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-rw-r--r--src/Entities/Entity.h2
-rw-r--r--src/Entities/ItemFrame.cpp124
-rw-r--r--src/Entities/ItemFrame.h42
-rw-r--r--src/Items/ItemHandler.cpp3
-rw-r--r--src/Items/ItemItemFrame.h53
-rw-r--r--src/Protocol/Protocol17x.cpp14
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
7 files changed, 237 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 29ffd949d..b3b1cef83 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -81,6 +81,7 @@ public:
etProjectile,
etExpOrb,
etFloater,
+ etItemFrame,
etPainting,
// Common variations
@@ -140,6 +141,7 @@ public:
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
bool IsFloater (void) const { return (m_EntityType == etFloater); }
+ bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); }
bool IsPainting (void) const { return (m_EntityType == etPainting); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
new file mode 100644
index 000000000..8cfa5e18d
--- /dev/null
+++ b/src/Entities/ItemFrame.cpp
@@ -0,0 +1,124 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ItemFrame.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
+ : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
+ m_BlockFace(a_BlockFace),
+ m_Item(E_BLOCK_AIR),
+ m_Rotation(0)
+{
+ SetMaxHealth(1);
+ SetHealth(1);
+}
+
+
+
+
+
+void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ int Dir = 0;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (m_BlockFace)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ }
+
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ {
+ SetYaw((Dir * 90) - 180);
+ }
+ else
+ {
+ SetYaw(Dir * 90);
+ }
+
+ a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
+}
+
+
+
+
+
+void cItemFrame::OnRightClicked(cPlayer & a_Player)
+{
+ if (!m_Item.IsEmpty())
+ {
+ // Item not empty, rotate, clipping values to zero to three inclusive
+ m_Rotation++;
+ if (m_Rotation >= 4)
+ {
+ m_Rotation = 0;
+ }
+ }
+ else if (!a_Player.GetEquippedItem().IsEmpty())
+ {
+ // Item empty, and player held item not empty - add this item to self
+ m_Item = a_Player.GetEquippedItem();
+ m_Item.m_ItemCount = 1;
+
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+
+ GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+}
+
+
+
+
+
+
+void cItemFrame::KilledBy(cEntity * a_Killer)
+{
+ if (m_Item.IsEmpty())
+ {
+ super::KilledBy(a_Killer);
+ Destroy();
+ return;
+ }
+
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ cItems Item;
+ Item.push_back(m_Item);
+
+ GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
+ }
+
+ SetHealth(GetMaxHealth());
+ m_Item.Clear();
+ m_Rotation = 0;
+ GetWorld()->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
+ }
+}
+
+
+
+
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
new file mode 100644
index 000000000..43915e3f9
--- /dev/null
+++ b/src/Entities/ItemFrame.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+class cItemFrame :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+
+ CLASS_PROTODEF(cItemFrame);
+
+ cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
+
+ const cItem & GetItem(void) { return m_Item; }
+ Byte GetRotation(void) const { return m_Rotation; }
+
+private:
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
+ virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+
+ eBlockFace m_BlockFace;
+ cItem m_Item;
+ Byte m_Rotation;
+
+}; // tolua_export
+
+
+
+
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 5ff74fc2c..945f84b9c 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -21,6 +21,7 @@
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
+#include "ItemItemFrame.h"
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
@@ -106,6 +107,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
+ case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
@@ -344,6 +346,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_IRON: return 64;
+ case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
new file mode 100644
index 000000000..74e987445
--- /dev/null
+++ b/src/Items/ItemItemFrame.h
@@ -0,0 +1,53 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "Entities/ItemFrame.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemItemFrameHandler :
+ public cItemHandler
+{
+public:
+ cItemItemFrameHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
+ {
+ // Client sends this if clicked on top or bottom face
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+
+ if (Block == E_BLOCK_AIR)
+ {
+ cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
+ ItemFrame->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 7da19a14b..0c569c07c 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes:
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
+#include "../Entities/ItemFrame.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
#include "../BlockEntities/CommandBlockEntity.h"
@@ -938,8 +939,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
Pkt.WriteFPInt(a_Entity.GetPosX());
Pkt.WriteFPInt(a_Entity.GetPosY());
Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteInt(a_ObjectData);
if (a_ObjectData != 0)
{
@@ -961,8 +962,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
Pkt.WriteFPInt(a_Vehicle.GetPosX());
Pkt.WriteFPInt(a_Vehicle.GetPosY());
Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteInt(a_VehicleSubType);
if (a_VehicleSubType != 0)
{
@@ -2406,6 +2407,15 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
+ case cEntity::etItemFrame:
+ {
+ cItemFrame & Frame = (cItemFrame &)a_Entity;
+ WriteByte(0xA2);
+ WriteItem(Frame.GetItem());
+ WriteByte(0x3);
+ WriteByte(Frame.GetRotation());
+ break;
+ }
}
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 8419bd646..c7aaa2633 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -627,6 +627,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etTNT: /* TODO */ break;
case cEntity::etExpOrb: /* TODO */ break;
+ case cEntity::etItemFrame: /* TODO */ break;
case cEntity::etPainting: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default: