diff options
-rw-r--r-- | src/ClientHandle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 581610f62..0bbb1bea9 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1499,8 +1499,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e const auto & ItemHandler = HeldItem.GetHandler(); const auto & BlockHandler = cBlockHandler::For(BlockType); const bool BlockUsable = BlockHandler.IsUseable() && (m_Player->IsGameModeSpectator() ? cBlockInfo::IsUseableBySpectator(BlockType) : !(m_Player->IsCrouched() && !HeldItem.IsEmpty())); - const bool Placeable = ItemHandler.IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); - const bool Useable = !m_Player->IsGameModeSpectator(); + const bool ItemPlaceable = ItemHandler.IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); + const bool ItemUseable = !m_Player->IsGameModeSpectator(); if (BlockUsable) { @@ -1514,8 +1514,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; // Block use was successful, we're done. } - // Check if the item is place able, for example a torch on a fence: - if (Placeable) + // If block use failed, fall back to placement: + if (ItemPlaceable) { // Place a block: ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition); @@ -1524,7 +1524,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } } - else if (Placeable) + else if (ItemPlaceable) { // TODO: Double check that we don't need this for using item and for packet out of range m_NumBlockChangeInteractionsThisTick++; @@ -1538,7 +1538,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition); return; } - else if (Useable) + else if (ItemUseable) { if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { |