diff options
-rw-r--r-- | source/BlockEntities/ChestEntity.cpp | 2 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 2 | ||||
-rw-r--r-- | source/ChunkDef.h | 5 | ||||
-rw-r--r-- | source/ChunkMap.cpp | 26 |
4 files changed, 17 insertions, 18 deletions
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp index 24d2aef11..d5cd076be 100644 --- a/source/BlockEntities/ChestEntity.cpp +++ b/source/BlockEntities/ChestEntity.cpp @@ -123,7 +123,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player) // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); m_World->MarkChunkDirty(ChunkX, ChunkZ); } diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index 23e4b8096..591db7b4d 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -125,7 +125,7 @@ void cHopperEntity::UsedBy(cPlayer * a_Player) // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); m_World->MarkChunkDirty(ChunkX, ChunkZ); } diff --git a/source/ChunkDef.h b/source/ChunkDef.h index 7f9c0ca98..3e78b59b1 100644 --- a/source/ChunkDef.h +++ b/source/ChunkDef.h @@ -137,7 +137,7 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) { - BlockToChunk(a_X, a_Y, a_Z, a_ChunkX, a_ChunkZ); + BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); a_X = a_X - a_ChunkX * Width; a_Z = a_Z - a_ChunkZ * Width; @@ -145,9 +145,8 @@ public: /// Converts absolute block coords to chunk coords: - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkZ ) + inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ) { - (void)a_Y; a_ChunkX = a_X / Width; if ((a_X < 0) && (a_X % Width != 0)) { diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 0db4b898a..9a9e0dcf6 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -345,7 +345,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c x = a_BlockX; y = a_BlockY; z = a_BlockZ; - cChunkDef::BlockToChunk(x, y, z, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); if (Chunk == NULL) { @@ -364,7 +364,7 @@ void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_blockX, a_blockY, a_blockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { @@ -382,7 +382,7 @@ void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, c { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { @@ -592,7 +592,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, in cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcY / 8, a_SrcZ / 8, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { @@ -611,7 +611,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcY / 8, a_SrcZ / 8, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { @@ -645,7 +645,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { @@ -664,7 +664,7 @@ void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bl cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { @@ -682,7 +682,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { @@ -700,7 +700,7 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i // a_Player rclked block entity at the coords specified, handle it cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { @@ -717,7 +717,7 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { @@ -735,8 +735,8 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M { cSimulatorManager * SimMgr = m_World->GetSimulatorManager(); int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; - cChunkDef::BlockToChunk(a_MinBlockX, ZERO_CHUNK_Y, a_MinBlockZ, MinChunkX, MinChunkZ); - cChunkDef::BlockToChunk(a_MaxBlockX, ZERO_CHUNK_Y, a_MaxBlockZ, MaxChunkX, MaxChunkZ); + cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); + cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ); for (int z = MinChunkZ; z <= MaxChunkZ; z++) { int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); @@ -1903,7 +1903,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { |