diff options
-rw-r--r-- | source/cPlayer.cpp | 116 | ||||
-rw-r--r-- | source/cPlayer.h | 19 |
2 files changed, 47 insertions, 88 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index d375bb539..9d1fe7ea4 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -50,18 +50,9 @@ CLASS_DEFINITION( cPlayer, cPawn );
-typedef std::map< std::string, bool > PermissionMap;
-struct cPlayer::sPlayerState
-{
- PermissionMap ResolvedPermissions;
- PermissionMap Permissions;
- cPlayer::GroupList ResolvedGroups;
- cPlayer::GroupList Groups;
- std::string PlayerName;
- std::string LoadedWorldName;
-};
+
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: m_GameMode( eGameMode_Survival )
@@ -77,7 +68,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_TimeLastPickupCheck( 0.f )
, m_Color('-')
, m_ClientHandle( a_Client )
- , m_pState( new sPlayerState )
{
m_EntityType = eEntityType_Player;
SetMaxHealth(20);
@@ -90,7 +80,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) m_TimeLastTeleportPacket = cWorld::GetTime();
m_TimeLastPickupCheck = cWorld::GetTime();
- m_pState->PlayerName = a_PlayerName;
+ m_PlayerName = a_PlayerName;
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
if( !LoadFromDisk() )
@@ -123,7 +113,7 @@ void cPlayer::Initialize( cWorld* a_World ) cPlayer::~cPlayer(void)
{
- LOG("Deleting cPlayer \"%s\" @ %p", m_pState->PlayerName.c_str(), this);
+ LOG("Deleting cPlayer \"%s\" @ %p", m_PlayerName.c_str(), this);
SaveToDisk();
@@ -135,8 +125,6 @@ cPlayer::~cPlayer(void) m_Inventory = NULL;
delete m_CreativeInventory;
-
- delete m_pState;
LOG("Player %p deleted", this);
}
@@ -158,7 +146,7 @@ void cPlayer::Destroyed() cPacket * cPlayer::GetSpawnPacket(void) const
{
LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
- m_pState->PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
+ m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
);
if (!m_bVisible )
@@ -168,7 +156,7 @@ cPacket * cPlayer::GetSpawnPacket(void) const cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
SpawnPacket->m_UniqueID = m_UniqueID;
- SpawnPacket->m_PlayerName = m_pState->PlayerName;
+ SpawnPacket->m_PlayerName = m_PlayerName;
SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
@@ -587,8 +575,8 @@ void cPlayer::SetVisible( bool a_bVisible ) void cPlayer::AddToGroup( const char* a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_pState->Groups.push_back( Group );
- LOG("Added %s to group %s", m_pState->PlayerName.c_str(), a_GroupName );
+ m_Groups.push_back( Group );
+ LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
ResolveGroups();
ResolvePermissions();
}
@@ -599,7 +587,7 @@ void cPlayer::AddToGroup( const char* a_GroupName ) bool cPlayer::CanUseCommand( const char* a_Command )
{
- for( GroupList::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
+ for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
{
if( (*itr)->HasCommand( a_Command ) ) return true;
}
@@ -613,7 +601,7 @@ bool cPlayer::CanUseCommand( const char* a_Command ) bool cPlayer::HasPermission( const char* a_Permission )
{
AStringVector Split = StringSplit( a_Permission, "." );
- PermissionMap Possibilities = m_pState->ResolvedPermissions;
+ PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
while( Possibilities.begin() != Possibilities.end() )
{
@@ -648,7 +636,7 @@ bool cPlayer::HasPermission( const char* a_Permission ) bool cPlayer::IsInGroup( const char* a_Group )
{
- for( GroupList::iterator itr = m_pState->ResolvedGroups.begin(); itr != m_pState->ResolvedGroups.end(); ++itr )
+ for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
{
if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
return true;
@@ -658,20 +646,20 @@ bool cPlayer::IsInGroup( const char* a_Group ) void cPlayer::ResolvePermissions()
{
- m_pState->ResolvedPermissions.clear(); // Start with an empty map yo~
+ m_ResolvedPermissions.clear(); // Start with an empty map yo~
// Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_pState->Permissions.begin(); itr != m_pState->Permissions.end(); ++itr )
+ for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
{
- m_pState->ResolvedPermissions[ itr->first ] = itr->second;
+ m_ResolvedPermissions[ itr->first ] = itr->second;
}
- for( GroupList::iterator GroupItr = m_pState->ResolvedGroups.begin(); GroupItr != m_pState->ResolvedGroups.end(); ++GroupItr )
+ for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
{
- m_pState->ResolvedPermissions[ itr->first ] = itr->second;
+ m_ResolvedPermissions[ itr->first ] = itr->second;
}
}
}
@@ -683,12 +671,12 @@ void cPlayer::ResolvePermissions() void cPlayer::ResolveGroups()
{
// Clear resolved groups first
- m_pState->ResolvedGroups.clear();
+ m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_pState->Groups.begin(); GroupItr != m_pState->Groups.end(); ++GroupItr )
+ for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
ToIterate.push_back( *GroupItr );
}
@@ -697,18 +685,18 @@ void cPlayer::ResolveGroups() cGroup* CurrentGroup = *ToIterate.begin();
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
{
- LOGERROR("ERROR: Player %s is in the same group multiple times (%s). FIX IT!", m_pState->PlayerName.c_str(), CurrentGroup->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times (%s). FIX IT!", m_PlayerName.c_str(), CurrentGroup->GetName().c_str() );
