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-rw-r--r--src/ChunkMap.cpp2
-rw-r--r--src/Generating/Ravines.cpp2
-rw-r--r--src/HTTPServer/MultipartParser.cpp2
-rw-r--r--src/LightingThread.cpp2
-rw-r--r--src/LineBlockTracer.cpp2
-rw-r--r--src/Server.cpp2
-rw-r--r--src/StringCompression.cpp4
-rw-r--r--src/StringUtils.cpp2
-rw-r--r--src/UI/SlotArea.cpp4
9 files changed, 11 insertions, 11 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 86fbceff7..e14090b18 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -991,7 +991,7 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
{
- while (true)
+ for (;;)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ, BlockY = 0;
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index 6413b963b..cfda47e32 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -381,7 +381,7 @@ void cStructGenRavines::cRavine::FinishLinear(void)
int R = itr->m_Radius;
int T = itr->m_Top;
int B = itr->m_Bottom;
- while (true)
+ for (;;)
{
m_Points.push_back(cRavDefPoint(PrevX, PrevZ, R, T, B));
if ((PrevX == x1) && (PrevZ == z1))
diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp
index b49f6ec07..14c2c00fa 100644
--- a/src/HTTPServer/MultipartParser.cpp
+++ b/src/HTTPServer/MultipartParser.cpp
@@ -156,7 +156,7 @@ void cMultipartParser::Parse(const char * a_Data, int a_Size)
// Append to buffer, then parse it:
m_IncomingData.append(a_Data, a_Size);
- while (true)
+ for (;;)
{
if (m_EnvelopeParser.IsInHeaders())
{
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 7c3cc9c76..a823c08cc 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -216,7 +216,7 @@ void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ)
void cLightingThread::Execute(void)
{
- while (true)
+ for (;;)
{
{
cCSLock Lock(m_CS);
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 110c6b5dc..da1c7f2fd 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -196,7 +196,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
// This is the actual line tracing loop.
- while (true)
+ for (;;)
{
// Report the current block through the callbacks:
if (a_Chunk == NULL)
diff --git a/src/Server.cpp b/src/Server.cpp
index 7dedc3904..e707235a8 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -493,7 +493,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
if (split[0].compare("killmem") == 0)
{
- while (true)
+ for (;;)
{
new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
}
diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp
index 36946b282..e15058840 100644
--- a/src/StringCompression.cpp
+++ b/src/StringCompression.cpp
@@ -74,7 +74,7 @@ int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed
return res;
}
- while (true)
+ for (;;)
{
res = deflate(&strm, Z_FINISH);
switch (res)
@@ -137,7 +137,7 @@ extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_U
return res;
}
- while (true)
+ for (;;)
{
res = inflate(&strm, Z_FINISH);
switch (res)
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 8d2352331..e6deb0705 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -612,7 +612,7 @@ AString StripColorCodes(const AString & a_Message)
{
AString res(a_Message);
size_t idx = 0;
- while (true)
+ for (;;)
{
idx = res.find("\xc2\xa7", idx);
if (idx == AString::npos)
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 61e432665..a721e6b7e 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -491,7 +491,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
return;
}
cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
- do
+ for (;;)
{
// Try distributing the result. If it fails, bail out:
cItem ResultCopy(Result);
@@ -517,7 +517,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
// The recipe has changed, bail out
return;
}
- } while (true);
+ }
}