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-rw-r--r--src/AllocationPool.h6
-rw-r--r--src/Bindings/DeprecatedBindings.cpp36
-rw-r--r--src/Bindings/LuaChunkStay.cpp2
-rw-r--r--src/Bindings/LuaState.cpp54
-rw-r--r--src/Bindings/LuaState.h6
-rw-r--r--src/Bindings/LuaWindow.cpp14
-rw-r--r--src/Bindings/ManualBindings.cpp270
-rw-r--r--src/Bindings/ManualBindings_RankManager.cpp2
-rw-r--r--src/Bindings/PluginLua.cpp14
-rw-r--r--src/Bindings/PluginManager.cpp32
-rw-r--r--src/Bindings/PluginManager.h4
-rw-r--r--src/Bindings/WebPlugin.cpp8
-rw-r--r--src/BlockArea.cpp88
-rw-r--r--src/BlockArea.h8
-rw-r--r--src/BlockEntities/BeaconEntity.cpp10
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/BlockEntity.h4
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h6
-rw-r--r--src/BlockEntities/ChestEntity.cpp6
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp2
-rw-r--r--src/BlockEntities/DispenserEntity.cpp4
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp6
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp6
-rw-r--r--src/BlockEntities/FlowerPotEntity.cpp2
-rw-r--r--src/BlockEntities/FlowerPotEntity.h2
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp8
-rw-r--r--src/BlockEntities/HopperEntity.cpp24
-rw-r--r--src/BlockEntities/MobHeadEntity.h2
-rw-r--r--src/BlockEntities/NoteEntity.h2
-rw-r--r--src/BlockEntities/SignEntity.h2
-rw-r--r--src/BlockInfo.cpp4
-rw-r--r--src/BlockInfo.h2
-rw-r--r--src/Blocks/BlockDirt.h2
-rw-r--r--src/Blocks/BlockHandler.cpp8
-rw-r--r--src/Blocks/BlockHandler.h2
-rw-r--r--src/Blocks/BlockLeaves.h2
-rw-r--r--src/Blocks/BlockPiston.cpp2
-rw-r--r--src/Blocks/BlockVine.h2
-rw-r--r--src/Blocks/BroadcastInterface.h4
-rw-r--r--src/ByteBuffer.cpp2
-rw-r--r--src/Chunk.cpp102
-rw-r--r--src/Chunk.h48
-rw-r--r--src/ChunkData.cpp52
-rw-r--r--src/ChunkData.h6
-rw-r--r--src/ChunkMap.cpp278
-rw-r--r--src/ChunkMap.h50
-rw-r--r--src/ChunkSender.cpp16
-rw-r--r--src/ChunkSender.h2
-rw-r--r--src/ChunkStay.cpp14
-rw-r--r--src/ClientHandle.cpp52
-rw-r--r--src/CraftingRecipes.cpp18
-rw-r--r--src/CraftingRecipes.h4
-rw-r--r--src/Defines.h12
-rw-r--r--src/Entities/ArrowEntity.cpp2
-rw-r--r--src/Entities/Boat.cpp4
-rw-r--r--src/Entities/Entity.cpp56
-rw-r--r--src/Entities/Entity.h14
-rw-r--r--src/Entities/EntityEffect.cpp10
-rw-r--r--src/Entities/ExpOrb.cpp2
-rw-r--r--src/Entities/Floater.cpp2
-rw-r--r--src/Entities/ItemFrame.cpp4
-rw-r--r--src/Entities/Minecart.cpp14
-rw-r--r--src/Entities/Minecart.h4
-rw-r--r--src/Entities/Painting.cpp2
-rw-r--r--src/Entities/Player.cpp60
-rw-r--r--src/Entities/Player.h4
-rw-r--r--src/Entities/ProjectileEntity.cpp16
-rw-r--r--src/Entities/ProjectileEntity.h4
-rw-r--r--src/FurnaceRecipe.cpp8
-rw-r--r--src/FurnaceRecipe.h2
-rw-r--r--src/Generating/BioGen.cpp6
-rw-r--r--src/Generating/ChunkDesc.cpp4
-rw-r--r--src/Generating/ChunkDesc.h2
-rw-r--r--src/Generating/ChunkGenerator.cpp18
-rw-r--r--src/Generating/CompoGen.cpp4
-rw-r--r--src/Generating/ComposableGenerator.cpp6
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp2
-rw-r--r--src/Generating/GridStructGen.cpp2
-rw-r--r--src/Generating/HeiGen.cpp6
-rw-r--r--src/Generating/MineShafts.cpp18
-rw-r--r--src/Generating/PieceGenerator.cpp4
-rw-r--r--src/Generating/Prefab.cpp6
-rw-r--r--src/Generating/PrefabPiecePool.cpp6
-rw-r--r--src/Generating/VillageGen.cpp4
-rw-r--r--src/HTTPServer/HTTPConnection.cpp16
-rw-r--r--src/HTTPServer/HTTPConnection.h6
-rw-r--r--src/HTTPServer/HTTPFormParser.cpp4
-rw-r--r--src/HTTPServer/HTTPMessage.cpp2
-rw-r--r--src/HTTPServer/HTTPServer.cpp10
-rw-r--r--src/Inventory.cpp12
-rw-r--r--src/Inventory.h4
-rw-r--r--src/Item.cpp2
-rw-r--r--src/ItemGrid.cpp2
-rw-r--r--src/Items/ItemBow.h8
-rw-r--r--src/Items/ItemEmptyMap.h2
-rw-r--r--src/Items/ItemHandler.cpp4
-rw-r--r--src/Items/ItemItemFrame.h2
-rw-r--r--src/Items/ItemMap.h2
-rw-r--r--src/Items/ItemMinecart.h2
-rw-r--r--src/LeakFinder.h8
-rw-r--r--src/LightingThread.cpp8
-rw-r--r--src/LightingThread.h2
-rw-r--r--src/LineBlockTracer.cpp4
-rw-r--r--src/LinearUpscale.h8
-rw-r--r--src/LoggerListeners.cpp2
-rw-r--r--src/Map.cpp18
-rw-r--r--src/MapManager.cpp8
-rw-r--r--src/MapManager.h4
-rw-r--r--src/MobSpawner.cpp2
-rw-r--r--src/Mobs/AggressiveMonster.cpp6
-rw-r--r--src/Mobs/Blaze.cpp8
-rw-r--r--src/Mobs/Blaze.h2
-rw-r--r--src/Mobs/CaveSpider.cpp4
-rw-r--r--src/Mobs/CaveSpider.h2
-rw-r--r--src/Mobs/Chicken.cpp2
-rw-r--r--src/Mobs/Chicken.h2
-rw-r--r--src/Mobs/Cow.cpp2
-rw-r--r--src/Mobs/Cow.h2
-rw-r--r--src/Mobs/Creeper.cpp4
-rw-r--r--src/Mobs/Creeper.h2
-rw-r--r--src/Mobs/EnderDragon.h2
-rw-r--r--src/Mobs/Enderman.cpp10
-rw-r--r--src/Mobs/Enderman.h2
-rw-r--r--src/Mobs/Ghast.cpp8
-rw-r--r--src/Mobs/Ghast.h2
-rw-r--r--src/Mobs/Giant.h2
-rw-r--r--src/Mobs/Horse.cpp6
-rw-r--r--src/Mobs/Horse.h2
-rw-r--r--src/Mobs/IronGolem.h2
-rw-r--r--src/Mobs/MagmaCube.h2
-rw-r--r--src/Mobs/Monster.cpp28
-rw-r--r--src/Mobs/Mooshroom.cpp2
-rw-r--r--src/Mobs/Mooshroom.h2
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp2
-rw-r--r--src/Mobs/PassiveMonster.cpp4
-rw-r--r--src/Mobs/Pig.cpp6
-rw-r--r--src/Mobs/Pig.h2
-rw-r--r--src/Mobs/Sheep.cpp2
-rw-r--r--src/Mobs/Sheep.h2
-rw-r--r--src/Mobs/Skeleton.cpp8
-rw-r--r--src/Mobs/Skeleton.h2
-rw-r--r--src/Mobs/Slime.cpp2
-rw-r--r--src/Mobs/Slime.h2
-rw-r--r--src/Mobs/SnowGolem.h2
-rw-r--r--src/Mobs/Spider.cpp4
-rw-r--r--src/Mobs/Spider.h2
-rw-r--r--src/Mobs/Squid.cpp2
-rw-r--r--src/Mobs/Squid.h2
-rw-r--r--src/Mobs/Villager.cpp2
-rw-r--r--src/Mobs/Witch.cpp2
-rw-r--r--src/Mobs/Witch.h2
-rw-r--r--src/Mobs/Wither.h2
-rw-r--r--src/Mobs/Wolf.cpp4
-rw-r--r--src/Mobs/Zombie.cpp2
-rw-r--r--src/Mobs/Zombie.h2
-rw-r--r--src/Mobs/ZombiePigman.cpp4
-rw-r--r--src/Mobs/ZombiePigman.h2
-rw-r--r--src/MonsterConfig.cpp2
-rw-r--r--src/Noise.cpp16
-rw-r--r--src/Noise.h12
-rw-r--r--src/OSSupport/Errors.cpp4
-rw-r--r--src/OSSupport/Event.cpp6
-rw-r--r--src/OSSupport/File.cpp22
-rw-r--r--src/OSSupport/GZipFile.cpp14
-rw-r--r--src/OSSupport/ListenThread.cpp2
-rw-r--r--src/OSSupport/Semaphore.cpp4
-rw-r--r--src/OSSupport/Socket.cpp2
-rw-r--r--src/OSSupport/SocketThreads.cpp14
-rw-r--r--src/OSSupport/SocketThreads.h2
-rw-r--r--src/PolarSSL++/BlockingSslClientSocket.cpp4
-rw-r--r--src/PolarSSL++/CallbackSslContext.cpp6
-rw-r--r--src/PolarSSL++/CryptoKey.cpp2
-rw-r--r--src/PolarSSL++/SslContext.cpp8
-rw-r--r--src/Protocol/MojangAPI.cpp16
-rw-r--r--src/Protocol/MojangAPI.h6
-rw-r--r--src/Protocol/Protocol17x.cpp6
-rw-r--r--src/Protocol/Protocol18x.cpp6
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp154
-rw-r--r--src/RCONServer.cpp8
-rw-r--r--src/RankManager.cpp6
-rw-r--r--src/RankManager.h2
-rw-r--r--src/Root.cpp40
-rw-r--r--src/Scoreboard.cpp20
-rw-r--r--src/Scoreboard.h8
-rw-r--r--src/Server.cpp22
-rw-r--r--src/SetChunkData.cpp10
-rw-r--r--src/SetChunkData.h2
-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp4
-rw-r--r--src/Simulator/FireSimulator.cpp4
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp4
-rw-r--r--src/Simulator/FluidSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.h2
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h2
-rw-r--r--src/Simulator/SandSimulator.cpp2
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp2
-rw-r--r--src/StackWalker.h12
-rw-r--r--src/StringUtils.cpp4
-rw-r--r--src/UI/SlotArea.cpp40
-rw-r--r--src/UI/Window.cpp38
-rw-r--r--src/UI/Window.h6
-rw-r--r--src/UI/WindowOwner.h4
-rw-r--r--src/WebAdmin.cpp10
-rw-r--r--src/World.cpp70
-rw-r--r--src/World.h90
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp6
-rw-r--r--src/WorldStorage/WSSAnvil.cpp88
-rw-r--r--src/WorldStorage/WSSAnvil.h6
-rw-r--r--src/WorldStorage/WorldStorage.cpp4
-rw-r--r--src/XMLParser.h116
-rw-r--r--src/main.cpp8
211 files changed, 1439 insertions, 1439 deletions
diff --git a/src/AllocationPool.h b/src/AllocationPool.h
index 61431a548..7c358cc84 100644
--- a/src/AllocationPool.h
+++ b/src/AllocationPool.h
@@ -45,7 +45,7 @@ class cListAllocationPool : public cAllocationPool<T>
for (size_t i = 0; i < NumElementsInReserve; i++)
{
void * space = malloc(sizeof(T));
- if (space == NULL)
+ if (space == nullptr)
{
m_Callbacks->OnStartUsingReserve();
break;
@@ -68,7 +68,7 @@ class cListAllocationPool : public cAllocationPool<T>
if (m_FreeList.size() <= NumElementsInReserve)
{
void * space = malloc(sizeof(T));
- if (space != NULL)
+ if (space != nullptr)
{
return new(space) T;
}
@@ -90,7 +90,7 @@ class cListAllocationPool : public cAllocationPool<T>
}
virtual void Free(T * a_ptr) override
{
- if (a_ptr == NULL)
+ if (a_ptr == nullptr)
{
return;
}
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp
index 02aa15be4..ded7a0142 100644
--- a/src/Bindings/DeprecatedBindings.cpp
+++ b/src/Bindings/DeprecatedBindings.cpp
@@ -29,7 +29,7 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetLightValue((BLOCKTYPE)BlockType));
return 1;
@@ -55,7 +55,7 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetSpreadLightFalloff((BLOCKTYPE)BlockType));
return 1;
@@ -81,7 +81,7 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, cBlockInfo::IsTransparent((BLOCKTYPE)BlockType));
return 1;
@@ -107,7 +107,7 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, cBlockInfo::IsOneHitDig((BLOCKTYPE)BlockType));
return 1;
@@ -133,7 +133,7 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, cBlockInfo::IsPistonBreakable((BLOCKTYPE)BlockType));
return 1;
@@ -159,7 +159,7 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, cBlockInfo::IsSnowable((BLOCKTYPE)BlockType));
return 1;
@@ -185,7 +185,7 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, (bool)cBlockInfo::IsSolid((BLOCKTYPE)BlockType));
return 1;
@@ -211,7 +211,7 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID))
{
- tolua_error(tolua_S, "array indexing out of range.", NULL);
+ tolua_error(tolua_S, "array indexing out of range.", nullptr);
}
tolua_pushboolean(tolua_S, (bool)cBlockInfo::FullyOccupiesVoxel((BLOCKTYPE)BlockType));
return 1;
@@ -224,16 +224,16 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
void DeprecatedBindings::Bind(lua_State * tolua_S)
{
- tolua_beginmodule(tolua_S, NULL);
-
- tolua_array(tolua_S, "g_BlockLightValue", tolua_get_AllToLua_g_BlockLightValue, NULL);
- tolua_array(tolua_S, "g_BlockSpreadLightFalloff", tolua_get_AllToLua_g_BlockSpreadLightFalloff, NULL);
- tolua_array(tolua_S, "g_BlockTransparent", tolua_get_AllToLua_g_BlockTransparent, NULL);
- tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, NULL);
- tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, NULL);
- tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, NULL);
- tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, NULL);
- tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, NULL);
+ tolua_beginmodule(tolua_S, nullptr);
+
+ tolua_array(tolua_S, "g_BlockLightValue", tolua_get_AllToLua_g_BlockLightValue, nullptr);
+ tolua_array(tolua_S, "g_BlockSpreadLightFalloff", tolua_get_AllToLua_g_BlockSpreadLightFalloff, nullptr);
+ tolua_array(tolua_S, "g_BlockTransparent", tolua_get_AllToLua_g_BlockTransparent, nullptr);
+ tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, nullptr);
+ tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, nullptr);
+ tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, nullptr);
+ tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, nullptr);
+ tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, nullptr);
tolua_endmodule(tolua_S);
}
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index 23da12f68..e50ffb75b 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -13,7 +13,7 @@
cLuaChunkStay::cLuaChunkStay(cPluginLua & a_Plugin) :
m_Plugin(a_Plugin),
- m_LuaState(NULL)
+ m_LuaState(nullptr)
{
}
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 142242162..3b4ce3376 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -46,7 +46,7 @@ const cLuaState::cRet cLuaState::Return = {};
// cLuaState:
cLuaState::cLuaState(const AString & a_SubsystemName) :
- m_LuaState(NULL),
+ m_LuaState(nullptr),
m_IsOwned(false),
m_SubsystemName(a_SubsystemName),
m_NumCurrentFunctionArgs(-1)
@@ -90,7 +90,7 @@ cLuaState::~cLuaState()
void cLuaState::Create(void)
{
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__);
return;
@@ -119,7 +119,7 @@ void cLuaState::RegisterAPILibs(void)
void cLuaState::Close(void)
{
- if (m_LuaState == NULL)
+ if (m_LuaState == nullptr)
{
LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__);
return;
@@ -134,7 +134,7 @@ void cLuaState::Close(void)
return;
}
lua_close(m_LuaState);
- m_LuaState = NULL;
+ m_LuaState = nullptr;
m_IsOwned = false;
}
@@ -144,7 +144,7 @@ void cLuaState::Close(void)
void cLuaState::Attach(lua_State * a_State)
{
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState);
if (m_IsOwned)
@@ -166,7 +166,7 @@ void cLuaState::Attach(lua_State * a_State)
void cLuaState::Detach(void)
{
- if (m_LuaState == NULL)
+ if (m_LuaState == nullptr)
{
return;
}
@@ -179,7 +179,7 @@ void cLuaState::Detach(void)
Close();
return;
}
- m_LuaState = NULL;
+ m_LuaState = nullptr;
}
@@ -828,7 +828,7 @@ void cLuaState::GetStackValue(int a_StackPos, AString & a_Value)
{
size_t len = 0;
const char * data = lua_tolstring(m_LuaState, a_StackPos, &len);
- if (data != NULL)
+ if (data != nullptr)
{
a_Value.assign(data, len);
}
@@ -878,7 +878,7 @@ void cLuaState::GetStackValue(int a_StackPos, pBoundingBox & a_ReturnedVal)
{
if (lua_isnil(m_LuaState, a_StackPos))
{
- a_ReturnedVal = NULL;
+ a_ReturnedVal = nullptr;
return;
}
tolua_Error err;
@@ -896,7 +896,7 @@ void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal)
{
if (lua_isnil(m_LuaState, a_StackPos))
{
- a_ReturnedVal = NULL;
+ a_ReturnedVal = nullptr;
return;
}
tolua_Error err;
@@ -961,7 +961,7 @@ bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable,
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
@@ -994,7 +994,7 @@ bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, in
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
@@ -1027,7 +1027,7 @@ bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam)
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
@@ -1060,7 +1060,7 @@ bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam)
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
@@ -1093,7 +1093,7 @@ bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam)
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
} // for i - Param
@@ -1126,7 +1126,7 @@ bool cLuaState::CheckParamFunction(int a_StartParam, int a_EndParam)
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
- (entry.name != NULL) ? entry.name : "?", i, GetTypeText(i).c_str()
+ (entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
);
return false;
} // for i - Param
@@ -1159,7 +1159,7 @@ bool cLuaState::CheckParamFunctionOrNil(int a_StartParam, int a_EndParam)
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
luaL_error(m_LuaState, "Error in function '%s' parameter #%d. Function expected, got %s",
- (entry.name != NULL) ? entry.name : "?", i, GetTypeText(i).c_str()
+ (entry.name != nullptr) ? entry.name : "?", i, GetTypeText(i).c_str()
);
return false;
} // for i - Param
@@ -1183,7 +1183,7 @@ bool cLuaState::CheckParamEnd(int a_Param)
lua_Debug entry;
VERIFY(lua_getstack(m_LuaState, 0, &entry));
VERIFY(lua_getinfo (m_LuaState, "n", &entry));
- AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != NULL) ? entry.name : "?");
+ AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != nullptr) ? entry.name : "?");
tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err);
return false;
}
@@ -1362,7 +1362,7 @@ int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_Sr
case LUA_TUSERDATA:
{
// Get the class name:
- const char * type = NULL;
+ const char * type = nullptr;
if (lua_getmetatable(a_SrcLuaState, i) == 0)
{
LOGWARNING("%s: Unknown class in pos %d, cannot copy.", __FUNCTION__, i);
@@ -1374,7 +1374,7 @@ int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_Sr
lua_pop(a_SrcLuaState, 1); // Stack -1
// Copy the value:
- void * ud = tolua_touserdata(a_SrcLuaState, i, NULL);
+ void * ud = tolua_touserdata(a_SrcLuaState, i, nullptr);
tolua_pushusertype(m_LuaState, ud, type);
break;
}
@@ -1400,7 +1400,7 @@ void cLuaState::ToString(int a_StackPos, AString & a_String)
{
size_t len;
const char * s = lua_tolstring(m_LuaState, a_StackPos, &len);
- if (s != NULL)
+ if (s != nullptr)
{
a_String.assign(s, len);
}
@@ -1422,7 +1422,7 @@ void cLuaState::LogStack(const char * a_Header)
void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header)
{
// Format string consisting only of %s is used to appease the compiler
- LOG("%s", (a_Header != NULL) ? a_Header : "Lua C API Stack contents:");
+ LOG("%s", (a_Header != nullptr) ? a_Header : "Lua C API Stack contents:");
for (int i = lua_gettop(a_LuaState); i > 0; i--)
{
AString Value;
@@ -1459,7 +1459,7 @@ int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
// cLuaState::cRef:
cLuaState::cRef::cRef(void) :
- m_LuaState(NULL),
+ m_LuaState(nullptr),
m_Ref(LUA_REFNIL)
{
}
@@ -1469,7 +1469,7 @@ cLuaState::cRef::cRef(void) :
cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
- m_LuaState(NULL),
+ m_LuaState(nullptr),
m_Ref(LUA_REFNIL)
{
RefStack(a_LuaState, a_StackPos);
@@ -1481,7 +1481,7 @@ cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) :
cLuaState::cRef::~cRef()
{
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
UnRef();
}
@@ -1494,7 +1494,7 @@ cLuaState::cRef::~cRef()
void cLuaState::cRef::RefStack(cLuaState & a_LuaState, int a_StackPos)
{
ASSERT(a_LuaState.IsValid());
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
UnRef();
}
@@ -1515,7 +1515,7 @@ void cLuaState::cRef::UnRef(void)
{
luaL_unref(*m_LuaState, LUA_REGISTRYINDEX, m_Ref);
}
- m_LuaState = NULL;
+ m_LuaState = nullptr;
m_Ref = LUA_REFNIL;
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 899228a66..d1e9923b4 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -164,7 +164,7 @@ public:
void Detach(void);
/** Returns true if the m_LuaState is valid */
- bool IsValid(void) const { return (m_LuaState != NULL); }
+ bool IsValid(void) const { return (m_LuaState != nullptr); }
/** Adds the specified path to package.<a_PathVariable> */
void AddPackagePath(const AString & a_PathVariable, const AString & a_Path);
@@ -318,10 +318,10 @@ public:
void ToString(int a_StackPos, AString & a_String);
/** Logs all the elements' types on the API stack, with an optional header for the listing. */
- void LogStack(const char * a_Header = NULL);
+ void LogStack(const char * a_Header = nullptr);
/** Logs all the elements' types on the API stack, with an optional header for the listing. */
- static void LogStack(lua_State * a_LuaState, const char * a_Header = NULL);
+ static void LogStack(lua_State * a_LuaState, const char * a_Header = nullptr);
protected:
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index c4d03b86b..35730878d 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -18,7 +18,7 @@
cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
super(a_WindowType, a_Title),
m_Contents(a_SlotsX, a_SlotsY),
- m_Plugin(NULL),
+ m_Plugin(nullptr),
m_LuaRef(LUA_REFNIL),
m_OnClosingFnRef(LUA_REFNIL),
m_OnSlotChangedFnRef(LUA_REFNIL)
@@ -70,7 +70,7 @@ cLuaWindow::~cLuaWindow()
void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+ ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
ASSERT(m_LuaRef == LUA_REFNIL);
m_Plugin = a_Plugin;
m_LuaRef = a_LuaRef;
@@ -82,7 +82,7 @@ void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
bool cLuaWindow::IsLuaReferenced(void) const
{
- return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL));
+ return ((m_Plugin != nullptr) && (m_LuaRef != LUA_REFNIL));
}
@@ -92,7 +92,7 @@ bool cLuaWindow::IsLuaReferenced(void) const
void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+ ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
// If there already was a function, unreference it first
if (m_OnClosingFnRef != LUA_REFNIL)
@@ -112,7 +112,7 @@ void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
- ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin));
+ ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
// If there already was a function, unreference it first
if (m_OnSlotChangedFnRef != LUA_REFNIL)
@@ -134,7 +134,7 @@ bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// First notify the plugin through the registered callback:
if (m_OnClosingFnRef != LUA_REFNIL)
{
- ASSERT(m_Plugin != NULL);
+ ASSERT(m_Plugin != nullptr);
if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
{
// The callback disagrees (the higher levels check the CanRefuse flag compliance)
@@ -153,7 +153,7 @@ void cLuaWindow::Destroy(void)
{
super::Destroy();
- if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL))
+ if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != nullptr))
{
// The object is referenced by Lua, un-reference it
m_Plugin->Unreference(m_LuaRef);
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 0558533ce..a4a5d79b4 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -145,13 +145,13 @@ static AString GetLogMessage(lua_State * tolua_S)
tolua_Error err;
if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err))
{
- return ((cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL))->ExtractText();
+ return ((cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr))->ExtractText();
}
else
{
size_t len = 0;
const char * str = lua_tolstring(tolua_S, 1, &len);
- if (str != NULL)
+ if (str != nullptr)
{
return AString(str, len);
}
@@ -170,7 +170,7 @@ static int tolua_LOG(lua_State * tolua_S)
tolua_Error err;
if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err))
{
- LogLevel = cCompositeChat::MessageTypeToLogLevel(((cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL))->GetMessageType());
+ LogLevel = cCompositeChat::MessageTypeToLogLevel(((cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr))->GetMessageType());
}
// Log the message:
@@ -264,7 +264,7 @@ static cPluginLua * GetLuaPlugin(lua_State * L)
{
LOGWARNING("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__);
lua_pop(L, 1);
- return NULL;
+ return nullptr;
}
cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1);
lua_pop(L, 1);
@@ -312,10 +312,10 @@ static int tolua_DoWith(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, nullptr);
const char * ItemName = tolua_tocppstring(tolua_S, 2, "");
- if ((ItemName == NULL) || (ItemName[0] == 0))
+ if ((ItemName == nullptr) || (ItemName[0] == 0))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1", NumArgs);
}
@@ -406,7 +406,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL);
+ Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, nullptr);
int ItemID = (int)tolua_tonumber(tolua_S, 2, 0);
if (!lua_isfunction(tolua_S, 3))
@@ -496,7 +496,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, nullptr);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
@@ -591,7 +591,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, nullptr);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2");
@@ -694,10 +694,10 @@ static int tolua_ForEachInBox(lua_State * tolua_S)
}
// Get the params:
- Ty1 * Self = NULL;
- cBoundingBox * Box = NULL;
+ Ty1 * Self = nullptr;
+ cBoundingBox * Box = nullptr;
L.GetStackValues(1, Self, Box);
- if ((Self == NULL) || (Box == NULL))
+ if ((Self == nullptr) || (Box == nullptr))
{
LOGWARNING("Invalid world (%p) or boundingbox (%p)", Self, Box);
L.LogStackTrace();
@@ -760,8 +760,8 @@ static int tolua_ForEach(lua_State * tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
}
@@ -857,14 +857,14 @@ static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
#ifndef TOLUA_RELEASE
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'GetBlockInfo'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'GetBlockInfo'", nullptr);
}
#endif
{
@@ -912,14 +912,14 @@ static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
#ifndef TOLUA_RELEASE
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'GetBlockTypeMeta'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'GetBlockTypeMeta'", nullptr);
}
#endif
{
@@ -964,14 +964,14 @@ static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
#ifndef TOLUA_RELEASE
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'GetSignLines'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'GetSignLines'", nullptr);
}
#endif
{
@@ -1022,7 +1022,7 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
@@ -1030,11 +1030,11 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
const AString Line2 = tolua_tocppstring(tolua_S, 6, 0);
const AString Line3 = tolua_tocppstring(tolua_S, 7, 0);
const AString Line4 = tolua_tocppstring(tolua_S, 8, 0);
- cPlayer * Player = (cPlayer *)tolua_tousertype (tolua_S, 9, NULL);
+ cPlayer * Player = (cPlayer *)tolua_tousertype (tolua_S, 9, nullptr);
#ifndef TOLUA_RELEASE
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", nullptr);
}
#endif
{
@@ -1071,13 +1071,13 @@ static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, nullptr);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0);
#ifndef TOLUA_RELEASE
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", NULL);
+ tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", nullptr);
}
#endif
{
@@ -1136,15 +1136,15 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
// Retrieve the cPlugin from the LuaState:
cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
return 0;
}
// Retrieve the args:
- cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
}
@@ -1200,7 +1200,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
// Retrieve the cPlugin from the LuaState:
cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
return 0;
@@ -1216,8 +1216,8 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
{
return 0;
}
- cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
- if (World == NULL)
+ cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (World == nullptr)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
}
@@ -1241,7 +1241,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
{
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, nullptr);
const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins();
@@ -1252,7 +1252,7 @@ static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
{
const cPlugin* Plugin = iter->second;
tolua_pushstring(tolua_S, iter->first.c_str());
- if (Plugin != NULL)
+ if (Plugin != nullptr)
{
tolua_pushusertype(tolua_S, (void *)Plugin, "const cPlugin");
}
@@ -1274,7 +1274,7 @@ static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
static int tolua_cPluginManager_GetCurrentPlugin(lua_State * S)
{
cPluginLua * Plugin = GetLuaPlugin(S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
// An error message has already been printed in GetLuaPlugin()
return 0;
@@ -1305,7 +1305,7 @@ static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager,
// Retrieve the cPlugin from the LuaState:
cPluginLua * Plugin = GetLuaPlugin(S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
// An error message has been already printed in GetLuaPlugin()
return 0;
@@ -1344,8 +1344,8 @@ static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager,
// The arg types have already been checked
// Retrieve and check the cPlugin parameter
- cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, NULL);
- if (Plugin == NULL)
+ cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, nullptr);
+ if (Plugin == nullptr)
{
LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, expected a valid cPlugin object. Hook not added");
S.LogStackTrace();
@@ -1370,7 +1370,7 @@ static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager,
// Get the standard name for the callback function:
const char * FnName = cPluginLua::GetHookFnName(HookType);
- if (FnName == NULL)
+ if (FnName == nullptr)
{
LOGWARNING("cPluginManager.AddHook(): Unknown hook type (%d). Hook not added.", HookType);
S.LogStackTrace();
@@ -1417,8 +1417,8 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
if (tolua_isusertype(S, 1, "cPluginManager", 0, &err))
{
// Style 2 or 3, retrieve the PlgMgr instance
- PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, NULL);
- if (PlgMgr == NULL)
+ PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, nullptr);
+ if (PlgMgr == nullptr)
{
LOGWARNING("Malformed plugin, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction). Fixing the call for you.");
S.LogStackTrace();
@@ -1465,8 +1465,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
return 0;
}
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance");
return 0;
@@ -1542,8 +1542,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
return 0;
}
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance");
return 0;
@@ -1617,7 +1617,7 @@ static int tolua_cPluginManager_BindCommand(lua_State * L)
cPluginManager.BindCommand(Command, Permission, Function, HelpString) -- without the "self" param
*/
cPluginLua * Plugin = GetLuaPlugin(L);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
return 0;
}
@@ -1687,7 +1687,7 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
// Get the plugin identification out of LuaState:
cPluginLua * Plugin = GetLuaPlugin(L);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
return 0;
}
@@ -1775,7 +1775,7 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
// If requesting calling the current plugin, refuse:
cPluginLua * ThisPlugin = GetLuaPlugin(L);
- if (ThisPlugin == NULL)
+ if (ThisPlugin == nullptr)
{
return 0;
}
@@ -1843,14 +1843,14 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
}
cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
return 0;
}
// Read the params:
- cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
- if (World == NULL)
+ cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (World == nullptr)
{
LOGWARNING("World:ChunkStay(): invalid world parameter");
L.LogStackTrace();
@@ -1862,7 +1862,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
if (!ChunkStay->AddChunks(2))
{
delete ChunkStay;
- ChunkStay = NULL;
+ ChunkStay = nullptr;
return 0;
}
@@ -1889,8 +1889,8 @@ static int tolua_cPlayer_GetPermissions(lua_State * tolua_S)
}
// Get the params:
- cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
return 0;
@@ -1911,15 +1911,15 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
// Retrieve the plugin instance from the Lua state
cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
return 0;
}
// Get the parameters:
- cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
- cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, NULL);
- if ((self == NULL) || (wnd == NULL))
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, nullptr);
+ cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, nullptr);
+ if ((self == nullptr) || (wnd == nullptr))
{
LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd);
return 0;
@@ -1992,15 +1992,15 @@ static int tolua_SetObjectCallback(lua_State * tolua_S)
// Retrieve the plugin instance from the Lua state
cPluginLua * Plugin = GetLuaPlugin(tolua_S);
- if (Plugin == NULL)
+ if (Plugin == nullptr)
{
// Warning message has already been printed by GetLuaPlugin(), bail out silently
return 0;
}
// Get the parameters - self and the function reference:
- OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
return 0;
@@ -2023,7 +2023,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S)
static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
{
- cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S, 1, NULL);
+ cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S, 1, nullptr);
tolua_Error tolua_err;
tolua_err.array = 0;
@@ -2067,7 +2067,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
{
- cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL);
+ cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, nullptr);
LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
self->GetName().c_str(), self->GetDirectory().c_str()
);
@@ -2087,7 +2087,7 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
L.LogStackTrace();
// Retrieve the params: plugin and the function name to call
- cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL);
+ cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, nullptr);
AString FunctionName = tolua_tostring(tolua_S, 2, "");
// Call the function:
@@ -2142,7 +2142,7 @@ static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string,
static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
return tolua_push_StringStringMap(tolua_S, self->Params);
}
@@ -2152,7 +2152,7 @@ static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
return tolua_push_StringStringMap(tolua_S, self->PostParams);
}
@@ -2162,7 +2162,7 @@ static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, nullptr);
std::map< std::string, HTTPFormData >& FormData = self->FormData;
lua_newtable(tolua_S);
@@ -2185,7 +2185,7 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
{
- cWebAdmin * self = (cWebAdmin *)tolua_tousertype(tolua_S, 1, NULL);
+ cWebAdmin * self = (cWebAdmin *)tolua_tousertype(tolua_S, 1, nullptr);
