 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -16,7 +16,7 @@ class cFloater : public: // tolua_end - CLASS_PROTODEF(cFloater); + CLASS_PROTODEF(cFloater) cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index fa59fa642..3ed72d9ef 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cGhastFireballEntity); + CLASS_PROTODEF(cGhastFireballEntity) cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 6498e4b5b..3593f9ede 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -16,7 +16,7 @@ class cHangingEntity : public: - CLASS_PROTODEF(cHangingEntity); + CLASS_PROTODEF(cHangingEntity) cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); @@ -38,7 +38,7 @@ public: private: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} eBlockFace m_BlockFace; diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index 9261e52cc..a63b78b70 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -16,7 +16,7 @@ class cItemFrame : public: - CLASS_PROTODEF(cItemFrame); + CLASS_PROTODEF(cItemFrame) cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); @@ -24,7 +24,7 @@ public: const cItem & GetItem(void) { return m_Item; } // tolua_export /** Set the item in the frame */ - void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export + void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export /** Returns the rotation from the item in the frame */ Byte GetRotation(void) const { return m_Rotation; } // tolua_export diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index c585cfab0..410d3c77d 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -21,7 +21,7 @@ class cMinecart : typedef cEntity super; public: - CLASS_PROTODEF(cMinecart); + CLASS_PROTODEF(cMinecart) /** Minecart payload, values correspond to packet subtype */ enum ePayload @@ -89,7 +89,7 @@ class cRideableMinecart : typedef cMinecart super; public: - CLASS_PROTODEF(cRideableMinecart); + CLASS_PROTODEF(cRideableMinecart) cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height); @@ -113,7 +113,7 @@ class cMinecartWithChest : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithChest); + CLASS_PROTODEF(cMinecartWithChest) /// Number of item slots in the chest static const int NumSlots = 9 * 3; @@ -144,7 +144,7 @@ class cMinecartWithFurnace : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithFurnace); + CLASS_PROTODEF(cMinecartWithFurnace) cMinecartWithFurnace(double a_X, double a_Y, double a_Z); @@ -176,7 +176,7 @@ class cMinecartWithTNT : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithTNT); + CLASS_PROTODEF(cMinecartWithTNT) cMinecartWithTNT(double a_X, double a_Y, double a_Z); } ; @@ -191,7 +191,7 @@ class cMinecartWithHopper : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithHopper); + CLASS_PROTODEF(cMinecartWithHopper) cMinecartWithHopper(double a_X, double a_Y, double a_Z); } ; diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index ce7c6f3de..9877c95c5 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -15,7 +15,7 @@ class cPainting : typedef cEntity super; public: - CLASS_PROTODEF(cPainting); + CLASS_PROTODEF(cPainting) cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); const AString & GetName(void) const { return m_Name; } // tolua_export diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 63c7cfbb6..d50bcd8af 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -16,7 +16,7 @@ class cPawn : typedef cEntity super; public: - CLASS_PROTODEF(cPawn); + CLASS_PROTODEF(cPawn) cPawn(eEntityType a_EntityType, double a_Width, double a_Height); diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index d7c5d2b26..4d5250819 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -23,7 +23,7 @@ class cPickup : public: // tolua_end - CLASS_PROTODEF(cPickup); + CLASS_PROTODEF(cPickup) cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e89d9f48f..69149c90b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -48,7 +48,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index e6b05714e..0ebc32f36 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -41,7 +41,7 @@ public: // tolua_end - CLASS_PROTODEF(cProjectileEntity); + CLASS_PROTODEF(cProjectileEntity) cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 290dd81d4..dd14ea82f 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -23,7 +23,7 @@ public: // tolua_end - CLASS_PROTODEF(cSplashPotionEntity); + CLASS_PROTODEF(cSplashPotionEntity) cSplashPotionEntity( cEntity * a_Creator, diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index df61b14f5..48503cf76 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -14,7 +14,7 @@ class cTNTEntity : public: // tolua_end - CLASS_PROTODEF(cTNTEntity); + CLASS_PROTODEF(cTNTEntity) cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index f93731256..a0b7d5340 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownEggEntity); + CLASS_PROTODEF(cThrownEggEntity) cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 549d8a3eb..436450013 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownEnderPearlEntity); + CLASS_PROTODEF(cThrownEnderPearlEntity) cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index 6f3efdd7e..8d195ced1 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownSnowballEntity); + CLASS_PROTODEF(cThrownSnowballEntity) cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index ebc1550e3..c59acd807 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -22,7 +22,7 @@ public: // tolua_end - CLASS_PROTODEF(cWitherSkullEntity); + CLASS_PROTODEF(cWitherSkullEntity) cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 9b2d9eb3c..88d71f3f9 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -44,7 +44,7 @@ public: { public: cGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cGenerator() {} ; // Force a virtual destructor + virtual ~cGenerator() {} // Force a virtual destructor /// Called to initialize the generator on server startup. virtual void Initialize(cIniFile & a_IniFile); diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 09921abb0..ab6accee7 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -415,6 +415,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "TallGrass") == 0) + { + m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + } else if (NoCaseCompare(*itr, "TestRails") == 0) { m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index b46850a81..1337896ab 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -675,6 +675,8 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in case biForestHills: case biTaigaHills: case biExtremeHillsEdge: + case biExtremeHillsPlus: + case biExtremeHills: case biJungle: case biJungleHills: case biJungleEdge: @@ -750,18 +752,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in