diff options
-rw-r--r-- | src/Generating/CompoGen.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 9c67170d8..3545863fe 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -589,17 +589,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) for (int y = 0; y < SEGMENT_HEIGHT; y++) { int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX * cChunkDef::Width + x)) / 8; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ * cChunkDef::Width + z)) / 8; - NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) y, NoiseY); - if (CompBlock < -0.5) + BLOCKTYPE Block = E_BLOCK_AIR; + if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. { - a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_SOULSAND : E_BLOCK_AIR); - } - else - { - a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR); + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX * cChunkDef::Width + x)) / 8; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ * cChunkDef::Width + z)) / 8; + NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) y, NoiseY); + if (CompBlock < -0.5) + { + Block = E_BLOCK_SOULSAND; + } + else + { + Block = E_BLOCK_NETHERRACK; + } } + a_ChunkDesc.SetBlockType(x, y + Segment, z, Block); } } |