const cWebAdmin::PluginList & AllPlugins = self->GetPlugins();
@@ -2266,7 +2266,7 @@ static int tolua_AllToLua_cWebAdmin_GetURLEncodedString(lua_State * tolua_S)
static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
{
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S, 1, NULL);
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S, 1, nullptr);
const cWebPlugin::TabNameList & TabNames = self->GetTabNames();
@@ -2302,8 +2302,8 @@ static int tolua_cClientHandle_SendPluginMessage(lua_State * L)
{
return 0;
}
- cClientHandle * Client = (cClientHandle *)tolua_tousertype(L, 1, NULL);
- if (Client == NULL)
+ cClientHandle * Client = (cClientHandle *)tolua_tousertype(L, 1, nullptr);
+ if (Client == nullptr)
{
LOGWARNING("ClientHandle is nil in cClientHandle:SendPluginMessage()");
S.LogStackTrace();
@@ -2548,11 +2548,11 @@ static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
}
{
- const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, NULL);
+ const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, nullptr);
int SlotNum = (int)tolua_tonumber(L, 2, 0);
- if (self == NULL)
+ if (self == nullptr)
{
- tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", NULL);
+ tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", nullptr);
return 0;
}
int X, Y;
@@ -2689,7 +2689,7 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S)
}
// Trace:
- cWorld * World = (cWorld *)tolua_tousertype(L, idx, NULL);
+ cWorld * World = (cWorld *)tolua_tousertype(L, idx, nullptr);
cLuaBlockTracerCallbacks Callbacks(L, idx + 1);
double StartX = tolua_tonumber(L, idx + 2, 0);
double StartY = tolua_tonumber(L, idx + 3, 0);
@@ -2719,8 +2719,8 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
}
// Check the input param:
- cItem * Input = (cItem *)tolua_tousertype(L, 2, NULL);
- if (Input == NULL)
+ cItem * Input = (cItem *)tolua_tousertype(L, 2, nullptr);
+ if (Input == nullptr)
{
LOGWARNING("cRoot:GetFurnaceRecipe: the Input parameter is nil or missing.");
return 0;
@@ -2729,7 +2729,7 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
// Get the recipe for the input
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
const cFurnaceRecipe::cRecipe * Recipe = FR->GetRecipeFrom(*Input);
- if (Recipe == NULL)
+ if (Recipe == nullptr)
{
// There is no such furnace recipe for this input, return no value
return 0;
@@ -2760,10 +2760,10 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
{
return 0;
}
- cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", nullptr);
return 0;
}
@@ -2800,10 +2800,10 @@ static int tolua_cBlockArea_GetBlockTypeMeta(lua_State * tolua_S)
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", nullptr);
return 0;
}
int BlockX = (int)tolua_tonumber(tolua_S, 2, 0);
@@ -2834,10 +2834,10 @@ static int tolua_cBlockArea_GetOrigin(lua_State * tolua_S)
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetOrigin'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetOrigin'", nullptr);
return 0;
}
@@ -2866,10 +2866,10 @@ static int tolua_cBlockArea_GetRelBlockTypeMeta(lua_State * tolua_S)
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", nullptr);
return 0;
}
int BlockX = (int)tolua_tonumber(tolua_S, 2, 0);
@@ -2900,10 +2900,10 @@ static int tolua_cBlockArea_GetSize(lua_State * tolua_S)
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", nullptr);
return 0;
}
@@ -2931,10 +2931,10 @@ static int tolua_cBlockArea_GetCoordRange(lua_State * tolua_S)
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", nullptr);
return 0;
}
@@ -2962,10 +2962,10 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", nullptr);
return 0;
}
@@ -2992,10 +2992,10 @@ static int tolua_cBlockArea_LoadFromSchematicString(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", nullptr);
return 0;
}
@@ -3023,10 +3023,10 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", nullptr);
return 0;
}
AString Filename = tolua_tostring(tolua_S, 2, 0);
@@ -3051,10 +3051,10 @@ static int tolua_cBlockArea_SaveToSchematicString(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", nullptr);
return 0;
}
@@ -3085,10 +3085,10 @@ static int tolua_cCompositeChat_AddRunCommandPart(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddRunCommandPart'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddRunCommandPart'", nullptr);
return 0;
}
@@ -3122,10 +3122,10 @@ static int tolua_cCompositeChat_AddSuggestCommandPart(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddSuggestCommandPart'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddSuggestCommandPart'", nullptr);
return 0;
}
@@ -3159,10 +3159,10 @@ static int tolua_cCompositeChat_AddTextPart(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddTextPart'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddTextPart'", nullptr);
return 0;
}
@@ -3195,10 +3195,10 @@ static int tolua_cCompositeChat_AddUrlPart(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddUrlPart'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddUrlPart'", nullptr);
return 0;
}
@@ -3232,10 +3232,10 @@ static int tolua_cCompositeChat_ParseText(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:ParseText'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:ParseText'", nullptr);
return 0;
}
@@ -3267,10 +3267,10 @@ static int tolua_cCompositeChat_SetMessageType(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:SetMessageType'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:SetMessageType'", nullptr);
return 0;
}
@@ -3299,10 +3299,10 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S)
{
return 0;
}
- cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, NULL);
- if (self == NULL)
+ cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr);
+ if (self == nullptr)
{
- tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:UnderlineUrls'", NULL);
+ tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:UnderlineUrls'", nullptr);
return 0;
}
@@ -3320,7 +3320,7 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S)
void ManualBindings::Bind(lua_State * tolua_S)
{
- tolua_beginmodule(tolua_S, NULL);
+ tolua_beginmodule(tolua_S, nullptr);
tolua_function(tolua_S, "Clamp", tolua_Clamp);
tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
@@ -3447,7 +3447,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab);
tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S, "HTTPRequest", "HTTPRequest", "", NULL);
+ tolua_cclass(tolua_S, "HTTPRequest", "HTTPRequest", "", nullptr);
tolua_beginmodule(tolua_S, "HTTPRequest");
// tolua_variable(tolua_S, "Method", tolua_get_HTTPRequest_Method, tolua_set_HTTPRequest_Method);
// tolua_variable(tolua_S, "Path", tolua_get_HTTPRequest_Path, tolua_set_HTTPRequest_Path);
diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp
index 66174bf86..fa1b88b6a 100644
--- a/src/Bindings/ManualBindings_RankManager.cpp
+++ b/src/Bindings/ManualBindings_RankManager.cpp
@@ -1044,7 +1044,7 @@ void ManualBindings::BindRankManager(lua_State * tolua_S)
{
// Create the cRankManager class in the API:
tolua_usertype(tolua_S, "cRankManager");
- tolua_cclass(tolua_S, "cRankManager", "cRankManager", "", NULL);
+ tolua_cclass(tolua_S, "cRankManager", "cRankManager", "", nullptr);
// Fill in the functions (alpha-sorted):
tolua_beginmodule(tolua_S, "cRankManager");
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index eec31e8a6..391d8bcbe 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -1487,7 +1487,7 @@ void cPluginLua::ClearCommands(void)
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
{
@@ -1506,7 +1506,7 @@ void cPluginLua::ClearConsoleCommands(void)
cCSLock Lock(m_CriticalSection);
// Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
+ if (m_LuaState != nullptr)
{
for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
{
@@ -1523,7 +1523,7 @@ void cPluginLua::ClearConsoleCommands(void)
bool cPluginLua::CanAddOldStyleHook(int a_HookType)
{
const char * FnName = GetHookFnName(a_HookType);
- if (FnName == NULL)
+ if (FnName == nullptr)
{
// Unknown hook ID
LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
@@ -1614,7 +1614,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
} // switch (a_Hook)
LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX);
ASSERT(!"Unknown hook requested!");
- return NULL;
+ return nullptr;
}
@@ -1627,12 +1627,12 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
// Check if the function reference is valid:
cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
- if ((Ref == NULL) || !Ref->IsValid())
+ if ((Ref == nullptr) || !Ref->IsValid())
{
LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
m_LuaState.LogStackTrace();
delete Ref;
- Ref = NULL;
+ Ref = nullptr;
return false;
}
@@ -1700,7 +1700,7 @@ AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request)
}
}
- if (Tab != NULL)
+ if (Tab != nullptr)
{
AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 479e71951..e549aefa3 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -66,7 +66,7 @@ void cPluginManager::FindPlugins(void)
// First get a clean list of only the currently running plugins, we don't want to mess those up
for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();)
{
- if (itr->second == NULL)
+ if (itr->second == nullptr)
{
PluginMap::iterator thiz = itr;
++thiz;
@@ -89,7 +89,7 @@ void cPluginManager::FindPlugins(void)
// Add plugin name/directory to the list
if (m_Plugins.find(*itr) == m_Plugins.end())
{
- m_Plugins[*itr] = NULL;
+ m_Plugins[*itr] = nullptr;
}
}
}
@@ -151,7 +151,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
// Remove invalid plugins from the PluginMap.
for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();)
{
- if (itr->second == NULL)
+ if (itr->second == nullptr)
{
PluginMap::iterator thiz = itr;
++thiz;
@@ -1445,7 +1445,7 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player,
return crNoPermission;
}
- ASSERT(cmd->second.m_Plugin != NULL);
+ ASSERT(cmd->second.m_Plugin != nullptr);
if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player))
{
@@ -1463,7 +1463,7 @@ cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const
{
for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
{
- if (itr->second == NULL) continue;
+ if (itr->second == nullptr) continue;
if (itr->second->GetName().compare(a_Plugin) == 0)
{
return itr->second;
@@ -1513,7 +1513,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName)
if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does?
{
m_DisablePluginList.push_back(itr->second);
- itr->second = NULL; // Get rid of this thing right away
+ itr->second = nullptr; // Get rid of this thing right away
return true;
}
return false;
@@ -1558,12 +1558,12 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin)
RemovePluginCommands(a_Plugin);
RemovePluginConsoleCommands(a_Plugin);
RemoveHooks(a_Plugin);
- if (a_Plugin != NULL)
+ if (a_Plugin != nullptr)
{
a_Plugin->OnDisable();
}
delete a_Plugin;
- a_Plugin = NULL;
+ a_Plugin = nullptr;
}
@@ -1572,7 +1572,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin)
void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin)
{
- if (a_Plugin != NULL)
+ if (a_Plugin != nullptr)
{
a_Plugin->ClearCommands();
}
@@ -1670,7 +1670,7 @@ cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer & a_Pl
void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin)
{
- if (a_Plugin != NULL)
+ if (a_Plugin != nullptr)
{
a_Plugin->ClearConsoleCommands();
}
@@ -1699,7 +1699,7 @@ bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_P
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command);
if (cmd != m_ConsoleCommands.end())
{
- if (cmd->second.m_Plugin == NULL)
+ if (cmd->second.m_Plugin == nullptr)
{
LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str());
}
@@ -1759,14 +1759,14 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
return false;
}
- if (cmd->second.m_Plugin == NULL)
+ if (cmd->second.m_Plugin == nullptr)
{
// This is a built-in command
return false;
}
// Ask plugins first if a command is okay to execute the console command:
- if (CallHookExecuteCommand(NULL, a_Split))
+ if (CallHookExecuteCommand(nullptr, a_Split))
{
a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
return false;
@@ -1788,7 +1788,7 @@ void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector &
// Command name doesn't match
continue;
}
- if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission))
+ if ((a_Player != nullptr) && !a_Player->HasPermission(itr->second.m_Permission))
{
// Player doesn't have permission for the command
continue;
@@ -1814,7 +1814,7 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback
{
// TODO: Implement locking for plugins
PluginMap::iterator itr = m_Plugins.find(a_PluginName);
- if ((itr == m_Plugins.end()) || (itr->second == NULL))
+ if ((itr == m_Plugins.end()) || (itr->second == nullptr))
{
return false;
}
@@ -1848,7 +1848,7 @@ void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook)
{
if (!a_Plugin)
{
- LOGWARN("Called cPluginManager::AddHook() with a_Plugin == NULL");
+ LOGWARN("Called cPluginManager::AddHook() with a_Plugin == nullptr");
return;
}
PluginList & Plugins = m_Hooks[a_Hook];
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index c69850be6..bc8c1f5e6 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -190,7 +190,7 @@ public:
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
- bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
+ bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookHandshake (cClientHandle & a_ClientHandle, const AString & a_Username);
@@ -285,7 +285,7 @@ public:
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
- If a_Player is not NULL, only commands for which the player has permissions are added.
+ If a_Player is not nullptr, only commands for which the player has permissions are added.
*/
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp
index eca1c74e6..5759b20e7 100644
--- a/src/Bindings/WebPlugin.cpp
+++ b/src/Bindings/WebPlugin.cpp
@@ -12,7 +12,7 @@
cWebPlugin::cWebPlugin()
{
cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
- if (WebAdmin != NULL)
+ if (WebAdmin != nullptr)
{
WebAdmin->AddPlugin(this);
}
@@ -25,7 +25,7 @@ cWebPlugin::cWebPlugin()
cWebPlugin::~cWebPlugin()
{
cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin();
- if (WebAdmin != NULL)
+ if (WebAdmin != nullptr)
{
WebAdmin->RemovePlugin(this);
}
@@ -65,7 +65,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
if (Split.size() > 1)
{
- sWebPluginTab * Tab = NULL;
+ sWebPluginTab * Tab = nullptr;
if (Split.size() > 2) // If we got the tab name, show that page
{
for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
@@ -85,7 +85,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest
}
}
- if (Tab != NULL)
+ if (Tab != nullptr)
{
Names.first = Tab->Title;
Names.second = Tab->SafeTitle;
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index ba55528b8..4c3da0535 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -273,10 +273,10 @@ void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
// cBlockArea:
cBlockArea::cBlockArea(void) :
- m_BlockTypes(NULL),
- m_BlockMetas(NULL),
- m_BlockLight(NULL),
- m_BlockSkyLight(NULL)
+ m_BlockTypes(nullptr),
+ m_BlockMetas(nullptr),
+ m_BlockLight(nullptr),
+ m_BlockSkyLight(nullptr)
{
}
@@ -295,10 +295,10 @@ cBlockArea::~cBlockArea()
void cBlockArea::Clear(void)
{
- delete[] m_BlockTypes; m_BlockTypes = NULL;
- delete[] m_BlockMetas; m_BlockMetas = NULL;
- delete[] m_BlockLight; m_BlockLight = NULL;
- delete[] m_BlockSkyLight; m_BlockSkyLight = NULL;
+ delete[] m_BlockTypes; m_BlockTypes = nullptr;
+ delete[] m_BlockMetas; m_BlockMetas = nullptr;
+ delete[] m_BlockLight; m_BlockLight = nullptr;
+ delete[] m_BlockSkyLight; m_BlockSkyLight = nullptr;
m_Origin.Set(0, 0, 0);
m_Size.Set(0, 0, 0);
}
@@ -711,7 +711,7 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R
const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
NIBBLETYPE * DstMetas = m_BlockMetas;
- bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
+ bool IsDummyMetas = ((SrcMetas == nullptr) || (DstMetas == nullptr));
if (IsDummyMetas)
{
@@ -1013,8 +1013,8 @@ void cBlockArea::RotateCCW(void)
} // for x
std::swap(m_BlockTypes, NewTypes);
std::swap(m_BlockMetas, NewMetas);
- delete[] NewTypes; NewTypes = NULL;
- delete[] NewMetas; NewMetas = NULL;
+ delete[] NewTypes; NewTypes = nullptr;
+ delete[] NewMetas; NewMetas = nullptr;
std::swap(m_Size.x, m_Size.z);
}
@@ -1058,8 +1058,8 @@ void cBlockArea::RotateCW(void)
} // for x
std::swap(m_BlockTypes, NewTypes);
std::swap(m_BlockMetas, NewMetas);
- delete[] NewTypes; NewTypes = NULL;
- delete[] NewMetas; NewMetas = NULL;
+ delete[] NewTypes; NewTypes = nullptr;
+ delete[] NewMetas; NewMetas = nullptr;
std::swap(m_Size.x, m_Size.z);
}
@@ -1206,7 +1206,7 @@ void cBlockArea::RotateCCWNoMeta(void)
} // for z
} // for x
std::swap(m_BlockTypes, NewTypes);
- delete[] NewTypes; NewTypes = NULL;
+ delete[] NewTypes; NewTypes = nullptr;
}
if (HasBlockMetas())
{
@@ -1224,7 +1224,7 @@ void cBlockArea::RotateCCWNoMeta(void)
} // for z
} // for x
std::swap(m_BlockMetas, NewMetas);
- delete[] NewMetas; NewMetas = NULL;
+ delete[] NewMetas; NewMetas = nullptr;
}
std::swap(m_Size.x, m_Size.z);
}
@@ -1251,7 +1251,7 @@ void cBlockArea::RotateCWNoMeta(void)
} // for x
} // for z
std::swap(m_BlockTypes, NewTypes);
- delete[] NewTypes; NewTypes = NULL;
+ delete[] NewTypes; NewTypes = nullptr;
}
if (HasBlockMetas())
{
@@ -1269,7 +1269,7 @@ void cBlockArea::RotateCWNoMeta(void)
} // for x
} // for z
std::swap(m_BlockMetas, NewMetas);
- delete[] NewMetas; NewMetas = NULL;
+ delete[] NewMetas; NewMetas = nullptr;
}
std::swap(m_Size.x, m_Size.z);
}
@@ -1391,7 +1391,7 @@ void cBlockArea::MirrorYZNoMeta(void)
void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
- if (m_BlockTypes == NULL)
+ if (m_BlockTypes == nullptr)
{
LOGWARNING("cBlockArea: BlockTypes have not been read!");
return;
@@ -1468,7 +1468,7 @@ void cBlockArea::SetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBB
BLOCKTYPE cBlockArea::GetRelBlockType(int a_RelX, int a_RelY, int a_RelZ) const
{
- if (m_BlockTypes == NULL)
+ if (m_BlockTypes == nullptr)
{
LOGWARNING("cBlockArea: BlockTypes have not been read!");
return E_BLOCK_AIR;
@@ -1555,7 +1555,7 @@ void cBlockArea::SetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOC
void cBlockArea::SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
int idx = MakeIndex(a_RelX, a_RelY, a_RelZ);
- if (m_BlockTypes == NULL)
+ if (m_BlockTypes == nullptr)
{
LOGWARNING("%s: BlockTypes not available but requested to be written to.", __FUNCTION__);
}
@@ -1563,7 +1563,7 @@ void cBlockArea::SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, B
{
m_BlockTypes[idx] = a_BlockType;
}
- if (m_BlockMetas == NULL)
+ if (m_BlockMetas == nullptr)
{
LOGWARNING("%s: BlockMetas not available but requested to be written to.", __FUNCTION__);
}
@@ -1589,7 +1589,7 @@ void cBlockArea::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOC
void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
{
int idx = MakeIndex(a_RelX, a_RelY, a_RelZ);
- if (m_BlockTypes == NULL)
+ if (m_BlockTypes == nullptr)
{
LOGWARNING("cBlockArea: BlockTypes have not been read!");
a_BlockType = E_BLOCK_AIR;
@@ -1599,7 +1599,7 @@ void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTY
a_BlockType = m_BlockTypes[idx];
}
- if (m_BlockMetas == NULL)
+ if (m_BlockMetas == nullptr)
{
LOGWARNING("cBlockArea: BlockMetas have not been read!");
a_BlockMeta = 0;
@@ -1617,19 +1617,19 @@ void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTY
int cBlockArea::GetDataTypes(void) const
{
int res = 0;
- if (m_BlockTypes != NULL)
+ if (m_BlockTypes != nullptr)
{
res |= baTypes;
}
- if (m_BlockMetas != NULL)
+ if (m_BlockMetas != nullptr)
{
res |= baMetas;
}
- if (m_BlockLight != NULL)
+ if (m_BlockLight != nullptr)
{
res |= baLight;
}
- if (m_BlockSkyLight != NULL)
+ if (m_BlockSkyLight != nullptr)
{
res |= baSkyLight;
}
@@ -1642,12 +1642,12 @@ int cBlockArea::GetDataTypes(void) const
bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
{
- ASSERT(m_BlockTypes == NULL); // Has been cleared
+ ASSERT(m_BlockTypes == nullptr); // Has been cleared
if (a_DataTypes & baTypes)
{
m_BlockTypes = new BLOCKTYPE[a_SizeX * a_SizeY * a_SizeZ];
- if (m_BlockTypes == NULL)
+ if (m_BlockTypes == nullptr)
{
return false;
}
@@ -1655,36 +1655,36 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes)
if (a_DataTypes & baMetas)
{
m_BlockMetas = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
- if (m_BlockMetas == NULL)
+ if (m_BlockMetas == nullptr)
{
delete[] m_BlockTypes;
- m_BlockTypes = NULL;
+ m_BlockTypes = nullptr;
return false;
}
}
if (a_DataTypes & baLight)
{
m_BlockLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
- if (m_BlockLight == NULL)
+ if (m_BlockLight == nullptr)
{
delete[] m_BlockMetas;
- m_BlockMetas = NULL;
+ m_BlockMetas = nullptr;
delete[] m_BlockTypes;
- m_BlockTypes = NULL;
+ m_BlockTypes = nullptr;
return false;
}
}
if (a_DataTypes & baSkyLight)
{
m_BlockSkyLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ];
- if (m_BlockSkyLight == NULL)
+ if (m_BlockSkyLight == nullptr)
{
delete[] m_BlockLight;
- m_BlockLight = NULL;
+ m_BlockLight = nullptr;
delete[] m_BlockMetas;
- m_BlockMetas = NULL;
+ m_BlockMetas = nullptr;
delete[] m_BlockTypes;
- m_BlockTypes = NULL;
+ m_BlockTypes = nullptr;
return false;
}
}
@@ -1714,7 +1714,7 @@ int cBlockArea::MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const
void cBlockArea::SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array)
{
- if (a_Array == NULL)
+ if (a_Array == nullptr)
{
LOGWARNING("cBlockArea: datatype has not been read!");
return;
@@ -1737,7 +1737,7 @@ void cBlockArea::SetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE
NIBBLETYPE cBlockArea::GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const
{
- if (a_Array == NULL)
+ if (a_Array == nullptr)
{
LOGWARNING("cBlockArea: datatype has not been read!");
return 16;
@@ -1896,7 +1896,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
}
// Copy the blocktypes:
- if (m_Area.m_BlockTypes != NULL)
+ if (m_Area.m_BlockTypes != nullptr)
{
for (int y = 0; y < SizeY; y++)
{
@@ -1917,7 +1917,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
}
// Copy the block metas:
- if (m_Area.m_BlockMetas != NULL)
+ if (m_Area.m_BlockMetas != nullptr)
{
for (int y = 0; y < SizeY; y++)
{
@@ -1938,7 +1938,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
}
// Copy the blocklight:
- if (m_Area.m_BlockLight != NULL)
+ if (m_Area.m_BlockLight != nullptr)
{
for (int y = 0; y < SizeY; y++)
{
@@ -1959,7 +1959,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
}
// Copy the skylight:
- if (m_Area.m_BlockSkyLight != NULL)
+ if (m_Area.m_BlockSkyLight != nullptr)
{
for (int y = 0; y < SizeY; y++)
{
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 86f7c4f2d..348e960dd 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -282,10 +282,10 @@ public:
/** Returns the datatypes that are stored in the object (bitmask of baXXX values) */
int GetDataTypes(void) const;
- bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); }
- bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); }
- bool HasBlockLights (void) const { return (m_BlockLight != NULL); }
- bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); }
+ bool HasBlockTypes (void) const { return (m_BlockTypes != nullptr); }
+ bool HasBlockMetas (void) const { return (m_BlockMetas != nullptr); }
+ bool HasBlockLights (void) const { return (m_BlockLight != nullptr); }
+ bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != nullptr); }
// tolua_end
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 02f45a097..85819446c 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -97,7 +97,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
m_PrimaryEffect = a_Effect;
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(1, m_PrimaryEffect);
}
@@ -119,7 +119,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
m_SecondaryEffect = a_Effect;
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(2, m_SecondaryEffect);
}
@@ -184,7 +184,7 @@ void cBeaconEntity::UpdateBeacon(void)
if (m_BeaconLevel != OldBeaconLevel)
{
// Send window update:
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->SetProperty(0, m_BeaconLevel);
}
@@ -283,13 +283,13 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
- if (Window != NULL)
+ if (Window != nullptr)
{
// if (a_Player->GetWindow() != Window)
// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 05ad03a3d..3d96e891e 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -48,7 +48,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
ASSERT(!"Requesting creation of an unknown block entity");
- return NULL;
+ return nullptr;
}
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index b04d20340..ffd6ee856 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -70,8 +70,8 @@ public:
/// Creates a new block entity for the specified block type
/// If a_World is valid, then the entity is created bound to that world
- /// Returns NULL for unknown block types
- static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL);
+ /// Returns nullptr for unknown block types
+ static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr);
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index cb7bc2fb4..8c7d4749b 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -47,7 +47,7 @@ public:
virtual void Destroy(void) override
{
// Drop the contents as pickups:
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
cItems Pickups;
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
@@ -78,9 +78,9 @@ protected:
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
- if (m_World != NULL)
+ if (m_World != nullptr)
{
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 19d88b646..0cd9c66e0 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -23,7 +23,7 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
cChestEntity::~cChestEntity()
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -49,14 +49,14 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 1a5a3f01e..b7f938ffd 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -154,7 +154,7 @@ void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
void cCommandBlockEntity::Execute()
{
- ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
+ ASSERT(m_World != nullptr); // Execute should not be called before the command block is attached to a world
if (!m_World->AreCommandBlocksEnabled())
{
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index aea854dc2..82c234a14 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -28,7 +28,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == NULL)
+ if (DispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
@@ -190,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
{
- m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
+ m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, nullptr, nullptr, &a_ShootVector);
}
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index dac951b27..3f98836e7 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -28,7 +28,7 @@ cDropSpenserEntity::~cDropSpenserEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -155,13 +155,13 @@ void cDropSpenserEntity::SendTo(cClientHandle & a_Client)
void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
{
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index 0654d97dd..e18490a1e 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -23,7 +23,7 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
cEnderChestEntity::~cEnderChestEntity()
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -37,14 +37,14 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp
index 01560f814..9db3b268b 100644
--- a/src/BlockEntities/FlowerPotEntity.cpp
+++ b/src/BlockEntities/FlowerPotEntity.cpp
@@ -59,7 +59,7 @@ void cFlowerPotEntity::Destroy(void)
// Drop the contents as pickups:
if (!m_Item.IsEmpty())
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
cItems Pickups;
Pickups.Add(m_Item);
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index 5b86621f5..fc886c51f 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -38,7 +38,7 @@ public:
BLOCKENTITY_PROTODEF(cFlowerPotEntity);
- /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */
+ /** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual void Destroy(void) override;
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 284ac7de9..85f68b00b 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -26,7 +26,7 @@ enum
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_BlockMeta(a_BlockMeta),
- m_CurrentRecipe(NULL),
+ m_CurrentRecipe(nullptr),
m_IsDestroyed(false),
m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
m_NeedCookTime(0),
@@ -45,7 +45,7 @@ cFurnaceEntity::~cFurnaceEntity()
{
// Tell window its owner is destroyed
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->OwnerDestroyed();
}
@@ -145,7 +145,7 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
- if (Window != NULL)
+ if (Window != nullptr)
{
Window->SetProperty(a_ProgressbarID, a_Value);
}
@@ -306,7 +306,7 @@ void cFurnaceEntity::UpdateOutput(void)
bool cFurnaceEntity::CanCookInputToOutput(void) const
{
- if (m_CurrentRecipe == NULL)
+ if (m_CurrentRecipe == nullptr)
{
// This input cannot be cooked
return false;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 103f516fc..5ed25ce99 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -86,14 +86,14 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
@@ -197,7 +197,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
virtual bool Item(cEntity * a_Entity) override
{
- ASSERT(a_Entity != NULL);
+ ASSERT(a_Entity != nullptr);
if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
{
@@ -299,7 +299,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ);
- if (DestChunk == NULL)
+ if (DestChunk == nullptr)
{
// The destination chunk has been unloaded, don't tick
return false;
@@ -328,7 +328,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
case E_BLOCK_HOPPER:
{
cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
- if (BlockEntity == NULL)
+ if (BlockEntity == nullptr)
{
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
return false;
@@ -355,7 +355,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- if (MainChest == NULL)
+ if (MainChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
@@ -383,7 +383,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
int x = m_RelX + Coords[i].x;
int z = m_RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
continue;
}
@@ -396,7 +396,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
}
cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
- if (SideChest == NULL)
+ if (SideChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
}
@@ -422,7 +422,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
- if (Furnace == NULL)
+ if (Furnace == nullptr)
{
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
return false;
@@ -536,7 +536,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
{
// Try the chest directly connected to the hopper:
cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (ConnectedChest == NULL)
+ if (ConnectedChest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
return false;
@@ -566,7 +566,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
int x = RelX + Coords[i].x;
int z = RelZ + Coords[i].z;
cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
continue;
}
@@ -579,7 +579,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
- if (Chest == NULL)
+ if (Chest == nullptr)
{
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
continue;
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 7f69bc5ad..7132ef558 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -36,7 +36,7 @@ public:
BLOCKENTITY_PROTODEF(cMobHeadEntity);
- /** Creates a new mob head entity at the specified block coords. a_World may be NULL */
+ /** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index 74dbde046..fc5f27d07 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -42,7 +42,7 @@ public:
BLOCKENTITY_PROTODEF(cNoteEntity);
- /// Creates a new note entity. a_World may be NULL
+ /// Creates a new note entity. a_World may be nullptr
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index be13c7a32..52baa486d 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -36,7 +36,7 @@ public:
BLOCKENTITY_PROTODEF(cSignEntity);
- /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL
+ /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
// tolua_begin
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index bdd3a9c26..bcab21e77 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -9,7 +9,7 @@
cBlockInfo::~cBlockInfo()
{
delete m_Handler;
- m_Handler = NULL;
+ m_Handler = nullptr;
}
@@ -17,7 +17,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
{
for (unsigned int i = 0; i < 256; ++i)
{
- if (a_Info[i].m_Handler == NULL)