return; } - case biExtremeHillsPlus: - case biExtremeHills: - { - // Select the pattern to use - stone or grass: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; - NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); - const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get(); - FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern); - return; - } - case biExtremeHillsPlusM: case biExtremeHillsM: { @@ -769,7 +759,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); - const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get()); + const sBlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get(); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern); return; } diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index dca346e52..4c40270e8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -45,42 +45,14 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { - double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. - double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; - - NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f)); - NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f)); + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); - if (Val1 < 0) - { - Val1 = -Val1; - } - - if (Val2 < 0) - { - Val2 = -Val2; - } + int Val1 = m_Noise.IntNoise2DInt(ChunkX ^ ChunkZ, ChunkZ + ChunkX); + int Val2 = m_Noise.IntNoise2DInt(ChunkZ ^ ChunkX, ChunkZ - ChunkX); - int PosX, PosZ; - // Calculate PosX - if (Val1 <= 1) - { - PosX = (int) floor(Val1 * 16); - } - else - { - PosX = (int) floor(16 / Val1); - } - - // Calculate PosZ - if (Val2 <= 1) - { - PosZ = (int) floor(Val2 * 16); - } - else - { - PosZ = (int) floor(16 / Val2); - } + int PosX = Val1 % 16; + int PosZ = Val2 % 16; for (int y = 1; y < cChunkDef::Height; y++) { @@ -88,12 +60,14 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } + if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks { continue; } - NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); + // Choose what block to use. + NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ); if (BlockType < -0.7) { TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); @@ -119,12 +93,17 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a for (int x = a_RelX - 4; x < a_RelX + 4; x++) { - float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; + int xx = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; for (int z = a_RelZ - 4; z < a_RelZ + 4; z++) { - float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; + int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; for (int y = a_RelY - 2; y < a_RelY + 2; y++) { + if ((y < 1) || (y > cChunkDef::Height)) + { + continue; + } + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. { continue; @@ -144,9 +123,8 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a } } - - NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz); - if (Val < -0.70) + NOISE_DATATYPE Val = m_Noise.IntNoise2D(xx, zz); + if (Val < -0.5) { a_ChunkDesc.SetBlockType(x, y, z, a_Block); } @@ -160,6 +138,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a //////////////////////////////////////////////////////////////////////////////// +// cFinishGenTallGrass: + +void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)); + + // Choose if we want to place long grass here. If not then bail out: + if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity) + { + continue; + } + + // Get the top block + 1. This is the place where the grass would finaly be placed: + int y = a_ChunkDesc.GetHeight(x, z) + 1; + + // Check if long grass can be placed: + if ( + (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) || + ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT)) + ) + { + continue; + } + + // Choose what long grass meta we should use: + int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100; + if (GrassType < 60) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1); + } + else if (GrassType < 90) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2); + } + else + { + // If double long grass we have to choose what type we should use: + if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR) + { + NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta); + a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8); + } + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index fdeb86e73..810bb4a91 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -69,6 +69,54 @@ protected: +class cFinishGenTallGrass : + public cFinishGen +{ +public: + cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} + +protected: + cNoise m_Noise; + int m_Seed; + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + int GetBiomeDensity(EMCSBiome a_Biome) + { + switch (a_Biome) + { + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biPlains: + { + return 70; + } + + case biExtremeHillsEdge: + case biExtremeHillsPlus: + case biExtremeHills: + case biExtremeHillsPlusM: + case biExtremeHillsM: + case biIceMountains: + { + return 3; + } + + default: + { + return 20; + } + } + } +}; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index 8c935c2a5..c08e53ef6 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -2367,9 +2367,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ - "d: 12: 0\n" /* sand */ - "e: 13: 0\n" /* gravel */ - "f: 5: 0\n" /* wood */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ "g: 64: 3\n" /* wooddoorblock */ "h: 85: 0\n" /* fence */ "i: 64: 0\n" /* wooddoorblock */ @@ -2392,26 +2392,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "mmmabbbammmmmmm" /* 1 */ "mmmmbbbmmmmmmmm" - /* 2 */ "acccccccccadddd" - /* 3 */ "cccccccccccdddd" - /* 4 */ "cccccccccccdddd" - /* 5 */ "cccccccccccdddd" - /* 6 */ "cccccccccccdddd" - /* 7 */ "cccccccccccdddd" - /* 8 */ "acccccccccadddd" + /* 2 */ "acccccccccacccc" + /* 3 */ "ccccccccccccccc" + /* 4 */ "ccccccccccccccc" + /* 5 */ "ccccccccccccccc" + /* 6 */ "ccccccccccccccc" + /* 7 */ "ccccccccccccccc" + /* 8 */ "acccccccccacccc" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "mmmaeeeammmmmmm" - /* 1 */ "mmmmeeemmmmmmmm" - /* 2 */ "accccfccccadddd" - /* 3 */ "cfffffffffcdddd" - /* 4 */ "cfffffffffcdddd" - /* 5 */ "cffffffffffdddd" - /* 6 */ "cfffffffffcdddd" - /* 7 */ "cfffffffffcdddd" - /* 8 */ "acccccccccadddd" + /* 0 */ "mmmadddammmmmmm" + /* 1 */ "mmmmdddmmmmmmmm" + /* 2 */ "acccceccccaffff" + /* 3 */ "ceeeeeeeeecffff" + /* 4 */ "ceeeeeeeeecffff" + /* 5 */ "ceeeeeeeeeeffff" + /* 6 */ "ceeeeeeeeecffff" + /* 7 */ "ceeeeeeeeecffff" + /* 8 */ "acccccccccaffff" // Level 2 /* z\x* 11111 */ diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index c49015e36..0362c9406 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -134,11 +134,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera { // Size: - 11, 7, 13, // SizeX = 11, SizeY = 7, SizeZ = 13 + 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 12, // MaxX, MaxY, MaxZ + 10, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -150,6 +150,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = "f: 59: 7\n" /* crops */ "g: 83: 0\n" /* reedblock */ "h:113: 0\n" /* netherbrickfence */ + "i: 50: 5\n" /* torch */ "m: 19: 0\n" /* sponge */, // Block data: @@ -270,7 +271,24 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = /* 9 */ "..........." /* 10 */ ".h.......h." /* 11 */ "hhh.....hhh" - /* 12 */ ".h.......h.", + /* 12 */ ".h.......h." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".i.......i." + /* 1 */ "i.i.....i.i" + /* 2 */ ".i.......i." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".i.......i." + /* 11 */ "i.i.....i.i" + /* 12 */ ".i.......i.", // Connectors: "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, @@ -2195,33 +2213,33 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // Level 1 /* z\x* 0123456 */ - /* 0 */ "bmmmmmm" - /* 1 */ "bmmmmmm" - /* 2 */ "bmmmmmm" - /* 3 */ "bmmmmmm" - /* 4 */ "bmmmmmm" - /* 5 */ "bmmmmmm" + /* 0 */ "bbbbbbb" + /* 1 */ "bbbbbbb" + /* 2 */ "bbbbbbb" + /* 3 */ "bbbabbb" + /* 4 */ "bbbbbbb" + /* 5 */ "bbbbbbb" /* 6 */ "bbbbbbb" // Level 2 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..c.c.." + /* 0 */ "mm...mm" + /* 1 */ "m.c...m" /* 2 */ ".dccdc." /* 3 */ "..cefc." /* 4 */ ".ccfgh." - /* 5 */ "..ccc.." - /* 6 */ "......." + /* 5 */ "m.ccc.m" + /* 6 */ "mm...mm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." + /* 0 */ "m.....m" /* 1 */ "......." /* 2 */ "......." /* 3 */ "...e..." /* 4 */ "......." /* 5 */ "......." - /* 6 */ "......." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 714a66559..4613f76e2 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -356,8 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ - "h: 59: 0\n" /* crops */ - "i: 59: 1\n" /* crops */ + "h: 59: 3\n" /* crops */ + "i: 59: 5\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: @@ -368,7 +368,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" @@ -405,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".gh.hg...gg.gg." - /* 3 */ ".gh.ih...gg.gg." - /* 4 */ ".gg.hg...gg.gg." - /* 5 */ ".gg.hg...gg.gg." - /* 6 */ ".ig.hg...gg.gg." - /* 7 */ ".hg.gh...gg.gg." + /* 2 */ ".gg.hg...gg.gg." + /* 3 */ ".gg.gi...gg.gg." + /* 4 */ ".gg.gg...gg.gg." + /* 5 */ ".gg.gg...gg.gg." + /* 6 */ ".gg.gg...gg.gg." + /* 7 */ ".gg.gg...gg.gg." /* 8 */ "f.....f.f.....f" // Level 4 @@ -3603,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ "c: 4: 0\n" /* cobblestone */ "d: 67: 0\n" /* stairs */ "e: 67: 2\n" /* stairs */ @@ -3629,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaabbbaaaa" - /* 1 */ "abbbbbbbbba" - /* 2 */ "abbbbbbbbba" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aabbbbbbbaa" - /* 9 */ "aabbbbbbbaa" - /* 10 */ "aabbbbbbbaa" - /* 11 */ "aabbbbbbbaa" - /* 12 */ "aabbbbbbbaa" + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "baaaaaaaaaa" + /* 8 */ "baaaaaaaaaa" + /* 9 */ "baaaaaaaaab" + /* 10 */ "aaaaaaaaaaa" + /* 11 */ "aaaaaaaaaba" + /* 12 */ "aaaaaaaaaba" // Level 1 /* z\x* 1 */ @@ -3654,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mcccccccccm" /* 6 */ "mcccccccccm" /* 7 */ "mcccccccccm" - /* 8 */ "mmbbbbbbbmm" - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" + /* 8 */ "mmaaaaaaamm" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmaaaaaaamm" + /* 11 */ "mmaaaaaaamm" + /* 12 */ "mmaaaaaaamm" // Level 2 /* z\x* 1 */ @@ -3671,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".cggggcccc." /* 6 */ ".cggggcccc." /* 7 */ ".ccccccccc." - /* 8 */ "..aaaaaaa.." - /* 9 */ "..aaaaaaa.." - /* 10 */ "..aaaaaaa.." - /* 11 */ "..aaaaaaa.." - /* 12 */ "..aaaaaaa.." + /* 8 */ "..bbbbbbb.." + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 3 /* z\x* 1 */ @@ -3689,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ ".hiiijiiih." /* 8 */ "..l.....l.." - /* 9 */ "..l.....l.." - /* 10 */ "..l.....l.." - /* 11 */ "..l.....l.." - /* 12 */ "..lllllll.." + /* 9 */ "mml.....lmm" + /* 10 */ "mml.....lmm" + /* 11 */ "mml.....lmm" + /* 12 */ "mmlllllllmm" // Level 4 /* z\x* 1 */ @@ -3706,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".o.......o." /* 7 */ ".hooipiooh." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 5 /* z\x* 1 */ @@ -3723,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ "uiiiiiiiiiu" /* 8 */ "kkkkkkkkkkk" - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 6 /* z\x* 1 */ @@ -3740,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 7 /* z\x* 1 */ @@ -3757,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 8 /* z\x* 1 */ @@ -3774,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "...........", + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, @@ -4237,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 4: 0\n" /* cobblestone */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 5: 0\n" /* wood */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64: 5\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 7\n" /* woodstairs */ - "q: 53: 6\n" /* woodstairs */ - "r: 53: 3\n" /* woodstairs */ - "s: 53: 0\n" /* woodstairs */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 3\n" /* torch */ - "w: 50: 2\n" /* torch */ - "x: 50: 4\n" /* torch */ - "y: 50: 1\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -4274,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam" - /* 8 */ "bbbbbaaaaaaaaaam" - /* 9 */ "bbbbbbbbaaaaaaam" - /* 10 */ "bbbbbbbbaaaaaaam" - /* 11 */ "bbbbbbbbaaaaaaam" - /* 12 */ "bbbbbbbbaaaaaaam" - /* 13 */ "bbbbbbbbaaaaaaam" - /* 14 */ "bbbbbbbbaaaaaaam" - /* 15 */ "bbbbbbbbmmmmmmmm" + /* 8 */ "mmmmmaaaaaaaaaam" + /* 9 */ "mmmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmaaaaaaam" + /* 14 */ "mmmmmmmmaaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........cde....." + /* 0 */ "........bcd....." /* 1 */ ".aaaaaaaaaaaaaa." - /* 2 */ ".affffffffffffa." - /* 3 */ ".affffffffffffa." - /* 4 */ ".affffffffffffa." - /* 5 */ ".affffffffffffa." - /* 6 */ ".affffffffffffa." - /* 7 */ ".aaaaaaaafffffa." - /* 8 */ ".....cgeafffffa." - /* 9 */ "........afffffa." - /* 10 */ "........afffffa." - /* 11 */ "........afffffa." - /* 12 */ "........afffffa." - /* 13 */ "........afffffa." - /* 14 */ "........aaaaaaa." - /* 15 */ "................" + /* 2 */ ".aeeeeeeeeeeeea." + /* 3 */ ".aeeeeeeeeeeeea." + /* 4 */ ".aeeeeeeeeeeeea." + /* 5 */ ".aeeeeeeeeeeeea." + /* 6 */ ".aeeeeeeeeeeeea." + /* 7 */ ".aaaaaaaaeeeeea." + /* 8 */ ".....bfdaeeeeea." + /* 9 */ "mmmm....aeeeeea." + /* 10 */ "mmmmmmm.aeeeeea." + /* 11 */ "mmmmmmm.aeeeeea." + /* 12 */ "mmmmmmm.aeeeeea." + /* 13 */ "mmmmmmm.aeeeeea." + /* 14 */ "mmmmmmm.aaaaaaa." + /* 15 */ "mmmmmmm........." // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hffffffhihfffh." - /* 2 */ ".f............f." - /* 3 */ ".f............f." - /* 4 */ ".f............f." - /* 5 */ ".f............f." - /* 6 */ ".f............f." - /* 7 */ ".hffffjfh.....f." - /* 8 */ "........f.....f." - /* 9 */ "........f.....f." - /* 10 */ "........f.....f." - /* 11 */ "........f.....f." - /* 12 */ "........f.....f." - /* 13 */ "........f.....f." - /* 14 */ "........hfffffh." - /* 15 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeieg.....e." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....e.....e." + /* 10 */ "mmmmmmm.e.....e." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.e.....e." + /* 13 */ "mmmmmmm.e.....e." + /* 14 */ "mmmmmmm.geeeeeg." + /* 15 */ "mmmmmmm........." // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hfkkfkkhlhkkfh." - /* 2 */ ".k............f." - /* 3 */ ".k............k." - /* 4 */ ".k............k." - /* 5 */ ".k............f." - /* 6 */ ".k............k." - /* 7 */ ".hfkkflfh.....k." - /* 8 */ "........f.....f." - /* 9 */ "........k.....k." - /* 10 */ "........k.....k." - /* 11 */ "........f.....f." - /* 12 */ "........k.....k." - /* 13 */ "........k.....k." - /* 14 */ "........hkkkkkh." - /* 15 */ "................" + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....j.....j." + /* 10 */ "mmmmmmm.j.....j." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.j.....j." + /* 13 */ "mmmmmmm.j.....j." + /* 14 */ "mmmmmmm.gjjjjjg." + /* 15 */ "mmmmmmm........." // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "nnnnnnnnnnnnnnno" - /* 1 */ "phffffffhfhfffho" - /* 2 */ ".f............fo" - /* 3 */ ".f............fo" - /* 4 */ ".f............fo" - /* 5 */ ".f............fo" - /* 6 */ ".f............fo" - /* 7 */ "qhffffffh.....fo" - /* 8 */ "rrrrrrrsf.....fo" - /* 9 */ ".......sf.....fo" - /* 10 */ ".......sf.....fo" - /* 11 */ ".......sf.....fo" - /* 12 */ ".......sf.....fo" - /* 13 */ ".......sf.....fo" - /* 14 */ ".......shfffffho" - /* 15 */ ".......st.....uo" + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmm...re.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "nnnnnnnnnnnnnnn." - /* 2 */ "pfffffffffffffo." - /* 3 */ ".f.........v.fo." - /* 4 */ ".f..........wfo." - /* 5 */ ".f......x....fo." - /* 6 */ "qfffffffff...fo." - /* 7 */ "rrrrrrrrsfy..fo." - /* 8 */ "........sf...fo." - /* 9 */ "........sf...fo." - /* 10 */ "........sf...fo." - /* 11 */ "........sf...fo." - /* 12 */ "........sf...fo." - /* 13 */ "........sf...fo." - /* 14 */ "........sfffffo." - /* 15 */ "........st...uo." + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "........re...en." + /* 9 */ "mmmm....re...en." + /* 10 */ "mmmmmmm.re...en." + /* 11 */ "mmmmmmm.re...en." + /* 12 */ "mmmmmmm.re...en." + /* 13 */ "mmmmmmm.re...en." + /* 14 */ "mmmmmmm.reeeeen." + /* 15 */ "mmmmmmm.rs...tn." // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "nnnnnnnnnnnnno.." - /* 3 */ "pffffffffffffo.." - /* 4 */ ".fy.........fo.." - /* 5 */ "qffffffffff.fo.." - /* 6 */ "rrrrrrrrrsf.fo.." - /* 7 */ ".........sf.fo.." - /* 8 */ ".........sf.fo.." - /* 9 */ ".........sf.fo.." - /* 10 */ ".........sf.fo.." - /* 11 */ ".........sf.fo.." - /* 12 */ ".........sf.fo.." - /* 13 */ ".........sfxfo.." - /* 14 */ ".........sfffo.." - /* 15 */ ".........st.uo.." + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ ".........re.en.." + /* 9 */ "mmmm.....re.en.." + /* 10 */ "mmmmmmm..re.en.." + /* 11 */ "mmmmmmm..re.en.." + /* 12 */ "mmmmmmm..re.en.." + /* 13 */ "mmmmmmm..rewen.." + /* 14 */ "mmmmmmm..reeen.." + /* 15 */ "mmmmmmm..rs.tn.." // Level 7 /* z\x* 111111 */ @@ -4409,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "nnnnnnnnnnnnn..." - /* 4 */ "ffffffffffffo..." - /* 5 */ "rrrrrrrrrrsfo..." - /* 6 */ "..........sfo..." - /* 7 */ "..........sfo..." - /* 8 */ "..........sfo..." - /* 9 */ "..........sfo..." - /* 10 */ "..........sfo..." - /* 11 */ "..........sfo..." - /* 12 */ "..........sfo..." - /* 13 */ "..........sfo..." - /* 14 */ "..........sfo..." - /* 15 */ "..........sfo...", + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "..........ren..." + /* 7 */ "..........ren..." + /* 8 */ "..........ren..." + /* 9 */ "mmmm......ren..." + /* 10 */ "mmmmmmm...ren..." + /* 11 */ "mmmmmmm...ren..." + /* 12 */ "mmmmmmm...ren..." + /* 13 */ "mmmmmmm...ren..." + /* 14 */ "mmmmmmm...ren..." + /* 15 */ "mmmmmmm...ren...", // Connectors: "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h index dab942136..e402c8ad6 100644 --- a/src/HTTPServer/HTTPMessage.h +++ b/src/HTTPServer/HTTPMessage.h @@ -33,7 +33,7 @@ public: cHTTPMessage(eKind a_Kind); // Force a virtual destructor in all descendants - virtual ~cHTTPMessage() {}; + virtual ~cHTTPMessage() {} /** Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length */ void AddHeader(const AString & a_Key, const AString & a_Value); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index f0a91214d..e256fa232 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -328,12 +328,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const if (a_Player->IsGameModeSurvival()) { - if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) - { - cChunkInterface ChunkInterface(a_World->GetChunkMap()); - cBlockInServerPluginInterface PluginInterface(*a_World); - Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); - } + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block), a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0); } if (!cBlockInfo::IsOneHitDig(Block)) @@ -542,9 +539,50 @@ bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) { - UNUSED(a_BlockType); - - return false; + switch (a_BlockType) + { + case E_BLOCK_ANVIL: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_COAL_ORE: + case E_BLOCK_STONE: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_END_STONE: + case E_BLOCK_MOSSY_COBBLESTONE: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_SANDSTONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHERRACK: + case E_BLOCK_STONE_SLAB: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_BRICK: + case E_BLOCK_COBBLESTONE_STAIRS: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_CAULDRON: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_DIAMOND_BLOCK: + case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_GOLD_BLOCK: + case E_BLOCK_GOLD_ORE: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_EMERALD_ORE: + case