diff options
-rw-r--r-- | src/Blocks/BlockFence.h | 1 | ||||
-rw-r--r-- | src/Mobs/Bat.h | 6 | ||||
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBreeder.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Mobs/Chicken.h | 7 | ||||
-rw-r--r-- | src/Mobs/Cow.cpp | 7 | ||||
-rw-r--r-- | src/Mobs/Cow.h | 2 | ||||
-rw-r--r-- | src/Mobs/Horse.cpp | 295 | ||||
-rw-r--r-- | src/Mobs/Horse.h | 62 | ||||
-rw-r--r-- | src/Mobs/Mooshroom.cpp | 23 | ||||
-rw-r--r-- | src/Mobs/Mooshroom.h | 19 | ||||
-rw-r--r-- | src/Mobs/Ocelot.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Ocelot.h | 6 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.cpp | 91 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.h | 33 | ||||
-rw-r--r-- | src/Mobs/Path.h | 2 | ||||
-rw-r--r-- | src/Mobs/Pig.cpp | 28 | ||||
-rw-r--r-- | src/Mobs/Pig.h | 22 | ||||
-rw-r--r-- | src/Mobs/Rabbit.cpp | 22 | ||||
-rw-r--r-- | src/Mobs/Rabbit.h | 18 | ||||
-rw-r--r-- | src/Mobs/Sheep.cpp | 321 | ||||
-rw-r--r-- | src/Mobs/Sheep.h | 29 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 1 | ||||
-rw-r--r-- | src/Mobs/Squid.h | 6 | ||||
-rw-r--r-- | src/Mobs/Villager.cpp | 5 | ||||
-rw-r--r-- | src/Mobs/Villager.h | 17 |
26 files changed, 527 insertions, 500 deletions
diff --git a/src/Blocks/BlockFence.h b/src/Blocks/BlockFence.h index 63390cd37..9c25013f0 100644 --- a/src/Blocks/BlockFence.h +++ b/src/Blocks/BlockFence.h @@ -6,7 +6,6 @@ #include "../EffectID.h" #include "Entities/LeashKnot.h" #include "BoundingBox.h" -#include "../Mobs/PassiveMonster.h" diff --git a/src/Mobs/Bat.h b/src/Mobs/Bat.h index 2da2dc3f2..0c3ed647f 100644 --- a/src/Mobs/Bat.h +++ b/src/Mobs/Bat.h @@ -1,16 +1,16 @@ #pragma once -#include "PassiveMonster.h" +#include "Monster.h" class cBat : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: cBat(void); diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp index d1d167b8b..d06a3cb96 100644 --- a/src/Mobs/Behaviors/BehaviorBreeder.cpp +++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp @@ -1,7 +1,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BehaviorBreeder.h" -#include "../PassiveMonster.h" #include "../../World.h" #include "../Monster.h" #include "../../Entities/Player.h" diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index 55ae36e1e..bccf98735 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -22,7 +22,6 @@ SET (SRCS Mooshroom.cpp Ocelot.cpp PassiveAggressiveMonster.cpp - PassiveMonster.cpp Path.cpp PathFinder.cpp Pig.cpp @@ -62,7 +61,6 @@ SET (HDRS Mooshroom.h Ocelot.h PassiveAggressiveMonster.h - PassiveMonster.h Path.h PathFinder.h Pig.h diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index 6d99dd8c2..f60f3672f 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -1,8 +1,11 @@ #pragma once -#include "PassiveMonster.h" +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorItemDropper.h" - +#include "Monster.h" diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index f3c5c821b..b5703fc1f 100644 --- a/src/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp @@ -10,6 +10,7 @@ cCow::cCow(void) : super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3), m_BehaviorItemReplacer(E_ITEM_BUCKET, E_ITEM_MILK) { + m_EMPersonality = PASSIVE; m_BehaviorBreeder.AttachToMonster(*this); m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); @@ -36,12 +37,6 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) - - - - - - cBehaviorBreeder * cCow::GetBehaviorBreeder() { return &m_BehaviorBreeder; diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h index 337d0674d..78b584bdc 100644 --- a/src/Mobs/Cow.h +++ b/src/Mobs/Cow.h @@ -2,9 +2,9 @@ #include "Behaviors/BehaviorBreeder.h" #include "Behaviors/BehaviorItemFollower.h" -#include "Behaviors/BehaviorItemReplacer.h" #include "Behaviors/BehaviorCoward.h" #include "Behaviors/BehaviorWanderer.h" +#include "Behaviors/BehaviorItemReplacer.h" #include "Monster.h" class cCow : public cMonster diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 21a58489d..484864afe 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -11,22 +11,23 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : - super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6), - m_bHasChest(false), - m_bIsEating(false), - m_bIsRearing(false), - m_bIsMouthOpen(false), - m_bIsTame(false), - m_bIsSaddled(false), - m_Type(Type), - m_Color(Color), - m_Style(Style), - m_Armour(0), - m_TimesToTame(TameTimes), - m_TameAttemptTimes(0), - m_RearTickCount(0), - m_MaxSpeed(14.0) + super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6), + m_bHasChest(false), + m_bIsEating(false), + m_bIsRearing(false), + m_bIsMouthOpen(false), + m_bIsTame(false), + m_bIsSaddled(false), + m_Type(Type), + m_Color(Color), + m_Style(Style), + m_Armour(0), + m_TimesToTame(TameTimes), + m_TameAttemptTimes(0), + m_RearTickCount(0), + m_MaxSpeed(14.0) { + m_EMPersonality = PASSIVE; } @@ -35,67 +36,67 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { - super::Tick(a_Dt, a_Chunk); - if (!IsTicking()) - { - // The base class tick destroyed us - return; - } - - auto & Random = GetRandomProvider(); - - if (!m_bIsMouthOpen) - { - if (Random.RandBool(0.02)) - { - m_bIsMouthOpen = true; - } - } - else - { - if (Random.RandBool(0.10)) - { - m_bIsMouthOpen = false; - } - } - - if ((m_Attachee != nullptr) && (!m_bIsTame)) - { - if (m_TameAttemptTimes < m_TimesToTame) - { - if (Random.RandBool(0.02)) - { - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST)); - - m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); - m_Attachee->Detach(); - m_bIsRearing = true; - } - } - else - { - m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); - m_bIsTame = true; - } - } - - if (m_bIsRearing) - { - if (m_RearTickCount == 20) - { - m_bIsRearing = false; - m_RearTickCount = 0; - } - else - { - m_RearTickCount++; - } - } - - m_World->BroadcastEntityMetadata(*this); + super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } + + auto & Random = GetRandomProvider(); + + if (!m_bIsMouthOpen) + { + if (Random.RandBool(0.02)) + { + m_bIsMouthOpen = true; + } + } + else + { + if (Random.RandBool(0.10)) + { + m_bIsMouthOpen = false; + } + } + + if ((m_Attachee != nullptr) && (!m_bIsTame)) + { + if (m_TameAttemptTimes < m_TimesToTame) + { + if (Random.RandBool(0.02)) + { + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST)); + m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST)); + + m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); + m_Attachee->Detach(); + m_bIsRearing = true; + } + } + else + { + m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); + m_bIsTame = true; + } + } + + if (m_bIsRearing) + { + if (m_RearTickCount == 20) + { + m_bIsRearing = false; + m_RearTickCount = 0; + } + else + { + m_RearTickCount++; + } + } + + m_World->BroadcastEntityMetadata(*this); } @@ -104,63 +105,63 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cHorse::OnRightClicked(cPlayer & a_Player) { - super::OnRightClicked(a_Player); - - if (m_bIsTame) - { - if (!m_bIsSaddled) - { - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) - { - // Saddle the horse: - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - m_bIsSaddled = true; - m_World->BroadcastEntityMetadata(*this); - } - else - { - a_Player.AttachTo(this); - } - } - else - { - a_Player.AttachTo(this); - } - } - else if (a_Player.GetEquippedItem().IsEmpty()) - { - // Check if leashed / unleashed to player before try to ride - if (!m_IsLeashActionJustDone) - { - if (m_Attachee != nullptr) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - return; - } - - m_Attachee->Detach(); - } - - m_TameAttemptTimes++; - a_Player.AttachTo(this); - } - } - else - { - m_bIsRearing = true; - m_RearTickCount = 0; - m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f); - } + super::OnRightClicked(a_Player); + + if (m_bIsTame) + { + if (!m_bIsSaddled) + { + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) + { + // Saddle the horse: + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } + else + { + a_Player.AttachTo(this); + } + } + else + { + a_Player.AttachTo(this); + } + } + else if (a_Player.GetEquippedItem().IsEmpty()) + { + // Check if leashed / unleashed to player before try to ride + if (!m_IsLeashActionJustDone) + { + if (m_Attachee != nullptr) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + return; + } + + m_Attachee->Detach(); + } + + m_TameAttemptTimes++; + a_Player.AttachTo(this); + } + } + else + { + m_bIsRearing = true; + m_RearTickCount = 0; + m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f); + } } @@ -169,16 +170,16 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - unsigned int LootingLevel = 0; - if (a_Killer != nullptr) - { - LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); - } - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); - if (m_bIsSaddled) - { - a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); - } + unsigned int LootingLevel = 0; + if (a_Killer != nullptr) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } } @@ -187,8 +188,8 @@ void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cHorse::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) { - if ((m_bIsTame) && (m_bIsSaddled)) - { - super::HandleSpeedFromAttachee(a_Forward * m_MaxSpeed, a_Sideways * m_MaxSpeed); - } + if ((m_bIsTame) && (m_bIsSaddled)) + { + super::HandleSpeedFromAttachee(a_Forward * m_MaxSpeed, a_Sideways * m_MaxSpeed); + } } diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index e84243360..60e9c5b71 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -1,49 +1,49 @@ #pragma once -#include "PassiveMonster.h" +#include "Monster.h" class cHorse : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: - cHorse(int Type, int Color, int Style, int TameTimes); - - CLASS_PROTODEF(cHorse) - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - - bool IsSaddled (void) const {return m_bIsSaddled; } - bool IsChested (void) const {return m_bHasChest; } - bool IsEating (void) const {return m_bIsEating; } - bool IsRearing (void) const {return m_bIsRearing; } - bool IsMthOpen (void) const {return m_bIsMouthOpen; } - bool IsTame (void) const override {return m_bIsTame; } - int GetHorseType (void) const {return m_Type; } - int GetHorseColor (void) const {return m_Color; } - int GetHorseStyle (void) const {return m_Style; } - int GetHorseArmour (void) const {return m_Armour;} - - virtual void GetBreedingItems(cItems & a_Items) override - { - a_Items.Add(E_ITEM_GOLDEN_CARROT); - a_Items.Add(E_ITEM_GOLDEN_APPLE); - } + cHorse(int Type, int Color, int Style, int TameTimes); + + CLASS_PROTODEF(cHorse) + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; + virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + + bool IsSaddled (void) const {return m_bIsSaddled; } + bool IsChested (void) const {return m_bHasChest; } + bool IsEating (void) const {return m_bIsEating; } + bool IsRearing (void) const {return m_bIsRearing; } + bool IsMthOpen (void) const {return m_bIsMouthOpen; } + bool IsTame (void) const override {return m_bIsTame; } + int GetHorseType (void) const {return m_Type; } + int GetHorseColor (void) const {return m_Color; } + int GetHorseStyle (void) const {return m_Style; } + int GetHorseArmour (void) const {return m_Armour;} + + virtual void GetBreedingItems(cItems & a_Items) override + { + a_Items.Add(E_ITEM_GOLDEN_CARROT); + a_Items.Add(E_ITEM_GOLDEN_APPLE); + } private: - bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; - int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount; - float m_MaxSpeed; + bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; + int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount; + float m_MaxSpeed; } ; diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index b6feca76e..7a1feefcb 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -16,6 +16,11 @@ cMooshroom::cMooshroom(void) : super("Mooshroom", mtMooshroom, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3) { + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); } @@ -39,6 +44,7 @@ void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cMooshroom::OnRightClicked(cPlayer & a_Player) { + // mobTodo Behaviors switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_BUCKET: @@ -73,3 +79,20 @@ void cMooshroom::OnRightClicked(cPlayer & a_Player) } } + + + + +cBehaviorBreeder * cMooshroom::GetBehaviorBreeder() +{ + return &m_BehaviorBreeder; +} + + + + + +const cBehaviorBreeder * cMooshroom::GetBehaviorBreeder() const +{ + return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder); +} diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h index 625963190..fa92c770f 100644 --- a/src/Mobs/Mooshroom.h +++ b/src/Mobs/Mooshroom.h @@ -1,16 +1,20 @@ #pragma once -#include "PassiveMonster.h" +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" +#include "Monster.h" class cMooshroom : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: cMooshroom(void); @@ -24,6 +28,15 @@ public: { a_Items.Add(E_ITEM_WHEAT); } + + virtual cBehaviorBreeder * GetBehaviorBreeder() override; + virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; +private: + // Tick controlling behaviors + cBehaviorBreeder m_BehaviorBreeder; + cBehaviorItemFollower m_BehaviorItemFollower; + cBehaviorCoward m_BehaviorCoward; + cBehaviorWanderer m_BehaviorWanderer; } ; diff --git a/src/Mobs/Ocelot.cpp b/src/Mobs/Ocelot.cpp index e5004a1d1..e89b18186 100644 --- a/src/Mobs/Ocelot.cpp +++ b/src/Mobs/Ocelot.cpp @@ -20,6 +20,7 @@ cOcelot::cOcelot(void) : m_CatType(ctWildOcelot), m_OwnerName("") { + m_EMPersonality = PASSIVE; } diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h index 75758a973..d27467683 100644 --- a/src/Mobs/Ocelot.h +++ b/src/Mobs/Ocelot.h @@ -1,7 +1,7 @@ #pragma once -#include "PassiveMonster.h" +#include "Monster.h" #include "../UUID.h" @@ -9,9 +9,9 @@ class cOcelot : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp deleted file mode 100644 index 0b1349111..000000000 --- a/src/Mobs/PassiveMonster.cpp +++ /dev/null @@ -1,91 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "PassiveMonster.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "BoundingBox.h" - - - - -cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) -{ - m_EMPersonality = PASSIVE; -} - - - - - -cPassiveMonster::~cPassiveMonster() -{ - -} - - - - - -bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (!super::DoTakeDamage(a_TDI)) - { - return false; - } - m_BehaviorCoward.DoTakeDamage(a_TDI); - return true; -} - - - - - -void cPassiveMonster::Destroyed() -{ - m_BehaviorBreeder.Destroyed(); - super::Destroyed(); -} - - - -void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - for (;;) - { - /*if (m_BehaviorCoward.Tick()) - { - break; - } - if (m_BehaviorBreeder.Tick()) - { - break; - } - if (m_BehaviorItemFollower.Tick()) - { - break; - } - if (m_BehaviorWanderer.ActiveTick(a_Dt, a_Chunk)) - { - break; - }*/ - - ASSERT(!"Not a single Behavior took control, this is not normal. "); - break; - } - - m_BehaviorBreeder.PostTick(a_Dt, a_Chunk); -} - - - - - -void cPassiveMonster::OnRightClicked(cPlayer & a_Player) -{ - super::OnRightClicked(a_Player); - m_BehaviorBreeder.OnRightClicked(a_Player); -} diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h deleted file mode 100644 index 0c1d00a3e..000000000 --- a/src/Mobs/PassiveMonster.h +++ /dev/null @@ -1,33 +0,0 @@ - -#pragma once - -#include "Monster.h" -#include "Behaviors/BehaviorBreeder.h" -#include "Behaviors/BehaviorItemFollower.h" -#include "Behaviors/BehaviorCoward.h" -#include "Behaviors/BehaviorWanderer.h" - - -typedef std::string AString; -class cPassiveMonster : public cMonster -{ - typedef cMonster super; - -public: - cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, - const AString & a_SoundHurt, const AString & a_SoundDeath, - double a_Width, double a_Height); - virtual ~cPassiveMonster(); - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - - /** When hit by someone, run away */ - virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - - virtual void Destroyed(void) override; -private: - cBehaviorBreeder m_BehaviorBreeder; - cBehaviorItemFollower m_BehaviorItemFollower; - cBehaviorCoward m_BehaviorCoward; - cBehaviorWanderer m_BehaviorWanderer; -}; diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index 977c5be1c..40e1de6f0 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -10,7 +10,7 @@ class cPath; #include "../FastRandom.h" #ifdef COMPILING_PATHFIND_DEBUGGER - /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by Native / WiseOldMan95 to debug + /* Note: the COMPILING_PATHFIND_DEBUGGER flag is used by LogicParrot to debug this class outside of Cuberite. This preprocessor flag is never set when compiling Cuberite. */ #include "PathFinderIrrlicht_Head.h" #endif diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 82901b061..6c3de4427 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -13,6 +13,11 @@ cPig::cPig(void) : super("Pig", mtPig, "entity.pig.hurt", "entity.pig.death", 0.9, 0.9), m_bIsSaddled(false) { + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); } @@ -41,6 +46,9 @@ void cPig::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); + // Behavior note: saddling is pig-specific. It is not transferrable to other mobs. + // Therefore saddling is not a standalone behavior and is hardcoded into the pig. + if (m_bIsSaddled) { if (m_Attachee != nullptr) @@ -91,6 +99,9 @@ void cPig::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } + // Behavior note: saddling is pig-specific. It is not transferrable to other mobs. + // Therefore saddling is not a standalone behavior and is hardcoded into the pig. + // If the attachee player is holding a carrot-on-stick, let them drive this pig: if (m_bIsSaddled && (m_Attachee != nullptr)) { @@ -124,3 +135,20 @@ bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI) + +cBehaviorBreeder * cPig::GetBehaviorBreeder() +{ + return &m_BehaviorBreeder; +} + + + + + +const cBehaviorBreeder * cPig::GetBehaviorBreeder() const +{ + return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder); +} + + + diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index ed0685e5f..276ac1df8 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -1,16 +1,16 @@ - #pragma once -#include "PassiveMonster.h" - - - +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" +#include "Monster.h" class cPig : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: cPig(void); @@ -30,8 +30,14 @@ public: } bool IsSaddled(void) const { return m_bIsSaddled; } - + virtual cBehaviorBreeder * GetBehaviorBreeder() override; + virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: + // Tick controlling behaviors + cBehaviorBreeder m_BehaviorBreeder; + cBehaviorItemFollower m_BehaviorItemFollower; + cBehaviorCoward m_BehaviorCoward; + cBehaviorWanderer m_BehaviorWanderer; bool m_bIsSaddled; diff --git a/src/Mobs/Rabbit.cpp b/src/Mobs/Rabbit.cpp index f4de0ba0c..070396ded 100644 --- a/src/Mobs/Rabbit.cpp +++ b/src/Mobs/Rabbit.cpp @@ -14,6 +14,11 @@ cRabbit::cRabbit(void) : static_cast<UInt8>(eRabbitType::SaltAndPepper) // Max possible Rabbit-Type )), 0) { + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); } @@ -45,3 +50,20 @@ void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); } + + + + +cBehaviorBreeder * cRabbit::GetBehaviorBreeder() +{ + return &m_BehaviorBreeder; +} + + + + + +const cBehaviorBreeder * cRabbit::GetBehaviorBreeder() const +{ + return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder); +} diff --git a/src/Mobs/Rabbit.h b/src/Mobs/Rabbit.h index 289ff0282..89760cd7c 100644 --- a/src/Mobs/Rabbit.h +++ b/src/Mobs/Rabbit.h @@ -1,8 +1,11 @@ #pragma once -#include "PassiveMonster.h" - +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" +#include "Monster.h" @@ -23,9 +26,9 @@ enum class eRabbitType : UInt8 class cRabbit : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: cRabbit(); @@ -44,7 +47,14 @@ public: eRabbitType GetRabbitType() const { return m_Type; } int GetMoreCarrotTicks() const { return m_MoreCarrotTicks; } + virtual cBehaviorBreeder * GetBehaviorBreeder() override; + virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: + // Tick controlling