+ if (a_Info[i].m_Handler == nullptr)
{
a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i);
}
diff --git a/src/BlockInfo.h b/src/BlockInfo.h
index 1e4cf2ca0..4709f2357 100644
--- a/src/BlockInfo.h
+++ b/src/BlockInfo.h
@@ -102,7 +102,7 @@ protected:
, m_FullyOccupiesVoxel(false)
, m_CanBeTerraformed(false)
, m_PlaceSound("")
- , m_Handler(NULL)
+ , m_Handler(nullptr)
{}
/** Cleans up the stored values */
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 89dfc963d..aae6719e2 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -72,7 +72,7 @@ public:
int BlockY = a_RelY + OfsY;
int BlockZ = a_RelZ + OfsZ;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
// Unloaded chunk
continue;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index b6ef5dd6f..60f13a747 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -99,9 +99,9 @@ public:
for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++)
{
cBlockHandler * Handler = cBlockInfo::GetHandler(Type);
- if (Handler == NULL)
+ if (Handler == nullptr)
{
- printf("NULL handler for block type %d!\n", Type);
+ printf("nullptr handler for block type %d!\n", Type);
continue;
}
AString BlockName = ItemTypeToString(Type);
@@ -441,7 +441,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
if (a_CanDrop)
{
- if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
+ if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
{
switch (m_BlockType)
{
@@ -562,7 +562,7 @@ void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterf
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
+ DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 83de836cb..f2298afb5 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -78,7 +78,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins
- @param a_Digger The entity causing the drop; it may be NULL
+ @param a_Digger The entity causing the drop; it may be nullptr
@param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand
@param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment)
*/
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index add571675..bd9a7414e 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -109,7 +109,7 @@ public:
}
// Decay the leaves:
- DropBlock(a_ChunkInterface, a_WorldInterface, a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
+ DropBlock(a_ChunkInterface, a_WorldInterface, a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
a_ChunkInterface.DigBlock(a_WorldInterface, BlockX, a_RelY, BlockZ);
}
} ;
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index 34d11f675..8d245cabe 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -139,7 +139,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
- Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, NULL, a_BlockX, a_BlockY, a_BlockZ);
+ Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, nullptr, a_BlockX, a_BlockY, a_BlockZ);
}
}
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 213324cc1..04021bc47 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -138,7 +138,7 @@ public:
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ);
+ DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
return;
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index cf332b153..bf464627d 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -7,6 +7,6 @@ public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0;
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0;
+ virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
};
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index d03b6bbe4..6406a2625 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -131,7 +131,7 @@ cByteBuffer::~cByteBuffer()
{
CheckValid();
delete[] m_Buffer;
- m_Buffer = NULL;
+ m_Buffer = nullptr;
}
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 2a835a43d..f70393bb8 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -94,19 +94,19 @@ cChunk::cChunk(
m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()),
m_AlwaysTicked(0)
{
- if (a_NeighborXM != NULL)
+ if (a_NeighborXM != nullptr)
{
a_NeighborXM->m_NeighborXP = this;
}
- if (a_NeighborXP != NULL)
+ if (a_NeighborXP != nullptr)
{
a_NeighborXP->m_NeighborXM = this;
}
- if (a_NeighborZM != NULL)
+ if (a_NeighborZM != nullptr)
{
a_NeighborZM->m_NeighborZP = this;
}
- if (a_NeighborZP != NULL)
+ if (a_NeighborZP != nullptr)
{
a_NeighborZP->m_NeighborZM = this;
}
@@ -140,28 +140,28 @@ cChunk::~cChunk()
}
}
- if (m_NeighborXM != NULL)
+ if (m_NeighborXM != nullptr)
{
- m_NeighborXM->m_NeighborXP = NULL;
+ m_NeighborXM->m_NeighborXP = nullptr;
}
- if (m_NeighborXP != NULL)
+ if (m_NeighborXP != nullptr)
{
- m_NeighborXP->m_NeighborXM = NULL;
+ m_NeighborXP->m_NeighborXM = nullptr;
}
- if (m_NeighborZM != NULL)
+ if (m_NeighborZM != nullptr)
{
- m_NeighborZM->m_NeighborZP = NULL;
+ m_NeighborZM->m_NeighborZP = nullptr;
}
- if (m_NeighborZP != NULL)
+ if (m_NeighborZP != nullptr)
{
- m_NeighborZP->m_NeighborZM = NULL;
+ m_NeighborZP->m_NeighborZM = nullptr;
}
delete m_WaterSimulatorData;
- m_WaterSimulatorData = NULL;
+ m_WaterSimulatorData = nullptr;
delete m_LavaSimulatorData;
- m_LavaSimulatorData = NULL;
+ m_LavaSimulatorData = nullptr;
delete m_RedstoneSimulatorData;
- m_RedstoneSimulatorData = NULL;
+ m_RedstoneSimulatorData = nullptr;
}
@@ -580,7 +580,7 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
}
cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess);
- if (newMob == NULL)
+ if (newMob == nullptr)
{
continue;
}
@@ -638,7 +638,7 @@ void cChunk::Tick(float a_Dt)
{
// Remove all entities that are travelling to another world
MarkDirty();
- (*itr)->SetWorldTravellingFrom(NULL);
+ (*itr)->SetWorldTravellingFrom(nullptr);
itr = m_Entities.erase(itr);
}
else if (
@@ -667,7 +667,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
- ASSERT(Handler != NULL); // Happenned on server restart, FS #243
+ ASSERT(Handler != nullptr); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelX, a_RelY, a_RelZ);
@@ -680,10 +680,10 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
{
cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
- if (Neighbor == NULL)
+ if (Neighbor == nullptr)
{
// TODO: What to do with this?
LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__);
@@ -846,7 +846,7 @@ void cChunk::TickBlocks(void)
}
cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
- ASSERT(Handler != NULL); // Happenned on server restart, FS #243
+ ASSERT(Handler != nullptr); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
}
@@ -1126,7 +1126,7 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1147,7 +1147,7 @@ bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKT
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1168,7 +1168,7 @@ bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLE
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1189,7 +1189,7 @@ bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ,
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1210,7 +1210,7 @@ bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NI
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1231,7 +1231,7 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1253,7 +1253,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1274,7 +1274,7 @@ bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKT
return false;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not available, bail out
return false;
@@ -1295,7 +1295,7 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
return;
}
cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ);
}
@@ -1451,12 +1451,12 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If there was a block entity, remove it:
Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
cBlockEntity * BlockEntity = GetBlockEntity(WorldPos);
- if (BlockEntity != NULL)
+ if (BlockEntity != nullptr)
{
BlockEntity->Destroy();
RemoveBlockEntity(BlockEntity);
delete BlockEntity;
- BlockEntity = NULL;
+ BlockEntity = nullptr;
}
// If the new block is a block entity, create the entity object:
@@ -1618,7 +1618,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
- if (a_Client == NULL)
+ if (a_Client == nullptr)
{
// Queue the block for all clients in the chunk (will be sent in Tick())
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
@@ -1672,7 +1672,7 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
}
} // for itr - m_BlockEntities[]
- return NULL;
+ return nullptr;
}
@@ -1707,7 +1707,7 @@ void cChunk::SetAlwaysTicked(bool a_AlwaysTicked)
void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
- if (be != NULL)
+ if (be != nullptr)
{
be->UsedBy(a_Player);
}
@@ -2663,10 +2663,10 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
bool ReturnThis = true;
if (a_RelX < 0)
{
- if (m_NeighborXM != NULL)
+ if (m_NeighborXM != nullptr)
{
cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ);
- if (Candidate != NULL)
+ if (Candidate != nullptr)
{
return Candidate;
}
@@ -2676,10 +2676,10 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
}
else if (a_RelX >= cChunkDef::Width)
{
- if (m_NeighborXP != NULL)
+ if (m_NeighborXP != nullptr)
{
cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ);
- if (Candidate != NULL)
+ if (Candidate != nullptr)
{
return Candidate;
}
@@ -2690,24 +2690,24 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
if (a_RelZ < 0)
{
- if (m_NeighborZM != NULL)
+ if (m_NeighborZM != nullptr)
{
return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width);
// For requests crossing both X and Z, the X-first way has been already tried
}
- return NULL;
+ return nullptr;
}
else if (a_RelZ >= cChunkDef::Width)
{
- if (m_NeighborZP != NULL)
+ if (m_NeighborZP != nullptr)
{
return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width);
// For requests crossing both X and Z, the X-first way has been already tried
}
- return NULL;
+ return nullptr;
}
- return (ReturnThis ? this : NULL);
+ return (ReturnThis ? this : nullptr);
}
@@ -2730,27 +2730,27 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con
// Request for a different chunk, calculate chunk offset:
int RelX = a_RelX; // Make a local copy of the coords (faster access)
int RelZ = a_RelZ;
- while ((RelX >= Width) && (ToReturn != NULL))
+ while ((RelX >= Width) && (ToReturn != nullptr))
{
RelX -= Width;
ToReturn = ToReturn->m_NeighborXP;
}
- while ((RelX < 0) && (ToReturn != NULL))
+ while ((RelX < 0) && (ToReturn != nullptr))
{
RelX += Width;
ToReturn = ToReturn->m_NeighborXM;
}
- while ((RelZ >= Width) && (ToReturn != NULL))
+ while ((RelZ >= Width) && (ToReturn != nullptr))
{
RelZ -= Width;
ToReturn = ToReturn->m_NeighborZP;
}
- while ((RelZ < 0) && (ToReturn != NULL))
+ while ((RelZ < 0) && (ToReturn != nullptr))
{
RelZ += Width;
ToReturn = ToReturn->m_NeighborZM;
}
- if (ToReturn != NULL)
+ if (ToReturn != nullptr)
{
a_RelX = RelX;
a_RelZ = RelZ;
@@ -2820,7 +2820,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (Entity == NULL)
+ if (Entity == nullptr)
{
return;
}
@@ -3157,7 +3157,7 @@ void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Block
void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
- if (Entity == NULL)
+ if (Entity == nullptr)
{
return;
}
diff --git a/src/Chunk.h b/src/Chunk.h
index 5f8fcaf7b..6f4ac5cac 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -190,13 +190,13 @@ public:
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
/** Returns the chunk into which the specified block belongs, by walking the neighbors.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ Will return self if appropriate. Returns nullptr if not reachable through neighbors.
*/
cChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ);
/**
Returns the chunk into which the relatively-specified block belongs, by walking the neighbors.
- Will return self if appropriate. Returns NULL if not reachable through neighbors.
+ Will return self if appropriate. Returns nullptr if not reachable through neighbors.
*/
cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ);
@@ -316,28 +316,28 @@ public:
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp
index 03b0224a6..57b27c5e0 100644
--- a/src/ChunkData.cpp
+++ b/src/ChunkData.cpp
@@ -36,7 +36,7 @@ cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
{
for (size_t i = 0; i < NumSections; i++)
{
- m_Sections[i] = NULL;
+ m_Sections[i] = nullptr;
}
}
@@ -56,7 +56,7 @@ cChunkData::~cChunkData()
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
- m_Sections[i] = NULL;
+ m_Sections[i] = nullptr;
}
}
@@ -96,7 +96,7 @@ cChunkData::~cChunkData()
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
- m_Sections[i] = NULL;
+ m_Sections[i] = nullptr;
}
}
@@ -120,7 +120,7 @@ cChunkData::~cChunkData()
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = other.m_Sections[i];
- other.m_Sections[i] = NULL;
+ other.m_Sections[i] = nullptr;
}
}
@@ -137,7 +137,7 @@ cChunkData::~cChunkData()
{
Free(m_Sections[i]);
m_Sections[i] = other.m_Sections[i];
- other.m_Sections[i] = NULL;
+ other.m_Sections[i] = nullptr;
}
}
return *this;
@@ -154,7 +154,7 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
int Section = a_Y / SectionHeight;
- if (m_Sections[Section] != NULL)
+ if (m_Sections[Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
return m_Sections[Section]->m_BlockTypes[Index];
@@ -182,14 +182,14 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
}
int Section = a_RelY / SectionHeight;
- if (m_Sections[Section] == NULL)
+ if (m_Sections[Section] == nullptr)
{
if (a_Block == 0x00)
{
return;
}
m_Sections[Section] = Allocate();
- if (m_Sections[Section] == NULL)
+ if (m_Sections[Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return;
@@ -212,7 +212,7 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / SectionHeight;
- if (m_Sections[Section] != NULL)
+ if (m_Sections[Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
@@ -243,14 +243,14 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
}
int Section = a_RelY / SectionHeight;
- if (m_Sections[Section] == NULL)
+ if (m_Sections[Section] == nullptr)
{
if ((a_Nibble & 0xf) == 0x00)
{
return false;
}
m_Sections[Section] = Allocate();
- if (m_Sections[Section] == NULL)
+ if (m_Sections[Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return false;
@@ -279,7 +279,7 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
)
{
int Section = a_RelY / SectionHeight;
- if (m_Sections[Section] != NULL)
+ if (m_Sections[Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
@@ -302,7 +302,7 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / SectionHeight;
- if (m_Sections[Section] != NULL)
+ if (m_Sections[Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
@@ -325,7 +325,7 @@ cChunkData cChunkData::Copy(void) const
cChunkData copy(m_Pool);
for (size_t i = 0; i < NumSections; i++)
{
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
copy.m_Sections[i] = copy.Allocate();
*copy.m_Sections[i] = *m_Sections[i];
@@ -354,7 +354,7 @@ void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Lengt
{
size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
a_Length -= ToCopy;
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
@@ -375,7 +375,7 @@ void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
}
@@ -394,7 +394,7 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
}
@@ -413,7 +413,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
}
@@ -430,12 +430,12 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
{
- ASSERT(a_Src != NULL);
+ ASSERT(a_Src != nullptr);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
continue;
@@ -462,12 +462,12 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
{
- ASSERT(a_Src != NULL);
+ ASSERT(a_Src != nullptr);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
continue;
@@ -495,7 +495,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
{
- if (a_Src == NULL)
+ if (a_Src == nullptr)
{
return;
}
@@ -503,7 +503,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
continue;
@@ -530,7 +530,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
{
- if (a_Src == NULL)
+ if (a_Src == nullptr)
{
return;
}
@@ -538,7 +538,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
- if (m_Sections[i] != NULL)
+ if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
continue;
diff --git a/src/ChunkData.h b/src/ChunkData.h
index fe8b068a2..2ab629b29 100644
--- a/src/ChunkData.h
+++ b/src/ChunkData.h
@@ -88,12 +88,12 @@ public:
/** Copies the blocklight data from the specified flat array into the internal representation.
Allocates sectios that are needed for the operation.
- Allows a_Src to be NULL, in which case it doesn't do anything. */
+ Allows a_Src to be nullptr, in which case it doesn't do anything. */
void SetBlockLight(const NIBBLETYPE * a_Src);
/** Copies the skylight data from the specified flat array into the internal representation.
Allocates sectios that are needed for the operation.
- Allows a_Src to be NULL, in which case it doesn't do anything. */
+ Allows a_Src to be nullptr, in which case it doesn't do anything. */
void SetSkyLight(const NIBBLETYPE * a_Src);
struct sChunkSection
@@ -118,7 +118,7 @@ private:
sChunkSection * Allocate(void);
/** Frees the specified section, previously allocated using Allocate().
- Note that a_Section may be NULL. */
+ Note that a_Section may be nullptr. */
void Free(sChunkSection * a_Section);
/** Sets the data in the specified section to their default values. */
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 6f56b23e0..595040a54 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -88,10 +88,10 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
// Not found, create new:
cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
- if (Layer == NULL)
+ if (Layer == nullptr)
{
LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
- return NULL;
+ return nullptr;
}
m_Layers.push_back(Layer);
return Layer;
@@ -125,7 +125,7 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
} // for itr - m_Layers[]
// Not found
- return NULL;
+ return nullptr;
}
@@ -148,16 +148,16 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ);
- if (Layer == NULL)
+ if (Layer == nullptr)
{
// An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
+ return nullptr;
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
- return NULL;
+ return nullptr;
}
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
@@ -177,16 +177,16 @@ cChunkPtr cChunkMap::GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk(a_ChunkX, a_ChunkZ);
- if (Layer == NULL)
+ if (Layer == nullptr)
{
// An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
+ return nullptr;
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
- return NULL;
+ return nullptr;
}
if (!Chunk->IsValid() && !Chunk->IsQueued())
{
@@ -206,10 +206,10 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkZ)
ASSERT(m_CSLayers.IsLockedByCurrentThread()); // m_CSLayers should already be locked by the operation that called us
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ);
- if (Layer == NULL)
+ if (Layer == nullptr)
{
// An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
+ return nullptr;
}
return Layer->GetChunk(a_ChunkX, a_ChunkZ);
@@ -227,7 +227,7 @@ bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -249,7 +249,7 @@ bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -270,7 +270,7 @@ bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIB
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -289,7 +289,7 @@ bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -308,7 +308,7 @@ bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -326,9 +326,9 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
ASSERT(m_CSLayers.IsLockedByCurrentThread());
cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ);
- if (Layer == NULL)
+ if (Layer == nullptr)
{
- return NULL;
+ return nullptr;
}
return Layer->FindChunk(a_ChunkX, a_ChunkZ);
}
@@ -341,7 +341,7 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -361,7 +361,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -380,7 +380,7 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a
cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -398,7 +398,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -413,7 +413,7 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -429,7 +429,7 @@ void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -445,7 +445,7 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -461,7 +461,7 @@ void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID,
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -477,7 +477,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -493,7 +493,7 @@ void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientH
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -509,7 +509,7 @@ void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandl
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -525,7 +525,7 @@ void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientH
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -541,7 +541,7 @@ void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, ch
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -557,7 +557,7 @@ void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -573,7 +573,7 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -589,7 +589,7 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -605,7 +605,7 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -624,7 +624,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -641,7 +641,7 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -660,7 +660,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do
cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -679,7 +679,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -695,7 +695,7 @@ void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -713,7 +713,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -732,7 +732,7 @@ void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bl
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -750,7 +750,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -768,7 +768,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -783,7 +783,7 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callb
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -800,7 +800,7 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ)
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -829,7 +829,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoGen(x, z);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
@@ -857,7 +857,7 @@ void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -872,7 +872,7 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDi
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -891,7 +891,7 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -906,7 +906,7 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -924,7 +924,7 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -969,7 +969,7 @@ void cChunkMap::ChunkLighted(
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -985,7 +985,7 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -1001,7 +1001,7 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -1017,7 +1017,7 @@ bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- return (Chunk != NULL) && Chunk->IsQueued();
+ return (Chunk != nullptr) && Chunk->IsQueued();
}
@@ -1028,7 +1028,7 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- return (Chunk != NULL) && Chunk->IsValid();
+ return (Chunk != nullptr) && Chunk->IsValid();
}
@@ -1039,7 +1039,7 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- return (Chunk != NULL) && Chunk->HasAnyClients();
+ return (Chunk != nullptr) && Chunk->HasAnyClients();
}
@@ -1054,7 +1054,7 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return 0;
}
@@ -1081,7 +1081,7 @@ bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -1104,7 +1104,7 @@ void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
int ChunkZ = a_BlockList.front().ChunkZ;
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
{
@@ -1193,7 +1193,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1222,7 +1222,7 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1240,7 +1240,7 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1258,7 +1258,7 @@ NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_Block
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1277,7 +1277,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
}
@@ -1300,7 +1300,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
@@ -1319,7 +1319,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType);
}
@@ -1336,7 +1336,7 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
return true;
@@ -1355,7 +1355,7 @@ bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
return true;
@@ -1373,7 +1373,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
@@ -1394,7 +1394,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
@@ -1429,7 +1429,7 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetBiomeAt(X, Z);
}
@@ -1450,7 +1450,7 @@ bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBiomeAt(X, Z, a_Biome);
return true;
@@ -1483,7 +1483,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC
int MinRelZ = (z == MinChunkZ) ? MinZ : 0;
int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1;
cChunkPtr Chunk = GetChunkNoLoad(x, z);
- if ((Chunk != NULL) && Chunk->IsValid())
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome);
}
@@ -1507,7 +1507,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->ChunkX, itr->ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
{
@@ -1535,7 +1535,7 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
cCSLock Lock(m_CSLayers);
cChunkPtr DestChunk = GetChunk( ChunkX, ChunkZ);
- if ((DestChunk == NULL) || !DestChunk->IsValid())
+ if ((DestChunk == nullptr) || !DestChunk->IsValid())
{
return false;
}
@@ -1558,7 +1558,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if ((Chunk != NULL) && (Chunk->IsValid()))
+ if ((Chunk != nullptr) && (Chunk->IsValid()))
{
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
}
@@ -1572,12 +1572,12 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2,
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkZ1);
- if (Chunk1 == NULL)
+ if (Chunk1 == nullptr)
{
return;
}
cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkZ2);
- if (Chunk2 == NULL)
+ if (Chunk2 == nullptr)
{
return;
}
@@ -1639,7 +1639,7 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Cli
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return false;
}
@@ -1654,7 +1654,7 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -1684,7 +1684,7 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
- (Chunk == NULL) || // Chunk not present at all
+ (Chunk == nullptr) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
{
@@ -1705,7 +1705,7 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (
- (Chunk == NULL) || // Chunk not present at all
+ (Chunk == nullptr) || // Chunk not present at all
(!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
)
{
@@ -1747,7 +1747,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
// Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -1779,7 +1779,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -1805,7 +1805,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback &
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoGen(x, z);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
@@ -1980,7 +1980,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
}
// Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit
- a_Entity->TakeDamage(dtExplosion, NULL, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0);
+ a_Entity->TakeDamage(dtExplosion, nullptr, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0);
}
// Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
@@ -2038,7 +2038,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2053,7 +2053,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2068,7 +2068,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2083,7 +2083,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2098,7 +2098,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2113,7 +2113,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2131,7 +2131,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2149,7 +2149,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2167,7 +2167,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2185,7 +2185,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2203,7 +2203,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2221,7 +2221,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2239,7 +2239,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2256,7 +2256,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2273,7 +2273,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2291,7 +2291,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2309,7 +2309,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2327,7 +2327,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2352,7 +2352,7 @@ void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
return;
}
@@ -2369,7 +2369,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -2384,7 +2384,7 @@ void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
// Not present
return;
@@ -2400,7 +2400,7 @@ bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
// Not present
return false;
@@ -2421,7 +2421,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoLoad(x, z);
- if ((Chunk == NULL) || (!Chunk->IsValid()))
+ if ((Chunk == nullptr) || (!Chunk->IsValid()))
{
// Not present / not valid
Result = false;
@@ -2463,7 +2463,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
cChunkPtr Chunk = GetChunkNoLoad(x, z);
- if ((Chunk == NULL) || (!Chunk->IsValid()))
+ if ((Chunk == nullptr) || (!Chunk->IsValid()))
{
// Not present / not valid
Result = false;
@@ -2504,7 +2504,7 @@ void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
}
@@ -2521,7 +2521,7 @@ void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Nu
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
}
@@ -2538,7 +2538,7 @@ void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBl
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
}
@@ -2555,7 +2555,7 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -2610,7 +2610,7 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
@@ -2679,7 +2679,7 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -2693,7 +2693,7 @@ void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTi
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk != NULL)
+ if (Chunk != nullptr)
{
Chunk->SetAlwaysTicked(a_AlwaysTicked);
}
@@ -2729,7 +2729,7 @@ cChunkMap::cChunkLayer::~cChunkLayer()
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
delete m_Chunks[i];
- m_Chunks[i] = NULL; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
+ m_Chunks[i] = nullptr; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data
} // for i - m_Chunks[]
}
@@ -2747,11 +2747,11 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ)
if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
{
ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
+ return nullptr;
}
int Index = LocalX + LocalZ * LAYER_SIZE;
- if (m_Chunks[Index] == NULL)
+ if (m_Chunks[Index] == nullptr)
{
cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ);
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
@@ -2774,7 +2774,7 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ)
if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
{
ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
+ return nullptr;
}
int Index = LocalX + LocalZ * LAYER_SIZE;
@@ -2791,7 +2791,7 @@ void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill)
// We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client
// doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn
// If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
{
m_Chunks[i]->CollectMobCensus(a_ToFill);
}
@@ -2808,7 +2808,7 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner)
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
// We only spawn close to players
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
{
m_Chunks[i]->SpawnMobs(a_MobSpawner);
}
@@ -2824,7 +2824,7 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt)
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
// Only tick chunks that are valid and should be ticked:
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked())
{
m_Chunks[i]->Tick(a_Dt);
}
@@ -2839,7 +2839,7 @@ void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- if (m_Chunks[i] != NULL)
+ if (m_Chunks[i] != nullptr)
{
m_Chunks[i]->RemoveClient(a_Client);
}
@@ -2855,7 +2855,7 @@ bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback)
// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid())
{
if (!m_Chunks[i]->ForEachEntity(a_Callback))
{
@@ -2875,7 +2875,7 @@ bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback &
// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found.