E_BLOCK_IRON_BLOCK: + case E_BLOCK_IRON_ORE: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_LAPIS_BLOCK: + case E_BLOCK_SNOW: + case E_BLOCK_VINES: + { + return false; + } + default: return true; + } } diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 647d59b5c..17fd96822 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -8,6 +8,7 @@ class cItemPickaxeHandler : public cItemHandler { + typedef cItemHandler super; public: cItemPickaxeHandler(int a_ItemType) : cItemHandler(a_ItemType) @@ -84,7 +85,7 @@ public: return PickaxeLevel() >= 1; } } - return false; + return super::CanHarvestBlock(a_BlockType); } virtual bool CanRepairWithRawMaterial(short a_ItemType) override diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index f1b6cafc3..8f5d5f385 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -59,7 +59,7 @@ public: return true; } } // switch (a_BlockType) - return false; + return super::CanHarvestBlock(a_BlockType); } diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 78cfe26fe..7d5760fa9 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -14,6 +14,7 @@ class cItemShovelHandler : public cItemHandler { + typedef cItemHandler super; public: cItemShovelHandler(int a_ItemType) : cItemHandler(a_ItemType) @@ -39,7 +40,11 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - return (a_BlockType == E_BLOCK_SNOW); + if (a_BlockType == E_BLOCK_SNOW) + { + return true; + } + return super::CanHarvestBlock(a_BlockType); } virtual bool CanRepairWithRawMaterial(short a_ItemType) override diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index 8fd70bd7b..1a17023ef 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -22,7 +22,11 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - return (a_BlockType == E_BLOCK_COBWEB); + if (a_BlockType == E_BLOCK_COBWEB) + { + return true; + } + return super::CanHarvestBlock(a_BlockType); } diff --git a/src/Mobs/Bat.h b/src/Mobs/Bat.h index e878d0ee8..6b06aeb4f 100644 --- a/src/Mobs/Bat.h +++ b/src/Mobs/Bat.h @@ -15,7 +15,7 @@ class cBat : public: cBat(void); - CLASS_PROTODEF(cBat); + CLASS_PROTODEF(cBat) bool IsHanging(void) const {return false; } } ; diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index 5970451c7..f283b1070 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -15,7 +15,7 @@ class cBlaze : public: cBlaze(void); - CLASS_PROTODEF(cBlaze); + CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Attack(float a_Dt) override; diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index 3f8b2cece..f9ed10e1b 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -14,7 +14,7 @@ class cCaveSpider : public: cCaveSpider(void); - CLASS_PROTODEF(cCaveSpider); + CLASS_PROTODEF(cCaveSpider) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Attack(float a_Dt) override; diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index a4c1d6b9e..b1a50b61c 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -14,7 +14,7 @@ class cChicken : public: cChicken(void); - CLASS_PROTODEF(cChicken); + CLASS_PROTODEF(cChicken) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h index 973171ab5..8814b7e09 100644 --- a/src/Mobs/Cow.h +++ b/src/Mobs/Cow.h @@ -15,7 +15,7 @@ class cCow : public: cCow(); - CLASS_PROTODEF(cCow); + CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index fc7db6716..747daca09 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -15,7 +15,7 @@ class cCreeper : public: cCreeper(void); - CLASS_PROTODEF(cCreeper); + CLASS_PROTODEF(cCreeper) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h index 77177edfe..1d4cd657c 100644 --- a/src/Mobs/EnderDragon.h +++ b/src/Mobs/EnderDragon.h @@ -15,7 +15,7 @@ class cEnderDragon : public: cEnderDragon(void); - CLASS_PROTODEF(cEnderDragon); + CLASS_PROTODEF(cEnderDragon) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 32e40e70b..aa2eff682 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -15,7 +15,7 @@ class cEnderman : public: cEnderman(void); - CLASS_PROTODEF(cEnderman); + CLASS_PROTODEF(cEnderman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index 43e8bedb6..1d4e6b94a 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -15,7 +15,7 @@ class cGhast : public: cGhast(void); - CLASS_PROTODEF(cGhast); + CLASS_PROTODEF(cGhast) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Attack(float a_Dt) override; diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h index 356dd4352..7c04c9b4f 100644 --- a/src/Mobs/Giant.h +++ b/src/Mobs/Giant.h @@ -15,7 +15,7 @@ class cGiant : public: cGiant(void); - CLASS_PROTODEF(cGiant); + CLASS_PROTODEF(cGiant) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index be0c23f9b..47189b3b0 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -15,7 +15,7 @@ class cHorse : public: cHorse(int Type, int Color, int Style, int TameTimes); - CLASS_PROTODEF(cHorse); + CLASS_PROTODEF(cHorse) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h index 30f9bedff..c5341ed76 100644 --- a/src/Mobs/IronGolem.h +++ b/src/Mobs/IronGolem.h @@ -15,7 +15,7 @@ class cIronGolem : public: cIronGolem(void); - CLASS_PROTODEF(cIronGolem); + CLASS_PROTODEF(cIronGolem) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h index 43065cae5..bfe63fa2e 100644 --- a/src/Mobs/MagmaCube.h +++ b/src/Mobs/MagmaCube.h @@ -15,7 +15,7 @@ public: /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest cMagmaCube(int a_Size); - CLASS_PROTODEF(cMagmaCube); + CLASS_PROTODEF(cMagmaCube) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; int GetSize(void) const { return m_Size; } diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index ffd078505..cdbd26c09 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -82,7 +82,7 @@ public: */ cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - CLASS_PROTODEF(cMonster); + CLASS_PROTODEF(cMonster) virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h index 16f6c8248..fb002c2bf 100644 --- a/src/Mobs/Mooshroom.h +++ b/src/Mobs/Mooshroom.h @@ -15,7 +15,7 @@ class cMooshroom : public: cMooshroom(void); - CLASS_PROTODEF(cMooshroom); + CLASS_PROTODEF(cMooshroom) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h index adb7a1f75..f2727d354 100644 --- a/src/Mobs/Ocelot.h +++ b/src/Mobs/Ocelot.h @@ -18,7 +18,7 @@ public: { } - CLASS_PROTODEF(cOcelot); + CLASS_PROTODEF(cOcelot) } ; diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index 313af2f44..534a0ca6f 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -15,7 +15,7 @@ class cPig : public: cPig(void); - CLASS_PROTODEF(cPig); + CLASS_PROTODEF(cPig) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 5ffd3e4fe..28e1c7254 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -20,7 +20,7 @@ public: with the GenerateNaturalRandomColor() function. */ cSheep(int a_Color = -1); - CLASS_PROTODEF(cSheep); + CLASS_PROTODEF(cSheep) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h index a6e11c49d..2df333dbc 100644 --- a/src/Mobs/Silverfish.h +++ b/src/Mobs/Silverfish.h @@ -18,7 +18,7 @@ public: { } - CLASS_PROTODEF(cSilverfish); + CLASS_PROTODEF(cSilverfish) } ; diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 9a121ef48..577588b32 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -15,7 +15,7 @@ class cSkeleton : public: cSkeleton(bool IsWither); - CLASS_PROTODEF(cSkeleton); + CLASS_PROTODEF(cSkeleton) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3d & a_Position) override; @@ -24,7 +24,7 @@ public: virtual bool IsUndead(void) override { return true; } - bool IsWither(void) const { return m_bIsWither; }; + bool IsWither(void) const { return m_bIsWither; } private: diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index 15ae113dc..f0b800f94 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -16,7 +16,7 @@ public: /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */ cSlime(int a_Size); - CLASS_PROTODEF(cSlime); + CLASS_PROTODEF(cSlime) // cAggressiveMonster overrides: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index ff5e90da8..aba89e52d 100644 --- a/src/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h @@ -15,7 +15,7 @@ class cSnowGolem : public: cSnowGolem(void); - CLASS_PROTODEF(cSnowGolem); + CLASS_PROTODEF(cSnowGolem) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h index 51e65d028..813d2e266 100644 --- a/src/Mobs/Spider.h +++ b/src/Mobs/Spider.h @@ -15,7 +15,7 @@ class cSpider : public: cSpider(void); - CLASS_PROTODEF(cSpider); + CLASS_PROTODEF(cSpider) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index a9dba8b70..b57340427 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -17,7 +17,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - CLASS_PROTODEF(cSquid); + CLASS_PROTODEF(cSquid) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index 068dfd835..aa81f0790 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -27,7 +27,7 @@ public: cVillager(eVillagerType VillagerType); - CLASS_PROTODEF(cVillager); + CLASS_PROTODEF(cVillager) // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h index 51c63322a..bd059f61d 100644 --- a/src/Mobs/Witch.h +++ b/src/Mobs/Witch.h @@ -16,7 +16,7 @@ class cWitch : public: cWitch(); - CLASS_PROTODEF(cWitch); + CLASS_PROTODEF(cWitch) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index cc8d1459b..2403823ed 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -15,7 +15,7 @@ class cWither : public: cWither(void); - CLASS_PROTODEF(cWither); + CLASS_PROTODEF(cWither) unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index fb8a7c995..2e83db701 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -16,7 +16,7 @@ class cWolf : public: cWolf(void); - CLASS_PROTODEF(cWolf); + CLASS_PROTODEF(cWolf) virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h index 082573d8b..118b6e6e7 100644 --- a/src/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h @@ -14,7 +14,7 @@ class cZombie : public: cZombie(bool a_IsVillagerZombie); - CLASS_PROTODEF(cZombie); + CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3d & a_Position) override; diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h index a4bad7efb..bae0115eb 100644 --- a/src/Mobs/ZombiePigman.h +++ b/src/Mobs/ZombiePigman.h @@ -14,7 +14,7 @@ class cZombiePigman : public: cZombiePigman(void); - CLASS_PROTODEF(cZombiePigman); + CLASS_PROTODEF(cZombiePigman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h index 269f9db41..bf4d7f004 100644 --- a/src/OSSupport/Queue.h +++ b/src/OSSupport/Queue.h @@ -26,14 +26,14 @@ struct cQueueFuncs public: /// Called when an Item is deleted from the queue without being returned - static void Delete(T) {}; + static void Delete(T) {} /// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted static void Combine(T & a_existing, const T & a_new) { UNUSED(a_existing); UNUSED(a_new); - }; + } }; diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index c5ba7a679..166e9ab1b 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -138,7 +138,7 @@ protected: virtual void SendData(const char * a_Data, size_t a_Size) = 0; /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {}; + virtual void Flush(void) {} // Helpers for writing partial packet data, write using SendData() void WriteByte(Byte a_Value) diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index d7ebf535b..bf08b6c50 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -90,7 +90,7 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp new file mode 100644 index 000000000..6e0c2733e --- /dev/null +++ b/src/SetChunkData.cpp @@ -0,0 +1,115 @@ + +// SetChunkData.cpp + +// Implements the cSetChunkData class used for sending loaded / generated chunk + +#include "Globals.h" +#include "SetChunkData.h" + + + + + +cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_ShouldMarkDirty(a_ShouldMarkDirty) +{ +} + + + + + +cSetChunkData::cSetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMetas, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_SkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_Biomes, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_ShouldMarkDirty +) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_ShouldMarkDirty(a_ShouldMarkDirty) +{ + // Check the params' validity: + ASSERT(a_BlockTypes != NULL); + ASSERT(a_BlockMetas != NULL); + ASSERT(a_Biomes != NULL); + + // Copy block types and metas: + memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); + memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles)); + + // Copy lights, if both given: + if ((a_BlockLight != NULL) && (a_SkyLight != NULL)) + { + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight)); + m_IsLightValid = true; + } + else + { + m_IsLightValid = false; + } + + // Copy the heightmap, if available: + if (a_HeightMap != NULL) + { + memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + m_IsHeightMapValid = true; + } + else + { + m_IsHeightMapValid = false; + } + + // Copy biomes, if available: + if (a_Biomes != NULL) + { + memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes)); + m_AreBiomesValid = true; + } + else + { + m_AreBiomesValid = false; + } + + // Move entities and blockentities: + std::swap(m_Entities, a_Entities); + std::swap(m_BlockEntities, a_BlockEntities); +} + + + + + +void cSetChunkData::CalculateHeightMap(void) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int y = cChunkDef::Height - 1; y > -1; y--) + { + int index = cChunkDef::MakeIndexNoCheck(x, y, z); + if (m_BlockTypes[index] != E_BLOCK_AIR) + { + m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y; + break; + } + } // for y + } // for z + } // for x + m_IsHeightMapValid = true; +} + + + + + diff --git a/src/SetChunkData.h b/src/SetChunkData.h new file mode 100644 index 000000000..a2f776f6b --- /dev/null +++ b/src/SetChunkData.h @@ -0,0 +1,120 @@ + +// SetChunkData.h + +// Declares the cSetChunkData class used for sending loaded / generated chunk data into cWorld + + + + + +#pragma once + + + + + +class cSetChunkData +{ +public: + /** Constructs a new instance with empty data. + Allocates new buffers for the block data. + Prefer to use this constructor, then fill the object with data and then send it to cWorld, as this will + reduce the copying required to queue the set operation. */ + cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty); + + /** Constructs a new instance based on data existing elsewhere, will copy all the memory. Prefer to use the + other constructor as much as possible. + Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and + a_BlockEntities lists. + a_BlockTypes and a_BlockMetas must always be valid. + If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and + will be scheduled for re-lighting once it is set into the chunkmap. + If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk + generator when setting the chunk data. + If a_HeightMap is not assigned, the world will calculate the heightmap based on the blocktypes when setting + the chunk data. */ + cSetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMetas, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_SkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_Biomes, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_ShouldMarkDirty + ); + + int GetChunkX(void) const { return m_ChunkX; } + int GetChunkZ(void) const { return m_ChunkZ; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; } + + /** Returns the internal storage of the block light, read-only. */ + const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; } + + /** Returns the internal storage for heightmap, read-only. */ + const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; } + + /** Returns the internal storage for biomes, read-write. */ + cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; } + + /** Returns the internal storage for entities, read-write. */ + cEntityList & GetEntities(void) { return m_Entities; } + + /** Returns the internal storage for block entities, read-write. */ + cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; } + + /** Returns whether both light arrays stored in this object are valid. */ + bool IsLightValid(void) const { return m_IsLightValid; } + + /** Returns whether the heightmap stored in this object is valid. */ + bool IsHeightMapValid(void) const { return m_IsHeightMapValid; } + + /** Returns whether the biomes stored in this object are valid. */ + bool AreBiomesValid(void) const { return m_AreBiomesValid; } + + /** Returns whether the chunk should be marked as dirty after its data is set. + Used by the generator to save chunks after generating. */ + bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; } + + /** Marks the biomes stored in this object as valid. */ + void MarkBiomesValid(void) { m_AreBiomesValid = true; } + + /** Calculates the heightmap based on the contained blocktypes and marks it valid. */ + void CalculateHeightMap(void); + +protected: + int m_ChunkX; + int m_ChunkZ; + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_SkyLight; + cChunkDef::HeightMap m_HeightMap; + cChunkDef::BiomeMap m_Biomes; + cEntityList m_Entities; + cBlockEntityList m_BlockEntities; + + bool m_IsLightValid; + bool m_IsHeightMapValid; + bool m_AreBiomesValid; + bool m_ShouldMarkDirty; +}; + +typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11 +typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; + + + + + diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 171eba91c..4d9a18867 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -32,7 +32,7 @@ public: UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); - }; + } /// Called when a block changes virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); diff --git a/src/World.cpp b/src/World.cpp index 4ddd11f59..7ad350e24 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -11,6 +11,7 @@ #include "ChunkMap.h" #include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" +#include "SetChunkData.h" // Serializers #include "WorldStorage/ScoreboardSerializer.h" @@ -719,6 +720,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) // Call the plugins cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); + // Set any chunk data that has been queued for setting: + cSetChunkDataPtrs SetChunkDataQueue; + { + cCSLock Lock(m_CSSetChunkDataQueue); + std::swap(SetChunkDataQueue, m_SetChunkDataQueue); + } + for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr) + { + SetChunkData(**itr); + } // for itr - SetChunkDataQueue[] + // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it m_WorldAgeSecs += (double)a_Dt / 1000.0; m_TimeOfDaySecs += (double)a_Dt / 1000.0; @@ -2217,47 +2229,59 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) +void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData) { // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) + if (!a_SetChunkData->AreBiomesValid()) { // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes()); + a_SetChunkData->MarkBiomesValid(); } - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_BlockEntities, - a_MarkDirty - ); + // Validate heightmap, if needed: + if (!a_SetChunkData->IsHeightMapValid()) + { + a_SetChunkData->CalculateHeightMap(); + } + + // Store a copy of the data in the queue: + // TODO: If the queue is too large, wait for it to get processed. Not likely, though. + cCSLock Lock(m_CSSetChunkDataQueue); + m_SetChunkDataQueue.push_back(a_SetChunkData); +} + + + + + +void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) +{ + ASSERT(a_SetChunkData.AreBiomesValid()); + ASSERT(a_SetChunkData.IsHeightMapValid()); + + m_ChunkMap->SetChunkData(a_SetChunkData); // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): - for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) + cEntityList Entities; + std::swap(a_SetChunkData.GetEntities(), Entities); + for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr) { (*itr)->Initialize(*this); } // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + int ChunkX = a_SetChunkData.GetChunkX(); + int ChunkZ = a_SetChunkData.GetChunkZ(); + if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) + { + m_ChunkSender.ChunkReady(ChunkX, ChunkZ); + } + + // Save the chunk right after