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-rw-r--r--Core/itemrepair.lua202
1 files changed, 202 insertions, 0 deletions
diff --git a/Core/itemrepair.lua b/Core/itemrepair.lua
new file mode 100644
index 000000000..ee411dcc2
--- /dev/null
+++ b/Core/itemrepair.lua
@@ -0,0 +1,202 @@
+-- Based on Fixies plugin v2 by Taugeshtu
+-- how much "extra" points are healed per a repair operation (fraction of full health)
+BONUS = 0.1
+
+function OnCraftingNoRecipe(Player, Grid, Recipe)
+ local _do_fix = false
+ local Items = {}
+ for x = 0, Grid:GetWidth() - 1 do
+ for y = 0, Grid:GetHeight() - 1 do
+ local Item = Grid:GetItem(x, y)
+ if (Item.m_ItemType ~= E_ITEM_EMPTY) then
+ table.insert(Items, Item)
+ end
+ end
+ end
+
+ if (#Items ~= 2) then
+ -- Only two items together can be fixed
+ return false
+ end
+
+ if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
+ -- Only items of the same type may be fixed
+ return false
+ end
+
+ if (
+ (Items[1].m_ItemDamage == 0) or
+ (Items[2].m_ItemDamage == 0)
+ )
+ then
+ -- Only damaged items may be fixed
+ return false
+ end
+
+ local _ID = Items[1].m_ItemType
+ local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _item_hp = 0
+
+ -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
+
+ if (
+ (_ID == E_ITEM_WOODEN_SHOVEL) or
+ (_ID == E_ITEM_WOODEN_AXE) or
+ (_ID == E_ITEM_WOODEN_PICKAXE) or
+ (_ID == E_ITEM_WOODEN_SWORD) or
+ (_ID == E_ITEM_WOODEN_HOE)
+ )
+ then
+ _item_hp = 60
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_STONE_SHOVEL) or
+ (_ID == E_ITEM_STONE_AXE) or
+ (_ID == E_ITEM_STONE_PICKAXE) or
+ (_ID == E_ITEM_STONE_SWORD) or
+ (_ID == E_ITEM_STONE_HOE)
+ )
+ then
+ _item_hp = 132
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_IRON_SHOVEL) or
+ (_ID == E_ITEM_IRON_AXE) or
+ (_ID == E_ITEM_IRON_PICKAXE) or
+ (_ID == E_ITEM_IRON_SWORD) or
+ (_ID == E_ITEM_IRON_HOE)
+ )
+ then
+ _item_hp = 251
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_GOLD_SHOVEL) or
+ (_ID == E_ITEM_GOLD_AXE) or
+ (_ID == E_ITEM_GOLD_PICKAXE) or
+ (_ID == E_ITEM_GOLD_SWORD) or
+ (_ID == E_ITEM_GOLD_HOE)
+ )
+ then
+ _item_hp = 33
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_DIAMOND_SHOVEL) or
+ (_ID == E_ITEM_DIAMOND_AXE) or
+ (_ID == E_ITEM_DIAMOND_PICKAXE) or
+ (_ID == E_ITEM_DIAMOND_SWORD) or
+ (_ID == E_ITEM_DIAMOND_HOE)
+ )
+ then
+ _item_hp = 1562
+ _do_fix = true
+ end
+
+ if (_ID == E_ITEM_LEATHER_CAP) then
+ _item_hp = 56
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_TUNIC) then
+ _item_hp = 82
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_PANTS) then
+ _item_hp = 76
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_BOOTS) then
+ _item_hp = 66
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_CHAIN_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_IRON_HELMET) then
+ _item_hp = 166
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_CHESTPLATE) then
+ _item_hp = 242
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_LEGGINGS) then
+ _item_hp = 226
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_BOOTS) then
+ _item_hp = 196
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_GOLD_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_DIAMOND_HELMET) then
+ _item_hp = 364
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
+ _item_hp = 529
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
+ _item_hp = 496
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_BOOTS) then
+ _item_hp = 430
+ _do_fix = true
+ end
+ -- /////////////////////////////////////////////////////
+
+ if (_do_fix == true) then
+ local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
+ _hp = math.max(_hp, 0)
+ Recipe:SetResult(_ID, 1, _hp)
+ Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
+ Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
+ return true
+ end
+ return false
+end \ No newline at end of file