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid())
{
if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn))
{
@@ -2894,7 +2894,7 @@ bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid())
{
if (m_Chunks[i]->HasEntity(a_EntityID))
{
@@ -2914,7 +2914,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
int NumChunks = 0;
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
- if (m_Chunks[i] != NULL)
+ if (m_Chunks[i] != nullptr)
{
NumChunks++;
}
@@ -2932,7 +2932,7 @@ void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumCh
int NumDirty = 0;
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
- if (m_Chunks[i] == NULL)
+ if (m_Chunks[i] == nullptr)
{
continue;
}
@@ -2955,7 +2955,7 @@ void cChunkMap::cChunkLayer::Save(void)
cWorld * World = m_Parent->GetWorld();
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
{
World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ());
}
@@ -2971,7 +2971,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
if (
- (m_Chunks[i] != NULL) && // Is valid
+ (m_Chunks[i] != nullptr) && // Is valid
(m_Chunks[i]->CanUnload()) && // Can unload
!cPluginManager::Get()->CallHookChunkUnloading(*(m_Parent->GetWorld()), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree
)
@@ -2980,7 +2980,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
// so we still need to be able to return the chunk. Therefore we first delete, then NULLify
// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
delete m_Chunks[i];
- m_Chunks[i] = NULL;
+ m_Chunks[i] = nullptr;
}
} // for i - m_Chunks[]
}
@@ -3033,7 +3033,7 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
{
cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
continue;
}
@@ -3082,7 +3082,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
continue;
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 38e7f4052..51be5cb3d 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -70,29 +70,29 @@ public:
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL);
+ void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
- void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
- void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Sends the block entity, if it is at the coords specified, to a_Client */
@@ -368,7 +368,7 @@ private:
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
- /** Returns the specified chunk, or NULL if not created yet */
+ /** Returns the specified chunk, or nullptr if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
int GetX(void) const {return m_LayerX; }
@@ -431,10 +431,10 @@ private:
typedef std::list<cChunkStay *> cChunkStays;
- /** Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked. */
+ /** Finds the cChunkLayer object responsible for the specified chunk; returns nullptr if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ);
- /** Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked. */
+ /** Returns the specified cChunkLayer object; returns nullptr if not found. Assumes m_CSLayers is locked. */
cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ);
/** Returns the cChunkLayer object responsible for the specified chunk; creates it if not found. */
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index a3151eb3f..c94004780 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -35,9 +35,9 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
cChunkSender::cChunkSender(void) :
super("ChunkSender"),
- m_World(NULL),
+ m_World(nullptr),
m_RemoveCount(0),
- m_Notify(NULL)
+ m_Notify(nullptr)
{
m_Notify.SetChunkSender(this);
}
@@ -93,7 +93,7 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- ASSERT(a_Client != NULL);
+ ASSERT(a_Client != nullptr);
{
cCSLock Lock(m_CS);
if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end())
@@ -161,7 +161,7 @@ void cChunkSender::Execute(void)
m_ChunksReady.pop_front();
Lock.Unlock();
- SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, NULL);
+ SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
}
else
{
@@ -189,10 +189,10 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
// Ask the client if it still wants the chunk:
- if (a_Client != NULL)
+ if (a_Client != nullptr)
{
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
@@ -227,7 +227,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
// Send:
- if (a_Client == NULL)
+ if (a_Client == nullptr)
{
m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
}
@@ -239,7 +239,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
- if (a_Client == NULL)
+ if (a_Client == nullptr)
{
m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
}
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index a0e9087a9..f17029aea 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -158,7 +158,7 @@ protected:
virtual void Entity (cEntity * a_Entity) override;
virtual void BlockEntity (cBlockEntity * a_Entity) override;
- /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL
+ /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == nullptr
void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
} ;
diff --git a/src/ChunkStay.cpp b/src/ChunkStay.cpp
index 38aa89a37..0772787de 100644
--- a/src/ChunkStay.cpp
+++ b/src/ChunkStay.cpp
@@ -12,7 +12,7 @@
cChunkStay::cChunkStay(void) :
- m_ChunkMap(NULL)
+ m_ChunkMap(nullptr)
{
}
@@ -31,7 +31,7 @@ cChunkStay::~cChunkStay()
void cChunkStay::Clear(void)
{
- ASSERT(m_ChunkMap == NULL);
+ ASSERT(m_ChunkMap == nullptr);
m_Chunks.clear();
}
@@ -41,7 +41,7 @@ void cChunkStay::Clear(void)
void cChunkStay::Add(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_ChunkMap == NULL);
+ ASSERT(m_ChunkMap == nullptr);
for (cChunkCoordsVector::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
@@ -60,7 +60,7 @@ void cChunkStay::Add(int a_ChunkX, int a_ChunkZ)
void cChunkStay::Remove(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_ChunkMap == NULL);
+ ASSERT(m_ChunkMap == nullptr);
for (cChunkCoordsVector::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
@@ -79,7 +79,7 @@ void cChunkStay::Remove(int a_ChunkX, int a_ChunkZ)
void cChunkStay::Enable(cChunkMap & a_ChunkMap)
{
- ASSERT(m_ChunkMap == NULL);
+ ASSERT(m_ChunkMap == nullptr);
m_OutstandingChunks = m_Chunks;
m_ChunkMap = &a_ChunkMap;
@@ -92,10 +92,10 @@ void cChunkStay::Enable(cChunkMap & a_ChunkMap)
void cChunkStay::Disable(void)
{
- ASSERT(m_ChunkMap != NULL);
+ ASSERT(m_ChunkMap != nullptr);
cChunkMap * ChunkMap = m_ChunkMap;
- m_ChunkMap = NULL;
+ m_ChunkMap = nullptr;
ChunkMap->DelChunkStay(*this);
}
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 3dcbaa6a9..202a8d02f 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -55,7 +55,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ViewDistance(a_ViewDistance),
m_IPString(a_Socket->GetIPString()),
m_OutgoingData(64 KiB),
- m_Player(NULL),
+ m_Player(nullptr),
m_HasSentDC(false),
m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
m_LastStreamedChunkZ(0x7fffffff),
@@ -105,10 +105,10 @@ cClientHandle::~cClientHandle()
m_ChunksToSend.clear();
}
- if (m_Player != NULL)
+ if (m_Player != nullptr)
{
cWorld * World = m_Player->GetWorld();
- if (World != NULL)
+ if (World != nullptr)
{
if (!m_Username.empty())
{
@@ -120,7 +120,7 @@ cClientHandle::~cClientHandle()
m_Player->Destroy();
}
delete m_Player;
- m_Player = NULL;
+ m_Player = nullptr;
}
if (!m_HasSentDC)
@@ -132,7 +132,7 @@ cClientHandle::~cClientHandle()
cRoot::Get()->GetServer()->RemoveClient(this);
delete m_Protocol;
- m_Protocol = NULL;
+ m_Protocol = nullptr;
LOGD("ClientHandle at %p deleted", this);
}
@@ -156,7 +156,7 @@ void cClientHandle::Destroy(void)
// DEBUG:
LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str());
- if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
+ if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr))
{
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
@@ -297,7 +297,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
return;
}
- ASSERT(m_Player == NULL);
+ ASSERT(m_Player == nullptr);
m_Username = a_Name;
@@ -318,7 +318,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Player = new cPlayer(this, GetUsername());
cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
- if (World == NULL)
+ if (World == nullptr)
{
World = cRoot::Get()->GetDefaultWorld();
}
@@ -394,7 +394,7 @@ void cClientHandle::StreamChunks(void)
return;
}
- ASSERT(m_Player != NULL);
+ ASSERT(m_Player != nullptr);
int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
@@ -409,7 +409,7 @@ void cClientHandle::StreamChunks(void)
LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
+ ASSERT(World != nullptr);
// Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
cChunkCoordsList RemoveChunks;
@@ -495,7 +495,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
}
cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
+ ASSERT(World != nullptr);
if (World->AddChunkClient(a_ChunkX, a_ChunkZ, this))
{
@@ -516,7 +516,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
void cClientHandle::RemoveFromAllChunks()
{
cWorld * World = m_Player->GetWorld();
- if (World != NULL)
+ if (World != nullptr)
{
World->RemoveClientFromChunks(this);
}
@@ -632,7 +632,7 @@ void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float
void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround)
{
- if ((m_Player == NULL) || (m_State != csPlaying))
+ if ((m_Player == nullptr) || (m_State != csPlaying))
{
// The client hasn't been spawned yet and sends nonsense, we know better
return;
@@ -766,7 +766,7 @@ void cClientHandle::UnregisterPluginChannels(const AStringVector & a_ChannelList
void cClientHandle::HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEffect)
{
cWindow * Window = m_Player->GetWindow();
- if ((Window == NULL) || (Window->GetWindowType() != cWindow::wtBeacon))
+ if ((Window == nullptr) || (Window->GetWindowType() != cWindow::wtBeacon))
{
return;
}
@@ -842,7 +842,7 @@ void cClientHandle::HandleCommandBlockEntityChange(int a_EntityID, const AString
void cClientHandle::HandleAnvilItemName(const AString & a_ItemName)
{
- if ((m_Player->GetWindow() == NULL) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil))
+ if ((m_Player->GetWindow() == nullptr) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil))
{
return;
}
@@ -1479,7 +1479,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround)
{
- if ((m_Player == NULL) || (m_State != csPlaying))
+ if ((m_Player == nullptr) || (m_State != csPlaying))
{
return;
}
@@ -1579,7 +1579,7 @@ void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAc
);
cWindow * Window = m_Player->GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
return;
@@ -1671,7 +1671,7 @@ void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
void cClientHandle::HandleRespawn(void)
{
- if (m_Player == NULL)
+ if (m_Player == nullptr)
{
Destroy();
return;
@@ -1760,7 +1760,7 @@ void cClientHandle::HandleEntitySprinting(int a_EntityID, bool a_IsSprinting)
void cClientHandle::HandleUnmount(void)
{
- if (m_Player == NULL)
+ if (m_Player == nullptr)
{
return;
}
@@ -1865,8 +1865,8 @@ void cClientHandle::RemoveFromWorld(void)
bool cClientHandle::CheckBlockInteractionsRate(void)
{
- ASSERT(m_Player != NULL);
- ASSERT(m_Player->GetWorld() != NULL);
+ ASSERT(m_Player != nullptr);
+ ASSERT(m_Player->GetWorld() != nullptr);
if (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS)
{
@@ -1897,7 +1897,7 @@ void cClientHandle::Tick(float a_Dt)
Destroy();
}
- if (m_Player == NULL)
+ if (m_Player == nullptr)
{
return;
}
@@ -2047,10 +2047,10 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
cWorld * World = GetPlayer()->GetWorld();
- if (World == NULL)
+ if (World == nullptr)
{
World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
- if (World == NULL)
+ if (World == nullptr)
{
World = cRoot::Get()->GetDefaultWorld();
}
@@ -2075,7 +2075,7 @@ void cClientHandle::SendChat(const cCompositeChat & a_Message)
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
- ASSERT(m_Player != NULL);
+ ASSERT(m_Player != nullptr);
// Check chunks being sent, erase them from m_ChunksToSend:
bool Found = false;
@@ -2906,7 +2906,7 @@ void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
}
if (
- (m_Player->GetWindow() == NULL) ||
+ (m_Player->GetWindow() == nullptr) ||
(m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
(m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
)
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 0828a6c74..64fb21181 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -59,7 +59,7 @@ cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
cCraftingGrid::~cCraftingGrid()
{
delete[] m_Items;
- m_Items = NULL;
+ m_Items = nullptr;
}
@@ -291,7 +291,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG
// Built-in recipes:
std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
a_Recipe.Clear();
- if (Recipe.get() == NULL)
+ if (Recipe.get() == nullptr)
{
// Allow plugins to intercept a no-recipe-found situation:
cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, a_CraftingGrid, &a_Recipe);
@@ -603,9 +603,9 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin
// Search in the possibly minimized grid, but keep the stride:
const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
- if (Recipe == NULL)
+ if (Recipe == nullptr)
{
- return NULL;
+ return nullptr;
}
// A recipe has been found, move it to correspond to the original crafting grid:
@@ -637,7 +637,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_
for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
{
cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
- if (Recipe != NULL)
+ if (Recipe != nullptr)
{
return Recipe;
}
@@ -645,7 +645,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_
} // for itr - m_Recipes[]
// No matching recipe found
- return NULL;
+ return nullptr;
}
@@ -681,7 +681,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
)
{
// Doesn't match
- return NULL;
+ return nullptr;
}
HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
} // for itrS - Recipe->m_Ingredients[]
@@ -743,7 +743,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
} // for x
if (!Found)
{
- return NULL;
+ return nullptr;
}
} // for itrS - a_Recipe->m_Ingredients[]
@@ -753,7 +753,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
{
// There's an unmatched item in the grid
- return NULL;
+ return nullptr;
}
} // for y, for x
diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h
index 5ebabe098..44444d42e 100644
--- a/src/CraftingRecipes.h
+++ b/src/CraftingRecipes.h
@@ -157,13 +157,13 @@ protected:
/// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
void NormalizeIngredients(cRecipe * a_Recipe);
- /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
+ /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or nullptr if not found. Caller must delete return value!
cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
/// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
- /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
+ /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or nullptr if not matching. Caller must delete the return value!
cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
/** Searches for anything firework related, and does the data setting if appropriate */
diff --git a/src/Defines.h b/src/Defines.h
index 6355b75b4..d32b7f9c3 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -477,16 +477,16 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
-#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
+
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
{
// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
// a_Y = -sinf ( a_Pitch / 180 * PI);
// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
- a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
- a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
- a_Z = sin(a_Pitch / 180 * PI);
+ a_X = cos(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
+ a_Y = sin(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
+ a_Z = sin(a_Pitch / 180 * M_PI);
}
@@ -502,10 +502,10 @@ inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, do
}
else
{
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ a_Pan = atan2(a_Z, a_X) * 180 / M_PI - 90;
}
- a_Pitch = atan2(a_Y, r) * 180 / PI;
+ a_Pitch = atan2(a_Y, r) * 180 / M_PI;
}
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 7e429c62e..30f18f677 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -217,7 +217,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
// Inside an unloaded chunk, abort
return;
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 328a70846..953213bca 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -42,7 +42,7 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (GetHealth() == 0)
{
- if (TDI.Attacker != NULL)
+ if (TDI.Attacker != nullptr)
{
if (TDI.Attacker->IsPlayer())
{
@@ -64,7 +64,7 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index da85dec50..afc61c73f 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -29,8 +29,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
: m_UniqueID(0)
, m_Health(1)
, m_MaxHealth(1)
- , m_AttachedTo(NULL)
- , m_Attachee(NULL)
+ , m_AttachedTo(nullptr)
+ , m_Attachee(nullptr)
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bHasSentNoSpeed(true)
@@ -38,9 +38,9 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Gravity(-9.81f)
, m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
- , m_WorldTravellingFrom(NULL)
+ , m_WorldTravellingFrom(nullptr)
, m_EntityType(a_EntityType)
- , m_World(NULL)
+ , m_World(nullptr)
, m_IsFireproof(false)
, m_TicksSinceLastBurnDamage(0)
, m_TicksSinceLastLavaDamage(0)
@@ -73,7 +73,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
cEntity::~cEntity()
{
// Before deleting, the entity needs to have been removed from the world, if ever added
- ASSERT((m_World == NULL) || !m_World->HasEntity(m_UniqueID));
+ ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
/*
// DEBUG:
@@ -85,11 +85,11 @@ cEntity::~cEntity()
);
*/
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
Detach();
}
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
m_Attachee->Detach();
}
@@ -242,7 +242,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
TDI.FinalDamage = a_FinalDamage;
Vector3d Heading(0, 0, 0);
- if (a_Attacker != NULL)
+ if (a_Attacker != nullptr)
{
Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 16 : 11);
Heading.y = 1.6;
@@ -265,7 +265,7 @@ void cEntity::SetYawFromSpeed(void)
SetYaw(0);
return;
}
- SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI);
+ SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / M_PI);
}
@@ -282,7 +282,7 @@ void cEntity::SetPitchFromSpeed(void)
SetPitch(0);
return;
}
- SetPitch(atan2(m_Speed.y, xz) * 180 / PI);
+ SetPitch(atan2(m_Speed.y, xz) * 180 / M_PI);
}
@@ -308,7 +308,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
@@ -544,7 +544,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = std::max(m_Health, 0);
// Add knockback:
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != nullptr))
{
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
if (KnockbackLevel < 1)
@@ -571,7 +571,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
KilledBy(a_TDI);
- if (a_TDI.Attacker != NULL)
+ if (a_TDI.Attacker != nullptr)
{
a_TDI.Attacker->Killed(this);
}
@@ -778,7 +778,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
m_InvulnerableTicks--;
}
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
Vector3d DeltaPos = m_Pos - m_AttachedTo->GetPosition();
if (DeltaPos.Length() > 0.5)
@@ -1092,7 +1092,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
if (!m_IsFireproof)
{
- TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ TakeDamage(dtOnFire, nullptr, BURN_DAMAGE, 0);
}
m_TicksSinceLastBurnDamage = 0;
}
@@ -1163,7 +1163,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
if (!m_IsFireproof)
{
- TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ TakeDamage(dtLavaContact, nullptr, LAVA_DAMAGE, 0);
}
m_TicksSinceLastLavaDamage = 0;
}
@@ -1184,7 +1184,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
if (!m_IsFireproof)
{
- TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ TakeDamage(dtFireContact, nullptr, FIRE_DAMAGE, 0);
}
m_TicksSinceLastFireDamage = 0;
}
@@ -1213,7 +1213,7 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
{
if (m_TicksSinceLastVoidDamage == 20)
{
- TakeDamage(dtInVoid, NULL, 2, 0);
+ TakeDamage(dtInVoid, nullptr, 2, 0);
m_TicksSinceLastVoidDamage = 0;
}
else
@@ -1239,7 +1239,7 @@ void cEntity::DetectCacti(void)
(((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS))))
)
{
- TakeDamage(dtCactusContact, NULL, 1, 0);
+ TakeDamage(dtCactusContact, nullptr, 1, 0);
}
}
@@ -1380,7 +1380,7 @@ bool cEntity::DetectPortal()
bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
UNUSED(a_ShouldSendRespawn);
- ASSERT(a_World != NULL);
+ ASSERT(a_World != nullptr);
if (GetWorld() == a_World)
{
@@ -1406,7 +1406,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
{
cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
+ if (World == nullptr)
{
LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
return false;
@@ -1493,7 +1493,7 @@ void cEntity::HandleAir(void)
if (m_AirTickTimer <= 0)
{
// Damage player
- TakeDamage(dtDrowning, NULL, 1, 1, 0);
+ TakeDamage(dtDrowning, nullptr, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
}
@@ -1708,7 +1708,7 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
// Already attached to that entity, nothing to do here
return;
}
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
// Detach from any previous entity:
Detach();
@@ -1726,14 +1726,14 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
void cEntity::Detach(void)
{
- if (m_AttachedTo == NULL)
+ if (m_AttachedTo == nullptr)
{
// Attached to no entity, our work is done
return;
}
- m_AttachedTo->m_Attachee = NULL;
- m_AttachedTo = NULL;
- m_World->BroadcastAttachEntity(*this, NULL);
+ m_AttachedTo->m_Attachee = nullptr;
+ m_AttachedTo = nullptr;
+ m_World->BroadcastAttachEntity(*this, nullptr);
}
@@ -1956,7 +1956,7 @@ void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
- if (m_AttachedTo == NULL)
+ if (m_AttachedTo == nullptr)
{
return;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 07754791d..af545fe4a 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -32,7 +32,7 @@
#define POSZ_TOINT FloorC(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
-#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
+#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) { return; }
@@ -309,7 +309,7 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const { return cItem(); }
- /// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
+ /// Called when the health drops below zero. a_Killer may be nullptr (environmental damage)
virtual void KilledBy(TakeDamageInfo & a_TDI);
/// Called when the entity kills another entity
@@ -401,7 +401,7 @@ public:
void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
/// Updates clients of changes in the entity.
- virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr);
/// Attaches to the specified entity; detaches from any previous one first
void AttachTo(cEntity * a_AttachTo);
@@ -450,7 +450,7 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) {}
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
@@ -471,10 +471,10 @@ protected:
int m_Health;
int m_MaxHealth;
- /// The entity to which this entity is attached (vehicle), NULL if none
+ /// The entity to which this entity is attached (vehicle), nullptr if none
cEntity * m_AttachedTo;
- /// The entity which is attached to this entity (rider), NULL if none
+ /// The entity which is attached to this entity (rider), nullptr if none
cEntity * m_Attachee;
/** Stores whether head yaw has been set manually */
@@ -502,7 +502,7 @@ protected:
bool m_IsInitialized;
/** World entity is travelling from
- Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world
+ Set to a valid world pointer by MoveToWorld; reset to nullptr when the entity is removed from the old world
Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
*/
cWorld * m_WorldTravellingFrom;
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index b1ddaa30e..bae686b77 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -216,7 +216,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT
}
ASSERT(!"Unhandled entity effect type!");
- return NULL;
+ return nullptr;
}
@@ -329,7 +329,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead())
{
- a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return;
}
a_Target.Heal(amount);
@@ -352,7 +352,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
a_Target.Heal(amount);
return;
}
- a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
@@ -452,7 +452,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
// Cannot take poison damage when health is at 1
if (a_Target.GetHealth() > 1)
{
- a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
+ a_Target.TakeDamage(dtPoisoning, nullptr, 1, 0);
}
}
}
@@ -473,7 +473,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
if ((m_Ticks % frequency) == 0)
{
- a_Target.TakeDamage(dtWither, NULL, 1, 0);
+ a_Target.TakeDamage(dtWither, nullptr, 1, 0);
}
}
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 73d5cbfed..751308661 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -45,7 +45,7 @@ void cExpOrb::SpawnOn(cClientHandle & a_Client)
void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5));
- if (a_ClosestPlayer != NULL)
+ if (a_ClosestPlayer != nullptr)
{
Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
a_PlayerPos.y++;
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 159429147..5fe6a1238 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -22,7 +22,7 @@ public:
m_Pos(a_Pos),
m_NextPos(a_NextPos),
m_MinCoeff(1),
- m_HitEntity(NULL)
+ m_HitEntity(nullptr)
{
}
virtual bool Item(cEntity * a_Entity) override
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index f512324eb..b7aac52d0 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -62,7 +62,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
return;
}
- if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative())
{
cItems Item;
Item.push_back(m_Item);
@@ -83,7 +83,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
- if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
{
a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
}
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index f45e7bb69..22e046800 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -36,7 +36,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
- ASSERT(a_Entity != NULL);
+ ASSERT(a_Entity != nullptr);
if (!a_Entity->IsPlayer() && !a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsBoat())
{
@@ -130,7 +130,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
- if (Chunk == NULL)
+ if (Chunk == nullptr)
{
// Inside an unloaded chunk, bail out all processing
return;
@@ -806,7 +806,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
- cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
+ cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == nullptr) ? -1 : m_Attachee->GetUniqueID()));
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
@@ -980,7 +980,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
- if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
+ if ((TDI.Attacker != nullptr) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
@@ -1074,7 +1074,7 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -1120,14 +1120,14 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
- if (Window == NULL)
+ if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
- if (Window != NULL)
+ if (Window != nullptr)
{
if (a_Player.GetWindow() != Window)
{
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index ab906fd06..40e22c641 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -140,9 +140,9 @@ protected:
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
- if (m_World != NULL)
+ if (m_World != nullptr)
{
- if (GetWindow() != NULL)
+ if (GetWindow() != nullptr)
{
GetWindow()->BroadcastWholeWindow();
}
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
index e217556c7..1aa6da0a1 100644
--- a/src/Entities/Painting.cpp
+++ b/src/Entities/Painting.cpp
@@ -43,7 +43,7 @@ void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
- if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
{
a_Items.push_back(cItem(E_ITEM_PAINTING));
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 24daba048..b417feb86 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -55,8 +55,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
- m_CurrentWindow(NULL),
- m_InventoryWindow(NULL),
+ m_CurrentWindow(nullptr),
+ m_InventoryWindow(nullptr),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
@@ -77,10 +77,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(-1),
- m_Team(NULL),
+ m_Team(nullptr),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
- m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
+ m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
@@ -93,7 +93,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
- cWorld * World = NULL;
+ cWorld * World = nullptr;
if (!LoadFromDisk(World))
{
m_Inventory.Clear();
@@ -141,10 +141,10 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_ClientHandle = NULL;
+ m_ClientHandle = nullptr;
delete m_InventoryWindow;
- m_InventoryWindow = NULL;
+ m_InventoryWindow = nullptr;
LOGD("Player %p deleted", this);
}
@@ -183,12 +183,12 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
if (m_ClientHandle->IsDestroyed())
{
// This should not happen, because destroying a client will remove it from the world, but just in case
- m_ClientHandle = NULL;
+ m_ClientHandle = nullptr;
return;
}
@@ -500,7 +500,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
// cPlayer makes sure damage isn't applied in creative, no need to check here
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
@@ -647,7 +647,7 @@ void cPlayer::AbortEating(void)
void cPlayer::SendHealth(void)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendHealth();
}
@@ -659,7 +659,7 @@ void cPlayer::SendHealth(void)
void cPlayer::SendExperience(void)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendExperience();
m_bDirtyExperience = false;
@@ -855,11 +855,11 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
}
}
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
- if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
+ if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
{
if (!m_Team->AllowsFriendlyFire())
{
@@ -911,7 +911,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
- if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages())
+ if ((a_TDI.Attacker == nullptr) && m_World->ShouldBroadcastDeathMessages())
{
AString DamageText;
switch (a_TDI.DamageType)
@@ -937,7 +937,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
- else if (a_TDI.Attacker == NULL) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
+ else if (a_TDI.Attacker == nullptr) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
{
// no-op
}
@@ -993,7 +993,7 @@ void cPlayer::Killed(cEntity * a_Victim)
void cPlayer::Respawn(void)
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
@@ -1103,9 +1103,9 @@ void cPlayer::SetTeam(cTeam * a_Team)
cTeam * cPlayer::UpdateTeam(void)
{
- if (m_World == NULL)
+ if (m_World == nullptr)
{
- SetTeam(NULL);
+ SetTeam(nullptr);
}
else
{
@@ -1138,7 +1138,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
void cPlayer::CloseWindow(bool a_CanRefuse)
{
- if (m_CurrentWindow == NULL)
+ if (m_CurrentWindow == nullptr)
{
m_CurrentWindow = m_InventoryWindow;
return;
@@ -1163,7 +1163,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
{
- if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
+ if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID))
{
return;
}
@@ -1350,7 +1350,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
Vector3d AddSpeed(a_NewPos);
AddSpeed.y = 0;
@@ -1577,7 +1577,7 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
- ASSERT(a_World != NULL);
+ ASSERT(a_World != nullptr);
if (GetWorld() == a_World)
{
@@ -1586,7 +1586,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
}
// Send the respawn packet:
- if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
+ if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
@@ -1648,7 +1648,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
);
- if (a_World == NULL)
+ if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1725,7 +1725,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false);
- if (a_World == NULL)
+ if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1791,7 +1791,7 @@ bool cPlayer::SaveToDisk()
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
- if (m_World != NULL)
+ if (m_World != nullptr)
{
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
@@ -1945,7 +1945,7 @@ void cPlayer::HandleFood(void)
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
// Damage from starving
- TakeDamage(dtStarving, NULL, 1, 1, 0);
+ TakeDamage(dtStarving, nullptr, 1, 1, 0);
}
}
}
@@ -2014,7 +2014,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
- if (m_AttachedTo == NULL)
+ if (m_AttachedTo == nullptr)
{
if (IsClimbing())
{
@@ -2087,7 +2087,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
}
// If riding anything, apply no food exhaustion
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
return;
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 8dd5bdb19..c643aaa8e 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -176,10 +176,10 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
- /** Returns the associated team, NULL if none */
+ /** Returns the associated team, nullptr if none */
cTeam * GetTeam(void) { return m_Team; } // tolua_export
- /** Sets the player team, NULL if none */
+ /** Sets the player team, nullptr if none */
void SetTeam(cTeam * a_Team);
// tolua_end
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index ab25ac30c..1768714f8 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -135,7 +135,7 @@ public:
m_Pos(a_Pos),
m_NextPos(a_NextPos),
m_MinCoeff(1),
- m_HitEntity(NULL)
+ m_HitEntity(nullptr)
{
}
@@ -221,9 +221,9 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
m_CreatorData(
- ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
- ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
- ((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
+ ((a_Creator != nullptr) ? a_Creator->GetUniqueID() : -1),
+ ((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
+ ((a_Creator != nullptr) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
),
m_IsInGround(false)
{
@@ -251,7 +251,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
{
Vector3d Speed;
- if (a_Speed != NULL)
+ if (a_Speed != nullptr)
{
Speed = *a_Speed;
}
@@ -269,10 +269,10 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
- ASSERT(a_Item != NULL);
+ ASSERT(a_Item != nullptr);
if (a_Item->m_FireworkItem.m_Colours.empty())
{
- return NULL;
+ return nullptr;
}
return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
@@ -280,7 +280,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
}
LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
- return NULL;
+ return nullptr;
}
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 03eda9739..3861f9ecc 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -46,7 +46,7 @@ public:
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
- static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL);
+ static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
@@ -110,7 +110,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
- The ID and/or name may be NULL (e.g. for dispensers/mobs)
+ The ID and/or name may be nullptr (e.g. for dispensers/mobs)
*/
CreatorData m_CreatorData;
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index d200ef3d7..9b3b2ecbe 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -43,7 +43,7 @@ cFurnaceRecipe::~cFurnaceRecipe()
{
ClearRecipes();
delete m_pState;
- m_pState = NULL;
+ m_pState = nullptr;
}
@@ -247,9 +247,9 @@ void cFurnaceRecipe::ClearRecipes(void)
{
cRecipe Recipe = *itr;
delete Recipe.In;
- Recipe.In = NULL;
+ Recipe.In = nullptr;
delete Recipe.Out;
- Recipe.Out = NULL;
+ Recipe.Out = nullptr;
}
m_pState->Recipes.clear();
@@ -257,7 +257,7 @@ void cFurnaceRecipe::ClearRecipes(void)
{
cFuel Fuel = *itr;
delete Fuel.In;
- Fuel.In = NULL;
+ Fuel.In = nullptr;
}
m_pState->Fuel.clear();
}
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 6a1650695..936ef706d 100644
--- a/src/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
@@ -32,7 +32,7 @@ public:
int CookTime; ///< How long this recipe takes to smelt, in ticks
};
- /** Returns a recipe for the specified input, NULL if no recipe found */
+ /** Returns a recipe for the specified input, nullptr if no recipe found */
const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
/** Returns the amount of time that the specified fuel burns, in ticks */
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index b9face1f8..d86d44bbc 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -69,9 +69,9 @@ cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) :
cBioGenCache::~cBioGenCache()
{
delete[] m_CacheData;
- m_CacheData = NULL;
+ m_CacheData = nullptr;
delete[] m_CacheOrder;
- m_CacheOrder = NULL;
+ m_CacheOrder = nullptr;
}
@@ -928,7 +928,7 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool &
BiomeGenName = "MultiStepMap";
}
- cBiomeGen * res = NULL;
+ cBiomeGen * res = nullptr;
a_CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index 566332b1f..020d3bd0f 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -530,10 +530,10 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
// The block entity is not created yet, try to create it and add to list:
cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
- if (be == NULL)
+ if (be == nullptr)
{
// No block entity for this block type
- return NULL;
+ return nullptr;
}
m_BlockEntities.push_back(be);
return be;
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index eeea0c957..570132790 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -172,7 +172,7 @@ public:
/** Returns the block entity at the specified coords.
