diff options
m--------- | MCServer/Plugins/Core | 0 | ||||
-rw-r--r-- | MCServer/crafting.txt | 1 | ||||
-rw-r--r-- | src/BlockID.h | 40 | ||||
-rw-r--r-- | src/BlockInfo.cpp | 69 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 15 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.h | 1 | ||||
-rw-r--r-- | src/Blocks/BlockSeaLantern.h | 30 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h | 4 | ||||
-rw-r--r-- | src/Globals.h | 11 | ||||
-rw-r--r-- | src/Items/ItemDoor.h | 17 | ||||
-rw-r--r-- | src/Items/ItemFood.h | 5 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 78 | ||||
-rw-r--r-- | src/Mobs/Sheep.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 11 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 55 | ||||
-rw-r--r-- | src/WorldStorage/FastNBT.h | 8 |
16 files changed, 301 insertions, 46 deletions
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject bd23915df763b182610c6163c5ff2d64a075656 +Subproject 9de86060388b515642c55d58b44b4281285efc0 diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt index 1236ab10e..8e68d5cb5 100644 --- a/MCServer/crafting.txt +++ b/MCServer/crafting.txt @@ -348,6 +348,7 @@ Emerald, 9 = EmeraldBlock, * RedstoneDust, 9 = RedstoneBlock, * Coal, 9 = CoalBlock, * Clay, 4 = ClayBlock, * +SlimeBall, 9 = SlimeBlock, * Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2 ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2 diff --git a/src/BlockID.h b/src/BlockID.h index d835f9518..45e71d85d 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -175,12 +175,36 @@ enum ENUM_BLOCK_ID E_BLOCK_NEW_LOG = 162, E_BLOCK_ACACIA_WOOD_STAIRS = 163, E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, + E_BLOCK_SLIME_BLOCK = 165, + E_BLOCK_BARRIER = 166, + E_BLOCK_IRON_TRAPDOOR = 167, + E_BLOCK_PRISMARINE_BLOCK = 168, + E_BLOCK_SEA_LANTERN = 169, E_BLOCK_HAY_BALE = 170, E_BLOCK_CARPET = 171, E_BLOCK_HARDENED_CLAY = 172, E_BLOCK_BLOCK_OF_COAL = 173, E_BLOCK_PACKED_ICE = 174, E_BLOCK_BIG_FLOWER = 175, + E_BLOCK_RED_SANDSTONE = 179, + E_BLOCK_RED_SANDSTONE_STAIRS = 180, + E_BLOCK_DOUBLE_NEW_STONE_SLAB= 181, + E_BLOCK_NEW_STONE_SLAB = 182, + E_BLOCK_SPRUCE_FENCE_GATE = 183, + E_BLOCK_BIRCH_FENCE_GATE = 184, + E_BLOCK_JUNGLE_FENCE_GATE = 185, + E_BLOCK_DARK_OAK_FENCE_GATE = 186, + E_BLOCK_ACACIA_FENCE_GATE = 187, + E_BLOCK_SPRUCE_FENCE = 188, + E_BLOCK_BIRCH_FENCE = 189, + E_BLOCK_JUNGLE_FENCE = 190, + E_BLOCK_DARK_OAK_FENCE = 191, + E_BLOCK_ACACIA_FENCE = 192, + E_BLOCK_SPRUCE_DOOR = 193, + E_BLOCK_BIRCH_DOOR = 194, + E_BLOCK_JUNGLE_DOOR = 195, + E_BLOCK_ACACIA_DOOR = 196, + E_BLOCK_DARK_OAK_DOOR = 197, // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++ // IsValidBlock() depends on this @@ -356,6 +380,14 @@ enum ENUM_ITEM_ID E_ITEM_NETHER_QUARTZ = 406, E_ITEM_MINECART_WITH_TNT = 407, E_ITEM_MINECART_WITH_HOPPER = 408, + E_ITEM_PRISMARINE_SHARD = 409, + E_ITEM_PRISMARINE_CRYSTALS = 410, + E_ITEM_RAW_RABBIT = 411, + E_ITEM_COOKED_RABBIT = 412, + E_ITEM_RABBIT_STEW = 413, + E_ITEM_RABBITS_FOOT = 414, + E_ITEM_RABBIT_HIDE = 415, + E_ITEM_ARMOR_STAND = 416, E_ITEM_IRON_HORSE_ARMOR = 417, E_ITEM_GOLD_HORSE_ARMOR = 418, E_ITEM_DIAMOND_HORSE_ARMOR = 419, @@ -363,7 +395,13 @@ enum ENUM_ITEM_ID E_ITEM_NAME_TAG = 421, E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422, E_ITEM_RAW_MUTTON = 423, - E_ITEM_MUTTON = 424, + E_ITEM_COOKED_MUTTON = 424, + E_ITEM_BANNER = 425, + E_ITEM_SPRUCE_DOOR = 427, + E_ITEM_BIRCH_DOOR = 428, + E_ITEM_JUNGLE_DOOR = 429, + E_ITEM_ACACIA_DOOR = 430, + E_ITEM_DARK_OAK_DOOR = 431, // Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++ // IsValidItem() depends on this! diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 99bf36d66..fb9b746b3 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -42,18 +42,26 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; + a_Info[E_BLOCK_SEA_LANTERN ].m_LightValue = 15; a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; a_Info[E_BLOCK_TORCH ].m_LightValue = 14; // Spread blocks + a_Info[E_BLOCK_ACACIA_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ACACIA_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1; @@ -67,6 +75,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DARK_OAK_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DARK_OAK_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1; @@ -90,6 +101,10 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_IRON_TRAPDOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_JUNGLE_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_JUNGLE_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1; @@ -100,6 +115,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NEW_STONE_SLAB ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1; @@ -116,6 +132,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SPRUCE_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SPRUCE_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1; @@ -144,13 +163,20 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) // Transparent blocks + a_Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true; a_Info[E_BLOCK_AIR ].m_Transparent = true; a_Info[E_BLOCK_ANVIL ].m_Transparent = true; + a_Info[E_BLOCK_BARRIER ].m_Transparent = true; a_Info[E_BLOCK_BEACON ].m_Transparent = true; a_Info[E_BLOCK_BED ].m_Transparent = true; a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; + a_Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true; a_Info[E_BLOCK_CACTUS ].m_Transparent = true; @@ -164,6 +190,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_COBWEB ].m_Transparent = true; a_Info[E_BLOCK_CROPS ].m_Transparent = true; a_Info[E_BLOCK_DANDELION ].m_Transparent = true; + a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true; a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true; a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; @@ -187,6 +216,10 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true; a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true; a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true; + a_Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_LADDER ].m_Transparent = true; a_Info[E_BLOCK_LAVA ].m_Transparent = true; a_Info[E_BLOCK_LEAVES ].m_Transparent = true; @@ -199,6 +232,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true; a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true; a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_NEW_STONE_SLAB ].m_Transparent = true; a_Info[E_BLOCK_PISTON ].m_Transparent = true; a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true; @@ -215,6 +249,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_SAPLING ].m_Transparent = true; a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; a_Info[E_BLOCK_SNOW ].m_Transparent = true; + a_Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; @@ -346,6 +383,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true; a_Info[E_BLOCK_DIRT ].m_IsSnowable = true; a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true; + a_Info[E_BLOCK_DOUBLE_NEW_STONE_SLAB].m_IsSnowable = true; a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true; a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true; a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true; @@ -382,14 +420,17 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true; a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true; a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true; + a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_IsSnowable = true; a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true; a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_RED_SANDSTONE ].m_IsSnowable = true; a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true; a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true; a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true; a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true; a_Info[E_BLOCK_SAND ].m_IsSnowable = true; a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_SEA_LANTERN ].m_IsSnowable = true; a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true; a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true; a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true; @@ -446,7 +487,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: - a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BARRIER ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; @@ -491,12 +532,15 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; @@ -690,12 +734,35 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood"; a_Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_SLIME_BLOCK ].m_PlaceSound = "dig.slime"; // I hope it is named slime, it's definetly a