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-rw-r--r--VC2008/MCServer.vcproj12
-rw-r--r--source/Blocks/BlockHandler.cpp3
-rw-r--r--source/Blocks/BlockPlanks.h41
-rw-r--r--source/Blocks/BlockRedstoneRepeater.cpp16
-rw-r--r--source/Blocks/BlockRedstoneRepeater.h9
-rw-r--r--source/Blocks/BlockSnow.h24
-rw-r--r--source/Blocks/BlockWood.h45
-rw-r--r--source/Items/ItemHandler.cpp14
-rw-r--r--source/Items/ItemSlab.h52
-rw-r--r--source/Items/ItemWood.h22
-rw-r--r--source/Mobs/Monster.h2
11 files changed, 140 insertions, 100 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index af07300e3..423e3e2b0 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -2160,6 +2160,10 @@
>
</File>
<File
+ RelativePath="..\source\blocks\BlockPlanks.h"
+ >
+ </File>
+ <File
RelativePath="..\source\Blocks\BlockPumpkin.h"
>
</File>
@@ -2352,10 +2356,6 @@
>
</File>
<File
- RelativePath="..\source\items\ItemSlab.h"
- >
- </File>
- <File
RelativePath="..\source\Items\ItemSpawnEgg.h"
>
</File>
@@ -2371,10 +2371,6 @@
RelativePath="..\source\Items\ItemThrowable.h"
>
</File>
- <File
- RelativePath="..\source\items\ItemWood.h"
- >
- </File>
</Filter>
<Filter
Name="Protocol"
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 3e97d1e9d..e1cfebb56 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -41,6 +41,7 @@
#include "BlockNote.h"
#include "BlockOre.h"
#include "BlockPiston.h"
+#include "BlockPlanks.h"
#include "BlockPumpkin.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
@@ -153,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
- case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
diff --git a/source/Blocks/BlockPlanks.h b/source/Blocks/BlockPlanks.h
new file mode 100644
index 000000000..b30164741
--- /dev/null
+++ b/source/Blocks/BlockPlanks.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockPlanksHandler : public cBlockHandler
+{
+public:
+ cBlockPlanksHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
+ a_BlockMeta = Meta;
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp
index 3bc879435..5e491ee5a 100644
--- a/source/Blocks/BlockRedstoneRepeater.cpp
+++ b/source/Blocks/BlockRedstoneRepeater.cpp
@@ -4,6 +4,7 @@
#include "../Item.h"
#include "../World.h"
#include "../Simulator/RedstoneSimulator.h"
+#include "../Entities/Player.h"
@@ -44,3 +45,18 @@ void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player
+bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ a_BlockType = m_BlockType;
+ a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
+ return true;
+}
+
+
+
+
diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h
index 24250ab86..21f227332 100644
--- a/source/Blocks/BlockRedstoneRepeater.h
+++ b/source/Blocks/BlockRedstoneRepeater.h
@@ -36,6 +36,15 @@ public:
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
}
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override;
+
virtual const char * GetStepSound(void) override
{
diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h
index bdd9f0b87..b8d48362c 100644
--- a/source/Blocks/BlockSnow.h
+++ b/source/Blocks/BlockSnow.h
@@ -15,8 +15,28 @@ public:
: cBlockHandler(a_BlockType)
{
}
-
-
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+
+ if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so
+ {
+ Meta++;
+ }
+
+ a_BlockMeta = Meta;
+ return true;
+ }
+
+
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h
index 4e2246506..dd4544586 100644
--- a/source/Blocks/BlockWood.h
+++ b/source/Blocks/BlockWood.h
@@ -15,6 +15,51 @@ public:
{
}
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
+ a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
+ return true;
+ }
+
+
+ inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_YM:
+ case BLOCK_FACE_YP:
+ {
+ return a_WoodMeta; // Top or bottom, just return original
+ }
+
+ case BLOCK_FACE_ZP:
+ case BLOCK_FACE_ZM:
+ {
+ return a_WoodMeta | 0x8; // North or south
+ }
+
+ case BLOCK_FACE_XP:
+ case BLOCK_FACE_XM:
+ {
+ return a_WoodMeta | 0x4; // East or west
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled block face!");
+ return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark)
+ }
+ }
+ }
+
virtual const char * GetStepSound(void) override
{
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp
index 08a7b661d..3c2fa1e79 100644
--- a/source/Items/ItemHandler.cpp
+++ b/source/Items/ItemHandler.cpp
@@ -31,11 +31,9 @@
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
-#include "ItemSlab.h"
#include "ItemSpawnEgg.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
-#include "ItemWood.h"
#include "../Blocks/BlockHandler.h"
@@ -143,18 +141,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemSwordHandler(a_ItemType);
}
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_WOODEN_SLAB:
- {
- return new cItemSlabHandler(a_ItemType);
- }
-
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- {
- return new cItemWoodHandler(a_ItemType);
- }
-
case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET:
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
deleted file mode 100644
index 80de05eb5..000000000
--- a/source/Items/ItemSlab.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
-
- if (
- ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
- && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item.m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
- {
- if (a_Player->GetGameMode() == eGameMode_Creative)
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- else
- {
- if (a_Player->GetInventory().RemoveOneEquippedItem())
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h
deleted file mode 100644
index 476256c5d..000000000
--- a/source/Items/ItemWood.h
+++ /dev/null
@@ -1,22 +0,0 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemWoodHandler :
- public cItemHandler
-{
-public:
- cItemWoodHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-} ;
-
-
-
-
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index 82fc4b6fc..484e32c65 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -110,7 +110,7 @@ public:
void SetSightDistance(float sd);
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
+ void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;