If there is no block entity at those coords, tries to create one, based on the block type
- If the blocktype doesn't support a block entity, returns NULL. */
+ If the blocktype doesn't support a block entity, returns nullptr. */
cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
/** Updates the heightmap to match the current contents.
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 20b6b7066..b08b9411e 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -28,9 +28,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
m_Seed(0), // Will be overwritten by the actual generator
- m_Generator(NULL),
- m_PluginInterface(NULL),
- m_ChunkSink(NULL)
+ m_Generator(nullptr),
+ m_PluginInterface(nullptr),
+ m_ChunkSink(nullptr)
{
}
@@ -80,7 +80,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
m_Generator = new cComposableGenerator(*this);
}
- if (m_Generator == NULL)
+ if (m_Generator == nullptr)
{
LOGERROR("Generator could not start, aborting the server");
return false;
@@ -103,7 +103,7 @@ void cChunkGenerator::Stop(void)
Wait();
delete m_Generator;
- m_Generator = NULL;
+ m_Generator = nullptr;
}
@@ -144,7 +144,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_Forc
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
- if (m_Generator != NULL)
+ if (m_Generator != nullptr)
{
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
@@ -180,7 +180,7 @@ int cChunkGenerator::GetQueueLength(void)
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
{
- ASSERT(m_Generator != NULL);
+ ASSERT(m_Generator != nullptr);
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
}
@@ -283,8 +283,8 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_PluginInterface != NULL);
- ASSERT(m_ChunkSink != NULL);
+ ASSERT(m_PluginInterface != nullptr);
+ ASSERT(m_ChunkSink != nullptr);
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp
index 0105fdb70..2c88f23f1 100644
--- a/src/Generating/CompoGen.cpp
+++ b/src/Generating/CompoGen.cpp
@@ -687,9 +687,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_Cac
cCompoGenCache::~cCompoGenCache()
{
delete[] m_CacheData;
- m_CacheData = NULL;
+ m_CacheData = nullptr;
delete[] m_CacheOrder;
- m_CacheOrder = NULL;
+ m_CacheOrder = nullptr;
}
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 358d97c92..625dffa84 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -48,7 +48,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
CompoGenName = "Biomal";
}
- cTerrainCompositionGen * res = NULL;
+ cTerrainCompositionGen * res = nullptr;
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
res = new cCompoGenSameBlock;
@@ -102,7 +102,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed);
}
- ASSERT(res != NULL);
+ ASSERT(res != nullptr);
// Read the settings from the ini file:
res->InitializeCompoGen(a_IniFile);
@@ -145,7 +145,7 @@ void cComposableGenerator::Initialize(cIniFile & a_IniFile)
void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
- if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
+ if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading
{
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 93fe8b472..3f328868d 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -198,7 +198,7 @@ protected:
} ;
cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ);
- ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
+ ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(RelX, RelZ);
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
index 7090f14b1..3c08c1a39 100644
--- a/src/Generating/GridStructGen.cpp
+++ b/src/Generating/GridStructGen.cpp
@@ -135,7 +135,7 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur
int OriginX = GridX + ((m_Noise.IntNoise2DInt(GridX + 3, GridZ + 5) / 7) % (m_MaxOffsetX * 2)) - m_MaxOffsetX;
int OriginZ = GridZ + ((m_Noise.IntNoise2DInt(GridX + 5, GridZ + 3) / 7) % (m_MaxOffsetZ * 2)) - m_MaxOffsetZ;
cStructurePtr Structure = CreateStructure(GridX, GridZ, OriginX, OriginZ);
- if (Structure.get() == NULL)
+ if (Structure.get() == nullptr)
{
Structure.reset(new cEmptyStructure(GridX, GridZ, OriginX, OriginZ));
}
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index b7d4b337c..acfefaefc 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -29,7 +29,7 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB
}
a_CacheOffByDefault = false;
- cTerrainHeightGen * res = NULL;
+ cTerrainHeightGen * res = nullptr;
if (NoCaseCompare(HeightGenName, "flat") == 0)
{
res = new cHeiGenFlat;
@@ -142,9 +142,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize
cHeiGenCache::~cHeiGenCache()
{
delete[] m_CacheData;
- m_CacheData = NULL;
+ m_CacheData = nullptr;
delete[] m_CacheOrder;
- m_CacheOrder = NULL;
+ m_CacheOrder = nullptr;
}
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index 0532aff39..55b3b64dd 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -112,7 +112,7 @@ class cMineShaftCorridor :
public:
/** Creates a new Corridor attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
+ May return nullptr if cannot fit.
*/
static cMineShaft * CreateAndFit(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
@@ -165,7 +165,7 @@ class cMineShaftCrossing :
public:
/** Creates a new Crossing attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
+ May return nullptr if cannot fit.
*/
static cMineShaft * CreateAndFit(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
@@ -199,7 +199,7 @@ public:
/** Creates a new Staircase attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
- May return NULL if cannot fit.
+ May return nullptr if cannot fit.
*/
static cMineShaft * CreateAndFit(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
@@ -351,7 +351,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
return;
}
- cMineShaft * Next = NULL;
+ cMineShaft * Next = nullptr;
int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase;
if (rnd < m_ProbLevelCorridor)
{
@@ -365,7 +365,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
{
Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
}
- if (Next == NULL)
+ if (Next == nullptr)
{
return;
}
@@ -552,7 +552,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit(
}
if (!a_ParentSystem.CanAppend(BoundingBox))
{
- return NULL;
+ return nullptr;
}
return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise);
}
@@ -796,7 +796,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
{
a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z);
- ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
+ ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(x, z);
@@ -1006,7 +1006,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit(
}
if (!a_ParentSystem.CanAppend(BoundingBox))
{
- return NULL;
+ return nullptr;
}
return new cMineShaftCrossing(a_ParentSystem, BoundingBox);
}
@@ -1157,7 +1157,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit(
}
if (!a_ParentSystem.CanAppend(Box))
{
- return NULL;
+ return nullptr;
}
return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope);
}
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index ae4b6e36c..97aa646fc 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -289,7 +289,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
m_NumCCWRotations(a_NumCCWRotations),
m_HasBeenMovedToGround(false)
{
- m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1);
+ m_Depth = (m_Parent == nullptr) ? 0 : (m_Parent->GetDepth() + 1);
m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z);
m_HitBox.Sort();
}
@@ -402,7 +402,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i
}
int Rotation = Rotations[rnd % NumRotations];
- cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation);
+ cPlacedPiece * res = new cPlacedPiece(nullptr, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation);
// Place the piece's connectors into a_OutConnectors:
const cPiece::cConnectors & Conn = StartingPiece->GetConnectors();
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 6da3c3d10..761986690 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -328,7 +328,7 @@ void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Dire
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
- ASSERT(a_CharMapDef != NULL);
+ ASSERT(a_CharMapDef != nullptr);
// Initialize the charmap to all-invalid values:
for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
@@ -389,7 +389,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
- ASSERT(a_ConnectorsDef != NULL);
+ ASSERT(a_ConnectorsDef != nullptr);
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
@@ -436,7 +436,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
{
// The member needn't be defined at all, if so, skip:
- if (a_DepthWeightDef == NULL)
+ if (a_DepthWeightDef == nullptr)
{
return;
}
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 122b9d2af..895555ef8 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -16,7 +16,7 @@ cPrefabPiecePool::cPrefabPiecePool(
)
{
AddPieceDefs(a_PieceDefs, a_NumPieceDefs);
- if (a_StartingPieceDefs != NULL)
+ if (a_StartingPieceDefs != nullptr)
{
AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs);
}
@@ -56,7 +56,7 @@ void cPrefabPiecePool::Clear(void)
void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
{
- ASSERT(a_PieceDefs != NULL);
+ ASSERT(a_PieceDefs != nullptr);
for (size_t i = 0; i < a_NumPieceDefs; i++)
{
cPrefab * Prefab = new cPrefab(a_PieceDefs[i]);
@@ -71,7 +71,7 @@ void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_
void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs)
{
- ASSERT(a_StartingPieceDefs != NULL);
+ ASSERT(a_StartingPieceDefs != nullptr);
for (size_t i = 0; i < a_NumStartingPieceDefs; i++)
{
cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]);
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 1806fd427..a9b359b6a 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -385,7 +385,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
// Check if all the biomes are village-friendly:
// If just one is not, no village is created, because it's likely that an unfriendly biome is too close
- cVillagePiecePool * VillagePrefabs = NULL;
+ cVillagePiecePool * VillagePrefabs = nullptr;
BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL;
BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS;
int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11;
@@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr
}
// Create a village based on the chosen prefabs:
- if (VillagePrefabs == NULL)
+ if (VillagePrefabs == nullptr)
{
return cStructurePtr();
}
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index bf46bb241..d5dbf0199 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -15,7 +15,7 @@
cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) :
m_HTTPServer(a_HTTPServer),
m_State(wcsRecvHeaders),
- m_CurrentRequest(NULL),
+ m_CurrentRequest(nullptr),
m_CurrentRequestBodyRemaining(0)
{
// LOGD("HTTP: New connection at %p", this);
@@ -29,7 +29,7 @@ cHTTPConnection::~cHTTPConnection()
{
// LOGD("HTTP: Connection deleting: %p", this);
delete m_CurrentRequest;
- m_CurrentRequest = NULL;
+ m_CurrentRequest = nullptr;
}
@@ -136,7 +136,7 @@ void cHTTPConnection::AwaitNextRequest(void)
void cHTTPConnection::Terminate(void)
{
- if (m_CurrentRequest != NULL)
+ if (m_CurrentRequest != nullptr)
{
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
}
@@ -153,7 +153,7 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
{
case wcsRecvHeaders:
{
- if (m_CurrentRequest == NULL)
+ if (m_CurrentRequest == nullptr)
{
m_CurrentRequest = new cHTTPRequest;
}
@@ -162,7 +162,7 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
if (BytesConsumed == AString::npos)
{
delete m_CurrentRequest;
- m_CurrentRequest = NULL;
+ m_CurrentRequest = nullptr;
m_State = wcsInvalid;
m_HTTPServer.CloseConnection(*this);
return true;
@@ -196,7 +196,7 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
case wcsRecvBody:
{
- ASSERT(m_CurrentRequest != NULL);
+ ASSERT(m_CurrentRequest != nullptr);
if (m_CurrentRequestBodyRemaining > 0)
{
size_t BytesToConsume = std::min(m_CurrentRequestBodyRemaining, (size_t)a_Size);
@@ -214,7 +214,7 @@ bool cHTTPConnection::DataReceived(const char * a_Data, size_t a_Size)
return true;
}
delete m_CurrentRequest;
- m_CurrentRequest = NULL;
+ m_CurrentRequest = nullptr;
}
break;
}
@@ -243,7 +243,7 @@ void cHTTPConnection::GetOutgoingData(AString & a_Data)
void cHTTPConnection::SocketClosed(void)
{
- if (m_CurrentRequest != NULL)
+ if (m_CurrentRequest != nullptr)
{
m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
}
diff --git a/src/HTTPServer/HTTPConnection.h b/src/HTTPServer/HTTPConnection.h
index 6ea8a1ae8..ccbf26466 100644
--- a/src/HTTPServer/HTTPConnection.h
+++ b/src/HTTPServer/HTTPConnection.h
@@ -31,10 +31,10 @@ public:
enum eState
{
- wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if NULL)
+ wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if nullptr)
wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid)
- wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL)
- wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL)
+ wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == nullptr)
+ wcsSendingResp, ///< Sending response body (m_CurrentRequest == nullptr)
wcsInvalid, ///< The request was malformed, the connection is closing
} ;
diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp
index c50c6dcf2..72872078b 100644
--- a/src/HTTPServer/HTTPFormParser.cpp
+++ b/src/HTTPServer/HTTPFormParser.cpp
@@ -86,7 +86,7 @@ void cHTTPFormParser::Parse(const char * a_Data, size_t a_Size)
}
case fpkMultipart:
{
- ASSERT(m_MultipartParser.get() != NULL);
+ ASSERT(m_MultipartParser.get() != nullptr);
m_MultipartParser->Parse(a_Data, a_Size);
break;
}
@@ -145,7 +145,7 @@ bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request)
void cHTTPFormParser::BeginMultipart(const cHTTPRequest & a_Request)
{
- ASSERT(m_MultipartParser.get() == NULL);
+ ASSERT(m_MultipartParser.get() == nullptr);
m_MultipartParser.reset(new cMultipartParser(a_Request.GetContentType(), *this));
}
diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp
index 65d73fd87..f6c0204ae 100644
--- a/src/HTTPServer/HTTPMessage.cpp
+++ b/src/HTTPServer/HTTPMessage.cpp
@@ -70,7 +70,7 @@ cHTTPRequest::cHTTPRequest(void) :
super(mkRequest),
m_EnvelopeParser(*this),
m_IsValid(true),
- m_UserData(NULL),
+ m_UserData(nullptr),
m_HasAuth(false),
m_AllowKeepAlive(false)
{
diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp
index 0c41b54b2..9ab030a1f 100644
--- a/src/HTTPServer/HTTPServer.cpp
+++ b/src/HTTPServer/HTTPServer.cpp
@@ -44,7 +44,7 @@ class cDebugCallbacks :
UNUSED(a_Connection);
cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
- if (FormParser != NULL)
+ if (FormParser != nullptr)
{
FormParser->Parse(a_Data, a_Size);
}
@@ -54,7 +54,7 @@ class cDebugCallbacks :
virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
{
cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
- if (FormParser != NULL)
+ if (FormParser != nullptr)
{
if (FormParser->Finish())
{
@@ -124,7 +124,7 @@ class cDebugCallbacks :
cHTTPServer::cHTTPServer(void) :
m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer"),
m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer"),
- m_Callbacks(NULL)
+ m_Callbacks(nullptr)
{
}
@@ -168,7 +168,7 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port
}
// Notify the admin about the HTTPS / HTTP status
- if (m_Cert.get() == NULL)
+ if (m_Cert.get() == nullptr)
{
LOGWARNING("WebServer: The server is running in unsecured HTTP mode.");
LOGINFO("Put a valid HTTPS certificate in file 'webadmin/httpscert.crt' and its corresponding private key to 'webadmin/httpskey.pem' (without any password) to enable HTTPS support");
@@ -235,7 +235,7 @@ void cHTTPServer::Stop(void)
void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket)
{
cHTTPConnection * Connection;
- if (m_Cert.get() != NULL)
+ if (m_Cert.get() != nullptr)
{
Connection = new cSslHTTPConnection(*this, m_Cert, m_CertPrivKey);
}
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 832a079bc..51ac32da9 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -220,7 +220,7 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
+ if (Grid == nullptr)
{
LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum);
return;
@@ -278,7 +278,7 @@ const cItem & cInventory::GetSlot(int a_SlotNum) const
}
int GridSlotNum = 0;
const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
+ if (Grid == nullptr)
{
// Something went wrong, but we don't know what. We must return a value, so return the first inventory slot
LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum);
@@ -372,7 +372,7 @@ int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
{
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
+ if (Grid == nullptr)
{
LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum);
return -1;
@@ -398,7 +398,7 @@ bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
- if (Grid == NULL)
+ if (Grid == nullptr)
{
LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount);
return false;
@@ -640,7 +640,7 @@ bool cInventory::LoadFromJson(Json::Value & a_Value)
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum);
- ASSERT(Grid != NULL);
+ ASSERT(Grid != nullptr);
Grid->SetSlot(GridSlotNum, Item);
} // for itr - a_Value[]
return true;
@@ -708,7 +708,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
// Armor update needs broadcast to other players:
cWorld * World = m_Owner.GetWorld();
- if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL))
+ if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
diff --git a/src/Inventory.h b/src/Inventory.h
index 5628fb0da..4e76bc0d3 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -179,10 +179,10 @@ protected:
cPlayer & m_Owner;
- /** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
+ /** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return nullptr for invalid SlotNum */
const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const;
- /** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum */
+ /** Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return nullptr for invalid SlotNum */
cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum);
// cItemGrid::cListener override:
diff --git a/src/Item.cpp b/src/Item.cpp
index ebdf99ca5..36c444328 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -391,7 +391,7 @@ cItem * cItems::Get(int a_Idx)
if ((a_Idx < 0) || (a_Idx >= (int)size()))
{
LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size());
- return NULL;
+ return nullptr;
}
return &at(a_Idx);
}
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index 1977216d8..55fb36a17 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -28,7 +28,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
cItemGrid::~cItemGrid()
{
delete[] m_Slots;
- m_Slots = NULL;
+ m_Slots = nullptr;
}
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index f29cc5d59..cf2fe9ad2 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -29,7 +29,7 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
- ASSERT(a_Player != NULL);
+ ASSERT(a_Player != nullptr);
// Check if the player has an arrow in the inventory, or is in Creative:
if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))))
@@ -45,7 +45,7 @@ public:
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
- ASSERT(a_Player != NULL);
+ ASSERT(a_Player != nullptr);
int BowCharge = a_Player->FinishChargingBow();
double Force = (double)BowCharge / 20.0;
@@ -65,14 +65,14 @@ public:
// Create the arrow entity:
cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
- if (Arrow == NULL)
+ if (Arrow == nullptr)
{
return;
}
if (!Arrow->Initialize(*a_Player->GetWorld()))
{
delete Arrow;
- Arrow = NULL;
+ Arrow = nullptr;
return;
}
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index 953673382..9238d771b 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -50,7 +50,7 @@ public:
return true;
}
- if (NewMap == NULL)
+ if (NewMap == nullptr)
{
return true;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 912dde022..d1588e9d8 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -83,7 +83,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
m_HandlerInitialized = true;
}
- if (m_ItemHandler[a_ItemType] == NULL)
+ if (m_ItemHandler[a_ItemType] == nullptr)
{
m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
}
@@ -278,7 +278,7 @@ void cItemHandler::Deinit()
for (int i = 0; i < 2267; i++)
{
delete m_ItemHandler[i];
- m_ItemHandler[i] = NULL;
+ m_ItemHandler[i] = nullptr;
}
memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index 87e20ecf0..5d22c1cb8 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -37,7 +37,7 @@ public:
if (!ItemFrame->Initialize(*a_World))
{
delete ItemFrame;
- ItemFrame = NULL;
+ ItemFrame = nullptr;
return false;
}
diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h
index 056fe0fe7..2dbbb3dc0 100644
--- a/src/Items/ItemMap.h
+++ b/src/Items/ItemMap.h
@@ -31,7 +31,7 @@ public:
{
cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage);
- if (Map == NULL)
+ if (Map == nullptr)
{
return;
}
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index 63038de51..ed0a4711c 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -56,7 +56,7 @@ public:
double x = (double)a_BlockX + 0.5;
double y = (double)a_BlockY + 0.5;
double z = (double)a_BlockZ + 0.5;
- cMinecart * Minecart = NULL;
+ cMinecart * Minecart = nullptr;
switch (m_ItemType)
{
case E_ITEM_MINECART: Minecart = new cRideableMinecart (x, y, z, cItem(), 1); break;
diff --git a/src/LeakFinder.h b/src/LeakFinder.h
index e63b9ec5d..ceaa53782 100644
--- a/src/LeakFinder.h
+++ b/src/LeakFinder.h
@@ -68,7 +68,7 @@ public:
LeakFinderShowCompleteCallstack = 0x1000
} LeakFinderOptions;
- LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = NULL);
+ LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = nullptr);
virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
protected:
@@ -110,7 +110,7 @@ class ZZZ_LeakFinder
public:
ZZZ_LeakFinder()
{
- m_pXml = NULL;
+ m_pXml = nullptr;
#ifdef XML_LEAK_FINDER
m_pXml = new LeakFinderXmlOutput();
#endif
@@ -119,7 +119,7 @@ public:
~ZZZ_LeakFinder()
{
DeinitLeakFinder(m_pXml);
- if (m_pXml != NULL) delete m_pXml;
+ if (m_pXml != nullptr) delete m_pXml;
}
protected:
LeakFinderXmlOutput *m_pXml;
@@ -148,7 +148,7 @@ ZZZ_LeakFinder zzz_LeakFinder;
-extern void DumpUsedMemory(LeakFinderOutput * output = NULL);
+extern void DumpUsedMemory(LeakFinderOutput * output = nullptr);
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 652b03e46..ae5e746e7 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -91,7 +91,7 @@ public:
cLightingThread::cLightingThread(void) :
super("cLightingThread"),
- m_World(NULL),
+ m_World(nullptr),
m_MaxHeight(0),
m_NumSeeds(0)
{
@@ -112,7 +112,7 @@ cLightingThread::~cLightingThread()
bool cLightingThread::Start(cWorld * a_World)
{
- ASSERT(m_World == NULL); // Not started yet
+ ASSERT(m_World == nullptr); // Not started yet
m_World = a_World;
return super::Start();
@@ -151,7 +151,7 @@ void cLightingThread::Stop(void)
void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
{
- ASSERT(m_World != NULL); // Did you call Start() properly?
+ ASSERT(m_World != nullptr); // Did you call Start() properly?
cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter);
{
@@ -310,7 +310,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
m_World->ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight);
- if (a_Item.m_CallbackAfter != NULL)
+ if (a_Item.m_CallbackAfter != nullptr)
{
a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
}
diff --git a/src/LightingThread.h b/src/LightingThread.h
index f71d2cf1a..87eb9c6d8 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -61,7 +61,7 @@ public:
void Stop(void);
/** Queues the entire chunk for lighting */
- void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL);
+ void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = nullptr);
/** Blocks until the queue is empty or the thread is terminated */
void WaitForQueueEmpty(void);
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 1b42081c2..90f97cd23 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -198,7 +198,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
for (;;)
{
// Report the current block through the callbacks:
- if (a_Chunk == NULL)
+ if (a_Chunk == nullptr)
{
m_Callbacks->OnNoChunk();
return false;
@@ -228,7 +228,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
// Update the current chunk
a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
- if (a_Chunk == NULL)
+ if (a_Chunk == nullptr)
{
m_Callbacks->OnNoChunk();
return false;
diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h
index a49f4bdf9..1b0fbd89a 100644
--- a/src/LinearUpscale.h
+++ b/src/LinearUpscale.h
@@ -95,8 +95,8 @@ template <typename TYPE> void LinearUpscale2DArray(
const int MAX_UPSCALE_X = 128;
const int MAX_UPSCALE_Y = 128;
- ASSERT(a_Src != NULL);
- ASSERT(a_Dst != NULL);
+ ASSERT(a_Src != nullptr);
+ ASSERT(a_Dst != nullptr);
ASSERT(a_SrcSizeX > 0);
ASSERT(a_SrcSizeY > 0);
ASSERT(a_UpscaleX > 0);
@@ -166,8 +166,8 @@ template <typename TYPE> void LinearUpscale3DArray(
const int MAX_UPSCALE_Y = 128;
const int MAX_UPSCALE_Z = 128;
- ASSERT(a_Src != NULL);
- ASSERT(a_Dst != NULL);
+ ASSERT(a_Src != nullptr);
+ ASSERT(a_Dst != nullptr);
ASSERT(a_SrcSizeX > 0);
ASSERT(a_SrcSizeY > 0);
ASSERT(a_SrcSizeZ > 0);
diff --git a/src/LoggerListeners.cpp b/src/LoggerListeners.cpp
index 77e2aaf67..5c7097956 100644
--- a/src/LoggerListeners.cpp
+++ b/src/LoggerListeners.cpp
@@ -280,7 +280,7 @@ cFileListener::cFileListener(void)
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
AString FileName;
- FileName = Printf("%s%sLOG_%d.txt", FILE_IO_PREFIX, "logs/", (int)time(NULL));
+ FileName = Printf("%s%sLOG_%d.txt", FILE_IO_PREFIX, "logs/", (int)time(nullptr));
m_File.Open(FileName, cFile::fmAppend);
}
diff --git a/src/Map.cpp b/src/Map.cpp
index c106ccd83..fbde00cf7 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -21,7 +21,7 @@ cMapDecorator::cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a
, m_PixelX(a_X)
, m_PixelZ(a_Z)
, m_Rot(a_Rot)
- , m_Player(NULL)
+ , m_Player(nullptr)
{
}
@@ -43,9 +43,9 @@ cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player)
void cMapDecorator::Update(void)
{
- if (m_Player != NULL)
+ if (m_Player != nullptr)
{
- ASSERT(m_Map != NULL);
+ ASSERT(m_Map != nullptr);
unsigned int PixelWidth = m_Map->GetPixelWidth();
int InsideWidth = (m_Map->GetWidth() / 2) - 1;
@@ -221,7 +221,7 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
virtual bool Item(cChunk * a_Chunk) override
{
- if (a_Chunk == NULL)
+ if (a_Chunk == nullptr)
{
return false;
}
@@ -322,7 +322,7 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
}
} CalculatePixelCb(this, RelX, RelZ);
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);
SetPixel(a_X, a_Z, CalculatePixelCb.GetPixelData());
@@ -349,7 +349,7 @@ void cMap::UpdateDecorators(void)
void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
{
cClientHandle * Handle = a_Player->GetClientHandle();
- if (Handle == NULL)
+ if (Handle == nullptr)
{
return;
}
@@ -454,10 +454,10 @@ void cMap::StreamNext(cMapClient & a_Client)
void cMap::UpdateClient(cPlayer * a_Player)
{
- ASSERT(a_Player != NULL);
+ ASSERT(a_Player != nullptr);
cClientHandle * Handle = a_Player->GetClientHandle();
- if (Handle == NULL)
+ if (Handle == nullptr)
{
return;
}
@@ -498,7 +498,7 @@ void cMap::EraseData(void)
eDimension cMap::GetDimension(void) const
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
return m_World->GetDimension();
}
diff --git a/src/MapManager.cpp b/src/MapManager.cpp
index e7df75118..2a3ab192b 100644
--- a/src/MapManager.cpp
+++ b/src/MapManager.cpp
@@ -15,7 +15,7 @@
cMapManager::cMapManager(cWorld * a_World)
: m_World(a_World)
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
}
@@ -27,7 +27,7 @@ bool cMapManager::DoWithMap(int a_ID, cMapCallback & a_Callback)
cCSLock Lock(m_CS);
cMap * Map = GetMapData(a_ID);
- if (Map == NULL)
+ if (Map == nullptr)
{
return false;
}
@@ -68,7 +68,7 @@ cMap * cMapManager::GetMapData(unsigned int a_ID)
}
else
{
- return NULL;
+ return nullptr;
}
}
@@ -83,7 +83,7 @@ cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
if (m_MapData.size() >= 65536)
{
LOGWARN("Could not craft map - Too many maps in use");
- return NULL;
+ return nullptr;
}
cMap Map((unsigned)m_MapData.size(), a_CenterX, a_CenterY, m_World, a_Scale);
diff --git a/src/MapManager.h b/src/MapManager.h
index a40ec2630..2cc6a7bce 100644
--- a/src/MapManager.h
+++ b/src/MapManager.h
@@ -31,12 +31,12 @@ public:
cMapManager(cWorld * a_World);
- /** Returns the map with the specified ID, NULL if out of range.