new sound type though... + a_Info[E_BLOCK_BARRIER ].m_PlaceSound = "dig.stone"; + a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PlaceSound = "dig.metal"; + a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_PlaceSound = "dig.stone"; + a_Info[E_BLOCK_SEA_LANTERN ].m_PlaceSound = "dig.stone"; a_Info[E_BLOCK_HAY_BALE ].m_PlaceSound = "dig.grass"; a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth"; a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone"; a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone"; a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone"; a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass"; + a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone"; + a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone"; + a_Info[E_BLOCK_NEW_STONE_SLAB ].m_PlaceSound = "dig.stone"; + a_Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_ACACIA_FENCE_GATE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_SPRUCE_FENCE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_BIRCH_FENCE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_JUNGLE_FENCE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_DARK_OAK_FENCE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_ACACIA_FENCE ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_SPRUCE_DOOR ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_BIRCH_DOOR ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_JUNGLE_DOOR ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_ACACIA_DOOR ].m_PlaceSound = "dig.wood"; + a_Info[E_BLOCK_DARK_OAK_DOOR ].m_PlaceSound = "dig.wood"; } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 3e7de123c..7bfff0545 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -66,6 +66,7 @@ #include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" +#include "BlockSeaLantern.h" #include "BlockSideways.h" #include "BlockSignPost.h" #include "BlockSlab.h" @@ -177,12 +178,16 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) switch (a_BlockType) { // Block handlers, alphabetically sorted: + case E_BLOCK_ACACIA_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType); case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType); + case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -200,12 +205,15 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType); + case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType); case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType); + case E_BLOCK_DOUBLE_NEW_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); @@ -231,8 +239,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_IRON_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); + case E_BLOCK_JUNGLE_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_JUNGLE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType); case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType); @@ -253,6 +264,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_NEW_LEAVES: return new cBlockLeavesHandler (a_BlockType); case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_NEW_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; @@ -264,6 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); + case E_BLOCK_RED_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType); @@ -277,8 +290,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); + case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType); case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); + case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 78959595b..3a3fc7224 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -94,6 +94,7 @@ private: switch (a_BlockType) { case E_BLOCK_ANVIL: + case E_BLOCK_BARRIER: case E_BLOCK_BEACON: case E_BLOCK_BEDROCK: case E_BLOCK_BREWING_STAND: diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h new file mode 100644 index 000000000..a9259d1d6 --- /dev/null +++ b/src/Blocks/BlockSeaLantern.h @@ -0,0 +1,30 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockSeaLanternHandler : + public cBlockHandler +{ +public: + cBlockSeaLanternHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + cFastRandom Random; + a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0)); + } +} ; + + + + diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index fb92db8fe..ffe2414f7 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -97,7 +97,7 @@ public: /// Returns true if the specified blocktype is one of the slabs handled by this handler static bool IsAnySlabType(BLOCKTYPE a_BlockType) { - return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB)); + return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB) || (a_BlockType == E_BLOCK_NEW_STONE_SLAB)); } @@ -120,6 +120,7 @@ public: { case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB; case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB; + case E_BLOCK_NEW_STONE_SLAB: return E_BLOCK_DOUBLE_NEW_STONE_SLAB; } ASSERT(!"Unhandled slab type!"); return E_BLOCK_AIR; @@ -159,6 +160,7 @@ public: { case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB; case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB; + case E_BLOCK_DOUBLE_NEW_STONE_SLAB: return E_BLOCK_NEW_STONE_SLAB; } ASSERT(!"Unhandled double slab type!"); return a_BlockType; diff --git a/src/Globals.h b/src/Globals.h index c75c4e99b..0926457da 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -162,8 +162,17 @@ template class SizeChecker<UInt16, 2>; TypeName(const TypeName &); \ void operator =(const TypeName &) +// A macro that is used to mark unused local variables, to avoid pedantic warnings in gcc / clang / MSVC +// Note that in MSVC it requires the full type of X to be known +#define UNUSED_VAR(X) (void)(X) + // A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc -#define UNUSED(X) (void)(X) +// Written so that the full type of param needn't be known +#ifdef _MSC_VER + #define UNUSED(X) +#else + #define UNUSED UNUSED_VAR +#endif diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index c1b439024..cd5baf44f 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -30,7 +30,22 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; + switch (m_ItemType) + { + case E_ITEM_WOODEN_DOOR: a_BlockType = E_BLOCK_WOODEN_DOOR; break; + case E_ITEM_IRON_DOOR: a_BlockType = E_BLOCK_IRON_DOOR; break; + case E_ITEM_SPRUCE_DOOR: a_BlockType = E_BLOCK_SPRUCE_DOOR; break; + case E_ITEM_BIRCH_DOOR: a_BlockType = E_BLOCK_BIRCH_DOOR; break; + case E_ITEM_JUNGLE_DOOR: a_BlockType = E_BLOCK_JUNGLE_DOOR; break; + case E_ITEM_DARK_OAK_DOOR: a_BlockType = E_BLOCK_DARK_OAK_DOOR; break; + case E_ITEM_ACACIA_DOOR: a_BlockType = E_BLOCK_ACACIA_DOOR; break; + default: + { + ASSERT(!"Unhandled door type"); + return false; + } + } + cChunkInterface ChunkInterface(a_World->GetChunkMap()); bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( ChunkInterface, a_Player, diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 1af6e21e8..e7c718c77 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -35,7 +35,9 @@ public: // Carrots handled in ItemSeeds case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types + case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6); case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); + case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6); case E_ITEM_COOKIE: return FoodInfo(2, 0.4); // Golden apple handled in ItemGoldenApple case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); @@ -43,16 +45,17 @@ public: case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2); // Potatoes handled in ItemSeeds case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); + case E_ITEM_RABBIT_STEW: return FoodInfo(10, 12); case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4); case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2); case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2); case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2); case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8); + case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8); case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8); case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2); case E_ITEM_STEAK: return FoodInfo(8, 12.8); - case E_ITEM_MUTTON: return FoodInfo(6, 9.6); } LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType); return FoodInfo(0, 0.f); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 8c3f28c74..caa623abc 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -193,6 +193,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemSeedsHandler(a_ItemType); } + case E_ITEM_ACACIA_DOOR: + case E_ITEM_BIRCH_DOOR: + case E_ITEM_DARK_OAK_DOOR: + case E_ITEM_JUNGLE_DOOR: + case