}
else
{
AllGroups[ CurrentGroup ] = true;
- m_pState->ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
if( AllGroups.find( *itr ) != AllGroups.end() )
{
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_pState->PlayerName.c_str(), (*itr)->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
continue;
}
ToIterate.push_back( *itr );
@@ -729,12 +717,12 @@ AString cPlayer::GetColor(void) const return cChatColor::MakeColor( m_Color );
}
- if ( m_pState->Groups.size() < 1 )
+ if ( m_Groups.size() < 1 )
{
return cChatColor::White;
}
- return (*m_pState->Groups.begin())->GetColor();
+ return (*m_Groups.begin())->GetColor();
}
@@ -810,13 +798,13 @@ bool cPlayer::MoveToWorld( const char* a_WorldName ) void cPlayer::LoadPermissionsFromDisk()
{
- m_pState->Groups.clear();
- m_pState->Permissions.clear();
+ m_Groups.clear();
+ m_Permissions.clear();
cIniFile IniFile("users.ini");
if( IniFile.ReadFile() )
{
- std::string Groups = IniFile.GetValue(m_pState->PlayerName, "Groups", "");
+ std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
if( Groups.size() > 0 )
{
AStringVector Split = StringSplit( Groups, "," );
@@ -830,7 +818,7 @@ void cPlayer::LoadPermissionsFromDisk() AddToGroup("Default");
}
- m_Color = IniFile.GetValue(m_pState->PlayerName, "Color", "-")[0];
+ m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
}
else
{
@@ -848,14 +836,14 @@ bool cPlayer::LoadFromDisk() LoadPermissionsFromDisk();
// Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_pState->PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_pState->ResolvedPermissions.begin(); itr != m_pState->ResolvedPermissions.end(); ++itr )
+ LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
+ for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
{
if( itr->second ) LOGINFO("%s", itr->first.c_str() );
}
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_pState->PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
@@ -899,10 +887,10 @@ bool cPlayer::LoadFromDisk() m_Inventory->LoadFromJson(root["inventory"]);
m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
- m_pState->LoadedWorldName = root.get("world", "world").asString();
+ m_LoadedWorldName = root.get("world", "world").asString();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_pState->PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_pState->LoadedWorldName.c_str()
+ m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
);
return true;
@@ -946,12 +934,12 @@ bool cPlayer::SaveToDisk() std::string JsonData = writer.write( root );
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_pState->PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_pState->PlayerName.c_str(), SourceFile.c_str());
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
@@ -966,38 +954,11 @@ bool cPlayer::SaveToDisk() -const AString & cPlayer::GetName(void) const
-{
- return m_pState->PlayerName;
-}
-
-
-
-
-
-void cPlayer::SetName(const AString & a_Name )
-{
- m_pState->PlayerName = a_Name;
-}
-
-
-
-
-
-const cPlayer::GroupList & cPlayer::GetGroups()
-{
- return m_pState->Groups;
-}
-
-
-
-
-
cPlayer::StringList cPlayer::GetResolvedPermissions()
{
StringList Permissions;
- const PermissionMap& ResolvedPermissions = m_pState->ResolvedPermissions;
+ const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
if( itr->second ) Permissions.push_back( itr->first );
@@ -1010,15 +971,6 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() -const AString & cPlayer::GetLoadedWorldName()
-{
- return m_pState->LoadedWorldName;
-}
-
-
-
-
-
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
diff --git a/source/cPlayer.h b/source/cPlayer.h index ef94b3fc7..830289046 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -64,15 +64,15 @@ public: void SendMessage( const char* a_Message ); //tolua_export
- const AString & GetName(void) const; //tolua_export
- void SetName(const AString & a_Name); //tolua_export
+ const AString & GetName(void) const { return m_PlayerName; } //tolua_export
+ void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
typedef std::list< cGroup* > GroupList;
typedef std::list< std::string > StringList;
void AddToGroup( const char* a_GroupName ); //tolua_export
bool CanUseCommand( const char* a_Command ); //tolua_export
bool HasPermission( const char* a_Permission ); //tolua_export
- const GroupList & GetGroups(); // >> EXPORTED IN MANUALBINDINGS <<
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
bool IsInGroup( const char* a_Group ); //tolua_export
@@ -95,7 +95,7 @@ public: bool LoadFromDisk();
void LoadPermissionsFromDisk(); //tolua_export
- const AString & GetLoadedWorldName();
+ const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
void UseEquippedItem();
@@ -103,8 +103,15 @@ public: protected:
virtual void Destroyed();
- struct sPlayerState;
- sPlayerState* m_pState;
+ typedef std::map< std::string, bool > PermissionMap;
+ PermissionMap m_ResolvedPermissions;
+ PermissionMap m_Permissions;
+
+ GroupList m_ResolvedGroups;
+ GroupList m_Groups;
+
+ std::string m_PlayerName;
+ std::string m_LoadedWorldName;
bool m_bVisible;
|