+ /** Returns the map with the specified ID, nullptr if out of range.
WARNING: The returned map object is not thread safe.
*/
cMap * GetMapData(unsigned int a_ID);
- /** Creates a new map. Returns NULL on error */
+ /** Creates a new map. Returns nullptr on error */
cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
/** Calls the callback for the map with the specified ID.
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index ea3fe8c72..e461fae4c 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -301,7 +301,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
{
- cMonster* toReturn = NULL;
+ cMonster* toReturn = nullptr;
if (m_NewPack)
{
m_MobType = ChooseMobType(a_Biome);
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index be2f71f7a..41ef26e2a 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -26,7 +26,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
{
super::InStateChasing(a_Dt);
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if (m_Target->IsPlayer())
{
@@ -74,7 +74,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
CheckEventSeePlayer();
}
- if (m_Target == NULL)
+ if (m_Target == nullptr)
return;
cTracer LineOfSight(GetWorld());
@@ -95,7 +95,7 @@ void cAggressiveMonster::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target == NULL) || (m_AttackInterval < 3.0))
+ if ((m_Target == nullptr) || (m_AttackInterval < 3.0))
{
return;
}
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index b4104d530..16869c79d 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -19,7 +19,7 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
@@ -34,20 +34,20 @@ void cBlaze::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
+ if (FireCharge == nullptr)
{
return;
}
if (!FireCharge->Initialize(*m_World))
{
delete FireCharge;
- FireCharge = NULL;
+ FireCharge = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*FireCharge);
diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h
index f283b1070..e2a4ad9f1 100644
--- a/src/Mobs/Blaze.h
+++ b/src/Mobs/Blaze.h
@@ -17,6 +17,6 @@ public:
CLASS_PROTODEF(cBlaze)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
} ;
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index 118a6e93b..045b47e73 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -45,12 +45,12 @@ void cCaveSpider::Attack(float a_Dt)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h
index f9ed10e1b..494ba1360 100644
--- a/src/Mobs/CaveSpider.h
+++ b/src/Mobs/CaveSpider.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Attack(float a_Dt) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index f7e44238f..634867cfa 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -49,7 +49,7 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index b1a50b61c..07b921884 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cChicken)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); }
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9914df6b5..7dc6f3f37 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -22,7 +22,7 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 8814b7e09..ee1a4fafe 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCow)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 02718edf8..a073224cf 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -61,13 +61,13 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
+ if ((a_Killer != nullptr) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
{
class cProjectileCreatorCallback : public cEntityCallback
{
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index 747daca09..bf3272e22 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCreeper)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h
index 1d4cd657c..e4ca9dcf9 100644
--- a/src/Mobs/EnderDragon.h
+++ b/src/Mobs/EnderDragon.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cEnderDragon)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 567714382..56ea10245 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -15,7 +15,7 @@ class cPlayerLookCheck :
{
public:
cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
- m_Player(NULL),
+ m_Player(nullptr),
m_EndermanPos(a_EndermanPos),
m_SightDistance(a_SightDistance)
{
@@ -92,7 +92,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -104,7 +104,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cEnderman::CheckEventSeePlayer()
{
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
return;
}
@@ -115,7 +115,7 @@ void cEnderman::CheckEventSeePlayer()
return;
}
- ASSERT(Callback.GetPlayer() != NULL);
+ ASSERT(Callback.GetPlayer() != nullptr);
if (!CheckLight())
{
@@ -196,7 +196,7 @@ void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
if (IsSwimming())
{
EventLosePlayer();
- TakeDamage(dtDrowning, NULL, 1, 0);
+ TakeDamage(dtDrowning, nullptr, 1, 0);
// TODO teleport to a safe location
}
diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h
index 947c32b96..28bbceb84 100644
--- a/src/Mobs/Enderman.h
+++ b/src/Mobs/Enderman.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cEnderman)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void CheckEventSeePlayer(void) override;
virtual void CheckEventLostPlayer(void) override;
virtual void EventLosePlayer(void) override;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 6aac14779..c65c0d29a 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -20,7 +20,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -36,20 +36,20 @@ void cGhast::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == NULL)
+ if (GhastBall == nullptr)
{
return;
}
if (!GhastBall->Initialize(*m_World))
{
delete GhastBall;
- GhastBall = NULL;
+ GhastBall = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*GhastBall);
diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h
index 1d4e6b94a..a28940a01 100644
--- a/src/Mobs/Ghast.h
+++ b/src/Mobs/Ghast.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cGhast)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
bool IsCharging(void) const {return false; }
diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h
index 7c04c9b4f..8d3060940 100644
--- a/src/Mobs/Giant.h
+++ b/src/Mobs/Giant.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cGiant)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 67a09d4ab..d92f0d023 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -49,7 +49,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if ((m_Attachee != NULL) && (!m_bIsTame))
+ if ((m_Attachee != nullptr) && (!m_bIsTame))
{
if (m_TameAttemptTimes < m_TimesToTame)
{
@@ -113,7 +113,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
}
else
{
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -141,7 +141,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index 47189b3b0..4c644e512 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cHorse)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h
index c5341ed76..721ca2701 100644
--- a/src/Mobs/IronGolem.h
+++ b/src/Mobs/IronGolem.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cIronGolem)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h
index bfe63fa2e..d66ea423a 100644
--- a/src/Mobs/MagmaCube.h
+++ b/src/Mobs/MagmaCube.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cMagmaCube)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
int GetSize(void) const { return m_Size; }
protected:
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 34dd08f37..bcdc404c2 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -78,7 +78,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
: super(etMonster, a_Width, a_Height)
, m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE)
- , m_Target(NULL)
+ , m_Target(nullptr)
, m_bMovingToDestination(false)
, m_LastGroundHeight(POSY_TOINT)
, m_IdleInterval(0)
@@ -273,8 +273,8 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if ((m_Target != NULL) && m_Target->IsDestroyed())
- m_Target = NULL;
+ if ((m_Target != nullptr) && m_Target->IsDestroyed())
+ m_Target = nullptr;
// Burning in daylight
HandleDaylightBurning(a_Chunk);
@@ -378,7 +378,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cMonster::SetPitchAndYawFromDestination()
{
Vector3d FinalDestination = m_FinalDestination;
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if (m_Target->IsPlayer())
{
@@ -422,7 +422,7 @@ void cMonster::HandleFalling()
if (Damage > 0)
{
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
@@ -478,7 +478,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
}
- if (a_TDI.Attacker != NULL)
+ if (a_TDI.Attacker != nullptr)
{
m_Target = a_TDI.Attacker;
}
@@ -555,7 +555,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
break;
}
}
- if ((a_TDI.Attacker != NULL) && (!IsBaby()))
+ if ((a_TDI.Attacker != nullptr) && (!IsBaby()))
{
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
}
@@ -592,7 +592,7 @@ void cMonster::CheckEventSeePlayer(void)
// TODO: Rewrite this to use cWorld's DoWithPlayers()
cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
- if (Closest != NULL)
+ if (Closest != nullptr)
{
EventSeePlayer(Closest);
}
@@ -604,7 +604,7 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
{
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
{
@@ -634,7 +634,7 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
void cMonster::EventLosePlayer(void)
{
- m_Target = NULL;
+ m_Target = nullptr;
m_EMState = IDLE;
}
@@ -696,7 +696,7 @@ void cMonster::InStateEscaping(float a_Dt)
{
UNUSED(a_Dt);
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
Vector3d newloc = GetPosition();
newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
@@ -723,7 +723,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
m_CustomName = a_CustomName.substr(0, 64);
}
- if (m_World != NULL)
+ if (m_World != nullptr)
{
m_World->BroadcastEntityMetadata(*this);
}
@@ -736,7 +736,7 @@ void cMonster::SetCustomName(const AString & a_CustomName)
void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible)
{
m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible;
- if (m_World != NULL)
+ if (m_World != nullptr)
{
m_World->BroadcastEntityMetadata(*this);
}
@@ -892,7 +892,7 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
{
cFastRandom Random;
- cMonster * toReturn = NULL;
+ cMonster * toReturn = nullptr;
// Create the mob entity
switch (a_MobType)
diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp
index 99958720f..ec533cfca 100644
--- a/src/Mobs/Mooshroom.cpp
+++ b/src/Mobs/Mooshroom.cpp
@@ -25,7 +25,7 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h
index fb002c2bf..754725c92 100644
--- a/src/Mobs/Mooshroom.h
+++ b/src/Mobs/Mooshroom.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cMooshroom)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index e0cc2fd21..cb8650cb9 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -26,7 +26,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
if (!((cPlayer *)m_Target)->IsGameModeCreative())
{
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index be3043e3d..1048616d0 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -24,7 +24,7 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
return false;
}
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
+ if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
{
m_EMState = ESCAPING;
}
@@ -49,7 +49,7 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
- if (a_Closest_Player != NULL)
+ if (a_Closest_Player != nullptr)
{
if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem))
{
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 1f77cf613..55a4412ca 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -22,7 +22,7 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cPig::OnRightClicked(cPlayer & a_Player)
{
if (m_bIsSaddled)
{
- if (m_Attachee != NULL)
+ if (m_Attachee != nullptr)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
@@ -85,7 +85,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
// If the attachee player is holding a carrot-on-stick, let them drive this pig:
- if (m_bIsSaddled && (m_Attachee != NULL))
+ if (m_bIsSaddled && (m_Attachee != nullptr))
{
if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK))
{
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
index 534a0ca6f..953850b3a 100644
--- a/src/Mobs/Pig.h
+++ b/src/Mobs/Pig.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cPig)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index cbb33cb90..c46404391 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -41,7 +41,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
}
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 28e1c7254..16d5fddd3 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -22,7 +22,7 @@ public:
CLASS_PROTODEF(cSheep)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index cd707f4bb..f17bc307c 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -23,7 +23,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -71,20 +71,20 @@ void cSkeleton::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if (m_Target != NULL && m_AttackInterval > 3.0)
+ if (m_Target != nullptr && m_AttackInterval > 3.0)
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (Arrow == NULL)
+ if (Arrow == nullptr)
{
return;
}
if (!Arrow->Initialize(*m_World))
{
delete Arrow;
- Arrow = NULL;
+ Arrow = nullptr;
return;
}
m_World->BroadcastSpawnEntity(*Arrow);
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 577588b32..cd1c6c3f0 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSkeleton)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual void Attack(float a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index b709ec664..1c68c5189 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -30,7 +30,7 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index f0b800f94..a177a279c 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -19,7 +19,7 @@ public:
CLASS_PROTODEF(cSlime)
// cAggressiveMonster overrides:
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void Attack(float a_Dt) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h
index aba89e52d..f036b1867 100644
--- a/src/Mobs/SnowGolem.h
+++ b/src/Mobs/SnowGolem.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cSnowGolem)
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index 8b978ff6b..deb263c41 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -19,12 +19,12 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h
index 813d2e266..24134c00f 100644
--- a/src/Mobs/Spider.h
+++ b/src/Mobs/Spider.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSpider)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index bd0e141a0..59ee963ae 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -22,7 +22,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h
index b57340427..a46d738c6 100644
--- a/src/Mobs/Squid.h
+++ b/src/Mobs/Squid.h
@@ -19,7 +19,7 @@ public:
CLASS_PROTODEF(cSquid)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Squids do not drown (or float)
virtual void HandleAir(void) override {}
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 0efd5501e..5c9999a59 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -30,7 +30,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 947be0011..a3cadbaa0 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -20,7 +20,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
index 85d3e1447..8230e1f98 100644
--- a/src/Mobs/Witch.h
+++ b/src/Mobs/Witch.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cWitch)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
} ;
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 2403823ed..a20fed3d3 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -26,7 +26,7 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld & a_World) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 4fe1ff1d6..4711d5a7a 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -47,7 +47,7 @@ void cWolf::Attack(float a_Dt)
{
UNUSED(a_Dt);
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
+ if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
{
@@ -157,7 +157,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
- if (a_Closest_Player != NULL)
+ if (a_Closest_Player != nullptr)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
{
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 30225c32d..63042e252 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -24,7 +24,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
index 118b6e6e7..809c2a6fe 100644
--- a/src/Mobs/Zombie.h
+++ b/src/Mobs/Zombie.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombie)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual bool IsUndead(void) override { return true; }
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index 05350f877..8b415b0af 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -19,7 +19,7 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -41,7 +41,7 @@ void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_TDI);
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h
index bae0115eb..d8b886ca4 100644
--- a/src/Mobs/ZombiePigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombiePigman)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual bool IsUndead(void) override { return true; }
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index f5e078213..a15e413ba 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -47,7 +47,7 @@ cMonsterConfig::cMonsterConfig(void)
cMonsterConfig::~cMonsterConfig()
{
delete m_pState;
- m_pState = NULL;
+ m_pState = nullptr;
}
diff --git a/src/Noise.cpp b/src/Noise.cpp
index 71e801f30..8fcfe2920 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -845,7 +845,7 @@ void cPerlinNoise::Generate2D(
return;
}
- bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ bool ShouldFreeWorkspace = (a_Workspace == nullptr);
int ArrayCount = a_SizeX * a_SizeY;
if (ShouldFreeWorkspace)
{
@@ -886,7 +886,7 @@ void cPerlinNoise::Generate2D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
- a_Workspace = NULL;
+ a_Workspace = nullptr;
}
}
@@ -910,7 +910,7 @@ void cPerlinNoise::Generate3D(
return;
}
- bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ bool ShouldFreeWorkspace = (a_Workspace == nullptr);
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
if (ShouldFreeWorkspace)
{
@@ -953,7 +953,7 @@ void cPerlinNoise::Generate3D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
- a_Workspace = NULL;
+ a_Workspace = nullptr;
}
}
@@ -1015,7 +1015,7 @@ void cRidgedMultiNoise::Generate2D(
return;
}
- bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ bool ShouldFreeWorkspace = (a_Workspace == nullptr);
int ArrayCount = a_SizeX * a_SizeY;
if (ShouldFreeWorkspace)
{
@@ -1056,7 +1056,7 @@ void cRidgedMultiNoise::Generate2D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
- a_Workspace = NULL;
+ a_Workspace = nullptr;
}
}
@@ -1080,7 +1080,7 @@ void cRidgedMultiNoise::Generate3D(
return;
}
- bool ShouldFreeWorkspace = (a_Workspace == NULL);
+ bool ShouldFreeWorkspace = (a_Workspace == nullptr);
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
if (ShouldFreeWorkspace)
{
@@ -1123,7 +1123,7 @@ void cRidgedMultiNoise::Generate3D(
if (ShouldFreeWorkspace)
{
delete[] a_Workspace;
- a_Workspace = NULL;
+ a_Workspace = nullptr;
}
}
diff --git a/src/Noise.h b/src/Noise.h
index 4cf8d4ad8..b7a90d5b7 100644
--- a/src/Noise.h
+++ b/src/Noise.h
@@ -155,7 +155,7 @@ public:
NOISE_DATATYPE * a_Array, ///< Array to generate into
int a_SizeX, ///< Count of the array
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
@@ -164,7 +164,7 @@ public:
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
@@ -174,7 +174,7 @@ public:
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
protected:
@@ -219,7 +219,7 @@ public:
NOISE_DATATYPE * a_Array, ///< Array to generate into
int a_SizeX, ///< Count of the array
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
@@ -228,7 +228,7 @@ public:
int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
@@ -238,7 +238,7 @@ public:
NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
- NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash
+ NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
) const;
protected:
diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp
index 9401ec257..a5361e1a6 100644
--- a/src/OSSupport/Errors.cpp
+++ b/src/OSSupport/Errors.cpp
@@ -10,7 +10,7 @@ AString GetOSErrorString( int a_ErrNo)
#ifdef _WIN32
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, nullptr, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), nullptr);
Printf(Out, "%d: %s", a_ErrNo, buffer);
if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
{
@@ -25,7 +25,7 @@ AString GetOSErrorString( int a_ErrNo)
#if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r()
char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer));
- if (res != NULL)
+ if (res != nullptr)
{
Printf(Out, "%d: %s", a_ErrNo, res);
return Out;
diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp
index 7cf8a826c..87bc110ce 100644
--- a/src/OSSupport/Event.cpp
+++ b/src/OSSupport/Event.cpp
@@ -15,8 +15,8 @@
cEvent::cEvent(void)
{
#ifdef _WIN32
- m_Event = CreateEvent(NULL, FALSE, FALSE, NULL);
- if (m_Event == NULL)
+ m_Event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
+ if (m_Event == nullptr)
{
LOGERROR("cEvent: cannot create event, GLE = %u. Aborting server.", (unsigned)GetLastError());
abort();
@@ -71,7 +71,7 @@ cEvent::~cEvent()
{
sem_destroy(m_Event);
delete m_Event;
- m_Event = NULL;
+ m_Event = nullptr;
}
#endif
}
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index cb6031da6..8957dfaef 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -17,7 +17,7 @@
cFile::cFile(void) :
#ifdef USE_STDIO_FILE
- m_File(NULL)
+ m_File(nullptr)
#else
m_File(INVALID_HANDLE_VALUE)
#endif // USE_STDIO_FILE
@@ -31,7 +31,7 @@ cFile::cFile(void) :
cFile::cFile(const AString & iFileName, eMode iMode) :
#ifdef USE_STDIO_FILE
- m_File(NULL)
+ m_File(nullptr)
#else
m_File(INVALID_HANDLE_VALUE)
#endif // USE_STDIO_FILE
@@ -64,7 +64,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
Close();
}
- const char * Mode = NULL;
+ const char * Mode = nullptr;
switch (iMode)
{
case fmRead: Mode = "rb"; break;
@@ -72,7 +72,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmReadWrite: Mode = "rb+"; break;
case fmAppend: Mode = "a+"; break;
}
- if (Mode == NULL)
+ if (Mode == nullptr)
{
ASSERT(!"Unhandled file mode");
return false;
@@ -84,7 +84,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), Mode);
#endif // _WIN32
- if ((m_File == NULL) && (iMode == fmReadWrite))
+ if ((m_File == nullptr) && (iMode == fmReadWrite))
{
// Fix for MS not following C spec, opening "a" mode files for writing at the end only
// The file open operation has been tried with "read update", fails if file not found
@@ -98,7 +98,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
#endif // _WIN32
}
- return (m_File != NULL);
+ return (m_File != nullptr);
}
@@ -114,7 +114,7 @@ void cFile::Close(void)
}
fclose(m_File);
- m_File = NULL;
+ m_File = nullptr;
}
@@ -123,7 +123,7 @@ void cFile::Close(void)
bool cFile::IsOpen(void) const
{
- return (m_File != NULL);
+ return (m_File != nullptr);
}
@@ -366,7 +366,7 @@ int cFile::GetSize(const AString & a_FileName)
bool cFile::CreateFolder(const AString & a_FolderPath)
{
#ifdef _WIN32
- return (CreateDirectoryA(a_FolderPath.c_str(), NULL) != 0);
+ return (CreateDirectoryA(a_FolderPath.c_str(), nullptr) != 0);
#else
return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0);
#endif
@@ -415,13 +415,13 @@ AStringVector cFile::GetFolderContents(const AString & a_Folder)
{
Folder = ".";
}
- if ((dp = opendir(Folder.c_str())) == NULL)
+ if ((dp = opendir(Folder.c_str())) == nullptr)
{
LOGERROR("Error (%i) opening directory \"%s\"\n", errno, Folder.c_str());
}
else
{
- while ((dirp = readdir(dp)) != NULL)
+ while ((dirp = readdir(dp)) != nullptr)
{
AllFiles.push_back(dirp->d_name);
}
diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
index 22d887783..32d84a0d5 100644
--- a/src/OSSupport/GZipFile.cpp
+++ b/src/OSSupport/GZipFile.cpp
@@ -11,7 +11,7 @@
cGZipFile::cGZipFile(void) :
- m_File(NULL), m_Mode(fmRead)
+ m_File(nullptr), m_Mode(fmRead)
{
}
@@ -30,14 +30,14 @@ cGZipFile::~cGZipFile()
bool cGZipFile::Open(const AString & a_FileName, eMode a_Mode)
{
- if (m_File != NULL)
+ if (m_File != nullptr)
{
ASSERT(!"A file is already open in this object");
return false;
}
m_File = gzopen(a_FileName.c_str(), (a_Mode == fmRead) ? "r" : "w");
m_Mode = a_Mode;
- return (m_File != NULL);
+ return (m_File != nullptr);
}
@@ -46,10 +46,10 @@ bool cGZipFile::Open(const AString & a_FileName, eMode a_Mode)
void cGZipFile::Close(void)
{
- if (m_File != NULL)
+ if (m_File != nullptr)
{
gzclose(m_File);
- m_File = NULL;
+ m_File = nullptr;
}
}
@@ -59,7 +59,7 @@ void cGZipFile::Close(void)
int cGZipFile::ReadRestOfFile(AString & a_Contents)
{
- if (m_File == NULL)
+ if (m_File == nullptr)
{
ASSERT(!"No file has been opened");
return -1;
@@ -90,7 +90,7 @@ int cGZipFile::ReadRestOfFile(AString & a_Contents)
bool cGZipFile::Write(const char * a_Contents, int a_Size)
{
- if (m_File == NULL)
+ if (m_File == nullptr)
{
ASSERT(!"No file has been opened");
return false;
diff --git a/src/OSSupport/ListenThread.cpp b/src/OSSupport/ListenThread.cpp
index 02e98acfc..b029634e9 100644
--- a/src/OSSupport/ListenThread.cpp
+++ b/src/OSSupport/ListenThread.cpp
@@ -214,7 +214,7 @@ void cListenThread::Execute(void)
timeval tv; // On Linux select() doesn't seem to wake up when socket is closed, so let's kinda busy-wait:
tv.tv_sec = 1;
tv.tv_usec = 0;
- if (select((int)Highest + 1, &fdRead, NULL, NULL, &tv) == -1)
+ if (select((int)Highest + 1, &fdRead, nullptr, nullptr, &tv) == -1)
{
LOG("select(R) call failed in cListenThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp
index c1fc7d9c7..6a2d57901 100644
--- a/src/OSSupport/Semaphore.cpp
+++ b/src/OSSupport/Semaphore.cpp
@@ -36,7 +36,7 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /*
}
#else
m_Handle = CreateSemaphore(
- NULL, // security attribute
+ nullptr, // security attribute
a_InitialCount, // initial count
a_MaxCount, // maximum count
0 // name (optional)
@@ -98,7 +98,7 @@ void cSemaphore::Signal()
LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
}
#else
- ReleaseSemaphore( m_Handle, 1, NULL);
+ ReleaseSemaphore( m_Handle, 1, nullptr);
#endif
}
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
index c07d31c8b..5025a09ad 100644
--- a/src/OSSupport/Socket.cpp
+++ b/src/OSSupport/Socket.cpp
@@ -292,7 +292,7 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
{
// It is not an IP Address string, but rather a regular hostname, resolve:
hostent * hp = gethostbyname(a_HostNameOrAddr.c_str());
- if (hp == NULL)
+ if (hp == nullptr)
{
LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str());
CloseSocket();
diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp
index f436318a5..7a3ef4274 100644
--- a/src/OSSupport/SocketThreads.cpp
+++ b/src/OSSupport/SocketThreads.cpp
@@ -61,7 +61,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client)
// There was an error launching the thread (but it was already logged along with the reason)
LOGERROR("A new cSocketThread failed to start");
delete Thread;
- Thread = NULL;
+ Thread = nullptr;
return false;
}
Thread->AddClient(a_Socket, a_Client);
@@ -233,7 +233,7 @@ bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
// More data to send, shut down reading and wait for the rest to get sent:
m_Slots[i].m_State = sSlot::ssWritingRestOut;
}
- m_Slots[i].m_Client = NULL;
+ m_Slots[i].m_Client = nullptr;
}
// Notify the thread of the change:
@@ -407,7 +407,7 @@ void cSocketThreads::cSocketThread::Execute(void)
timeval Timeout;
Timeout.tv_sec = 5;
Timeout.tv_usec = 0;
- if (select((int)Highest + 1, &fdRead, &fdWrite, NULL, &Timeout) == -1)
+ if (select((int)Highest + 1, &fdRead, &fdWrite, nullptr, &Timeout) == -1)
{
LOG("select() call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
continue;
@@ -519,7 +519,7 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
}
else
{
- if (m_Slots[i].m_Client != NULL)
+ if (m_Slots[i].m_Client != nullptr)
{
m_Slots[i].m_Client->DataReceived(Buffer, Received);
}
@@ -545,7 +545,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
if (m_Slots[i].m_Outgoing.empty())
{
// Request another chunk of outgoing data:
- if (m_Slots[i].m_Client != NULL)
+ if (m_Slots[i].m_Client != nullptr)
{
AString Data;
m_Slots[i].m_Client->GetOutgoingData(Data);
@@ -573,7 +573,7 @@ void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
int Err = cSocket::GetLastError();
LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), GetOSErrorString(Err).c_str());
m_Slots[i].m_Socket.CloseSocket();
- if (m_Slots[i].m_Client != NULL)
+ if (m_Slots[i].m_Client != nullptr)
{
m_Slots[i].m_Client->SocketClosed();
}
@@ -668,7 +668,7 @@ void cSocketThreads::cSocketThread::QueueOutgoingData(void)
cCSLock Lock(m_Parent->m_CS);
for (int i = 0; i < m_NumSlots; i++)
{
- if (m_Slots[i].m_Client != NULL)
+ if (m_Slots[i].m_Client != nullptr)
{
AString Data;
m_Slots[i].m_Client->GetOutgoingData(Data);
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h
index 944f5f3bc..df819468d 100644
--- a/src/OSSupport/SocketThreads.h
+++ b/src/OSSupport/SocketThreads.h
@@ -137,7 +137,7 @@ private:
/** The socket is primarily owned by this object */
cSocket m_Socket;
- /** The callback to call for events. May be NULL */
+ /** The callback to call for events. May be nullptr */
cCallback * m_Client;
/** If sending writes only partial data, the rest is stored here for another send.
diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp
index 699bc57ee..59e1281ac 100644
--- a/src/PolarSSL++/BlockingSslClientSocket.cpp
+++ b/src/PolarSSL++/BlockingSslClientSocket.cpp
@@ -48,7 +48,7 @@ bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Po
}
// If we have been assigned a trusted CA root cert store, push it into the SSL context:
- if (m_CACerts.get() != NULL)
+ if (m_CACerts.get() != nullptr)
{
m_Ssl.SetCACerts(m_CACerts, m_ExpectedPeerName);
}
@@ -72,7 +72,7 @@ bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Po
bool cBlockingSslClientSocket::SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName)
{
// Warn if used multiple times, but don't signal an error:
- if (m_CACerts.get() != NULL)
+ if (m_CACerts.get() != nullptr)
{
LOGWARNING(
"SSL: Trying to set multiple trusted CA root cert stores, only the last one will be used. Name: %s",
diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp
index c4d19b2a0..e061e3f03 100644
--- a/src/PolarSSL++/CallbackSslContext.cpp
+++ b/src/PolarSSL++/CallbackSslContext.cpp
@@ -12,7 +12,7 @@
cCallbackSslContext::cCallbackSslContext(void) :
- m_Callbacks(NULL)
+ m_Callbacks(nullptr)
{
// Nothing needed, but the constructor needs to exist so
}
@@ -32,7 +32,7 @@ cCallbackSslContext::cCallbackSslContext(cCallbackSslContext::cDataCallbacks & a
int cCallbackSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
- if (m_Callbacks == NULL)
+ if (m_Callbacks == nullptr)
{
LOGWARNING("SSL: Trying to receive data with no callbacks, aborting.");
return POLARSSL_ERR_NET_RECV_FAILED;
@@ -46,7 +46,7 @@ int cCallbackSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_Num
int cCallbackSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
- if (m_Callbacks == NULL)
+ if (m_Callbacks == nullptr)
{
LOGWARNING("SSL: Trying to send data with no callbacks, aborting.");
return POLARSSL_ERR_NET_SEND_FAILED;
diff --git a/src/PolarSSL++/CryptoKey.cpp b/src/PolarSSL++/CryptoKey.cpp
index 0763c387b..7c4f021b3 100644
--- a/src/PolarSSL++/CryptoKey.cpp
+++ b/src/PolarSSL++/CryptoKey.cpp
@@ -123,7 +123,7 @@ int cCryptoKey::ParsePrivate(const void * a_Data, size_t a_NumBytes, const AStri
if (a_Password.empty())
{
- return pk_parse_key(&m_Pk, (const unsigned char *)a_Data, a_NumBytes, NULL, 0);
+ return pk_parse_key(&m_Pk, (const unsigned char *)a_Data, a_NumBytes, nullptr, 0);
}
else
{
diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp
index 482470c3a..902267f90 100644
--- a/src/PolarSSL++/SslContext.cpp
+++ b/src/PolarSSL++/SslContext.cpp
@@ -46,7 +46,7 @@ int cSslContext::Initialize(bool a_IsClient, const SharedPtr<cCtrDrbgContext> &
// Set the CtrDrbg context, create a new one if needed:
m_CtrDrbg = a_CtrDrbg;
- if (m_CtrDrbg.get() == NULL)
+ if (m_CtrDrbg.get() == nullptr)
{
m_CtrDrbg.reset(new cCtrDrbgContext);
m_CtrDrbg->Initialize("MCServer", 8);
@@ -98,7 +98,7 @@ void cSslContext::SetOwnCert(const cX509CertPtr & a_OwnCert, const cRsaPrivateKe
ASSERT(m_IsValid); // Call Initialize() first
// Check that both the cert and the key is valid:
- if ((a_OwnCert.get() == NULL) || (a_OwnCertPrivKey.get() == NULL))
+ if ((a_OwnCert.get() == nullptr) || (a_OwnCertPrivKey.get() == nullptr))
{
LOGWARNING("SSL: Own certificate is not valid, skipping the set.");
return;
@@ -121,7 +121,7 @@ void cSslContext::SetOwnCert(const cX509CertPtr & a_OwnCert, const cCryptoKeyPtr
ASSERT(m_IsValid); // Call Initialize() first
// Check that both the cert and the key is valid:
- if ((a_OwnCert.get() == NULL) || (a_OwnCertPrivKey.get() == NULL))
+ if ((a_OwnCert.get() == nullptr) || (a_OwnCertPrivKey.get() == nullptr))
{
LOGWARNING("SSL: Own certificate is not valid, skipping the set.");
return;
@@ -150,7 +150,7 @@ void cSslContext::SetCACerts(const cX509CertPtr & a_CACert, const AString & a_Ex
// Set the trusted CA root cert store:
ssl_set_authmode(&m_Ssl, SSL_VERIFY_REQUIRED);
- ssl_set_ca_chain(&m_Ssl, m_CACerts->GetInternal(), NULL, m_ExpectedPeerName.empty() ? NULL : m_ExpectedPeerName.c_str());
+ ssl_set_ca_chain(&m_Ssl, m_CACerts->GetInternal(), nullptr, m_ExpectedPeerName.empty() ? nullptr : m_ExpectedPeerName.c_str());
}
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index a4b4dbd3b..dd0d62af5 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -196,7 +196,7 @@ cMojangAPI::cMojangAPI(void) :
m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER),
m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS),
- m_RankMgr(NULL),
+ m_RankMgr(nullptr),
m_UpdateThread(new cUpdateThread())
{
}
@@ -335,7 +335,7 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player
void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID)
{
AString UUID = MakeUUIDShort(a_UUID);
- Int64 Now = time(NULL);
+ Int64 Now = time(nullptr);
{
cCSLock Lock(m_CSNameToUUID);
m_NameToUUID[StrToLower(a_PlayerName)] = sProfile(a_PlayerName, UUID, "", "", Now);
@@ -354,7 +354,7 @@ void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const
void cMojangAPI::AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties)
{
AString UUID = MakeUUIDShort(a_UUID);
- Int64 Now = time(NULL);
+ Int64 Now = time(nullptr);
{
cCSLock Lock(m_CSNameToUUID);
m_NameToUUID[StrToLower(a_PlayerName)] = sProfile(a_PlayerName, UUID, "", "", Now);
@@ -558,7 +558,7 @@ void cMojangAPI::SaveCachesToDisk(void)
db.exec("DELETE FROM UUIDToProfile");
// Save all cache entries - m_PlayerNameToUUID:
- Int64 LimitDateTime = time(NULL) - MAX_AGE;
+ Int64 LimitDateTime = time(nullptr) - MAX_AGE;
{
SQLite::Statement stmt(db, "INSERT INTO PlayerNameToUUID(PlayerName, UUID, DateTime) VALUES (?, ?, ?)");
cCSLock Lock(m_CSNameToUUID);
@@ -697,7 +697,7 @@ void cMojangAPI::QueryNamesToUUIDs(AStringVector & a_NamesToQuery)
// Store the returned results into cache:
Json::Value::UInt JsonCount = root.size();
- Int64 Now = time(NULL);
+ Int64 Now = time(nullptr);
{
cCSLock Lock(m_CSNameToUUID);
for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx)
@@ -831,7 +831,7 @@ void cMojangAPI::QueryUUIDToProfile(const AString & a_UUID)
return;
}
Json::Value Properties = root.get("properties", "");
- Int64 Now = time(NULL);
+ Int64 Now = time(nullptr);
{
cCSLock Lock(m_CSUUIDToProfile);
m_UUIDToProfile[a_UUID] = sProfile(PlayerName, a_UUID, Properties, Now);
@@ -855,7 +855,7 @@ void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_
{
// Notify the rank manager:
cCSLock Lock(m_CSRankMgr);
- if (m_RankMgr != NULL)
+ if (m_RankMgr != nullptr)
{
m_RankMgr->NotifyNameUUID(a_PlayerName, a_UUID);
}
@@ -867,7 +867,7 @@ void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_
void cMojangAPI::Update(void)
{
- Int64 LimitDateTime = time(NULL) - MAX_AGE;
+ Int64 LimitDateTime = time(nullptr) - MAX_AGE;
// Re-query all playernames that are stale:
AStringVector PlayerNames;
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index 393fd4baa..0dc2617b6 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -89,7 +89,7 @@ public:
the profile to the respective mapping caches and updtes their datetime stamp to now. */
void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties);
- /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts NULL to remove the binding. */
+ /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts nullptr to remove the binding. */
void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; }
protected:
@@ -112,7 +112,7 @@ protected:
m_UUID(),
m_Textures(),
m_TexturesSignature(),
- m_DateTime(time(NULL))
+ m_DateTime(time(nullptr))
{
}
@@ -176,7 +176,7 @@ protected:
/** Protects m_UUIDToProfile against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToProfile;
- /** The rank manager that is notified of the name-uuid pairings. May be NULL. Protected by m_CSRankMgr. */
+ /** The rank manager that is notified of the name-uuid pairings. May be nullptr. Protected by m_CSRankMgr. */
cRankManager * m_RankMgr;
/** Protects m_RankMgr agains simultaneous multi-threaded access. */
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 204691ede..3baf684e9 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -120,7 +120,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
{
static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -159,7 +159,7 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
- Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
+ Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0);
Pkt.WriteBool(false);
}
@@ -254,7 +254,7 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
ASSERT(m_State == 3); // In game mode?
cWorld * World = m_Client->GetPlayer()->GetWorld();
- bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
+ bool ShouldUseChatPrefixes = (World == nullptr) ? false : World->ShouldUseChatPrefixes();
// Send the message to the client:
cPacketizer Pkt(*this, 0x02);
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index c9118c239..0ca9927db 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -107,7 +107,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
{
static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -146,7 +146,7 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
- Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
+ Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0);
Pkt.WriteBool(false);
}
@@ -234,7 +234,7 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message)
ASSERT(m_State == 3); // In game mode?
cWorld * World = m_Client->GetPlayer()->GetWorld();
- bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
+ bool ShouldUseChatPrefixes = (World == nullptr) ? false : World->ShouldUseChatPrefixes();
// Send the message to the client:
cPacketizer Pkt(*this, 0x02);
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 0c1e83b67..af9e0d1bc 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -22,7 +22,7 @@
cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
super(a_Client),
- m_Protocol(NULL),
+ m_Protocol(nullptr),
m_Buffer(8192) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start
{
}
@@ -34,7 +34,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
cProtocolRecognizer::~cProtocolRecognizer()
{
delete m_Protocol;
- m_Protocol = NULL;
+ m_Protocol = nullptr;
}
@@ -59,7 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
{
- if (m_Protocol == NULL)
+ if (m_Protocol == nullptr)
{
if (!m_Buffer.Write(a_Data, a_Size))
{
@@ -90,7 +90,7 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
}
@@ -100,7 +100,7 @@ void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEnti
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
}
@@ -110,7 +110,7 @@ void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_Bloc
void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
}
@@ -120,7 +120,7 @@ void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a
void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
@@ -130,7 +130,7 @@ void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_Bloc
void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
}
@@ -140,7 +140,7 @@ void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSe
void cProtocolRecognizer::SendChat(const AString & a_Message)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendChat(a_Message);
}
@@ -150,7 +150,7 @@ void cProtocolRecognizer::SendChat(const AString & a_Message)
void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendChat(a_Message);
}
@@ -160,7 +160,7 @@ void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message)
void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
}
@@ -170,7 +170,7 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe
void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendCollectEntity(a_Entity, a_Player);
}
@@ -180,7 +180,7 @@ void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPla
void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendDestroyEntity(a_Entity);
}
@@ -190,7 +190,7 @@ void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
{
- if (m_Protocol != NULL)
+ if (m_Protocol != nullptr)
{
m_Protocol->SendDisconnect(a_Reason);
}
@@ -212,7 +212,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -222,7 +222,7 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
@@ -232,7 +232,7 @@ void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_Effec
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
}
@@ -242,7 +242,7 @@ void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_
void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityHeadLook(a_Entity);
}
@@ -252,7 +252,7 @@ void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityLook(a_Entity);
}
@@ -262,7 +262,7 @@ void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityMetadata(a_Entity);
}
@@ -272,7 +272,7 @@ void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityProperties(a_Entity);
}
@@ -282,7 +282,7 @@ void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
}
@@ -292,7 +292,7 @@ void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_Rel
void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
}
@@ -302,7 +302,7 @@ void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a
void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityStatus(a_Entity, a_Status);
}
@@ -312,7 +312,7 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat
void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityVelocity(a_Entity);
}
@@ -322,7 +322,7 @@ void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}
@@ -332,7 +332,7 @@ void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double
void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendGameMode(a_GameMode);
}
@@ -342,7 +342,7 @@ void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
void cProtocolRecognizer::SendHealth(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendHealth();
}
@@ -352,7 +352,7 @@ void cProtocolRecognizer::SendHealth(void)
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
}
@@ -362,7 +362,7 @@ void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_P
void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
}
@@ -372,7 +372,7 @@ void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, co
void cProtocolRecognizer::SendKeepAlive(int a_PingID)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendKeepAlive(a_PingID);
}
@@ -382,7 +382,7 @@ void cProtocolRecognizer::SendKeepAlive(int a_PingID)
void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendLogin(a_Player, a_World);
}
@@ -392,7 +392,7 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
void cProtocolRecognizer::SendLoginSuccess(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendLoginSuccess();
}
@@ -402,7 +402,7 @@ void cProtocolRecognizer::SendLoginSuccess(void)
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
@@ -412,7 +412,7 @@ void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte *
void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@@ -422,7 +422,7 @@ void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList &
void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapInfo(a_ID, a_Scale);
}
@@ -432,7 +432,7 @@ void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@@ -450,7 +450,7 @@ void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPickupSpawn(a_Pickup);
}
@@ -460,7 +460,7 @@ void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocolRecognizer::SendPlayerAbilities(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerAbilities();
}
@@ -470,7 +470,7 @@ void cProtocolRecognizer::SendPlayerAbilities(void)
void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
}
@@ -480,7 +480,7 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerListAddPlayer(a_Player);
}
@@ -490,7 +490,7 @@ void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
@@ -500,7 +500,7 @@ void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
@@ -510,7 +510,7 @@ void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
@@ -520,7 +520,7 @@ void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
}
@@ -530,7 +530,7 @@ void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Play
void cProtocolRecognizer::SendPlayerMaxSpeed(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerMaxSpeed();
}
@@ -540,7 +540,7 @@ void cProtocolRecognizer::SendPlayerMaxSpeed(void)
void cProtocolRecognizer::SendPlayerMoveLook(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerMoveLook();
}
@@ -550,7 +550,7 @@ void cProtocolRecognizer::SendPlayerMoveLook(void)
void cProtocolRecognizer::SendPlayerPosition(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerPosition();
}
@@ -560,7 +560,7 @@ void cProtocolRecognizer::SendPlayerPosition(void)
void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPlayerSpawn(a_Player);
}
@@ -570,7 +570,7 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendPluginMessage(a_Channel, a_Message);
}
@@ -580,7 +580,7 @@ void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const ASt
void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
}
@@ -590,7 +590,7 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
}
@@ -600,7 +600,7 @@ void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnor
void cProtocolRecognizer::SendExperience(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendExperience();
}
@@ -610,7 +610,7 @@ void cProtocolRecognizer::SendExperience(void)
void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendExperienceOrb(a_ExpOrb);
}
@@ -620,7 +620,7 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
@@ -630,7 +630,7 @@ void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const
void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
}
@@ -640,7 +640,7 @@ void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const ASt
void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendDisplayObjective(a_Objective, a_Display);
}
@@ -650,7 +650,7 @@ void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cSco
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
}
@@ -660,7 +660,7 @@ void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_
void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
}
@@ -670,7 +670,7 @@ void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, in
void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
}
@@ -680,7 +680,7 @@ void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingB
void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnMob(a_Mob);
}
@@ -690,7 +690,7 @@ void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
}
@@ -700,7 +700,7 @@ void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_Objec
void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
}
@@ -710,7 +710,7 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendStatistics(a_Manager);
}
@@ -720,7 +720,7 @@ void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendTabCompletionResults(a_Results);
}
@@ -730,7 +730,7 @@ void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Resul
void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendTeleportEntity(a_Entity);
}
@@ -740,7 +740,7 @@ void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -750,7 +750,7 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
}
@@ -760,7 +760,7 @@ void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bo
void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
}
@@ -770,7 +770,7 @@ void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendUpdateBlockEntity(a_BlockEntity);
}
@@ -780,7 +780,7 @@ void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
}
@@ -790,7 +790,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block
void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
@@ -800,7 +800,7 @@ void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int
void cProtocolRecognizer::SendWeather(eWeather a_Weather)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendWeather(a_Weather);
}
@@ -810,7 +810,7 @@ void cProtocolRecognizer::SendWeather(eWeather a_Weather)
void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendWholeInventory(a_Window);
}
@@ -820,7 +820,7 @@ void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendWindowClose(a_Window);
}
@@ -830,7 +830,7 @@ void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
m_Protocol->SendWindowOpen(a_Window);
}
@@ -840,7 +840,7 @@ void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window)
AString cProtocolRecognizer::GetAuthServerID(void)
{
- ASSERT(m_Protocol != NULL);
+ ASSERT(m_Protocol != nullptr);
return m_Protocol->GetAuthServerID();
}
diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp
index 141c67d1b..df027c91f 100644
--- a/src/RCONServer.cpp
+++ b/src/RCONServer.cpp
@@ -242,7 +242,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0)
{
LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str());
- SendResponse(-1, RCON_PACKET_RESPONSE, 0, NULL);
+ SendResponse(-1, RCON_PACKET_RESPONSE, 0, nullptr);
return false;
}
m_IsAuthenticated = true;
@@ -250,7 +250,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
LOGD("RCON: Client at %s has successfully authenticated", m_IPAddress.c_str());
// Send OK response:
- SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
+ SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, nullptr);
return true;
}
@@ -268,7 +268,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType,
cRoot::Get()->ExecuteConsoleCommand(cmd, *(new cRCONCommandOutput(*this, a_RequestID)));
// Send an empty response:
- SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL);
+ SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, nullptr);
return true;
}
}
@@ -310,7 +310,7 @@ void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer)
/// Sends a RCON packet back to the client
void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload)
{
- ASSERT((a_PayloadLength == 0) || (a_Payload != NULL)); // Either zero data to send, or a valid payload ptr
+ ASSERT((a_PayloadLength == 0) || (a_Payload != nullptr)); // Either zero data to send, or a valid payload ptr
char Buffer[4];
int Length = a_PayloadLength + 10;
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
index f5342ed3d..3778f5d64 100644
--- a/src/RankManager.cpp
+++ b/src/RankManager.cpp
@@ -384,7 +384,7 @@ protected:
cRankManager::cRankManager(void) :
m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE),
m_IsInitialized(false),
- m_MojangAPI(NULL)
+ m_MojangAPI(nullptr)
{
}
@@ -394,9 +394,9 @@ cRankManager::cRankManager(void) :
cRankManager::~cRankManager()
{
- if (m_MojangAPI != NULL)
+ if (m_MojangAPI != nullptr)
{
- m_MojangAPI->SetRankManager(NULL);
+ m_MojangAPI->SetRankManager(nullptr);
}
}
diff --git a/src/RankManager.h b/src/RankManager.h
index 61c52fda6..5dff634b5 100644
--- a/src/RankManager.h
+++ b/src/RankManager.h
@@ -240,7 +240,7 @@ protected:
bool m_IsInitialized;
/** The MojangAPI instance that is used for translating playernames to UUIDs.
- Set in Initialize(), may be NULL. */
+ Set in Initialize(), may be nullptr. */
cMojangAPI * m_MojangAPI;
diff --git a/src/Root.cpp b/src/Root.cpp
index 1271e8648..c951cb891 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -34,20 +34,20 @@
-cRoot* cRoot::s_Root = NULL;
+cRoot* cRoot::s_Root = nullptr;
cRoot::cRoot(void) :
- m_pDefaultWorld(NULL),
- m_Server(NULL),
- m_MonsterConfig(NULL),
- m_CraftingRecipes(NULL),
- m_FurnaceRecipe(NULL),
- m_WebAdmin(NULL),
- m_PluginManager(NULL),
+ m_pDefaultWorld(nullptr),
+ m_Server(nullptr),
+ m_MonsterConfig(nullptr),
+ m_CraftingRecipes(nullptr),
+ m_FurnaceRecipe(nullptr),
+ m_WebAdmin(nullptr),
+ m_PluginManager(nullptr),
m_bStop(false),
m_bRestart(false)
{
@@ -224,21 +224,21 @@ void cRoot::Start(void)
m_Authenticator.Stop();
LOGD("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = NULL;
- delete m_WebAdmin; m_WebAdmin = NULL;
+ delete m_MonsterConfig; m_MonsterConfig = nullptr;
+ delete m_WebAdmin; m_WebAdmin = nullptr;
LOGD("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
+ delete m_FurnaceRecipe; m_FurnaceRecipe = nullptr;
+ delete m_CraftingRecipes; m_CraftingRecipes = nullptr;
LOGD("Unloading worlds...");
UnloadWorlds();
LOGD("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = NULL;
+ delete m_PluginManager; m_PluginManager = nullptr;
cItemHandler::Deinit();
LOG("Cleaning up...");
- delete m_Server; m_Server = NULL;
+ delete m_Server; m_Server = nullptr;
LOG("Shutdown successful!");
}
@@ -313,7 +313,7 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
{
cWorld * World = m_WorldsByName[a_WorldName];
- if (World != NULL)
+ if (World != nullptr)
{
return World;
}
@@ -358,7 +358,7 @@ void cRoot::StopWorlds(void)
void cRoot::UnloadWorlds(void)
{
- m_pDefaultWorld = NULL;
+ m_pDefaultWorld = nullptr;
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
delete itr->second;
@@ -391,7 +391,7 @@ cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder)
{
return CreateAndInitializeWorld(a_WorldName);
}
- return NULL;
+ return nullptr;
}
@@ -403,7 +403,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
- if (itr->second != NULL)
+ if (itr->second != nullptr)
{
if (a_Callback.Item(itr->second))
{
@@ -538,7 +538,7 @@ void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
- itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
+ itr->second->BroadcastChat(a_Message, nullptr, a_ChatPrefix);
} // for itr - m_WorldsByName[]
}
@@ -608,7 +608,7 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
m_BestRating(0),
m_NameLength(a_PlayerName.length()),
m_PlayerName(a_PlayerName),
- m_BestMatch(NULL),
+ m_BestMatch(nullptr),
m_NumMatches(0)
{}
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
index def952029..adce8b549 100644
--- a/src/Scoreboard.cpp
+++ b/src/Scoreboard.cpp
@@ -278,7 +278,7 @@ cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
{
for (int i = 0; i < (int) dsCount; ++i)
{
- m_Display[i] = NULL;
+ m_Display[i] = nullptr;
}
}
@@ -294,14 +294,14 @@ cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString
if (Status.second)
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0);
return &Status.first->second;
}
else
{
- return NULL;
+ return nullptr;
}
}
@@ -320,14 +320,14 @@ bool cScoreboard::RemoveObjective(const AString & a_Name)
return false;
}
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1);
for (unsigned int i = 0; i < (unsigned int) dsCount; ++i)
{
if (m_Display[i] == &it->second)
{
- SetDisplay(NULL, (eDisplaySlot) i);
+ SetDisplay(nullptr, (eDisplaySlot) i);
}
}
@@ -348,7 +348,7 @@ cObjective * cScoreboard::GetObjective(const AString & a_Name)
if (it == m_Objectives.end())
{
- return NULL;
+ return nullptr;
}
else
{
@@ -369,7 +369,7 @@ cTeam * cScoreboard::RegisterTeam(
std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
- return Status.second ? &Status.first->second : NULL;
+ return Status.second ? &Status.first->second : nullptr;
}
@@ -404,7 +404,7 @@ cTeam * cScoreboard::GetTeam(const AString & a_Name)
if (it == m_Teams.end())
{
- return NULL;
+ return nullptr;
}
else
{
@@ -428,7 +428,7 @@ cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
}
}
- return NULL;
+ return nullptr;
}
@@ -452,7 +452,7 @@ void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot)
{
m_Display[a_Slot] = a_Objective;
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot);
}
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
index f53b8c803..dd4073c89 100644
--- a/src/Scoreboard.h
+++ b/src/Scoreboard.h
@@ -226,22 +226,22 @@ public:
// tolua_begin
- /** Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision */
+ /** Registers a new scoreboard objective, returns the cObjective instance, nullptr on name collision */
cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
/** Removes a registered objective, returns true if operation was successful */
bool RemoveObjective(const AString & a_Name);
- /** Retrieves the objective with the specified name, NULL if not found */
+ /** Retrieves the objective with the specified name, nullptr if not found */
cObjective * GetObjective(const AString & a_Name);
- /** Registers a new team, returns the cTeam instance, NULL on name collision */
+ /** Registers a new team, returns the cTeam instance, nullptr on name collision */
cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
/** Removes a registered team, returns true if operation was successful */
bool RemoveTeam(const AString & a_Name);
- /** Retrieves the team with the specified name, NULL if not found */
+ /** Retrieves the team with the specified name, nullptr if not found */
cTeam * GetTeam(const AString & a_Name);
void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
diff --git a/src/Server.cpp b/src/Server.cpp
index 38e5cebb3..11da36868 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -332,7 +332,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str());
a_Socket.CloseSocket();
delete NewHandle;
- NewHandle = NULL;
+ NewHandle = nullptr;
return;
}
@@ -631,17 +631,17 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback &
void cServer::BindBuiltInConsoleCommands(void)
{
cPluginManager * PlgMgr = cPluginManager::Get();
- PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands");
- PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins");
- PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
- PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
- PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
- PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin");
- PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin");
- PlgMgr->BindConsoleCommand("destroyentities", NULL, " - Destroys all entities in all worlds");
+ PlgMgr->BindConsoleCommand("help", nullptr, " - Shows the available commands");
+ PlgMgr->BindConsoleCommand("reload", nullptr, " - Reloads all plugins");
+ PlgMgr->BindConsoleCommand("restart", nullptr, " - Restarts the server cleanly");
+ PlgMgr->BindConsoleCommand("stop", nullptr, " - Stops the server cleanly");
+ PlgMgr->BindConsoleCommand("chunkstats", nullptr, " - Displays detailed chunk memory statistics");
+ PlgMgr->BindConsoleCommand("load <pluginname>", nullptr, " - Adds and enables the specified plugin");
+ PlgMgr->BindConsoleCommand("unload <pluginname>", nullptr, " - Disables the specified plugin");
+ PlgMgr->BindConsoleCommand("destroyentities", nullptr, " - Destroys all entities in all worlds");
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
+ PlgMgr->BindConsoleCommand("dumpmem", nullptr, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
#endif
}
@@ -710,7 +710,7 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const ASt
cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
super("ClientPacketThread"),
- m_Server(NULL)
+ m_Server(nullptr)
{
}
diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp
index 707dfb9e8..e335176a8 100644
--- a/src/SetChunkData.cpp
+++ b/src/SetChunkData.cpp
@@ -42,15 +42,15 @@ cSetChunkData::cSetChunkData(
m_ShouldMarkDirty(a_ShouldMarkDirty)
{
// Check the params' validity:
- ASSERT(a_BlockTypes != NULL);
- ASSERT(a_BlockMetas != NULL);
+ ASSERT(a_BlockTypes != nullptr);
+ ASSERT(a_BlockMetas != nullptr);
// Copy block types and metas:
memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles));
// Copy lights, if both given:
- if ((a_BlockLight != NULL) && (a_SkyLight != NULL))
+ if ((a_BlockLight != nullptr) && (a_SkyLight != nullptr))
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight));
@@ -62,7 +62,7 @@ cSetChunkData::cSetChunkData(
}
// Copy the heightmap, if available:
- if (a_HeightMap != NULL)
+ if (a_HeightMap != nullptr)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
m_IsHeightMapValid = true;
@@ -73,7 +73,7 @@ cSetChunkData::cSetChunkData(
}
// Copy biomes, if available:
- if (a_Biomes != NULL)
+ if (a_Biomes != nullptr)
{
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
m_AreBiomesValid = true;
diff --git a/src/SetChunkData.h b/src/SetChunkData.h
index 03e9ef4d9..1eeb75ca9 100644
--- a/src/SetChunkData.h
+++ b/src/SetChunkData.h
@@ -27,7 +27,7 @@ public:
Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and
a_BlockEntities lists.
a_BlockTypes and a_BlockMetas must always be valid.
- If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and
+ If either of the light arrays are nullptr, the chunk data will be marked as not having any light at all and
will be scheduled for re-lighting once it is set into the chunkmap.
If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk
generator when setting the chunk data.
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index 59ea51aa0..dc8dffe2d 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -55,7 +55,7 @@ cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay
cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData()
{
delete[] m_Slots;
- m_Slots = NULL;
+ m_Slots = nullptr;
}
@@ -86,7 +86,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return;
}
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index d3deee74a..75ebefcf7 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -220,7 +220,7 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType)
void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
@@ -359,7 +359,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
int Z = a_RelZ + gNeighborCoords[i].z;
cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
- if (Neighbour == NULL)
+ if (Neighbour == nullptr)
{
continue;
}
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index b839aa746..e95ef216d 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -220,7 +220,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ASSERT(a_NewMeta > 0); // Source blocks aren't spread
a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
- if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid()))
+ if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid()))
{
// Chunk not available
return;
@@ -297,7 +297,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ChunkInterface,
m_World,
PluginInterface,
- NULL,
+ nullptr,
BlockX,
a_RelY,
BlockZ
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 58501326f..9c8453d04 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -178,7 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
}
delete Pos;
- Pos = NULL;
+ Pos = nullptr;
}
if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 0877a7bf1..d65a8e78b 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -51,7 +51,7 @@ public:
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
/// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
- virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
+ virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; }
bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index 7c961f32b..832b26dfc 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -39,7 +39,7 @@ public:
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
- return NULL;
+ return nullptr;
}
} ;
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index aad41e463..073518b31 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -94,7 +94,7 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 484cac334..119742346 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -22,7 +22,7 @@ cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_F
void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- if (a_Chunk == NULL)
+ if (a_Chunk == nullptr)
{
return;
}
diff --git a/src/StackWalker.h b/src/StackWalker.h
index bf47d3726..a609f6840 100644
--- a/src/StackWalker.h
+++ b/src/StackWalker.h
@@ -88,7 +88,7 @@ public:
StackWalker(
int options = OptionsAll, // 'int' is by design, to combine the enum-flags
- LPCSTR szSymPath = NULL,
+ LPCSTR szSymPath = nullptr,
DWORD dwProcessId = GetCurrentProcessId(),
HANDLE hProcess = GetCurrentProcess()
);
@@ -108,9 +108,9 @@ public:
BOOL ShowCallstack(
HANDLE hThread = GetCurrentThread(),
- const CONTEXT *context = NULL,
- PReadProcessMemoryRoutine readMemoryFunction = NULL,
- LPVOID pUserData = NULL // optional to identify some data in the 'readMemoryFunction'-callback
+ const CONTEXT *context = nullptr,
+ PReadProcessMemoryRoutine readMemoryFunction = nullptr,
+ LPVOID pUserData = nullptr // optional to identify some data in the 'readMemoryFunction'-callback
);
#if _MSC_VER >= 1300
@@ -180,11 +180,11 @@ protected:
#define GET_CURRENT_CONTEXT(c, contextFlags) \
do { \
memset(&c, 0, sizeof(CONTEXT)); \
- EXCEPTION_POINTERS *pExp = NULL; \
+ EXCEPTION_POINTERS *pExp = nullptr; \
__try { \
throw 0; \
} __except( ( (pExp = GetExceptionInformation()) ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_EXECUTE_HANDLER)) {} \
- if (pExp != NULL) \
+ if (pExp != nullptr) \
memcpy(&c, pExp->ContextRecord, sizeof(CONTEXT)); \
c.ContextFlags = contextFlags; \
} while(0);
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 21962f832..34f2da682 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -20,7 +20,7 @@
AString & AppendVPrintf(AString & str, const char * format, va_list args)
{
- ASSERT(format != NULL);
+ ASSERT(format != nullptr);
char buffer[2048];
size_t len;
@@ -562,7 +562,7 @@ AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, siz
#else
int Count = sprintf(line, "%08x:", (unsigned)i);
#endif
- // Remove the terminating NULL / leftover garbage in line, after the sprintf-ed value
+ // Remove the terminating nullptr / leftover garbage in line, after the sprintf-ed value
memset(line + Count, 32, sizeof(line) - Count);
p = line + 10;
q = p + 2 + a_BytesPerLine * 3 + 1;
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 88d9f44fc..9113ec343 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -48,9 +48,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -791,9 +791,9 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
}
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -980,7 +980,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
m_MaximumCost = 0;
- ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL);
+ ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr);
int PosX, PosY, PosZ;
((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
@@ -1238,9 +1238,9 @@ void cSlotAreaBeacon::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -1408,9 +1408,9 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -1709,19 +1709,19 @@ cSlotAreaFurnace::~cSlotAreaFurnace()
void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- if (m_Furnace == NULL)
+ if (m_Furnace == nullptr)
{
- LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
- ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
+ LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == nullptr");
+ ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == nullptr");
return;
}
if (a_SlotNum == 2)
{
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -2071,9 +2071,9 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
}
bool bAsync = false;
- if (GetSlot(a_SlotNum, a_Player) == NULL)
+ if (GetSlot(a_SlotNum, a_Player) == nullptr)
{
- LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ LOGWARNING("GetSlot(%d) returned nullptr! Ignoring click", a_SlotNum);
return;
}
@@ -2223,15 +2223,15 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con
LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum);
ASSERT(!"cSlotAreaTemporary: player not found!");
- // Player not found, this should not happen, ever! Return NULL, but things may break by this.