E_ITEM_SPRUCE_DOOR: case E_ITEM_IRON_DOOR: case E_ITEM_WOODEN_DOOR: { @@ -214,19 +219,22 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_BREAD: case E_ITEM_COOKED_CHICKEN: case E_ITEM_COOKED_FISH: + case E_ITEM_COOKED_MUTTON: case E_ITEM_COOKED_PORKCHOP: + case E_ITEM_COOKED_RABBIT: case E_ITEM_COOKIE: case E_ITEM_GOLDEN_CARROT: case E_ITEM_MELON_SLICE: - case E_ITEM_MUTTON: case E_ITEM_POISONOUS_POTATO: case E_ITEM_PUMPKIN_PIE: - case E_ITEM_RED_APPLE: + case E_ITEM_RABBIT_STEW: case E_ITEM_RAW_BEEF: case E_ITEM_RAW_CHICKEN: case E_ITEM_RAW_FISH: case E_ITEM_RAW_MUTTON: case E_ITEM_RAW_PORKCHOP: + case E_ITEM_RAW_RABBIT: + case E_ITEM_RED_APPLE: case E_ITEM_ROTTEN_FLESH: case E_ITEM_SPIDER_EYE: case E_ITEM_STEAK: @@ -392,8 +400,12 @@ char cItemHandler::GetMaxStackSize(void) switch (m_ItemType) { + case E_ITEM_ACACIA_DOOR: return 64; + case E_ITEM_ARMOR_STAND: return 16; case E_ITEM_ARROW: return 64; case E_ITEM_BAKED_POTATO: return 64; + case E_ITEM_BANNER: return 16; + case E_ITEM_BIRCH_DOOR: return 64; case E_ITEM_BLAZE_POWDER: return 64; case E_ITEM_BLAZE_ROD: return 64; case E_ITEM_BONE: return 64; @@ -404,7 +416,6 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BREWING_STAND: return 64; case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; - case E_ITEM_CAKE: return 1; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; case E_ITEM_CLAY_BRICK: return 64; @@ -415,7 +426,9 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_COOKED_CHICKEN: return 64; case E_ITEM_COOKED_FISH: return 64; case E_ITEM_COOKED_PORKCHOP: return 64; + case E_ITEM_COOKED_MUTTON: return 64; case E_ITEM_COOKIE: return 64; + case E_ITEM_DARK_OAK_DOOR: return 64; case E_ITEM_DIAMOND: return 64; case E_ITEM_DYE: return 64; case E_ITEM_EGG: return 16; @@ -439,6 +452,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GOLD_NUGGET: return 64; case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; + case E_ITEM_JUNGLE_DOOR: return 64; case E_ITEM_IRON: return 64; case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; @@ -452,11 +466,16 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_PAPER: return 64; case E_ITEM_POISONOUS_POTATO: return 64; case E_ITEM_POTATO: return 64; + case E_ITEM_PRISMARINE_CRYSTALS: return 64; + case E_ITEM_PRISMARINE_SHARD: return 64; case E_ITEM_PUMPKIN_PIE: return 64; case E_ITEM_PUMPKIN_SEEDS: return 64; + case E_ITEM_RABBITS_FOOT: return 64; + case E_ITEM_RABBIT_HIDE: return 64; case E_ITEM_RAW_BEEF: return 64; case E_ITEM_RAW_CHICKEN: return 64; case E_ITEM_RAW_FISH: return 64; + case E_ITEM_RAW_MUTTON: return 64; case E_ITEM_RAW_PORKCHOP: return 64; case E_ITEM_RED_APPLE: return 64; case E_ITEM_REDSTONE_DUST: return 64; @@ -468,6 +487,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_SNOWBALL: return 16; case E_ITEM_SPAWN_EGG: return 64; case E_ITEM_SPIDER_EYE: return 64; + case E_ITEM_SPRUCE_DOOR: return 64; case E_ITEM_STEAK: return 64; case E_ITEM_STICK: return 64; case E_ITEM_STRING: return 64; @@ -546,41 +566,47 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) switch (a_BlockType) { case E_BLOCK_ANVIL: - case E_BLOCK_ENCHANTMENT_TABLE: - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: + case E_BLOCK_BRICK: + case E_BLOCK_CAULDRON: case E_BLOCK_COAL_ORE: - case E_BLOCK_STONE: case E_BLOCK_COBBLESTONE: - case E_BLOCK_END_STONE: - case E_BLOCK_MOSSY_COBBLESTONE: - case E_BLOCK_SANDSTONE_STAIRS: - case E_BLOCK_SANDSTONE: - case E_BLOCK_STONE_BRICKS: - case E_BLOCK_NETHER_BRICK: - case E_BLOCK_NETHERRACK: - case E_BLOCK_STONE_SLAB: - case E_BLOCK_DOUBLE_STONE_SLAB: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_BRICK: case E_BLOCK_COBBLESTONE_STAIRS: case E_BLOCK_COBBLESTONE_WALL: - case E_BLOCK_STONE_BRICK_STAIRS: - case E_BLOCK_NETHER_BRICK_STAIRS: - case E_BLOCK_CAULDRON: - case E_BLOCK_OBSIDIAN: case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_EMERALD_ORE: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_STONE: + case E_BLOCK_FURNACE: case E_BLOCK_GOLD_BLOCK: case E_BLOCK_GOLD_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - case E_BLOCK_EMERALD_ORE: case E_BLOCK_IRON_BLOCK: case E_BLOCK_IRON_ORE: - case E_BLOCK_LAPIS_ORE: + case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_LAPIS_BLOCK: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_MOSSY_COBBLESTONE: + case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_NETHER_BRICK_FENCE: + case E_BLOCK_NETHERRACK: + case E_BLOCK_NEW_STONE_SLAB: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_PRISMARINE_BLOCK: + case E_BLOCK_RED_SANDSTONE: + case E_BLOCK_RED_SANDSTONE_STAIRS: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_SANDSTONE: case E_BLOCK_SNOW: + case E_BLOCK_STONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_STONE_SLAB: case E_BLOCK_VINES: case E_BLOCK_PACKED_ICE: case E_BLOCK_MOB_SPAWNER: diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c12e8d786..cbb33cb90 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -45,7 +45,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } - AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_MUTTON : E_ITEM_RAW_MUTTON); + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON); } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index cdb5abde2..7ae84af7b 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -179,6 +179,17 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType) case E_BLOCK_WOOL: case E_BLOCK_BOOKCASE: case E_BLOCK_FENCE: + case E_BLOCK_SPRUCE_FENCE: + case E_BLOCK_BIRCH_FENCE: + case E_BLOCK_JUNGLE_FENCE: + case E_BLOCK_DARK_OAK_FENCE: + case E_BLOCK_ACACIA_FENCE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_TNT: case E_BLOCK_VINES: case E_BLOCK_HAY_BALE: diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 3fa973463..6fda9824c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -220,25 +220,36 @@ private: { switch (Block) { + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_FENCE_GATE: case E_BLOCK_HOPPER: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: + case E_BLOCK_PISTON: + case E_BLOCK_POWERED_RAIL: case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_IRON_DOOR: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_POWERED_RAIL: case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_WOODEN_DOOR: { return true; } @@ -279,19 +290,28 @@ private: switch (Block) { // All redstone devices, please alpha sort + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DISPENSER: - case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DROPPER: case E_BLOCK_FENCE_GATE: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HOPPER: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_LEVER: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_NOTE_BLOCK: @@ -303,6 +323,8 @@ private: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_STICKY_PISTON: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: @@ -595,8 +617,8 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_LEVER: HandleRedstoneLever(dataitr->x, dataitr->y, dataitr->z); break; - case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_IRON_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPPED_CHEST: HandleTrappedChest(dataitr->x, dataitr->y, dataitr->z); break; @@ -607,12 +629,27 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, HandleRail(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_WOODEN_DOOR: case E_BLOCK_IRON_DOOR: { HandleDoor(dataitr->x, dataitr->y, dataitr->z); break; } + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_SPRUCE_FENCE_GATE: + { + HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); + break; + } case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: { diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index ebf99103f..c6225eacf 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -213,8 +213,8 @@ public: // If your platform produces a compiler error here, you'll need to add code that manually decodes 32-bit floats char Check1[5 - sizeof(float)]; // Fails if sizeof(float) > 4 char Check2[sizeof(float) - 3]; // Fails if sizeof(float) < 4 - UNUSED(Check1); - UNUSED(Check2); + UNUSED_VAR(Check1); + UNUSED_VAR(Check2); Int32 i = GetBEInt(m_Data + m_Tags[(size_t)a_Tag].m_DataStart); float f; @@ -229,8 +229,8 @@ public: // If your platform produces a compiler error here, you'll need to add code that manually decodes 64-bit doubles char Check1[9 - sizeof(double)]; // Fails if sizeof(double) > 8 char Check2[sizeof(double) - 7]; // Fails if sizeof(double) < 8 - UNUSED(Check1); - UNUSED(Check2); + UNUSED_VAR(Check1); + UNUSED_VAR(Check2); ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Double); return NetworkToHostDouble8(m_Data + m_Tags[(size_t)a_Tag].m_DataStart); |