generating, so that we don't have to generate it again on next run + if (a_SetChunkData.ShouldMarkDirty()) { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); } } @@ -2975,21 +2999,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int cWorld::SpawnMobFinalize(cMonster * a_Monster) { + // Invalid cMonster object. Bail out. if (!a_Monster) + { return -1; + } + + // Give the mob full health. a_Monster->SetHealth(a_Monster->GetMaxHealth()); + + // A plugin doesn't agree with the spawn. bail out. if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { delete a_Monster; a_Monster = NULL; return -1; } + + // Initialize the monster into the current world. if (!a_Monster->Initialize(*this)) { delete a_Monster; a_Monster = NULL; return -1; } + BroadcastSpawnEntity(*a_Monster); cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); @@ -3285,17 +3319,14 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(), true - ); - - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ()); + ))); } diff --git a/src/World.h b/src/World.h index c78bc8c8c..9658178ae 100644 --- a/src/World.h +++ b/src/World.h @@ -49,9 +49,14 @@ class cNoteEntity; class cMobHeadEntity; class cCompositeChat; class cCuboid; +class cSetChunkData; + typedef std::list< cPlayer * > cPlayerList; +typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11 +typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; + typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; @@ -91,7 +96,7 @@ public: class cTask { public: - virtual ~cTask(){}; + virtual ~cTask() {} virtual void Run(cWorld & a_World) = 0; } ; @@ -217,7 +222,7 @@ public: void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; + virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); @@ -246,24 +251,9 @@ public: void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); - /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) - */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); + /** Puts the chunk data into a queue to be set into the chunkmap in the tick thread. + If the chunk data doesn't contain valid biomes, the biomes are calculated before adding the data into the queue. */ + void QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData); void ChunkLighted( int a_ChunkX, int a_ChunkZ, @@ -655,7 +645,7 @@ public: void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); // Various queues length queries (cannot be const, they lock their CS): - inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export + inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export inline size_t GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export @@ -687,13 +677,13 @@ public: void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); /** Sets the specified weather; resets weather interval; asks and notifies plugins of the change */ - void SetWeather (eWeather a_NewWeather); + void SetWeather(eWeather a_NewWeather); /** Forces a weather change in the next game tick */ - void ChangeWeather (void); + void ChangeWeather(void); /** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */ - eWeather GetWeather (void) const { return m_Weather; }; + eWeather GetWeather(void) const { return m_Weather; } /** Returns true if the current weather is sun */ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } @@ -708,7 +698,7 @@ public: bool IsWeatherRain(void) const { return (m_Weather == wRain); } /** Returns true if it is raining at the specified location. This takes into account biomes. */ - bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) + bool IsWeatherRainAt(int a_BlockX, int a_BlockZ) { return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -969,6 +959,12 @@ private: /** List of players that are scheduled for adding, waiting for the Tick thread to add them. */ cPlayerList m_PlayersToAdd; + + /** CS protecting m_SetChunkDataQueue. */ + cCriticalSection m_CSSetChunkDataQueue; + + /** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */ + cSetChunkDataPtrs m_SetChunkDataQueue; cWorld(const AString & a_WorldName); @@ -1011,6 +1007,10 @@ private: /** Adds the players queued in the m_PlayersToAdd queue into the m_Players list. Assumes it is called from the Tick thread. */ void AddQueuedPlayers(void); + + /** Sets the specified chunk data into the chunkmap. Called in the tick thread. + Modifies the a_SetChunkData - moves the entities contained in it into the chunk. */ + void SetChunkData(cSetChunkData & a_SetChunkData); }; // tolua_export diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 7aa83fc24..4ef72e379 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -160,7 +160,7 @@ public: /** Returns the direct child tag of the specified name, or -1 if no such tag. */ int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const; - /** Returns the child tag of the specified path (Name1\Name2\Name3...), or -1 if no such tag. */ + /** Returns the child tag of the specified path (Name1/Name2/Name3...), or -1 if no such tag. */ int FindTagByPath(int a_Tag, const AString & a_Path) const; eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 663d489bc..2851647fe 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -14,6 +14,7 @@ #include "../Item.h" #include "../ItemGrid.h" #include "../StringCompression.h" +#include "../SetChunkData.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" @@ -391,7 +392,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT } // for y //*/ - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, @@ -399,7 +400,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT NULL, Biomes, Entities, BlockEntities, false - ); + ))); return true; } diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 5382a3e01..ee47047a0 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -18,6 +18,7 @@ #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" +#include "../SetChunkData.h" @@ -911,7 +912,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset); NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset); - a_World->SetChunkData( + a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, BlockData, MetaData, IsLightValid ? BlockLight : NULL, @@ -919,7 +920,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre NULL, NULL, Entities, BlockEntities, false - ); + ))); return true; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 2d5d9c830..978a5b5d1 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -103,11 +103,11 @@ protected: struct FuncTable { - static void Delete(sChunkLoad) {}; + static void Delete(sChunkLoad) {} static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) { a_orig.m_Generate |= a_new.m_Generate; - }; + } }; typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; |