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@@ -46,7 +46,7 @@ Here are the conventions:
- `Foo(Vector3d a_Param1, const cCuboid & a_Param2)`
- See the discussion in issue #3853
- Use the provided wrappers for OS stuff:
- - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopWatch`
+ - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopwatch`
- No magic numbers, use named constants:
- `E_ITEM_XXX`, `E_BLOCK_XXX` and `E_META_XXX` for items and blocks.
- `cEntity::etXXX` for entity types, `cMonster::mtXXX` for mob types.