- return NULL;
+ // Player not found, this should not happen, ever! Return nullptr, but things may break by this.
+ return nullptr;
}
if (a_SlotNum >= (int)(itr->second.size()))
{
LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
- return NULL;
+ return nullptr;
}
return &(itr->second[a_SlotNum]);
@@ -2320,7 +2320,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
if (itr == m_Items.end())
{
- return NULL;
+ return nullptr;
}
return &(itr->second[0]);
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 802d0d219..1598dd3e7 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -33,7 +33,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
m_WindowTitle(a_WindowTitle),
m_IsDestroyed(false),
m_ShouldDistributeToHotbarFirst(true),
- m_Owner(NULL)
+ m_Owner(nullptr)
{
if (a_WindowType == wtInventory)
{
@@ -105,10 +105,10 @@ const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const
// Return the item at the specified slot for the specified player
int LocalSlotNum = 0;
const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
- LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum);
- return NULL;
+ LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning nullptr.", __FUNCTION__, a_SlotNum);
+ return nullptr;
}
return Area->GetSlot(LocalSlotNum, a_Player);
}
@@ -122,7 +122,7 @@ void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item)
// Set the item to the specified slot for the specified player
int LocalSlotNum = 0;
cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum);
return;
@@ -177,7 +177,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
for (int i = 0; i < NumSlots; i++)
{
const cItem * Item = (*itr)->GetSlot(i, a_Player);
- if (Item == NULL)
+ if (Item == nullptr)
{
a_Slots.push_back(cItem());
}
@@ -311,7 +311,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if (ClientHandle != NULL)
+ if (ClientHandle != nullptr)
{
ClientHandle->SendWindowClose(*this);
}
@@ -345,7 +345,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
void cWindow::OwnerDestroyed()
{
- m_Owner = NULL;
+ m_Owner = nullptr;
// Close window for each player. Note that the last one needs special handling
while (m_OpenedBy.size() > 1)
{
@@ -511,10 +511,10 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
void cWindow::Destroy(void)
{
- if (m_Owner != NULL)
+ if (m_Owner != nullptr)
{
m_Owner->CloseWindow();
- m_Owner = NULL;
+ m_Owner = nullptr;
}
m_IsDestroyed = true;
}
@@ -529,7 +529,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
{
LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
ASSERT(!"Invalid SlotNum");
- return NULL;
+ return nullptr;
}
// Iterate through all the SlotAreas, find the correct one
@@ -547,7 +547,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
- return NULL;
+ return nullptr;
}
@@ -560,7 +560,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
{
LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
ASSERT(!"Invalid SlotNum");
- return NULL;
+ return nullptr;
}
// Iterate through all the SlotAreas, find the correct one
@@ -578,7 +578,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
ASSERT(!"Invalid GetNumSlots");
- return NULL;
+ return nullptr;
}
@@ -669,7 +669,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
{
int LocalSlotNum = 0;
cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum);
- if (Area == NULL)
+ if (Area == nullptr)
{
LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
continue;
@@ -836,7 +836,7 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
{
m_RepairedItemName = a_Name;
- if (a_Player != NULL)
+ if (a_Player != nullptr)
{
m_AnvilSlotArea->UpdateResult(*a_Player);
}
@@ -963,7 +963,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
m_BlockY(a_Chest->GetPosY()),
m_BlockZ(a_Chest->GetPosZ()),
m_PrimaryChest(a_Chest),
- m_SecondaryChest(NULL)
+ m_SecondaryChest(nullptr)
{
m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -1014,7 +1014,7 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- if (m_SecondaryChest != NULL)
+ if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
@@ -1036,7 +1036,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
- if (m_SecondaryChest != NULL)
+ if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 26dd7f125..e62176d50 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -90,7 +90,7 @@ public:
// tolua_begin
- /// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested
+ /// Returns the item at the specified slot for the specified player. Returns nullptr if invalid SlotNum requested
const cItem * GetSlot(cPlayer & a_Player, int a_SlotNum) const;
/// Sets the item to the specified slot for the specified player
@@ -189,13 +189,13 @@ protected:
/** Returns the correct slot area for the specified window-global SlotNum
Also returns the area-local SlotNum corresponding to the GlobalSlotNum
- If the global SlotNum is out of range, returns NULL
+ If the global SlotNum is out of range, returns nullptr
*/
cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum);
/** Returns the correct slot area for the specified window-global SlotNum
Also returns the area-local SlotNum corresponding to the GlobalSlotNum
- If the global SlotNum is out of range, returns NULL.
+ If the global SlotNum is out of range, returns nullptr.
Const version.
*/
const cSlotArea * GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum) const;
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
index 6845a161b..4dc3cf080 100644
--- a/src/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
@@ -22,7 +22,7 @@ class cWindowOwner
{
public:
cWindowOwner() :
- m_Window(NULL)
+ m_Window(nullptr)
{
}
@@ -32,7 +32,7 @@ public:
void CloseWindow(void)
{
- m_Window = NULL;
+ m_Window = nullptr;
}
void OpenWindow(cWindow * a_Window)
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index db2ace386..dbf600c25 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -224,7 +224,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
// Retrieve the request data:
cWebadminRequestData * Data = (cWebadminRequestData *)(a_Request.GetUserData());
- if (Data == NULL)
+ if (Data == nullptr)
{
a_Connection.SendStatusAndReason(500, "Bad UserData");
return;
@@ -483,7 +483,7 @@ AString cWebAdmin::GetDefaultPage(void)
const cPluginManager::PluginMap & List = PM->GetAllPlugins();
for (cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr)
{
- if (itr->second == NULL)
+ if (itr->second == nullptr)
{
continue;
}
@@ -494,7 +494,7 @@ AString cWebAdmin::GetDefaultPage(void)
cPlayerAccum PlayerAccum;
cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
- if (World != NULL)
+ if (World != nullptr)
{
World->ForEachPlayer(PlayerAccum);
Content.append(PlayerAccum.m_Contents);
@@ -625,7 +625,7 @@ void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_R
{
UNUSED(a_Connection);
cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
- if (Data == NULL)
+ if (Data == nullptr)
{
return;
}
@@ -659,7 +659,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest &
// Delete any request data assigned to the request:
cRequestData * Data = (cRequestData *)(a_Request.GetUserData());
delete Data;
- Data = NULL;
+ Data = nullptr;
}
diff --git a/src/World.cpp b/src/World.cpp
index 010fc0d87..c6168b572 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -252,10 +252,10 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_VillagersShouldHarvestCrops(true),
m_SimulatorManager(),
m_SandSimulator(),
- m_WaterSimulator(NULL),
+ m_WaterSimulator(nullptr),
m_LavaSimulator(nullptr),
m_FireSimulator(),
- m_RedstoneSimulator(NULL),
+ m_RedstoneSimulator(nullptr),
m_MaxPlayers(10),
m_ChunkMap(),
m_bAnimals(true),
@@ -297,9 +297,9 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
cWorld::~cWorld()
{
- delete m_WaterSimulator; m_WaterSimulator = NULL;
- delete m_LavaSimulator; m_LavaSimulator = NULL;
- delete m_RedstoneSimulator; m_RedstoneSimulator = NULL;
+ delete m_WaterSimulator; m_WaterSimulator = nullptr;
+ delete m_LavaSimulator; m_LavaSimulator = nullptr;
+ delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr;
UnloadUnusedChunks();
@@ -1255,7 +1255,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if (ch == NULL)
+ if (ch == nullptr)
{
continue;
}
@@ -2010,7 +2010,7 @@ void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Ex
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2028,7 +2028,7 @@ void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2171,7 +2171,7 @@ void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClien
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2189,7 +2189,7 @@ void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cCl
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2207,7 +2207,7 @@ void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const c
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2225,7 +2225,7 @@ void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClie
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2243,7 +2243,7 @@ void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, cons
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2270,7 +2270,7 @@ void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2288,7 +2288,7 @@ void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2306,7 +2306,7 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard:
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2351,7 +2351,7 @@ void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHand
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2378,7 +2378,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2405,7 +2405,7 @@ void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclud
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
@@ -2640,7 +2640,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk)
// Remove the player's client from the list of clients to be ticked:
cClientHandle * Client = a_Player->GetClientHandle();
- if (Client != NULL)
+ if (Client != nullptr)
{
Client->RemoveFromWorld();
m_ChunkMap->RemoveClientFromChunks(Client);
@@ -2693,7 +2693,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
{
- cPlayer * BestMatch = NULL;
+ cPlayer * BestMatch = nullptr;
size_t BestRating = 0;
size_t NameLength = a_PlayerNameHint.length();
@@ -2712,7 +2712,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
}
} // for itr - m_Players[]
- if (BestMatch != NULL)
+ if (BestMatch != nullptr)
{
return a_Callback.Item (BestMatch);
}
@@ -2729,7 +2729,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
cTracer LineOfSight(this);
double ClosestDistance = a_SightLimit;
- cPlayer * ClosestPlayer = NULL;
+ cPlayer * ClosestPlayer = nullptr;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -2768,7 +2768,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch != NULL) && !ch->IsDestroyed())
+ if ((ch != nullptr) && !ch->IsDestroyed())
{
a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
}
@@ -3212,10 +3212,10 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType)
{
- cMonster * Monster = NULL;
+ cMonster * Monster = nullptr;
Monster = cMonster::NewMonsterFromType(a_MonsterType);
- if (Monster != NULL)
+ if (Monster != nullptr)
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
@@ -3241,7 +3241,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster))
{
delete a_Monster;
- a_Monster = NULL;
+ a_Monster = nullptr;
return -1;
}
@@ -3249,7 +3249,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
if (!a_Monster->Initialize(*this))
{
delete a_Monster;
- a_Monster = NULL;
+ a_Monster = nullptr;
return -1;
}
@@ -3266,14 +3266,14 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
- if (Projectile == NULL)
+ if (Projectile == nullptr)
{
return -1;
}
if (!Projectile->Initialize(*this))
{
delete Projectile;
- Projectile = NULL;
+ Projectile = nullptr;
return -1;
}
return Projectile->GetUniqueID();
@@ -3356,7 +3356,7 @@ cRedstoneSimulator<cChunk, cWorld> * cWorld::InitializeRedstoneSimulator(cIniFil
SimulatorName = "Incremental";
}
- cRedstoneSimulator<cChunk, cWorld> * res = NULL;
+ cRedstoneSimulator<cChunk, cWorld> * res = nullptr;
if (NoCaseCompare(SimulatorName, "Incremental") == 0)
{
@@ -3389,7 +3389,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
SimulatorName = "Vanilla";
}
- cFluidSimulator * res = NULL;
+ cFluidSimulator * res = nullptr;
bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults
int Rate = 1;
if (
@@ -3479,7 +3479,7 @@ void cWorld::AddQueuedPlayers(void)
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
cClientHandle * Client = (*itr)->GetClientHandle();
- if (Client != NULL)
+ if (Client != nullptr)
{
m_Clients.push_back(Client);
}
@@ -3490,7 +3490,7 @@ void cWorld::AddQueuedPlayers(void)
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
cClientHandle * Client = (*itr)->GetClientHandle();
- if (Client != NULL)
+ if (Client != nullptr)
{
Client->StreamChunks();
Client->SendPlayerMoveLook();
@@ -3591,7 +3591,7 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
a_ChunkDesc.GetBlockTypes(), BlockMetas,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ nullptr, nullptr, // We don't have lighting, chunk will be lighted when needed
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
true
diff --git a/src/World.h b/src/World.h
index 338721553..b1b80ffb2 100644
--- a/src/World.h
+++ b/src/World.h
@@ -212,52 +212,52 @@ public:
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
- void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
+ void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export
+ void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
// tolua_begin
- void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom);
- void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
- void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
- void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
- void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
- void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
- void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
- void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
+ void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr);
// tolua_end
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); // tolua_export
+ void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); // tolua_export
+ void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr);
virtual cBroadcastInterface & GetBroadcastManager(void) override
{
@@ -374,11 +374,11 @@ public:
/** Marks the chunk as failed-to-load: */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
- /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() */
- bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+ /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. Same as UpdateSign() */
+ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); // Exported in ManualBindings.cpp
- /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() */
- bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+ /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. Same as SetSignLines() */
+ bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); // Exported in ManualBindings.cpp
/** Sets the command block command. Returns true if command changed. */
bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
@@ -396,7 +396,7 @@ public:
void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */
- void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
+ void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
@@ -781,7 +781,7 @@ public:
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
*/
- int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = NULL); // tolua_export
+ int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
@@ -857,7 +857,7 @@ private:
virtual ~cScheduledTask()
{
delete m_Task;
- m_Task = NULL;
+ m_Task = nullptr;
}
};
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 28b9dd042..c4862bdb4 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -467,7 +467,7 @@ void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
{
- const char * EntityClass = NULL;
+ const char * EntityClass = nullptr;
switch (a_Monster->GetMobType())
{
case mtBat: EntityClass = "Bat"; break;
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
index e30eecf67..404604382 100644
--- a/src/WorldStorage/ScoreboardSerializer.cpp
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -174,13 +174,13 @@ void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
a_Writer.BeginCompound("DisplaySlots");
cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::dsList);
- a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
+ a_Writer.AddString("slot_0", (Objective == nullptr) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::dsSidebar);
- a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
+ a_Writer.AddString("slot_1", (Objective == nullptr) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::dsName);
- a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
+ a_Writer.AddString("slot_2", (Objective == nullptr) ? "" : Objective->GetName());
a_Writer.EndCompound(); // DisplaySlots
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 092b9514c..d0483ab70 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -126,7 +126,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
#endif // _DEBUG
gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
- if (gz != NULL)
+ if (gz != nullptr)
{
gzwrite(gz, Writer.GetResult().data(), (unsigned)Writer.GetResult().size());
}
@@ -193,7 +193,7 @@ bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
{
cCSLock Lock(m_CS);
cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
+ if (File == nullptr)
{
return false;
}
@@ -208,7 +208,7 @@ bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Dat
{
cCSLock Lock(m_CS);
cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
+ if (File == nullptr)
{
return false;
}
@@ -234,7 +234,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
// Is it already cached?
for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
{
- if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
+ if (((*itr) != nullptr) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
{
// Move the file to front and return it:
cMCAFile * f = *itr;
@@ -253,9 +253,9 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
cFile::CreateFolder(FILE_IO_PREFIX + FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
- if (f == NULL)
+ if (f == nullptr)
{
- return NULL;
+ return nullptr;
}
m_Files.push_front(f);
@@ -373,7 +373,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
cChunkDef::BiomeMap BiomeMap;
cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
- if (Biomes == NULL)
+ if (Biomes == nullptr)
{
// MCS-style biomes not available, load vanilla-style:
Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
@@ -426,9 +426,9 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
BlockTypes, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, Biomes,
+ IsLightValid ? BlockLight : nullptr,
+ IsLightValid ? SkyLight : nullptr,
+ nullptr, Biomes,
Entities, BlockEntities,
false
));
@@ -525,12 +525,12 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
{
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
{
- return NULL;
+ return nullptr;
}
if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
{
// The biomes stored don't match in size
- return NULL;
+ return nullptr;
}
const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
@@ -538,7 +538,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
if ((VanillaBiomeData)[i] == 0xff)
{
// Unassigned biomes
- return NULL;
+ return nullptr;
}
(*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
}
@@ -553,12 +553,12 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
{
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
{
- return NULL;
+ return nullptr;
}
if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
{
// The biomes stored don't match in size
- return NULL;
+ return nullptr;
}
const char * BiomeData = (a_NBT.GetData(a_TagIdx));
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
@@ -567,7 +567,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
if ((*a_BiomeMap)[i] == 0xff)
{
// Unassigned biomes
- return NULL;
+ return nullptr;
}
}
return a_BiomeMap;
@@ -631,7 +631,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
- if (be.get() == NULL)
+ if (be.get() == nullptr)
{
continue;
}
@@ -670,7 +670,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN);
// Blocktypes that have block entities but don't load their contents from disk:
- case E_BLOCK_ENDER_CHEST: return NULL;
+ case E_BLOCK_ENDER_CHEST: return nullptr;
}
// All the other blocktypes should have no entities assigned to them. Report an error:
@@ -686,7 +686,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(),
a_BlockX, a_BlockY, a_BlockZ
);
- return NULL;
+ return nullptr;
}
@@ -836,7 +836,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -881,13 +881,13 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
// https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
{
- return NULL;
+ return nullptr;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ return nullptr; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
@@ -903,7 +903,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -940,13 +940,13 @@ cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_T
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap"))
{
- return NULL;
+ return nullptr;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ return nullptr; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
@@ -962,13 +962,13 @@ cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_Tag
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper"))
{
- return NULL;
+ return nullptr;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
+ return nullptr; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
}
std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
@@ -984,7 +984,7 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -1015,13 +1015,13 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace"))
{
- return NULL;
+ return nullptr;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
@@ -1073,13 +1073,13 @@ cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagI
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper"))
{
- return NULL;
+ return nullptr;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
+ return nullptr; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
}
std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
@@ -1095,7 +1095,7 @@ cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_Tag
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -1116,7 +1116,7 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -1151,7 +1151,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -1172,7 +1172,7 @@ cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign"))
{
- return NULL;
+ return nullptr;
}
std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
@@ -1744,7 +1744,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
{
return;
@@ -1808,7 +1808,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
+ std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
{
return;
@@ -1832,7 +1832,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
{
return;
@@ -1848,7 +1848,7 @@ void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
{
return;
@@ -1864,7 +1864,7 @@ void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
{
return;
@@ -1880,7 +1880,7 @@ void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
{
return;
@@ -1896,7 +1896,7 @@ void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
{
return;
@@ -2853,7 +2853,7 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
{
// Cannot read the header - perhaps the file has just been created?
- // Try writing a NULL header (both chunk offsets and timestamps):
+ // Try writing a nullptr header (both chunk offsets and timestamps):
memset(m_Header, 0, sizeof(m_Header));
if (
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 591ec6757..9c579a617 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -113,10 +113,10 @@ protected:
/// Saves the chunk into NBT data using a_Writer; returns true on success
bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
- /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
@@ -126,7 +126,7 @@ protected:
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
/** Loads the data for a block entity from the specified NBT tag.
- Returns the loaded block entity, or NULL upon failure. */
+ Returns the loaded block entity, or nullptr upon failure. */
cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
/// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index c611bfd90..31318ee67 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -39,8 +39,8 @@ protected:
cWorldStorage::cWorldStorage(void) :
super("cWorldStorage"),
- m_World(NULL),
- m_SaveSchema(NULL)
+ m_World(nullptr),
+ m_SaveSchema(nullptr)
{
}
diff --git a/src/XMLParser.h b/src/XMLParser.h
index e39405529..5b53e55cf 100644
--- a/src/XMLParser.h
+++ b/src/XMLParser.h
@@ -68,7 +68,7 @@ protected:
3, Create an instance of your class:
CMyParser Parser;
4, Call Create():
- Parser.Create(NULL, NULL);
+ Parser.Create(nullptr, nullptr);
4, Call Parse(), repeatedly:
Parser.Parse(Buffer, Length);
*/
@@ -84,7 +84,7 @@ public:
CExpatImpl ()
{
- m_p = NULL;
+ m_p = nullptr;
}
// @cmember Destructor
@@ -99,24 +99,24 @@ public:
// @cmember Create a parser
- bool Create (const XML_Char * pszEncoding = NULL, const XML_Char * pszSep = NULL)
+ bool Create (const XML_Char * pszEncoding = nullptr, const XML_Char * pszSep = nullptr)
{
// Destroy the old parser
Destroy ();
- // If the encoding or seperator are empty, then NULL
- if (pszEncoding != NULL && pszEncoding [0] == 0)
+ // If the encoding or seperator are empty, then nullptr
+ if (pszEncoding != nullptr && pszEncoding [0] == 0)
{
- pszEncoding = NULL;
+ pszEncoding = nullptr;
}
- if (pszSep != NULL && pszSep [0] == 0)
+ if (pszSep != nullptr && pszSep [0] == 0)
{
- pszSep = NULL;
+ pszSep = nullptr;
}
// Create the new parser
- m_p = XML_ParserCreate_MM (pszEncoding, NULL, pszSep);
- if (m_p == NULL)
+ m_p = XML_ParserCreate_MM (pszEncoding, nullptr, pszSep);
+ if (m_p == nullptr)
{
return false;
}
@@ -134,11 +134,11 @@ public:
void Destroy (void)
{
- if (m_p != NULL)
+ if (m_p != nullptr)
{
XML_ParserFree (m_p);
}
- m_p = NULL;
+ m_p = nullptr;
}
@@ -146,7 +146,7 @@ public:
bool Parse (const char *pszBuffer, int nLength, bool fIsFinal = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0;
}
@@ -154,7 +154,7 @@ public:
bool ParseBuffer (int nLength, bool fIsFinal = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_ParseBuffer (m_p, nLength, fIsFinal) != 0;
}
@@ -162,7 +162,7 @@ public:
void *GetBuffer (int nLength)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetBuffer (m_p, nLength);
}
@@ -174,23 +174,23 @@ protected:
void EnableStartElementHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetStartElementHandler (m_p, fEnable ? StartElementHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetStartElementHandler (m_p, fEnable ? StartElementHandler : nullptr);
}
// @cmember Enable/Disable the end element handler
void EnableEndElementHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetEndElementHandler (m_p, fEnable ? EndElementHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetEndElementHandler (m_p, fEnable ? EndElementHandler : nullptr);
}
// @cmember Enable/Disable the element handlers
void EnableElementHandler (bool fEnable = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
EnableStartElementHandler (fEnable);
EnableEndElementHandler (fEnable);
}
@@ -199,47 +199,47 @@ protected:
void EnableCharacterDataHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetCharacterDataHandler (m_p, fEnable ? CharacterDataHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetCharacterDataHandler (m_p, fEnable ? CharacterDataHandler : nullptr);
}
// @cmember Enable/Disable the processing instruction handler
void EnableProcessingInstructionHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetProcessingInstructionHandler (m_p, fEnable ? ProcessingInstructionHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetProcessingInstructionHandler (m_p, fEnable ? ProcessingInstructionHandler : nullptr);
}
// @cmember Enable/Disable the comment handler
void EnableCommentHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetCommentHandler (m_p, fEnable ? CommentHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetCommentHandler (m_p, fEnable ? CommentHandler : nullptr);
}
// @cmember Enable/Disable the start CDATA section handler
void EnableStartCdataSectionHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetStartCdataSectionHandler (m_p, fEnable ? StartCdataSectionHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetStartCdataSectionHandler (m_p, fEnable ? StartCdataSectionHandler : nullptr);
}
// @cmember Enable/Disable the end CDATA section handler
void EnableEndCdataSectionHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetEndCdataSectionHandler (m_p, fEnable ? EndCdataSectionHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetEndCdataSectionHandler (m_p, fEnable ? EndCdataSectionHandler : nullptr);
}
// @cmember Enable/Disable the CDATA section handlers
void EnableCdataSectionHandler (bool fEnable = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
EnableStartCdataSectionHandler (fEnable);
EnableEndCdataSectionHandler (fEnable);
}
@@ -248,45 +248,45 @@ protected:
void EnableDefaultHandler (bool fEnable = true, bool fExpand = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
if (fExpand)
{
- XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : NULL);
+ XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : nullptr);
}
else
- XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : NULL);
+ XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : nullptr);
}
// @cmember Enable/Disable external entity ref handler
void EnableExternalEntityRefHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetExternalEntityRefHandler (m_p, fEnable ? ExternalEntityRefHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetExternalEntityRefHandler (m_p, fEnable ? ExternalEntityRefHandler : nullptr);
}
// @cmember Enable/Disable unknown encoding handler
void EnableUnknownEncodingHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetUnknownEncodingHandler (m_p, fEnable ? UnknownEncodingHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetUnknownEncodingHandler (m_p, fEnable ? UnknownEncodingHandler : nullptr);
}
// @cmember Enable/Disable start namespace handler
void EnableStartNamespaceDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetStartNamespaceDeclHandler (m_p, fEnable ? StartNamespaceDeclHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetStartNamespaceDeclHandler (m_p, fEnable ? StartNamespaceDeclHandler : nullptr);
}
// @cmember Enable/Disable end namespace handler
void EnableEndNamespaceDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetEndNamespaceDeclHandler (m_p, fEnable ? EndNamespaceDeclHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetEndNamespaceDeclHandler (m_p, fEnable ? EndNamespaceDeclHandler : nullptr);
}
// @cmember Enable/Disable namespace handlers
@@ -301,32 +301,32 @@ protected:
void EnableXmlDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetXmlDeclHandler (m_p, fEnable ? XmlDeclHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetXmlDeclHandler (m_p, fEnable ? XmlDeclHandler : nullptr);
}
// @cmember Enable/Disable the start DOCTYPE declaration handler
void EnableStartDoctypeDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
- XML_SetStartDoctypeDeclHandler (m_p, fEnable ? StartDoctypeDeclHandler : NULL);
+ assert (m_p != nullptr);
+ XML_SetStartDoctypeDeclHandler (m_p, fEnable ? StartDoctypeDeclHandler : nullptr);
}
// @cmember Enable/Disable the end DOCTYPE declaration handler
void EnableEndDoctypeDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
XML_SetEndDoctypeDeclHandler (m_p,
- fEnable ? EndDoctypeDeclHandler : NULL);
+ fEnable ? EndDoctypeDeclHandler : nullptr);
}
// @cmember Enable/Disable the DOCTYPE declaration handler
void EnableDoctypeDeclHandler (bool fEnable = true)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
EnableStartDoctypeDeclHandler (fEnable);
EnableEndDoctypeDeclHandler (fEnable);
}
@@ -338,7 +338,7 @@ public:
enum XML_Error GetErrorCode ()
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetErrorCode (m_p);
}
@@ -346,7 +346,7 @@ public:
long GetCurrentByteIndex ()
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetCurrentByteIndex (m_p);
}
@@ -354,7 +354,7 @@ public:
int GetCurrentLineNumber ()
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetCurrentLineNumber (m_p);
}
@@ -362,7 +362,7 @@ public:
int GetCurrentColumnNumber ()
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetCurrentColumnNumber (m_p);
}
@@ -370,7 +370,7 @@ public:
int GetCurrentByteCount ()
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetCurrentByteCount (m_p);
}
@@ -378,7 +378,7 @@ public:
const char *GetInputContext (int *pnOffset, int *pnSize)
{
- assert (m_p != NULL);
+ assert (m_p != nullptr);
return XML_GetInputContext (m_p, pnOffset, pnSize);
}
@@ -682,17 +682,17 @@ protected:
XML_Parser m_p;
- /// Returns the value of the specified attribute, if found; NULL otherwise
+ /// Returns the value of the specified attribute, if found; nullptr otherwise
static const XML_Char * FindAttr(const XML_Char ** iAttrs, const XML_Char * iAttrToFind)
{
- for (const XML_Char ** Attr = iAttrs; *Attr != NULL; Attr += 2)
+ for (const XML_Char ** Attr = iAttrs; *Attr != nullptr; Attr += 2)
{
if (strcmp(*Attr, iAttrToFind) == 0)
{
return *(Attr + 1);
}
} // for Attr - iAttrs[]
- return NULL;
+ return nullptr;
}
} ;
diff --git a/src/main.cpp b/src/main.cpp
index b1cfd6976..5391fa9c9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -133,8 +133,8 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except
ExcInformation.ClientPointers = 0;
// Write the dump file:
- HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
- g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : NULL, NULL, NULL);
+ HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
+ g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : nullptr, nullptr, nullptr);
CloseHandle(dumpFile);
// Revert to old stack:
@@ -190,7 +190,7 @@ int main( int argc, char **argv)
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
- if (g_WriteMiniDump != NULL)
+ if (g_WriteMiniDump != nullptr)
{
_snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
SetUnhandledExceptionFilter(LastChanceExceptionFilter);
@@ -272,7 +272,7 @@ int main( int argc, char **argv)
}
else if (NoCaseCompare(Arg, "nooutbuf") == 0)
{
- setvbuf(stdout, NULL, _IONBF, 0);
+ setvbuf(stdout, nullptr, _IONBF, 0);
}
} // for i - argv[]