behaviors + cBehaviorBreeder m_BehaviorBreeder; + cBehaviorItemFollower m_BehaviorItemFollower; + cBehaviorCoward m_BehaviorCoward; + cBehaviorWanderer m_BehaviorWanderer; eRabbitType m_Type; int m_MoreCarrotTicks; // Ticks until the Rabbit eat planted Carrots diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index 312bf74e2..ae06a0055 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -12,21 +12,27 @@ cSheep::cSheep(int a_Color) : - super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3), - m_IsSheared(false), - m_WoolColor(a_Color), - m_TimeToStopEating(-1) + super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3), + m_IsSheared(false), + m_WoolColor(a_Color), + m_TimeToStopEating(-1) { - // Generate random wool color. - if (m_WoolColor == -1) - { - m_WoolColor = GenerateNaturalRandomColor(); - } - - if ((m_WoolColor < 0) || (m_WoolColor > 15)) - { - m_WoolColor = 0; - } + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); + + // Generate random wool color. + if (m_WoolColor == -1) + { + m_WoolColor = GenerateNaturalRandomColor(); + } + + if ((m_WoolColor < 0) || (m_WoolColor > 15)) + { + m_WoolColor = 0; + } } @@ -35,17 +41,17 @@ cSheep::cSheep(int a_Color) : void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if (!m_IsSheared) - { - a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor))); - } - - unsigned int LootingLevel = 0; - if (a_Killer != nullptr) - { - LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); - } - AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON); + if (!m_IsSheared) + { + a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor))); + } + + unsigned int LootingLevel = 0; + if (a_Killer != nullptr) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON); } @@ -54,30 +60,30 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSheep::OnRightClicked(cPlayer & a_Player) { - super::OnRightClicked(a_Player); - - const cItem & EquippedItem = a_Player.GetEquippedItem(); - if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) - { - m_IsSheared = true; - m_World->BroadcastEntityMetadata(*this); - a_Player.UseEquippedItem(); - - cItems Drops; - char NumDrops = GetRandomProvider().RandInt<char>(1, 3); - Drops.emplace_back(E_BLOCK_WOOL, NumDrops, static_cast<short>(m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - m_World->BroadcastSoundEffect("entity.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); - } - else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) - { - m_WoolColor = 15 - EquippedItem.m_ItemDamage; - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - m_World->BroadcastEntityMetadata(*this); - } + super::OnRightClicked(a_Player); + + const cItem & EquippedItem = a_Player.GetEquippedItem(); + if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) + { + m_IsSheared = true; + m_World->BroadcastEntityMetadata(*this); + a_Player.UseEquippedItem(); + + cItems Drops; + char NumDrops = GetRandomProvider().RandInt<char>(1, 3); + Drops.emplace_back(E_BLOCK_WOOL, NumDrops, static_cast<short>(m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + m_World->BroadcastSoundEffect("entity.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); + } + else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) + { + m_WoolColor = 15 - EquippedItem.m_ItemDamage; + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + m_World->BroadcastEntityMetadata(*this); + } } @@ -86,49 +92,49 @@ void cSheep::OnRightClicked(cPlayer & a_Player) void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { - super::Tick(a_Dt, a_Chunk); - if (!IsTicking()) - { - // The base class tick destroyed us - return; - } - int PosX = POSX_TOINT; - int PosY = POSY_TOINT - 1; - int PosZ = POSZ_TOINT; - - if ((PosY <= 0) || (PosY >= cChunkDef::Height)) - { - return; - } - - if (m_TimeToStopEating > 0) - { - StopMovingToPosition(); - m_TimeToStopEating--; - - if (m_TimeToStopEating == 0) - { - if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime - { - // The sheep ate the grass so we change it to dirt - m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); - GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS); - m_IsSheared = false; - m_World->BroadcastEntityMetadata(*this); - } - } - } - else - { - if (GetRandomProvider().RandBool(1.0 / 600.0)) - { - if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) - { - m_World->BroadcastEntityStatus(*this, esSheepEating); - m_TimeToStopEating = 40; - } - } - } + super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } + int PosX = POSX_TOINT; + int PosY = POSY_TOINT - 1; + int PosZ = POSZ_TOINT; + + if ((PosY <= 0) || (PosY >= cChunkDef::Height)) + { + return; + } + + if (m_TimeToStopEating > 0) + { + StopMovingToPosition(); + m_TimeToStopEating--; + + if (m_TimeToStopEating == 0) + { + if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime + { + // The sheep ate the grass so we change it to dirt + m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); + GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS); + m_IsSheared = false; + m_World->BroadcastEntityMetadata(*this); + } + } + } + else + { + if (GetRandomProvider().RandBool(1.0 / 600.0)) + { + if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) + { + m_World->BroadcastEntityStatus(*this, esSheepEating); + m_TimeToStopEating = 40; + } + } + } } @@ -137,37 +143,37 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cSheep::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) { - static const struct - { - short Parent1, Parent2, Child; - } ColorInheritance[] = - { - { E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE }, - { E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN }, - { E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE }, - { E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN }, - { E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK }, - { E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY }, - { E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA }, - { E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY }, - { E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE }, - }; - cSheep * Parent1 = static_cast<cSheep *>(a_Parent1); - cSheep * Parent2 = static_cast<cSheep *>(a_Parent2); - for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++) - { - if ( - ((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) || - ((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1)) - ) - { - SetFurColor(ColorInheritance[i].Child); - m_World->BroadcastEntityMetadata(*this); - return; - } - } - SetFurColor(GetRandomProvider().RandBool() ? Parent1->GetFurColor() : Parent2->GetFurColor()); - m_World->BroadcastEntityMetadata(*this); + static const struct + { + short Parent1, Parent2, Child; + } ColorInheritance[] = + { + { E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE }, + { E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN }, + { E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE }, + { E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN }, + { E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK }, + { E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY }, + { E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA }, + { E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY }, + { E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE }, + }; + cSheep * Parent1 = static_cast<cSheep *>(a_Parent1); + cSheep * Parent2 = static_cast<cSheep *>(a_Parent2); + for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++) + { + if ( + ((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) || + ((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1)) + ) + { + SetFurColor(ColorInheritance[i].Child); + m_World->BroadcastEntityMetadata(*this); + return; + } + } + SetFurColor(GetRandomProvider().RandBool() ? Parent1->GetFurColor() : Parent2->GetFurColor()); + m_World->BroadcastEntityMetadata(*this); } @@ -176,31 +182,48 @@ void cSheep::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) NIBBLETYPE cSheep::GenerateNaturalRandomColor(void) { - int Chance = GetRandomProvider().RandInt(100); - - if (Chance <= 81) - { - return E_META_WOOL_WHITE; - } - else if (Chance <= 86) - { - return E_META_WOOL_BLACK; - } - else if (Chance <= 91) - { - return E_META_WOOL_GRAY; - } - else if (Chance <= 96) - { - return E_META_WOOL_LIGHTGRAY; - } - else if (Chance <= 99) - { - return E_META_WOOL_BROWN; - } - else - { - return E_META_WOOL_PINK; - } + int Chance = GetRandomProvider().RandInt(100); + + if (Chance <= 81) + { + return E_META_WOOL_WHITE; + } + else if (Chance <= 86) + { + return E_META_WOOL_BLACK; + } + else if (Chance <= 91) + { + return E_META_WOOL_GRAY; + } + else if (Chance <= 96) + { + return E_META_WOOL_LIGHTGRAY; + } + else if (Chance <= 99) + { + return E_META_WOOL_BROWN; + } + else + { + return E_META_WOOL_PINK; + } } + + + + +cBehaviorBreeder * cSheep::GetBehaviorBreeder() +{ + return &m_BehaviorBreeder; +} + + + + + +const cBehaviorBreeder * cSheep::GetBehaviorBreeder() const +{ + return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder); +} diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 01f90c968..8ed91915e 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -1,16 +1,18 @@ #pragma once -#include "PassiveMonster.h" - - +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" +#include "Monster.h" class cSheep : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: @@ -41,12 +43,23 @@ public: int GetFurColor(void) const { return m_WoolColor; } void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } - + virtual cBehaviorBreeder * GetBehaviorBreeder() override; + virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: - bool m_IsSheared; - int m_WoolColor; + + // Tick controlling behaviors + cBehaviorBreeder m_BehaviorBreeder; + cBehaviorItemFollower m_BehaviorItemFollower; + cBehaviorCoward m_BehaviorCoward; + cBehaviorWanderer m_BehaviorWanderer; + + // mobTodo transfer this to a behavior int m_TimeToStopEating; + // Behavior note: These are ship-specific things not transferrable to other mobs. + // Therefore they do not need a Behavior and can stay hardcoded in the sheep. + bool m_IsSheared; + int m_WoolColor; } ; diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 8ae688a1b..37aa70064 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -11,6 +11,7 @@ cSquid::cSquid(void) : super("Squid", mtSquid, "entity.squid.hurt", "entity.squid.death", 0.95, 0.95) { + m_EMPersonality = PASSIVE; } diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index 590c50495..42ad6938e 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -1,16 +1,16 @@ #pragma once -#include "PassiveMonster.h" +#include "Monster.h" class cSquid : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: cSquid(); diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 26462ba31..ded1bfbdb 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -17,6 +17,11 @@ cVillager::cVillager(eVillagerType VillagerType) : m_Type(VillagerType), m_VillagerAction(false) { + m_EMPersonality = PASSIVE; + m_BehaviorBreeder.AttachToMonster(*this); + m_BehaviorCoward.AttachToMonster(*this); + m_BehaviorItemFollower.AttachToMonster(*this); + m_BehaviorWanderer.AttachToMonster(*this); } diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index 6f3e7b4e8..141193212 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -1,16 +1,21 @@ #pragma once -#include "PassiveMonster.h" +#include "Monster.h" #include "Blocks/ChunkInterface.h" +#include "Behaviors/BehaviorBreeder.h" +#include "Behaviors/BehaviorItemFollower.h" +#include "Behaviors/BehaviorCoward.h" +#include "Behaviors/BehaviorWanderer.h" +#include "Monster.h" class cVillager : - public cPassiveMonster + public cMonster { - typedef cPassiveMonster super; + typedef cMonster super; public: @@ -53,6 +58,12 @@ public: bool DoesHaveActionActivated(void) const { return m_VillagerAction; } private: + // Tick controlling behaviors + cBehaviorBreeder m_BehaviorBreeder; + cBehaviorItemFollower m_BehaviorItemFollower; + cBehaviorCoward m_BehaviorCoward; + cBehaviorWanderer m_BehaviorWanderer; + int m_ActionCountDown; int m_Type; |