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-rw-r--r--AnvilStats/Processor.cpp144
1 files changed, 143 insertions, 1 deletions
diff --git a/AnvilStats/Processor.cpp b/AnvilStats/Processor.cpp
index 58f11e650..0d7c5d192 100644
--- a/AnvilStats/Processor.cpp
+++ b/AnvilStats/Processor.cpp
@@ -256,7 +256,21 @@ void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cPa
{
return;
}
- // TODO: entities, tile-entities etc.
+
+ if (ProcessChunkEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
+ {
+ return;
+ }
+
+ if (ProcessChunkTileEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
+ {
+ return;
+ }
+
+ if (ProcessChunkTileTicks(a_ChunkX, a_ChunkZ, a_NBT, LevelTag))
+ {
+ return;
+ }
}
@@ -323,6 +337,134 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars
+bool cProcessor::cThread::ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
+{
+ int EntitiesTag = a_NBT.FindChildByName(a_LevelTag, "Entities");
+ if (EntitiesTag < 0)
+ {
+ return false;
+ }
+
+ for (int EntityTag = a_NBT.GetFirstChild(EntitiesTag); EntityTag > 0; EntityTag = a_NBT.GetNextSibling(EntityTag))
+ {
+ int PosTag = a_NBT.FindChildByName(EntityTag, "Pos");
+ if (PosTag < 0)
+ {
+ continue;
+ }
+ int SpeedTag = a_NBT.FindChildByName(EntityTag, "Motion");
+ if (SpeedTag < 0)
+ {
+ continue;
+ }
+ int RotTag = a_NBT.FindChildByName(EntityTag, "Rotation");
+ if (RotTag < 0)
+ {
+ continue;
+ }
+ double Pos[3];
+ for (int i = 0, tag = a_NBT.GetFirstChild(PosTag); (i < 3) && (tag > 0); i++)
+ {
+ Pos[i] = a_NBT.GetDouble(tag);
+ }
+ double Speed[3];
+ for (int i = 0, tag = a_NBT.GetFirstChild(SpeedTag); (i < 3) && (tag > 0); i++)
+ {
+ Speed[i] = a_NBT.GetDouble(tag);
+ }
+ float Rot[2];
+ for (int i = 0, tag = a_NBT.GetFirstChild(RotTag); (i < 2) && (tag > 0); i++)
+ {
+ Rot[i] = a_NBT.GetFloat(tag);
+ }
+
+ if (m_Callback.OnEntity(
+ a_NBT.GetString(a_NBT.FindChildByName(EntityTag, "id")),
+ Pos[0], Pos[1], Pos[2],
+ Speed[0], Speed[1], Speed[2],
+ Rot[0], Rot[1],
+ a_NBT.GetFloat(a_NBT.FindChildByName(EntityTag, "FallDistance")),
+ a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Fire")),
+ a_NBT.GetShort(a_NBT.FindChildByName(EntityTag, "Air")),
+ a_NBT.GetByte(a_NBT.FindChildByName(EntityTag, "OnGround")),
+ a_NBT, EntityTag
+ ))
+ {
+ return true;
+ }
+ } // for EntityTag - Entities[]
+ return false;
+}
+
+
+
+
+
+bool cProcessor::cThread::ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
+{
+ int TileEntitiesTag = a_NBT.FindChildByName(a_LevelTag, "TileEntities");
+ if (TileEntitiesTag < 0)
+ {
+ return false;
+ }
+
+ for (int TileEntityTag = a_NBT.GetFirstChild(TileEntitiesTag); TileEntityTag > 0; TileEntityTag = a_NBT.GetNextSibling(TileEntityTag))
+ {
+ if (m_Callback.OnTileEntity(
+ a_NBT.GetString(a_NBT.FindChildByName(TileEntityTag, "id")),
+ a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "x")),
+ a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "y")),
+ a_NBT.GetInt(a_NBT.FindChildByName(TileEntityTag, "z")),
+ a_NBT, TileEntityTag
+ ))
+ {
+ return true;
+ }
+ } // for EntityTag - Entities[]
+ return false;
+}
+
+
+
+
+
+bool cProcessor::cThread::ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag)
+{
+ int TileTicksTag = a_NBT.FindChildByName(a_LevelTag, "TileTicks");
+ if (TileTicksTag < 0)
+ {
+ return false;
+ }
+
+ for (int TileTickTag = a_NBT.GetFirstChild(TileTicksTag); TileTickTag > 0; TileTickTag = a_NBT.GetNextSibling(TileTickTag))
+ {
+ int iTag = a_NBT.FindChildByName(TileTicksTag, "i");
+ int tTag = a_NBT.FindChildByName(TileTicksTag, "t");
+ int xTag = a_NBT.FindChildByName(TileTicksTag, "x");
+ int yTag = a_NBT.FindChildByName(TileTicksTag, "y");
+ int zTag = a_NBT.FindChildByName(TileTicksTag, "z");
+ if ((iTag < 0) || (tTag < 0) || (xTag < 0) || (yTag < 0) || (zTag < 0))
+ {
+ continue;
+ }
+ if (m_Callback.OnTileTick(
+ a_NBT.GetInt(iTag),
+ a_NBT.GetInt(iTag),
+ a_NBT.GetInt(iTag),
+ a_NBT.GetInt(iTag),
+ a_NBT.GetInt(iTag)
+ ))
+ {
+ return true;
+ }
+ } // for EntityTag - Entities[]
+ return false;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProcessor: